Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus back to how it was set up in december
Hero health growth increased by +3 and 4%
Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
Small neutrals spirit resist increased from 35% to 45%
Items
Greater Expansion
Greater Expansion: Ability Range reduced from 35% to 30%
Guardian Ward
Guardian Ward: Ability Range reduced from 10% to 8%
Ballistic Enchantment
Ballistic Enchantment: Ability Range reduced from 25% to 20%
Cultist Sacrifice
Cultist Sacrifice: Ability Range reduced from +15% to +12%
Healing Nova
Healing Nova: Ability Range reduced from +6% to +5%
Rescue Beam
Rescue Beam: Ability Range reduced from +8% to +6%
Knockdown
Knockdown: Ability Range reduced from +6% to +5%
Divine Barrier
Divine Barrier: Ability Range reduced from +15% to +10%
Arcane Surge
Arcane Surge: Ability Range reduced from 15% to 12%
Echo Shard
Echo Shard: No longer grants +5% Ability Range
Spirit Burn
Spirit Burn: Ability Range reduced from +8% to +6%
Vortex Web
Vortex Web: Ability Range reduced from +10% to +8%
Weighted Shots
Weighted Shots: Debuff Resist increased from 18% to 20%
Burst Fire
Burst Fire: Duration increased from 3.5s to 4.5s
Burst Fire: Cooldown increased from 7s to 9s
Blood Tribute
Blood Tribute: Spirit Resist reduced from 10% to 8%
Enchanter's Emblem
Enchanter's Emblem: Spirit Resist increased from 15% to 18%
Restorative Locket
Restorative Locket: Spirit Resist increased from 8% to 10%
Metal Skin
Metal Skin: Bullet Resist reduced from 15% to 12%
Counterspell
Counterspell: Bonus Health reduced from 100 to 75
Golden Goose Egg
Golden Goose Egg: Now has a 2 second channel to hatch
Boundless Spirit
Boundless Spirit: Constant spirit bonus reduced from 35 to 30
Abrams
Abrams: Melee damage per boon increased by 10%
Siphon Life
Abrams: Siphon Life range increased from 7.5m to 8m
Abrams: Siphon Life T3 range reduced from +3.5m to +3m
Infernal Resilience
Abrams: Infernal Resilience T3 increased from +7% Damage Regenerated to +8%
Seismic Impact
Abrams: Seismic Impact impact height increased from 4m to 6m
Abrams: Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s
Abrams: Seismic Impact T3 Unstoppable duration increased from 4s to 5s
Apollo
Apollo: Bullet damage increased from 17 to 18.5
Riposte
Apollo: Riposte T2 melee resist reduction increased from -22% to -30%
Apollo: Riposte T3 increased from +1.2s Stun to +1.6s
Billy
Rising Ram
Billy: Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
Calico
Leaping Slash
Calico: Leaping Slash scaling reduced from 1.2 to 0.8
Calico: Leaping Slash cooldown increased from 11s to 13s
Calico: Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
Ava
Calico: Ava is no longer disabled by damage over time abilities same as zipline rules
Return to Shadows
Calico: Return to Shadows move speed reduced from 30% to 20%
Calico: Return to Shadows cooldown increased from 90s to 100s
Celeste
Celeste: Bullet/Melee resistance reduced from -6% to -8%
Celeste: Gun now has falloff 22m→60m
Celeste: Bullet damage increased from 18+0.6 to 22+0.7
Light Eater
Celeste: Light Eater spirit scaling increased from 0.23 to 0.28
Dazzling Trick
Celeste: Dazzling Trick no longer grants +1m Move Speed
Celeste: Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
Radiant Daggers
Celeste: Radiant Daggers spirit scaling increased from 0.42 to 0.56
Celeste: Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
Celeste: Radiant Daggers T3 fire rate increased from 6% to 7%
Shining Wonder
Celeste: Shining Wonder range reduced from 15m to 14m
Celeste: Shining Wonder T3 reduced from +10 Max Bounces to +8
The Doorman
Call Bell
Doorman: Call Bell now continuously emits slow
Doorman: Call Bell impact damage spirit scaling reduced from 1 to 0.7
Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
Doorman: Call Bell T1 changed from "+3m Radius" to "+1 Charge"
Doorman: Call Bell T3 no longer grants +1 Charge
Doorman: Call Bell T3 now also grants +4m Radius
Doorman: Call Bell T3 duration increased from +22s to +26s
Doorman: Call Bell T3 now also increases spirit scaling by +0.4
Doorman: Call Bell T3 no longer increases slow by -15%
Doorway
Doorman: Doorway now shows the range of where the second door can be placed on the minimap.
Doorman: Doorway T3 distance spirit scaling reduced from 0.25 to 0.15
Doorman: Doorway T3 reduced from +50m to +45m
Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Dynamo
Dynamo: Ammo increased from 18 to 20
Kinetic Pulse
Dynamo: Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
Dynamo: Kinetic Pulse width increased from 5m to 5.5m
Dynamo: Kinetic Pulse T3 increased from +16m Range to +20m
Quantum Entanglement
Dynamo: Quantum Entanglement T3 now also replenishes 1 charge for charged abilities half effect on allies
Singularity
Dynamo: Singularity T3 Max health as damage increased from 5.5% to 6%
Graves
Jar of Dead
Graves: Jar of Dead spirit scaling increased from 0.25 to 0.35
Graves: Jar of Dead health per boon increased from 1 to 1.3
Graves: Jar of Dead fixed colliding with the world sometimes
Graves: Jar of Dead T2 now increases duration by +4s
Grasping Hands
Graves: Grasping Hands deploy time reduced from 0.7s to 0.6s
Graves: Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
Essence Theft
Graves: Essence Theft T3 fixed to latch onto targets nearby more readily
Borrowed Decree
Graves: Borrowed Decree now summons 2 Ghouls on cast
Graves: Borrowed Decree T3 no longer summons 3 Ghouls on cast
Graves: Borrowed Decree T3 increased from +5% Current Health to +6%
Infernus
Infernus: Reload time reduced from 2.491 to 2.25
Flame Dash
Infernus: Flame Dash speed now moves faster by the same amount of speed above your base
Concussive Combustion
Infernus: Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
Ivy
Stone Form
Ivy: Stone Form spirit scaling reduced from 0.8 to 0.6
Ivy: Stone Form T3 spirit scaling reduced from +2 to +1.7
Air Drop
Ivy: Air Drop ally cast range increased from 18m to 22m
Ivy: Air Drop is no longer disabled by damage over time abilities same as zipline rules
Ivy: Air Drop cooldown increased from 65s to 85s
Ivy: Air Drop cooldown is reduced by 25% when used on allies
Kelvin
Frost Grenade
Kelvin: Frost Grenade radius increased from 6m to 6.5m
Kelvin: Frost Grenade damage spirit scaling reduced from 0.914 to 0.8
Kelvin: Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9
Ice Path
Kelvin: Ice Path T2 increased from -20s Cooldown to -25s
Kelvin: Ice Path T3 now also grants +20 Spirit Power
Frozen Shelter
Kelvin: Frozen Shelter T3 increased from 50 Health Regen to 65
McGinnis
McGinnis: Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
Mini Turret
McGinnis: Mini Turret attack range increased from 25m to 30m
Medicinal Specter
McGinnis: Medicinal Specter radius increased from 5m to 5.5m
Spectral Wall
McGinnis: Spectral Wall duration increased from 4.5s to 5s
Heavy Barrage
McGinnis: Heavy Barrage cooldown increased from 165s to 175s
McGinnis: Heavy Barrage spirit scaling reduced from 0.23 to 0.2
McGinnis: Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
McGinnis: Heavy Barrage T3 DPS reduced from 22 to 18
Mina
Mina: Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt when they were low, the spirit resist didn't matter effectively
Mina: Float time with umbrella increased from 2.5s to 4s
Mina: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
Mina: Fixed various issues with Nox Nostra bats not hitting things properly DPS values reduced to compensate for this indirect buff
Mirage
Fire Scarabs
Mirage: Fire Scarabs no longer does max health steal
Mirage: Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
Mirage: Fire Scarabs no longer applies +10% Damage Amp
Mirage: Fire Scarabs now reduces enemy damage output by 20% and +15% in T3
Dust Devil
Mirage: Dust Devil radius increased from 3.5m to 4m
Mirage: Dust Devil T3 window to recast increased from 5s to 6s
