Balance: Comeback Economy, Items, and Heroes

AbramsCelesteGraves

Economy

Comeback Rewards

  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties this had a larger impact on the early to mid game
  • Slightly reduced comeback bounties in general this is in addition to the above change
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players 70% of the extra comeback value goes to them

Objective Bounties

  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced from 30% to 25% the remaining gets split between all 6 players

NPC

Underground Breakables

  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m

Mechanic

Unstable Rift

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute around ~20% for the first one, with an upper limit of 40% at 30 minutes.

Respawning

  • Respawn Time at 20 minutes increased from 35s to 38s does not affect the max values later on, just a little higher earlier

Combat Mechanics

  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash and momentum and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Dashes and light melee's no longer pause your gun's cycle time this is a general change that affects high-cycle time weapons the most like Silver or Abrams

Movement and Slows

  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off

Items

Weakening Headshot

  • Bullet Resist Reduction reduced from -13% to -12%

Hollow Point

  • Bullet Resist Reduction increased from 9% to 10%

Toxic Bullets

  • Spirit scaling increased from 0.005% to 0.006%

Shadow Weave

  • Now builds from Sprint Boots
  • Sprint speed increased from 1.5 to 2
  • Cooldown reduced from 45s to 37s

Cultist Sacrifice

  • Bounty reduced from 180% to 170%

Ballistic Enchantment

  • Duration increased from 14s to 20s

Spiritual Overflow

  • Buildup is 35% slower
  • Spirit Power on proc reduced from 40 to 30
  • Fire Rate reduced from 30% to 25%

Restorative Locket

  • Heal per boon reduced from 0.5 to 0.45
  • Stack range reduced from 35m to 32m

Trophy Collector

  • Souls per minute reduced from 18 to 16

Veil Walker

  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen due to loss of component
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power reduced from 10 to 6

Fortitude

  • Max Health regen increased from 2% to 2.25%

Lifestrike

  • Heal on Melee hit increased from 100+1.5 to 120+1.75
  • Melee hit heal increased from 30% to 35%

Leech

  • Bullet and Spirit Lifesteal increased from 25% to 28%

Plated Armor

  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

Diviner's Kevlar

  • Now grants +10% Ultimate Ability Cooldown Reduction

Golden Goose Egg

  • Damage Penalty increased from -10% to -15%
  • Stored souls now count towards net worth affects comeback reward calculations
  • Souls per minute reduced from 90 to 80

Slowing Hex

  • Cooldown increased from 27s to 29s

Radiant Regeneration

  • Healing on Ability Cast per boon scaling reduced from 2 to 1.7

Tankbuster

  • Current Health Bonus damage reduced from 8% to 7.5%

Decay

  • DPS reduced by 25%
  • Duration increased by 20%

Mercurial Magnum

  • Base bullet damage scaling reduced from 0.49 to 0.38
  • Base bullet damage reduced from 25% to 20%

Focus Lens

  • Damage increased from 30% to 35%
  • Cast range increased from 20m to 25m

Abrams

Infernal Resilience

  • Infernal Resilience T3 increased from +8% to +9%

Seismic Impact

  • Seismic Impact T3 reduced from 6s Unstoppable to 5s

Celeste

Base Stats and General

  • Stamina cooldown increased from 5 to 5.3

Light Eater

  • Light Eater spirit lifesteal reduced from 20% to 18%
  • Light Eater T3 decreased from +25 to +22

Dazzling Trick

  • Dazzling Trick cooldown increased from 34s to 38s

Radiant Daggers

  • Radiant Daggers T2 reduced from +80 to +70

Shining Wonder

  • Shining Wonder radius reduced from 16.5m to 15.5m
  • Shining Wonder T3 Max Bounces reduced from +8 to +6

Graves

Base Stats and General

  • Health per boon increased from 33 to 35

Haze

Fixation

  • Fixation headshot stack count increased from +2 to +3
  • Fixation T3 weapon scaling increased from 0.0003 to 0.00035

