



Economy
Vitality investment bonuses increased by 12%

NPC
Base Guardians HP reduced 5500 → 4000
Super troopers when a lane shrine is down now have 15% less bounty

Mechanic
Hero base health increased by 40
Hero health increased growth by +4 and 8%
Zipline can now be captured a little bit more forward towards the enemy base
The minimum always captured zipline distance in your base is now reduced a little bit inwards
Items
souls per buff improved from every 200 souls to every 150
Will now only unit target when used with alt cast

Apollo
Flawless Advance T3 now also increases Apollo's attacking lunge speed

Calico
Move speed reduced 7.2 → 6.8
Fixed Gloom Bombs T2 giving an extra +15 flat bonus released a couple days ago
Leaping Slash scaling reduced 1.5 → 1.2
Leaping Slash T2 reduced from 300 Souls to 225

Celeste
Gravity 28% → 25% was 20% previous patch
Air Control increased 38% → 44% was 50% previous patch
Light Eater on hit damage reduced 25 → 20
Dazzling Trick barrier spirit scaling reduced 1.1 → 0.8
Shining Wonder no longer refunds half cooldown on miss
Shining Wonder linger time reduced from 3.25s to 3s

The Doorman
Call Bell now has Impact Damage 40+1 and Explosion Damage 55+1.7 as separate components again previous values for impact/explosion
Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
Call Bell T3 now also increases slow by 15%

Drifter
Fixed Quicksilver Reload dealing bonus multiple times with Rend

Ivy
Bullet damage growth increased 0.06 → 0.08
Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
Air Drop damage spirit scaling reduced 1 → 0.7
Air Drop T1 barrier spirit scaling reduced 1 → 0.7
Air Drop T2 slow reduced 50% → 40%

Lash
Death Slam throw range increased from 12m to 14m
Death Slam throw range now scales with spirit power +0.14
Death Slam T3 cast range reduced from +10m to +6m
Death Slam T3 stun increased from 1s to 1.2s

McGinnis
Heavy Barrage radius reduced from 5m to 4.5m
Heavy Barrage T1 slow duration reduced from 1.5s to 1s
Heavy Barrage T3 spirit scaling reduced +0.25 → +0.2
Heavy Barrage T3 damage reduced +25 → +22

Mirage
Fire Scarabs cooldown reduced from 45s to 35s
Traveler T1 now also increases Fire Rate by 20%

Mo & Krill
Scorn heal vs non-heroes reduced from 0.5x to 0.35x
Scorn cooldown increased from 12.5s to 13s
Combo DPS reduced 60 → 45
Combo cooldown reduced from 150s to 140s
Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"

Paradox
Pulse Grenade does half damage to objectives

Affliction duration reduced from 12s to 11s overall total damage is reduced slightly
Affliction DPS increased 32+0.2 → 34+0.22
Affliction T2 duration reduced from +4s to +3s
Affliction T3 DPS increased 16+0.1 → 18+0.11

Seven
Lightning Ball charge time reduced from 8s to 7s
Storm Cloud T3 increases speed from +3m to +4m

Shiv
Alt fire knockback increased by 10%
Serrated Knives cooldown increased from 16s to 18s
Killing Blow range increased from 13m to 18m
Killing Blow travel speed increased a bit

Silver
Lycan Curse cooldown reduced from 50s to 40s
Lycan Curse T1 increased from 15% Resists to 18%

Victor
Pain Battery T3 reduced from 18% Missing Health to 15%
Jumpstart T3 spirit scaling reduced 0.8 → 0.6
Aura of Suffering can now be activated on the zipline
Aura of Suffering radius reduced from 10m to 9.5m
Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
Shocking Reanimation cooldown increased from 190s to 210s
Shocking Reanimation T3 increased from -50s Cooldown to -70s

Vindicta
Fixed not gaining bonus damage if a proc bonus was the killing blow

Viscous
Fixed Puddle Punch T3 giving an extra +60 melee damage released a couple days ago
Puddle Punch scaling reduced 1 → 0.8

Warden
Last Stand Bullet and Spirit Resist while channeling reduced 60% → 50%
Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%

Wraith
Card Trick cooldown increased from 0.5s to 0.6s
Card Trick Joker no longer bounces to other targets
Card Trick gaining charges (AP or shop) no longer automatically builds them up
Card Trick can now be alt casted to fire from the inverse order
Card Trick T3 Spade bonus reduced +50% → +40%
Card Trick T3 Heart healing scale reduced +0.75 → +0.5
Telekinesis cast range reduced from 14m to 13m
Telekinesis throw range reduced from 14m to 13m
Telekinesis cast delay increased from 0.3s to 0.35s

