



NPC
Medic Trooper missing health percent heal reduced 16% → 14%
Medic Trooper fixed regen growth per minute reduced 4 → 3

Mechanic
Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
Parry anti mash protection previously would last for 0.25s after the parry success so you couldn't parry again for that duration. It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens this means there is less delay before you can do a back to back parry when parry success is done later in the duration
Subsequent CC reduction increased 10%/30% → 15/35% window from 8s to 9s
Improved various abilities behavior when casting while sliding
Items
Cooldown increased from 20s to 24s
Ammo increased 90% → 100%
Weapon Damage increased 12% → 14%
Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
Buildup is now 10% slower
Bleed reduced 2% → 1.7%
Anti Heal increased -30% → -35%
Bonus Souls increased 150% → 170%
Chance increased 50% → 55%
Bullet damage returned increased 50% → 60%
Cooldown reduced from 25s to 23s
Move Speed increased from 1.5m to 1.75m
Barrier duration increased from 7s to 8s
Move Speed increased from 1.5m to 1.75m
Barrier duration increased from 7s to 8s
Time Frame increased from 3.5s to 4s
Bonus health increased +100 → +130
Souls required for permanent buff reduced 150 → 100
Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount so it no longer instantly sells for permanent buffs
Spirit scaling reduced 0.0055 → 0.004
Damage reduced 100 → 75
Spirit scaling reduced 1.0 → 0.7
Cooldown increased from 30s to 42s
Cooldown increased from 30s to 35s
Fixed the stun delay being affected by debuff reducer making the stun go off faster

Bebop
Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
Sticky Bomb can now be self cast again, but it deals 20% damage to yourself
Sticky Bomb radius reduced from 10m to 8m
Grapple Arm now deals light melee damage 0.7 scaling

Billy
Bashdown T3 increased from -2s Charge Time to -3s
Rising Ram T3 damage increased 8% → 10%

Celeste
Base health reduced 790 → 700
Health per boon reduced 47 → 45
No longer has negative base bullet resistance
Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
Bullet cycle time increased 0.6 → 0.65 this is an 8% reduction in fire rate base and overall dps
Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34
Light Eater debuff duration reduced from 12s to 8s
Light Eater debuff duration now scales with spirit 0.05
Dazzling Trick Barrier reduced 120 → 100
Dazzling Trick T2 Barrier reduced +100 → +80
Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9%
Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73

The Doorman
Doorways now reveal on the minimap for enemies when they are within LOS
Luggage Cart collision size reduced by 10%
Luggage Cart no longer stuns enemies, just immobilizes/movement controls them this means you can use dispel magic to get off

Dynamo
Quantum Entanglement cooldown increased from 16s to 19s

Grey Talon
Spirit power per boon increased 1.1 → 1.6
Charged Shot channeling move speed increased from 1.3m to 1.5m
Guided Owl min speed reduced from 17.8m to 15m
Guided Owl max speed increased from 35.56m to 36m
Guided Owl duration increased from 18s to 20s

Haze
Sleep Dagger no longer takes you out of RMB zoom
Sleep Dagger Wake Up delay now has spirit scaling 0.003
Sleep Dagger spirit scaling increased 2.6 → 2.8
Sleep Dagger T2 increased from -15s Cooldown to -17s
Sleep Dagger T3 sleep duration increased from +0.75s to +1s
Sleep Dagger T3 slow duration increased from 2.5s to 3s
Smoke Bomb spirit scaling increased 0.08 → 0.1
Smoke Bomb T3 lifesteal increased 30% → 40%
Fixation Weapon Damage per stack increased 0.18 → 0.2
Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12
Fixed being able to slide while using Bullet Dance
Bullet Dance targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
Bullet Dance cooldown reduced from 165s to 145s
Bullet Dance no longer grants 60% Evasion
Bullet Dance duration increased from 3s to 3.5s
Bullet Dance duration spirit scaling reduced 0.08 → 0.03
Bullet Dance fire rate increased 20% → 25%
Bullet Dance T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"

Holliday
Various behavior and feel improvements to her gun

Kelvin
Frost Grenade healing spirit scaling reduced 0.9 → 0.8
Frost Grenade T3 healing spirit scaling reduced +1.0 → +0.9

Lady Geist
Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
Soul Exchange cooldown increased from 185s to 190s

McGinnis
Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
Spectral Wall duration increased from 5.5s to 6s
Spectral Wall segment count increased 7 → 8

Mirage
Fire Scarabs Health Steal per second reduced 9 → 8
Fire Scarabs Health Steal per second spirit scaling reduced 0.12 → 0.1
Djinn's Mark spirit scaling reduced 0.38 → 0.35

Paradox
Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
Time Wall width increased from 7.5m to 8m
Time Wall height increased from 3.5m to 4m
Kinetic Carbine collision radius increased slightly

Rem
Fixed souls bug with breakables
Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast
Naptime radius increased from 17m to 19m
Naptime T2 sleep duration increased from +0.5s to +0.75s

Shiv
Fixed Rage not building up against Barriers

Venator
Hex-Lined Snap Trap immobilize duration reduced from 1.5s to 1.25s
Hex-Lined Snap Trap cooldown increased from 25s to 28s
Hex-Lined Snap Trap T1 increased from -8s Cooldown to -11s
Hex-Lined Snap Trap T2 increased from +0.75s Duration to +1s

Victor
Bullet damage increased 12 → 13
Jumpstart T2 increased from +50 Total HP Regen to +70
Aura of Suffering now builds up over 8s instead of 6s
Aura of Suffering T1 slow now also affects dashes
Aura of Suffering T1 slow reduced 30% → 25%
Aura of Suffering Min DPS increased by 10% affects base damage, AP and spirit scaling
Aura of Suffering Max DPS increased by 20% affects base damage, AP and spirit scaling
Shocking Reanimation now applies a heavy diminishing slow immediately when you die

Vyper
Screwjab Dagger no longer takes you out of RMB zoom
Screwjab Dagger charge time reduced from 4.5s to 4.0s
Sliding uphill now allows for lateral movement
Slither slide distance increased +10% → +15%

Yamato
Fixed Crimson Slash not hitting through veils















