Patch: Gameplay Update - 04-30-2026

Lady GeistAbramsApollo

Mechanic

  • Base health per boon reduced by 7
  • Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
  • Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
  • Reduced bullet damage growth by 5% for the following heroes: Victor
  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
  • Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
  • Walkers Bullet Resistance increased from 15% to 25%
  • Medic Trooper missing health percent heal reduced from 14% to 12%
  • Medic Trooper fixed regen growth per minute reduced from 3 to 2
  • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
  • Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon ends at 40k instead of 49k
  • Fixed Alt Fire scaling for Yamato and Viscous not working recently
  • Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.

Items

Active Reload

  • Active Reload: Fire Rate increased from +22% to +25%

Opening Rounds

  • Opening Rounds: Weapon Damage reduced from +45% to +30%
  • Opening Rounds: Now upgrades from High-Velocity Rounds includes it's stats
  • Opening Rounds: Spirit Power reduced from +10 to +7

Split Shot

  • Split Shot: Max Stacks reduced from 6 to 5
  • Split Shot: Weapon Damage per stack reduced from 10% to 8%
  • Split Shot: Cooldown increased from 24s to 27s

Shadow Weave

  • Shadow Weave: Moved from T4 to T3
  • Shadow Weave: Out of Combat Regen reduced from 10 to 5
  • Shadow Weave: Duration reduced from 18s to 10s
  • Shadow Weave: Ambush duration reduced from 8s to 5s
  • Shadow Weave: Cooldown increased from 32s to 45s
  • Shadow Weave: Spot Radius increased from 18m to 20m
  • Shadow Weave: Ambush Spirit Power reduced from 35 to 20
  • Shadow Weave: Ambush Fire Rate reduced from 32% to 20%
  • Shadow Weave: Ambush Melee damage reduced from 25% to 20%

Alchemical Fire

  • Alchemical Fire: Spirit Power increased from +8 to +10

Heroic Aura

  • Heroic Aura: Cooldown reduced from 25s to 22s
  • Heroic Aura: Bullet Resistance aura increased from 15% to 17%

Blood Tribute

  • Blood Tribute: Now has an innate 8% Debuff Resistance
  • Blood Tribute: Active Debuff Resist reduced from 40% to 35%

Spiritual Overflow

  • Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat
  • Spiritual Overflow: Now provides +15% Ability Duration
  • Spiritual Overflow: Activated buff no longer provides +20% Ability Duration
  • Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal

Frenzy

  • Frenzy: No longer grants +20% Spirit Resistance when below 50% Health
  • Frenzy: No longer grants +15% Base Spirit Resistance
  • Frenzy: No longer grants +0.75m Base Move Speed
  • Frenzy: Now grants +160 Health
  • Frenzy: Base Fire Rate increased from 10% to 15%
  • Frenzy: Low HP Move Speed increased from 2.5 to 4
  • Frenzy: Low HP now grants +30% Debuff Resistance when Low HP procs, any existing debuffs are reduced by 30% duration
  • Frenzy: Low HP Fire Rate increased from +25% to +40%
  • Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.

Restorative Locket

  • Restorative Locket: Max Stacks increased from 20 to 25 max stamina restore happens at 25 stacks now
  • Restorative Locket: Heal per stack reduced from 20 to 16

Return Fire

  • Return Fire: Bullet Resistance increased from 8% to 10%
  • Return Fire: Bullet Damage Returned increased from 60% to 65%

Reactive Barrier

  • Reactive Barrier: No longer restores 1 stamina on trigger
  • Reactive Barrier: No longer grants +6% Spirit Resist
  • Reactive Barrier: Now triggers off of Silence same trigger set as Indomitable
  • Reactive Barrier: Cooldown increased from 40s to 55s
  • Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8

Trophy Collector

  • Trophy Collector: Moved from T3 Item to T2
  • Trophy Collector: Souls per stack reduced from 25 to 18
  • Trophy Collector: Out of Combat regen reduced from 4 to 2
  • Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%
  • Trophy Collector: No longer gives +20 Health per stack

Dispel Magic

  • Dispel Magic: Spirit Resistance reduced from 16% to 10%

Veil Walker

  • Veil Walker: Now upgrades from Sprint Boots includes it's stats
  • Veil Walker: Bonus Health Reduced from +175 to +125

Bullet Resilience

  • Bullet Resilience: Now grants +3 Out of Combat Regen

Spirit Resilience

  • Spirit Resilience: Now grants +3 Out of Combat Regen

Counterspell

  • Counterspell: Cooldown increased from 20s to 23s
  • Counterspell: Bonus health reduced from +75 to +50

Rescue Beam

  • Rescue Beam: Cast range increased from 32m to 35m

Colossus

  • Colossus: No longer grants +300 Bonus Health
  • Colossus: Base Health increased from +15% to +25%

Leech

  • Leech: Bonus Health increased from 120 to 160 the sum of the two components

Inhibitor

  • Inhibitor: Weapon Damage reduced from 25% to 10%

Suppressor

  • Suppressor: No longer grants +50 Bonus Health
  • Suppressor: Now grants +8% Bullet Resistance

Cold Front

  • Cold Front: Damage Height increased from 3.5m to 5m

Spirit Snatch

  • Spirit Snatch: Spirit Power Steal increased from 15 to 20

Arctic Blast

  • Arctic Blast: Damage Height increased from 3.5m to 5m

Scourge

  • Scourge: No longer grants -4% Cooldown Reduction
  • Scourge: Now grants +15% Debuff Resistance

