Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties this had a larger impact on the early to mid game
Slightly reduced comeback bounties in general this is in addition to the above change
A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players 70% of the extra comeback value goes to them
Objective Bounties
Guardian bounty increased by 10%
Walker bounty increased by 5%
Share for objectives bounty to nearby heroes reduced from 30% to 25% the remaining gets split between all 6 players
NPC
Underground Breakables
Breakables in the underground tunnels initial spawn time increased from 3m to 5m
Breakables in the underground tunnels respawn rate increased from 3m to 5m
Mechanic
Unstable Rift
Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute around ~20% for the first one, with an upper limit of 40% at 30 minutes.
Respawning
Respawn Time at 20 minutes increased from 35s to 38s does not affect the max values later on, just a little higher earlier
Combat Mechanics
Using parry now pauses reloading
Parrying while doing a regular dash will now cancel the dash and momentum and parry on the spot
Getting stunned now pauses your reload rather than restarting it
Dashes and light melee's no longer pause your gun's cycle time this is a general change that affects high-cycle time weapons the most like Silver or Abrams
Movement and Slows
All move slow values reduced by ~20% globally
All ground dash slows reduced by ~10% globally
Slows now also affect air drag by 35% of the slow value convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off
Items
Weakening Headshot
Bullet Resist Reduction reduced from -13% to -12%
Hollow Point
Bullet Resist Reduction increased from 9% to 10%
Toxic Bullets
Spirit scaling increased from 0.005% to 0.006%
Shadow Weave
Now builds from Sprint Boots
Sprint speed increased from 1.5 to 2
Cooldown reduced from 45s to 37s
Cultist Sacrifice
Bounty reduced from 180% to 170%
Ballistic Enchantment
Duration increased from 14s to 20s
Spiritual Overflow
Buildup is 35% slower
Spirit Power on proc reduced from 40 to 30
Fire Rate reduced from 30% to 25%
Restorative Locket
Heal per boon reduced from 0.5 to 0.45
Stack range reduced from 35m to 32m
Trophy Collector
Souls per minute reduced from 18 to 16
Veil Walker
No longer builds from Sprint Boots
No longer grants +2 Sprint and +2 Out of Combat Regen due to loss of component
Movement speed bonus is now removed when the invisibility is removed
Spirit Power reduced from 10 to 6
Fortitude
Max Health regen increased from 2% to 2.25%
Lifestrike
Heal on Melee hit increased from 100+1.5 to 120+1.75
Melee hit heal increased from 30% to 35%
Leech
Bullet and Spirit Lifesteal increased from 25% to 28%
Plated Armor
Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Diviner's Kevlar
Now grants +10% Ultimate Ability Cooldown Reduction
Golden Goose Egg
Damage Penalty increased from -10% to -15%
Stored souls now count towards net worthaffects comeback reward calculations
Souls per minute reduced from 90 to 80
Slowing Hex
Cooldown increased from 27s to 29s
Radiant Regeneration
Healing on Ability Cast per boon scaling reduced from 2 to 1.7
Tankbuster
Current Health Bonus damage reduced from 8% to 7.5%
Decay
DPS reduced by 25%
Duration increased by 20%
Mercurial Magnum
Base bullet damage scaling reduced from 0.49 to 0.38
Base bullet damage reduced from 25% to 20%
Focus Lens
Damage increased from 30% to 35%
Cast range increased from 20m to 25m
Abrams
Infernal Resilience
Infernal Resilience T3 increased from +8% to +9%
Seismic Impact
Seismic Impact T3 reduced from 6s Unstoppable to 5s
Celeste
Base Stats and General
Stamina cooldown increased from 5 to 5.3
Light Eater
Light Eater spirit lifesteal reduced from 20% to 18%
Light Eater T3 decreased from +25 to +22
Dazzling Trick
Dazzling Trick cooldown increased from 34s to 38s
Radiant Daggers
Radiant Daggers T2 reduced from +80 to +70
Shining Wonder
Shining Wonder radius reduced from 16.5m to 15.5m