Holliday

Base Stats and General

  • Health per boon increased from 41 to 43

Crackshot

  • Crackshot T2 now also applies -6% Bullet Resistance for 5s

Spirit Lasso

  • Lasso duration extention by Bounce Pad increased from +1s to +1.25s

Ivy

Stone Form

  • Stone Form radius reduced from 6m to 5.75m
  • Stone Form T1 max health heal reduced from 7% to 6%

Kelvin

Frozen Shelter

  • Frozen Shelter base ability health regen now scales with spirit power 0.2

Lady Geist

Life Drain

  • Life Drain T3 spirit scaling increased from +0.3 to +0.45

Essence Bomb

  • Essence Bomb T3 damage increased from 26% to 30%

Lash

Base Stats and General

  • Gun falloff range reduced from 18m54m to 16m48m

Ground Strike

  • Ground Strike T3 spirit scaling increased from +0.03 to +0.04
  • Ground Strike T3 damage per meter scaling increased from 110% to 120%

Grapple

  • Grapple T2 Weapon Damage buff duration reduced from 10s to 6s

Flog

  • Flog heal reduced from 50% to 40%
  • Flog angle increased from 38 to 40
  • Flog T3 reduced from +40 degrees angle to +25
  • Flog T3 reduced from +20% heal to +15%

Paige

Base Stats and General

  • Heavy Melee spirit scaling increased from 0.3 to 0.45

Captivating Read

  • Captivating Read T1 increased from -11s Cooldown to -14s
  • Captivating Read T3 increased from +1m to +2m

Rallying Charge

  • Fixed some collision issues with Rallying Charge

Paradox

Kinetic Carbine

  • Kinetic Carbine min damage multiplier reduced from 25% to 10% max damage multiplier unaffected
  • Kinetic Carbine min damage multiplier no longer gets increased by the T3

Rem

Fixes

  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect

Lil Helpers

  • Lil Helpers now have a target UI when instant cast mode is selected

Shiv

Base Stats and General

  • Alt fire base damage increased by 4%
  • Alt fire damage per boon increased from +0.2 to +0.24

Serrated Knives

  • Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting 0.01 spirit scaling

Silver

Base Stats and General

  • Health per boon increased from 28 to 31
  • Sprint speed increased from 1.5 to 2.5
  • Dashes and light melee's no longer pause your gun's cycle time

Boot Kick

  • Boot Kick can only target heroes and objectives now

Entangling Bola

  • Entangling Bola can only target heroes now
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities same rules as Phantom Strike

Venator

Ira Domini

  • Ira Domini now works with Ricochet, all the shots will bounce
  • Ira Domini can now split shot releases 1 extra bolt on each side, 3 total

Viscous

Base Stats and General

  • Alt fire damage growth reduced by 10%

Splatter

  • Splatter detonation cooldown reduced from 0.15 to 0.12
  • Splatter T1 reduced from +2m to +1.5m

The Cube

  • The Cube cast range reduced from 26m to 20m

Puddle Punch

  • Puddle Punch cooldown increased from 21s to 24s

Goo Ball

  • Goo Ball T3 now also increases spirit scaling by 0.2

Vyper

Slither

  • Slither T3 barrier duration reduced from 5s to 4s

Petrifying Bola

  • Petrifying Bola cooldown increased from 105s to 115s

Warden

Base Stats and General

  • Bullet damage per boon reduced from 0.28 to 0.25
  • Fire Rate spirit scaling reduced from 0.25 to 0.21

Alchemical Flask

  • Alchemical Flask projectile range and speed reduced by 30%

Willpower

  • Willpower T3 spirit scaling reduced from +2.7 to +2.1
  • Willpower T3 debuff resistance reduced from 40% to 30%

Wraith

Card Trick

  • Card Trick heart heal reduced from 75 to 60
  • Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
  • Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • Card Trick T3 Clubs slow from +20% to +15%

Project Mind

  • Fixed Project Mind getting caught on edges/corners when aiming past it

Full Auto

  • Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045

Yamato

Crimson Slash

  • Crimson Slash T3 now also increases the heal spirit scaling by +0.4

Flying Slash

  • Flying Slash light melee scaling increased from 1.0 to 1.2