-
Base Guardians HP reduced from 5500 to 4000 -
Zipline can now be captured a little bit more forward towards the enemy base -
The minimum always captured zipline distance in your base is now reduced a little bit inwards -
Super troopers when a lane shrine is down now have 15% less bounty -
Hero base health increased by 40 -
Hero health increased growth by +4 and 8% - Vitality investment bonuses increased by 12%
Items

Golden Goose Egg
-
Golden Goose Egg: souls per buff improved from every 200 souls to every 150

Vortex Web
- Vortex Web: Will now only unit target when used with alt cast
Flawless Advance
- Apollo: Flawless Advance T3 now also increases Apollo's attacking lunge speed
-
Calico: Move speed reduced from 7.2 to 6.8 - Calico: Fixed Gloom Bombs T2 giving an extra +15 flat bonus released a couple days ago
Leaping Slash
- Calico: Leaping Slash scaling reduced from 1.5 to 1.2
-
Calico: Leaping Slash T2 reduced from 300 Souls to 225
- Celeste: Gravity from 28% to 25% was 20% previous patch
- Celeste: Air Control increased from 38% to 44% was 50% previous patch
Light Eater
- Celeste: Light Eater on hit damage reduced from 25 to 20
Shining Wonder
- Celeste: Shining Wonder no longer refunds half cooldown on miss
- Celeste: Shining Wonder linger time reduced from 3.25s to 3s
Call Bell
- Doorman: Call Bell now has Impact Damage 40+1 and Explosion Damage 55+1.7 as separate components again previous values for impact/explosion
- Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
- Doorman: Call Bell T3 now also increases slow by 15%
-
Drifter: Fixed Quicksilver Reload dealing bonus multiple times with Rend
-
Ivy: Bullet damage growth increased from 0.06 to 0.08
Kudzu Connection
- Ivy: Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
Death Slam
- Lash: Death Slam throw range increased from 12m to 14m
-
Lash: Death Slam throw range now scales with spirit power +0.14 - Lash: Death Slam T3 cast range reduced from +10m to +6m
- Lash: Death Slam T3 stun increased from 1s to 1.2s
Heavy Barrage
- McGinnis: Heavy Barrage radius reduced from 5m to 4.5m
- McGinnis: Heavy Barrage T1 slow duration reduced from 1.5s to 1s
-
McGinnis: Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2 - McGinnis: Heavy Barrage T3 damage reduced from +25 to +22
Fire Scarabs
- Mirage: Fire Scarabs cooldown reduced from 45s to 35s
Traveler
-
Mirage: Traveler T1 now also increases Fire Rate by 20%
Scorn
-
Mo & Krill: Scorn heal vs non-heroes reduced from 0.5x to 0.35x - Mo & Krill: Scorn cooldown increased from 12.5s to 13s
Combo
- Mo & Krill: Combo DPS reduced from 60 to 45
- Mo & Krill: Combo cooldown reduced from 150s to 140s
-
Mo & Krill: Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist" - Mo & Krill: Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
Pulse Grenade
- Paradox: Pulse Grenade does half damage to objectives
Affliction
- Pocket: Affliction duration reduced from 12s to 11s overall total damage is reduced slightly
- Pocket: Affliction DPS increased from 32+0.2 to 34+0.22
- Pocket: Affliction T2 duration reduced from +4s to +3s
- Pocket: Affliction T3 DPS increased from 16+0.1 to 18+0.11
Lightning Ball
- Seven: Lightning Ball charge time reduced from 8s to 7s
Storm Cloud
- Seven: Storm Cloud T3 increases speed from +3m to +4m
- Shiv: Alt fire knockback increased by 10%
Serrated Knives
- Shiv: Serrated Knives cooldown increased from 16s to 18s
Killing Blow
- Shiv: Killing Blow range increased from 13m to 18m
- Shiv: Killing Blow travel speed increased a bit
Lycan Curse
- Silver: Lycan Curse cooldown reduced from 50s to 40s
- Silver: Lycan Curse T1 increased from 15% Resists to 18%
Pain Battery
-
Victor: Pain Battery T3 reduced from 18% Missing Health to 15%
Jumpstart
-
Victor: Jumpstart T3 spirit scaling reduced from 0.8 to 0.6
Aura of Suffering
-
Victor: Aura of Suffering can now be activated on the zipline - Victor: Aura of Suffering radius reduced from 10m to 9.5m
- Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
Shocking Reanimation
- Victor: Shocking Reanimation cooldown increased from 190s to 210s
- Victor: Shocking Reanimation T3 increased from -50s Cooldown to -70s
- Vindicta: Fixed not gaining bonus damage if a proc bonus was the killing blow
- Viscous: Fixed Puddle Punch T3 giving an extra +60 melee damage released a couple days ago
Puddle Punch
- Viscous: Puddle Punch scaling reduced from 1 to 0.8
Card Trick
- Wraith: Card Trick cooldown increased from 0.5s to 0.6s
- Wraith: Card Trick Joker no longer bounces to other targets
-
Wraith: Card Trick gaining charges (AP or shop) no longer automatically builds them up - Wraith: Card Trick can now be alt casted to fire from the inverse order
- Wraith: Card Trick T3 Spade bonus reduced from +50% to +40%
-
Wraith: Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
Telekinesis
- Wraith: Telekinesis cast range reduced from 14m to 13m
- Wraith: Telekinesis throw range reduced from 14m to 13m
- Wraith: Telekinesis cast delay increased from 0.3s to 0.35s