Shining Wonder T3 Max Bounces reduced from +8 to +6
Graves
Base Stats and General
Health per boon increased from 33 to 35
Haze
Fixation
Fixation headshot stack count increased from +2 to +3
Fixation T3 weapon scaling increased from 0.0003 to 0.00035
Holliday
Base Stats and General
Health per boon increased from 41 to 43
Crackshot
Crackshot T2 now also applies -6% Bullet Resistance for 5s
Spirit Lasso
Lasso duration extention by Bounce Pad increased from +1s to +1.25s
Ivy
Stone Form
Stone Form radius reduced from 6m to 5.75m
Stone Form T1 max healthheal reduced from 7% to 6%
Kelvin
Frozen Shelter
Frozen Shelter base ability health regen now scales with spirit power0.2
Lady Geist
Life Drain
Life Drain T3 spirit scaling increased from +0.3 to +0.45
Essence Bomb
Essence Bomb T3 damage increased from 26% to 30%
Lash
Base Stats and General
Gun falloff range reduced from 18m→54m to 16m→48m
Ground Strike
Ground Strike T3 spirit scaling increased from +0.03 to +0.04
Ground Strike T3 damage per meter scaling increased from 110% to 120%
Grapple
Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
Flog
Flog heal reduced from 50% to 40%
Flog angle increased from 38 to 40
Flog T3 reduced from +40 degrees angle to +25
Flog T3 reduced from +20% heal to +15%
Paige
Base Stats and General
Heavy Melee spirit scaling increased from 0.3 to 0.45
Captivating Read
Captivating Read T1 increased from -11s Cooldown to -14s
Captivating Read T3 increased from +1m to +2m
Rallying Charge
Fixed some collision issues with Rallying Charge
Paradox
Kinetic Carbine
Kinetic Carbine min damage multiplier reduced from 25% to 10% max damage multiplier unaffected
Kinetic Carbine min damage multiplier no longer gets increased by the T3
Rem
Fixes
Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Lil Helpers
Lil Helpers now have a target UI when instant cast mode is selected
Shiv
Base Stats and General
Alt fire base damage increased by 4%
Alt fire damage per boon increased from +0.2 to +0.24
Serrated Knives
Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting 0.01 spirit scaling
Silver
Base Stats and General
Health per boon increased from 28 to 31
Sprint speed increased from 1.5 to 2.5
Dashes and light melee's no longer pause your gun's cycle time
Boot Kick
Boot Kick can only target heroes and objectives now
Entangling Bola
Entangling Bola can only target heroes now
Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities same rules as Phantom Strike
Venator
Ira Domini
Ira Domini now works with Ricochet, all the shots will bounce
Ira Domini can now split shot releases 1 extra bolt on each side, 3 total
Viscous
Base Stats and General
Alt fire damage growth reduced by 10%
Splatter
Splatter detonation cooldown reduced from 0.15 to 0.12
Splatter T1 reduced from +2m to +1.5m
The Cube
The Cube cast range reduced from 26m to 20m
Puddle Punch
Puddle Punch cooldown increased from 21s to 24s
Goo Ball
Goo Ball T3 now also increases spirit scaling by 0.2
Vyper
Slither
Slither T3 barrier duration reduced from 5s to 4s
Petrifying Bola
Petrifying Bola cooldown increased from 105s to 115s
Warden
Base Stats and General
Bullet damage per boon reduced from 0.28 to 0.25
Fire Ratespirit scaling reduced from 0.25 to 0.21
Alchemical Flask
Alchemical Flask projectile range and speed reduced by 30%
Willpower
Willpower T3 spirit scaling reduced from +2.7 to +2.1
Willpower T3 debuff resistance reduced from 40% to 30%
Wraith
Card Trick
Card Trick heart heal reduced from 75 to 60
Card Trick heart healspirit scaling reduced from 0.75 to 0.5
Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
Card Trick T3 Clubs slow from +20% to +15%
Project Mind
Fixed Project Mind getting caught on edges/corners when aiming past it
Full Auto
Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
Yamato
Crimson Slash
Crimson Slash T3 now also increases the healspirit scaling by +0.4
Flying Slash
Flying Slash light melee scaling increased from 1.0 to 1.2