Djinn's Mark
Mirage: Djinn's Mark spirit scaling reduced from 0.51 to 0.44
Mirage: Djinn's Mark debuff visuals improved
Mirage: Djinn's Mark T1 slow duration increased from 0.5s to 0.8s
Mirage: Djinn's Mark T2 multiplier duration increased from 2.5s to 3s
Traveler
Mirage: Traveler no longer gets interrupted by non-hero sources nor DOT damage
Mirage: Traveler wait time reduced from 3s to 2s
Mirage: Traveler interrupt cooldown reduced from 6s to 4s
Mirage: Traveler cooldown reduced from 145s to 120s
Mirage: Traveler can now be manually canceled
Mirage: Traveler can now also target units
Mo & Krill
Combo
Mo & Krill: Combo range reduced from 4.8m to 4m
Mo & Krill: Combo DPS reduced from 45 to 40
Mo & Krill: Combo DPS spirit scaling reduced from 1.2 to 0.6
Mo & Krill: Combo cooldown reduced from 140s to 130s
Mo & Krill: Combo T3 DPS reduced from +60 to +50
Mo & Krill: Combo T3 now also increases spirit scaling +0.4
Mo & Krill: Combo health rescaled from 50 to 30 + 1/Boon not retroactive
Shiv
Shiv: Stamina increased from 2 to 3
Shiv: Stamina cooldown increased from 4.5s to 5.5s
Bloodletting
Shiv: Bloodletting no longer interrupts sliding when cast
Shiv: Bloodletting is now affected by healing modifiers
Shiv: Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Killing Blow
Shiv: Killing Blow now continues forward and dealing damage until it reaches a target it can kill or runs out of range
Silver
Slam Fire
Silver: Slam Fire Weapon Accuracy reduced from -25% to -30%
Silver: Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
Boot Kick
Silver: Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
Silver: Tail Whack spirit scaling increased from 1 to 1.5
Lycan Curse
Silver: Lycan Curse now grants 1.5m Move Speed
Silver: Lycan Curse T1 increased from +18% Resists to +20%
Silver: Lycan Curse T2 increased from +150 Bonus Health to +200
Silver: Lycan Curse T3 now has a 1.5s buffer for kill credit
Victor
Victor: Health per boon increased from 46 to 50
Victor: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
Shocking Reanimation
Victor: Shocking Reanimation radius increased from 12m to 18m
Victor: Shocking Reanimation cooldown increased from 210s to 230s
Victor: Shocking Reanimation T3 no longer increases radius by 6m
Victor: Shocking Reanimation T3 cooldown from -70s to -100s
Victor: Shocking Reanimation T3 now also deals +150 Damage
Viscous
Puddle Punch
Viscous: Puddle Punch scaling reduced from 0.8 to 0.6
Viscous: Puddle Punch now has +20 bonus damage
Viscous: Puddle Punch wind up time increased from 0.15s to 0.2s
Viscous: Puddle Punch displacement duration reduced from 0.8s to 0.6s
Goo Ball
Viscous: Goo Ball stun duration reduced from 0.7s to 0.5s
Viscous: Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
Viscous: Goo Ball duration increased from 10s to 11s
Wraith
Card Trick
Wraith: Card Trick heart now only heals for half the amount for secondary targets in the area
Wraith: Card Trick now randomly pulls cards out of a 2 deck stack lowers overall variance. Gets a new 2 deck stack after that is depleted
Project Mind
Wraith: Project Mind cooldown increased from 42s to 46s
Wraith: Project Mind T3 cooldown increased from -28s to -32s
Full Auto
Wraith: Full Auto T3 now interrupts/finishes an ongoing reload
Telekinesis
Wraith: Telekinesis cast time increased from 0.35s to 0.45s
Wraith: Telekinesis debuff duration reduced from 2.75s to 2.25s
Wraith: Telekinesis cast range reduced from 13m to 10m
Wraith: Telekinesis cooldown increased from 120s to 130s
Yamato
Yamato: Fixed Flying Strike triggering heavy melee procs rather than light melee damage amount was light melee still