Spirit Burn

  • Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06

Lady Geist

  • Lifesteal Adjustments:
  • Active Reload: Lifesteal reduced from 18% to 14%
  • Bullet Lifesteal: Lifesteal reduced from 16% to 13%
  • Spirit Lifesteal: Lifesteal reduced from 16% to 13%
  • Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%
  • Spirit Rend: Lifesteal reduced from 12% to 10%
  • Fury Trance: Lifesteal reduced from 18% to 14%
  • Infuser: Lifesteal reduced from 16% to 13%
  • Infuser: Active Lifesteal reduced from 80% to 70%
  • Leech: Lifesteal reduced from 30% to 25%
  • Vampiric Burst: Lifesteal reduced from 16% to 13%
  • Vampiric Burst: Lifesteal reduced from 80% to 70%
  • Mystic Reverb: Lifesteal reduced from 10% to 8%
  • Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%
  • Spiritual Overflow: Lifesteal reduced from 20% to 16% part of a global adjustment on top of the prior rework to the item

Life Drain

  • Lady Geist: Life Drain heal reduced from 80% to 75%

Abrams

Siphon Life

  • Abrams: Siphon Life heal reduced from 80/40% to 70/35%
  • Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero

Apollo

Disengaging Sigil

  • Apollo: Disengaging Sigil base damage reduced from 100 to 85

Billy

Rising Ram

  • Billy: Rising Ram T3 now also reduces cooldown by 10s

Celeste

  • Celeste: Bullet cycle time reduced from 0.65 to 0.58

Shining Wonder

  • Celeste: Shining Wonder radius increased from 14m to 15.5m
  • Celeste: Shining Wonder damage increased from 120 to 135

The Doorman

  • Doorman: Fixed a bug that could allow you to bring the Urn through a doorway

Drifter

Rend

  • Drifter: Rend T3 now also increases melee scaling 1.2 to 1.6

Bloodscent

  • Drifter: Bloodscent T3 increased from +10% Amplified Damage to +12%

Dynamo

Kinetic Pulse

  • Dynamo: Kinetic Pulse spirit scaling reduced from 1.8 to 1.65

Quantum Entanglement

  • Dynamo: Quantum Entanglement cooldown increased from 19s to 20s

Haze

  • Haze: Restored being able to slide while using Bullet Dance

Bullet Dance

  • Haze: Bullet Dance range increased from 15m to 16m
  • Haze: Bullet Dance now has 30% evasion in the base ability
  • Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
  • Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"

Holliday

  • Holliday: Fixed Rising Ram interrupting Lasso

Spirit Lasso

  • Holliday: Spirit Lasso T1 increased from +68 Damage to +80
  • Holliday: Spirit Lasso T3 increased from -30s Cooldown to -50s

Infernus

Flame Dash

  • Infernus: Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
  • Infernus: Flame Dash DPS now does half damage to objective

McGinnis

  • McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
  • McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable

Medicinal Specter

  • McGinnis: Medicinal Specter duration increased from 6s to 6.5s

Mina

Nox Nostra

  • Mina: Nox Nostra DPS reduced by 6%

Mirage

  • Mirage: Base health regen reduced from 2 to 1.5

Fire Scarabs

  • Mirage: Fire Scarabs duration reduced from 8s to 7s

Mo & Krill

Burrow

  • Mo & Krill: Burrow move speed increased from +4 to +5

Paige

  • Paige: Stamina increased from 2 to 3
  • Paige: Dash speed reduced to slow bucket

Plot Armor

  • Paige: Plot Armor cooldown reduced from 30s to 28s

Bookwyrm

  • Paige: Bookwyrm recharge timer reduced from 8s to 7s

Paradox

Kinetic Carbine

  • Paradox: Kinetic Carbine cooldown reduced from 30s to 28s

Time Wall

  • Paradox: Time Wall T2 weapon damage increased from +30% to +35%

Kinetic Carbine

  • Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged

Pocket

Enchanter's Satchel

  • Pocket: Enchanter's Satchel spirit scaling increased from 0.9 to 1.1

Affliction

  • Pocket: Affliction cooldown reduced from 150s to 140s

Rem

  • Rem: Fixed a bug with Naptime that allowed you to attack while casting it

Pillow Toss

  • Rem: Pillow Toss recharge timer reduced from 10s to 9s

Shiv

  • Shiv: Alt fire knockback reduced by 10%

Serrated Knives

  • Shiv: Serrated Knives spirit scaling reduced from 0.15 to 0.13
  • Shiv: Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09

Silver

  • Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration

Slam Fire

  • Silver: Slam Fire Current Health As Damage reduced from 4% to 3%

Venator

Gutshot

  • Venator: Gutshot damage scaling reduced from 0.8 to 0.7
  • Venator: Gutshot wall hit damage scaling reduced from 0.9 to 0.8

Victor

Aura of Suffering

  • Victor: Aura of Suffering T2 increased from +28 Max DPS to +34

Shocking Reanimation

  • Victor: Shocking Reanimation T3 increased from -100s Cooldown to -130s

Viscous

Goo Ball

  • Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently
  • Viscous: Fixed various locations where Splatter didn't bounce properly

Vyper

Lethal Venom

  • Vyper: Lethal Venom cooldown increased from 24s to 28s
  • Vyper: Lethal Venom T2 increased from -8s Cooldown to -12s
  • Vyper: Lethal Venom cast range reduced from 15m to 10m and now scales with boons 0.2
  • Vyper: Fixed Armor Piercing Rounds doing damage through Petrify
  • Unstable Concoction reduces the players respawn time by 50%
  • Seraphim Wings damage reduced while in air reduced from 60% to 40%
  • The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
  • Mystic Expansion Radius bonus reduced from +20% to +16%
  • Greater Expansion Radius bonus reduced from +30% to +25%
  • Enhanced Escalating Exposure: Max Stacks from +8 to +6
  • Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
  • Enhanced Escalating Exposure: Base shred from +8 to +10 matching enhanced mystic invul
  • Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets