Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
Reduced bullet damage growth by 5% for the following heroes: Victor
Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
Walkers Bullet Resistance increased from 15% to 25%
Medic Trooper missing health percent heal reduced from 14% to 12%
Medic Trooper fixed regen growth per minute reduced from 3 to 2
Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon ends at 40k instead of 49k
Fixed Alt Fire scaling for Yamato and Viscous not working recently
Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Items
Active Reload
Active Reload: Fire Rate increased from +22% to +25%
Opening Rounds
Opening Rounds: Weapon Damage reduced from +45% to +30%
Opening Rounds: Now upgrades from High-Velocity Rounds includes it's stats
Opening Rounds: Spirit Power reduced from +10 to +7
Split Shot
Split Shot: Max Stacks reduced from 6 to 5
Split Shot: Weapon Damage per stack reduced from 10% to 8%
Split Shot: Cooldown increased from 24s to 27s
Shadow Weave
Shadow Weave: Moved from T4 to T3
Shadow Weave: Out of Combat Regen reduced from 10 to 5
Shadow Weave: Duration reduced from 18s to 10s
Shadow Weave: Ambush duration reduced from 8s to 5s
Shadow Weave: Cooldown increased from 32s to 45s
Shadow Weave: Spot Radius increased from 18m to 20m
Shadow Weave: Ambush Spirit Power reduced from 35 to 20
Shadow Weave: Ambush Fire Rate reduced from 32% to 20%
Shadow Weave: Ambush Melee damage reduced from 25% to 20%
Alchemical Fire
Alchemical Fire: Spirit Power increased from +8 to +10
Heroic Aura
Heroic Aura: Cooldown reduced from 25s to 22s
Heroic Aura: Bullet Resistance aura increased from 15% to 17%
Blood Tribute
Blood Tribute: Now has an innate 8% Debuff Resistance
Blood Tribute: Active Debuff Resist reduced from 40% to 35%
Spiritual Overflow
Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat
Spiritual Overflow: Now provides +15% Ability Duration
Spiritual Overflow: Activated buff no longer provides +20% Ability Duration
Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal
Frenzy
Frenzy: No longer grants +20% Spirit Resistance when below 50% Health
Frenzy: No longer grants +15% Base Spirit Resistance
Frenzy: No longer grants +0.75m Base Move Speed
Frenzy: Now grants +160 Health
Frenzy: Base Fire Rate increased from 10% to 15%
Frenzy: Low HPMove Speed increased from 2.5 to 4
Frenzy: Low HP now grants +30% Debuff Resistance when Low HP procs, any existing debuffs are reduced by 30% duration
Frenzy: Low HPFire Rate increased from +25% to +40%
Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Restorative Locket
Restorative Locket: Max Stacks increased from 20 to 25 max stamina restore happens at 25 stacks now
Restorative Locket: Heal per stack reduced from 20 to 16
Return Fire
Return Fire: Bullet Resistance increased from 8% to 10%
Return Fire: Bullet Damage Returned increased from 60% to 65%
Reactive Barrier
Reactive Barrier: No longer restores 1 stamina on trigger
Reactive Barrier: No longer grants +6% Spirit Resist
Reactive Barrier: Now triggers off of Silence same trigger set as Indomitable
Reactive Barrier: Cooldown increased from 40s to 55s
Reactive Barrier: Barrierspirit scaling reduced from 2.1 to 1.8
Trophy Collector
Trophy Collector: Moved from T3 Item to T2
Trophy Collector: Souls per stack reduced from 25 to 18
Trophy Collector: Out of Combat regen reduced from 4 to 2
Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%
Trophy Collector: No longer gives +20 Health per stack
Dispel Magic
Dispel Magic: Spirit Resistance reduced from 16% to 10%
Veil Walker
Veil Walker: Now upgrades from Sprint Boots includes it's stats
Veil Walker: Bonus Health Reduced from +175 to +125
Bullet Resilience
Bullet Resilience: Now grants +3 Out of Combat Regen
Spirit Resilience
Spirit Resilience: Now grants +3 Out of Combat Regen
Counterspell
Counterspell: Cooldown increased from 20s to 23s
Counterspell: Bonus health reduced from +75 to +50
Rescue Beam
Rescue Beam: Cast range increased from 32m to 35m
Colossus
Colossus: No longer grants +300 Bonus Health
Colossus: Base Health increased from +15% to +25%
Leech
Leech: Bonus Health increased from 120 to 160 the sum of the two components
Inhibitor
Inhibitor: Weapon Damage reduced from 25% to 10%
Suppressor
Suppressor: No longer grants +50 Bonus Health
Suppressor: Now grants +8% Bullet Resistance
Cold Front
Cold Front: Damage Height increased from 3.5m to 5m
Spirit Snatch
Spirit Snatch: Spirit Power Steal increased from 15 to 20
Arctic Blast
Arctic Blast: Damage Height increased from 3.5m to 5m
Scourge
Scourge: No longer grants -4% Cooldown Reduction
Scourge: Now grants +15% Debuff Resistance
Spirit Burn
Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06
Lady Geist
Lifesteal Adjustments:
Active Reload: Lifesteal reduced from 18% to 14%
Bullet Lifesteal: Lifesteal reduced from 16% to 13%
Spirit Lifesteal: Lifesteal reduced from 16% to 13%
Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%
Spirit Rend: Lifesteal reduced from 12% to 10%
Fury Trance: Lifesteal reduced from 18% to 14%
Infuser: Lifesteal reduced from 16% to 13%
Infuser: Active Lifesteal reduced from 80% to 70%
Leech: Lifesteal reduced from 30% to 25%
Vampiric Burst: Lifesteal reduced from 16% to 13%
Vampiric Burst: Lifesteal reduced from 80% to 70%
Mystic Reverb: Lifesteal reduced from 10% to 8%
Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%
Spiritual Overflow: Lifesteal reduced from 20% to 16% part of a global adjustment on top of the prior rework to the item
Life Drain
Lady Geist: Life Drain heal reduced from 80% to 75%
Abrams
Siphon Life
Abrams: Siphon Life heal reduced from 80/40% to 70/35%
Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Apollo
Disengaging Sigil
Apollo: Disengaging Sigil base damage reduced from 100 to 85
Billy
Rising Ram
Billy: Rising Ram T3 now also reduces cooldown by 10s
Celeste
Celeste: Bullet cycle time reduced from 0.65 to 0.58
Shining Wonder
Celeste: Shining Wonder radius increased from 14m to 15.5m
Celeste: Shining Wonder damage increased from 120 to 135
The Doorman
Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
Drifter
Rend
Drifter: Rend T3 now also increases melee scaling 1.2 to 1.6
Bloodscent
Drifter: Bloodscent T3 increased from +10% Amplified Damage to +12%
Dynamo
Kinetic Pulse
Dynamo: Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
Quantum Entanglement
Dynamo: Quantum Entanglement cooldown increased from 19s to 20s
Haze
Haze: Restored being able to slide while using Bullet Dance
Bullet Dance
Haze: Bullet Dance range increased from 15m to 16m
Haze: Bullet Dance now has 30% evasion in the base ability
Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Holliday
Holliday: Fixed Rising Ram interrupting Lasso
Spirit Lasso
Holliday: Spirit Lasso T1 increased from +68 Damage to +80
Holliday: Spirit Lasso T3 increased from -30s Cooldown to -50s
Infernus
Flame Dash
Infernus: Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
Infernus: Flame Dash DPS now does half damage to objective
McGinnis
McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable
Medicinal Specter
McGinnis: Medicinal Specter duration increased from 6s to 6.5s
Mina
Nox Nostra
Mina: Nox Nostra DPS reduced by 6%
Mirage
Mirage: Base health regen reduced from 2 to 1.5
Fire Scarabs
Mirage: Fire Scarabs duration reduced from 8s to 7s
Mo & Krill
Burrow
Mo & Krill: Burrow move speed increased from +4 to +5
Paige
Paige: Stamina increased from 2 to 3
Paige: Dash speed reduced to slow bucket
Plot Armor
Paige: Plot Armor cooldown reduced from 30s to 28s
Bookwyrm
Paige: Bookwyrm recharge timer reduced from 8s to 7s
Paradox
Kinetic Carbine
Paradox: Kinetic Carbine cooldown reduced from 30s to 28s
Time Wall
Paradox: Time Wall T2 weapon damage increased from +30% to +35%
Kinetic Carbine
Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged
Pocket
Enchanter's Satchel
Pocket: Enchanter's Satchel spirit scaling increased from 0.9 to 1.1
Affliction
Pocket: Affliction cooldown reduced from 150s to 140s
Rem
Rem: Fixed a bug with Naptime that allowed you to attack while casting it
Pillow Toss
Rem: Pillow Toss recharge timer reduced from 10s to 9s
Shiv
Shiv: Alt fire knockback reduced by 10%
Serrated Knives
Shiv: Serrated Knives spirit scaling reduced from 0.15 to 0.13
Shiv: Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09
Silver
Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Slam Fire
Silver: Slam Fire Current Health As Damage reduced from 4% to 3%
Venator
Gutshot
Venator: Gutshot damage scaling reduced from 0.8 to 0.7
Venator: Gutshot wall hit damage scaling reduced from 0.9 to 0.8
Victor
Aura of Suffering
Victor: Aura of Suffering T2 increased from +28 Max DPS to +34
Shocking Reanimation
Victor: Shocking Reanimation T3 increased from -100s Cooldown to -130s
Viscous
Goo Ball
Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently
Viscous: Fixed various locations where Splatter didn't bounce properly
Vyper
Lethal Venom
Vyper: Lethal Venom cooldown increased from 24s to 28s
Vyper: Lethal Venom T2 increased from -8s Cooldown to -12s
Vyper: Lethal Venom cast range reduced from 15m to 10m and now scales with boons 0.2
Vyper: Fixed Armor Piercing Rounds doing damage through Petrify
Unstable Concoction reduces the players respawn time by 50%
Seraphim Wings damage reduced while in air reduced from 60% to 40%
The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
Mystic Expansion Radius bonus reduced from +20% to +16%
Greater Expansion Radius bonus reduced from +30% to +25%
Enhanced Escalating Exposure: Max Stacks from +8 to +6
Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
Enhanced Escalating Exposure: Base shred from +8 to +10 matching enhanced mystic invul
Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets