Patch: Gameplay Update - 03-06-2026

WraithThe DoormanIvy

Economy

Guardians bounty increased 1000 1500
Walkers bounty increased 3500 4000
Base Guardians bounty 750 1000
Mid Boss base bounty increased 2000 3000
Golden Egg Goose: Souls Per Minute increased 75 90

Vitality Investment

Vitality investment bonuses increased by 12%
Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus back to how it was set up in december

Spirit Investment

Spirit investment rescaled 7/11/15/19/38/52/64/76/89/101 7/11/15/19/38/48/57/66/75/100

NPC

Super troopers bonus DPS increased +40% +60% the upgraded troopers when Shrine dies
Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
Medic Troopers DPS grows by 3% per minute
Troopers now gain 7 HP regen when out of combat
Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
Walkers Health rescaled 6800/9350/11900 6000/9000/12000
Walkers armor decay rescaled from "+75% -50%" to "+65% -65%", from over 20min to over 18min
Added a neutral camp 2 Normal, 3 Weak at Hidden King Park Walker
Added a neutral camp 2 Normal, 3 Weak at Archmother York Walker
Base Guardians HP reduced 5500 4000
Super troopers when a lane shrine is down now have 15% less bounty
Small neutrals spirit resist increased 35% 45%
Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity

Mechanic

Can now jump during slide
Dash jump grants a very brief period with increased air control 30% for 0.25s
Shrine is now easier to kill for the first one and harder for the second. HP 8100 5000/10000 (HP updates after the first one dies, like Walkers)
Shrines attack no longer hits heroes under the shrine
Shrines bounty increased 0 2000
Mid Boss global announcement health threshold reduced 70% 50%
Mid Boss now has 35% Debuff Resistance
Rejuv drop duration reduced from 7s to 6s
Rejuv duration no longer refreshes when hitting a crystal later
Move speed diminishing ramp now occurs around 11m rather than 10m
Fixed melee abilities not using conditional damage based on enemy state close quarters, point blank, opening rounds
Vindcita: Crow Familiar cooldown increased from 28s to 32s
Spades: +70% Damage
Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
Hero base health increased by 40
Hero health increased growth by +4 and 8%
Hero health growth increased by +3 and 4%
Runed Gauntlet: Cooldown on hit reduced -12% -16%
Runed Gauntlet: Cooldown on hit reduced from -3s to -4s
Brawl Bebop: Hyper Beam duration from -4s to -5s

Soul Urn

Minimap now indicates if the Urn is a favored, neutral or unfavored
Mid Boss base HP increased 11900 13000
Added "0 Way" veils underneath the Shrine platforms in each base
Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
Subsequent CC reduction increased 8%/24% 10/30% window from 7s to 8s
Street Brawl: Removed item slot limit don't need to sell items in the final round sometimes
Added new T1 Spirit Item: Golden Goose Egg

Items

Extended Magazine

Weapon Damage increased +6% +8%

High-Velocity Rounds

No longer grants +5% Fire Rate
Now grants +8% Weapon Damage
Bullet Velocity increased +50% +60% these changes affect upgrades

Long Range

Fall-off Range increased +4% +8%

Active Reload

You can now reload while already full when carrying this item

Opening Rounds

Spirit Power increased +8 +10
Weapon Damage increased +40% +45%

Swift Striker

Fire Rate increased 18% 20%

Mystic Shot

Damage spirit scaling increased 0.8 1.0

Split Shot

Cooldown reduced from 32s to 24s
Now supports custom count and angles per hero
Enabled for Celeste 3 at 70 degrees

Drifter

Renamed to Stalker

Drifter

Base Stats and General

No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
No longer has a proximity requirement for the overtime bonuses beyond the 8m proc proximity

Items

Melee Charge

Heavy Melee Bonus damage now works with heavy melee abilities

Spirit Shredder Bullets

Spirit Lifesteal increased 8% 12%

Weakening Headshot

Bonus health increased +50 +60

Ballistic Enchantment

Weapon damage per stack increased 18% 20%
Range reduced 30% 25%
Non-hero weapon damage increased 4% 5%

Hunter's Aura

Solo hero multiplier reduced from 3x to 2x
Bullet Resist Reduction increased -8% -10%
Fire Rate Reduction increased -11% -14%

Weighted Shots

Now builds from Slowing Bullets. Has Slowing Bullets passive
No longer grants +16% Spirit Resist
Now grants -0.5m Move Speed
No longer grants -30% Bullet Velocity
Debuff Resist increased 16% 18%
Weapon Damage increased 35% 40%
Stamina Reduction reduced -20% -14%

Express Shot

Ammo consumed changed -30% 2 Ammo

Blood Tribute

No longer has healing reduction
Self damage increased 40 50

Spirit Rend

Cooldown reduced from 2.2s to 2s
Spirit Lifesteal increased 8% 12%

Crushing Fists

Heavy Melee Bonus damage now works with heavy melee abilities

Frenzy

Base Fire Rate increased 8% 10%
Base Spirit Resist increased 10% 15%
Conditional Fire Rate reduced 28% 25%
Conditional Spirit Resist reduced 30% 20%

Spiritual Overflow

Spirit Power increased 30 40
Now grants +20% Duration instead of +12% CD Reduction

Extra Health

Increased 185 210

Enduring Speed

Fixed slow resistance interaction with dash slows

Restorative Locket

Range increased from 30m to 35m
Max stamina regen increased 3 4
Now always restores at least 1 stamina

Return Fire

Returning damage now always hits the target's body some amount would naturally miss before, and some would be headshots
Bullet Damage Returned reduced 60% 50%

Weapon Shielding

Damage threshold increased 150 250
Cooldown reduced from 45s to 35s

Bullet Resilience

Low Health threshold increased 40% 50%
Low Health resistance reduced 22% 15%

Spirit Resilience

Low Health threshold increased 40% 50%
Low Health resistance reduced 22% 15%

Lifestrike

Heal on melee hit reduced 160 100 + 1.5/boon
Heal on melee hit percentage reduced 50% 30% + 0.5%/boon

Majestic Leap

Barrier increased 140 200

Trophy Collector

Souls per minute increased 22 25

Dispel Magic

Cooldown reduced from 50s to 40s

Fortitude

Time to regen reduced from 13s to 10s

Spellbreaker

High instant damage reduction reduced -75% -65%

Diviner's Kevlar

Cooldown reduced from 64s to 40s

Inhibitor

Damage Penalty reduced -35% -30%
Weapon Damage bonus increased +22% +25%

Cheat Death

No longer reduces movement speed by -2m during the death immunity phase

Colossus

Active now grants you an additional +30% Melee Damage

Siphon Bullets

Now steals 2.5% of enemy max HP per bullet instead of a fixed amount

Mystic Regeneration

Health bonus increased +40 +50
Duration increased from 5s to 6s

Rusted Barrel

Cooldown reduced from 20s to 16s

Arcane Surge

Spirit Power increased +15 +20

Slowing Hex

Now sets the gravity of an enemy to a fixed +20% heavier regardless of their own base values
Projectile speed increased from 53m/s to 80m/s
Cooldown reduced from 30s to 27s

Suppressor

Debuff duration increased from 4s to 5s

Spirit Sap

Spirit Power loss increased -24 -30
Cooldown reduced from 32s to 18s

Decay

Healing Reduction increased -45% -50%

Silence Wave

Damage spirit scaling increased 0.6 1.0
Cooldown reduced from 35s to 30s

Knockdown

Gravity increased +50% +100% when the stun hits the target causes airborne targets to fall faster

Radiant Regeneration

Health bonus increased +65 +90
Duration increased from 5s to 6s
Healing on Ability Cast boon scaling increased 1.5 2.0

Tankbuster

Current Health Bonus Damage increased 7.5% 8%

Torment Pulse

Damage spirit scaling reduced 0.28 0.25
No longer hits sleeping enemies to avoid waking them up

Disarming Hex

Cooldown reduced from 20s to 16s

Magic Carpet

Duration increased from 8s to 12s
Bonus health increased 75 125

Ethereal Shift

Cooldown reduced from 45s to 35s

Cursed Relic

Damage penalty increased -8% -10%

Vortex Web

Now has a unit target option where it will vacuum enemies around that target

Abrams

Base Stats and General

Bullet damage reduced 3.86+0.13/boon 3.6+0.1/boon

Siphon Life

Siphon Life DPS reduced 29 22
Siphon Life range reduced from 10m to 7.5m
Siphon Life is now circular rather than just in front of him
Siphon Life range no longer increases with Spirit Power
Siphon Life visual range FX fixed to show larger than default radius values
Siphon Life Lifesteal against heroes increased 66% 80%
Siphon Life Lifesteal against non-heroes increased 33% 40%
Siphon Life DPS spirit scaling increased 0.5 0.6
Siphon Life T1 increased from -19s to -20s
Siphon Life T3 now also increases radius by +3.5m
Siphon Life T3 DPS reduced 20 18

Shoulder Charge

Shoulder Charge damage reduced 37 30
Shoulder Charge wall stun duration reduced from 0.6s to 0.3s

Base Stats and General

Should Charge spirit scaling reduced 1.9 1.4

Shoulder Charge

Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s
Shoulder Charge T3 cooldown increased from -18s to -20s
Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s

Infernal Resilience

Infernal Resilience T2 increased from +150 Health to +200
Infernal Resilience T3 now also grants +20% Debuff Resistance

Seismic Impact

Seismic Impact is a little faster to target the location when rising
Seismic Impact damage increase 75 100
Seismic Impact now allows you to use items during it
Seismic Impact radius reduced from 10.5m to 9m
Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
Seismic Impact T3 now also increases radius by 6m

Apollo

Riposte

Fixed Riposte not leaving the ground when started on the ground
Riposte no longer triggers from trooper or neutral damage

Flawless Advance

Flawless Advance T2 no longer increases Apollo's lunge speed
Flawless Advance now gets interrupted by stun and sleep

Itani Lo Sahn

Itani Lo Sahn base damage reduced 225 190 and spirit scaling increased 1.6 2.3

Base Stats and General

Itani Lo Sahn's hit width no longer scales with radius increases

Bebop

Base Stats and General

Hook can now be canceled

Billy

Bashdown

Bashdown radius reduced from 4.5m to 4m
Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
Bashdown T3 now also reduces charge time by 2s

Rising Ram

Rising Ram damage reduced 55 40
Rising Ram damage spirit scaling increased 1.7 1.9
Rising Ram cooldown reduced by 50% on impact
Rising Ram charge duration reduced from 0.51s to 0.3s
Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
Rising Ram T3 increased from 6.5% Max Health to 8%

Blasted

Blasted spirit scaling reduced 0.8 0.6
Blasted active duration no longer slows down the decay when doing bullet damage melee still extends it though
Blasted passive no longer reduces enemy fire rate by -14%
Blasted tooltip simplified
Blasted T3 now also increases spirit scaling by +0.6

Chain Gang

Chain Gang radius reduced from 13m to 12m
Chain Gang no longer grants +15% Spirit and Bullet Resist
Chain Gang cooldown increased from 125s to 150s
Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
Chain Gang T3 no longer grants +90 damage
Chain Gang T3 now also increases the radius by +5m

Calico

Base Stats and General

Bullets no longer have gravity
Now fires an additional pellet right down the center DPS is the same. The center pellet is now considered the primary pellet for headshots.

Gloom Bombs

Gloom Bombs changed so the first grenade always lands in the middle
Gloom Bombs projectile sticky radius increased 10 15
Gloom Bombs cast delay reduced from 0.15s to 0.1s
Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers

Leaping Slash

Leaping Slash improved targeting of dash to end early if near enemy heroes
Leaping Slash can now dash vertically, even while on the ground
Leaping Slash T2 changed from +40 damage to +300 souls on hero kill
Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage
Leaping Slash radius reduced from 4.5m to 4m

Ava

Ava can no longer manipulate movement if meleeing while midair
Ava now uses healthbar modifier style for duration
Ava fixed camera not being centered around Ava
Ava melee attack delay reduced from 0.4s to 0.0s
Ava melee attack cooldown increased 0.75 0.85
Ava melee attack now goes the way you are looking
Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
Ava cooldown reduced from 45s to 30s
Ava duration reduced from 16s to 15s
Ava T1 duration increased from +14s to 15s
Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen
Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s

Return to Shadows

Return To Shadows now allows for some vertical flight movement during channel
Return To Shadows now has new channel bar
Return to Shadows T2 reduced from 67.5 Damage to 65
Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead

Celeste

Base Stats and General

Gravity reduced -20% -28% less gravity
Air Control/Acceleration reduced +50/18% +38/12% less air control and acceleration

Shining Wonder

Shining Wonder bounce range reduced from 17m to 15m
Shining Wonder linger duration reduced from 4.5s to 3.25s

The Doorman

Base Stats and General

Gun now pierces through targets at 50% reduced damage

Call Bell

Call Bell time between charges increased from 4s to 6s
Call Bell no longer has Impact Damage was 40 with 1.0 scaling
Call Bell explosion damage increased 55 85
Call Bell explosion damage spirit scaling reduced 1.7 1.4
Call Bell T1 increased from +2m to +2.5m
Call Bell T2 no longer has Impact Damage
Call Bell T2 Explosion Damage increased 40 75
Call Bell T2 now increases spirit scaling by +0.6
Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"

Doorway

Doorway now has a timer icon above the ability
Doorway T1 duration increased from +10s to +15s
Doorway T2 barrier duration increased from 8s to 12s
Doorway T3 doorway distance now also scales with Spirit Power 0.25

Luggage Cart

Luggage Cart is now 20% larger 20% wider hitbox as well
Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
Luggage Cart T2 increased from +15m Cast Range to +20m
Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"

Base Stats and General

Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target

Hotel Guest

Hotel Guest cast range increased from 6m to 7m
Hotel Guest no longer goes on cooldown if the target dies during the cast
Hotel Guest fixed enemies not always landing in the correct spot on return
Hotel Guest now supports instant cast settings
Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
Hotel Guest cost of stay damage reduced 150 75
Hotel Guest failure to check-out damage reduced 250 125
Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"

Drifter

Rend

Rend damage range reduced from 18m to 16m
Rend cooldown increased from 13s to 16s
Rend damage spirit scaling increased 1.4 1.8
Rend "bonus" damage is now the melee range at close range so you only do melee damage at close range and spirit is the default
Rend T1 bonus damage increased +32 +40
Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"

Stalker's Mark

Stalker's Mark duration reduced from 6s to 5s
Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"

Bloodscent

Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
Bloodscent permanent bonus weapon damage gained per isolated hero death reduced 4% 3%
Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"

Eternal Night

Eternal Night now makes the targets be considered as isolated
Eternal Night Sprint reduced from +3m to +2m
Eternal Night no longer has 7 spirit damage proc
Eternal Night cooldown increased from 120s to 125s
Eternal Night duration reduced from 7s to 6.5s
Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" kicks in immediately
Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"

Dynamo

Base Stats and General

Bullet damage increased 12.2+0.44 12.6+0.5

Kinetic Pulse

Kinetic Pulse cooldown increased from 22s to 26s
Kinetic Pulse damage increased 90 115
Kinetic Pulse range reduced from 20m to 16m
Kinetic Pulse range no longer increases with spirit scaling
Kinetic Pulse spirit scaling increased 1.7 2.1
Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"

Quantum Entanglement

Quantum Entanglement no longer grants +26% Fire Rate
Quantum Entanglement no longer reloads ammo
Quantum Entanglement base ability now restores 1 stamina
Quantum Entanglement ally distance increased from 10m to 13m
Quantum Entanglement range increased from 9m to 10m
Quantum Entanglement T1 increased from +4m Range to +6m
Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown"
Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"

Rejuvenating Aurora

Rejuvenating Aurora cooldown increased from 45s to 48s
Rejuvenating Aurora now has a 1s linger on allies
Rejuvenating Aurora now lets you jump while using it
Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
Rejuvenating Aurora T2 cooldown from -14s to -20s
Rejuvenating Aurora T2 now also increases duration by 1s

Singularity

Singularity no longer does 1.5% Max Health DPS
Singularity DPS increased 40 75
Singularity DPS spirit scaling increased 0.19 0.28
Singularity T3 increased from 4% Max Health DPS to 5.5%

Graves

Grasping Hands

Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
Grasping Hands Immobilize duration reduced from 1.5s to 1.25s
Grasping Hands cooldown reduced from 38s to 34s
Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"

Haze

Base Stats and General

Spirit per boon reduced 1.1 0.5

Sleep Dagger

Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s
Sleep Dagger Wake Up delay no longer increases with spirit scaling
Sleep Dagger cooldown increased from 26s to 30s
Sleep Dagger Sleep duration reduced from 3s to 2.75s
Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"

Smoke Bomb

Smoke Bomb cooldown increased from 30s to 33s
Smoke Bomb duration spirit scaling reduced 0.18 0.08
Smoke Bomb no longer has base +2m Invis Sprint Speed
Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m
Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"

Fixation

Fixation reduced from +0.2 Weapon Damage per stack to +0.18
Fixation T1 spirit scaling increased 0.37 0.8
Fixation T1 reduced from +50 Spirit Damage to +40
Fixation T3 increased from +0.12 Weapon Damage to +0.14

Bullet Dance

Bullet Dance Fire Rate bonus reduced 30% 20%
Bullet Dance base ability now has 60% Evasion
Bullet Dance duration spirit scaling increased 0.06 0.08
Bullet Dance Bonus Bullet Damage reduced 10 7
Bullet Dance T1 increased from +4 Bullet Damage to +7
Bullet Dance T2 now also increases Fire Rate by +10%
Bullet Dance T3 no longer adds 60% Bullet Evasion
Bullet Dance T3 now also fires at an additional target

Infernus

Napalm

Napalm damage reduced 46 40
Napalm damage spirit scaling increased 0.3 0.6
Napalm amplified damage taken reduced 20% 16%
Napalm T2 lifesteal increased 10% 15%

Flame Dash

Flame Dash DPS spirit scaling increased 0.8 1.0
Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown"
Flame Dash T2 DPS reduced +27 +20
Flame Dash T2 DPS now also increases trail duration by 1s
Flame Dash T3 no longer reduces cooldown by 15s
Flame Dash T3 now also grants +1 Charge
Flame Dash T3 time between charges reduced from 20s to 14s

Afterburn

Melee can now buildup afterburn 20% for light melee, 35% for heavy
Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS"
Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage
Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base

Concussive Combustion

Concussive Combustion cast now causes camera to move back a bit
Concussive Combustion delay increased from 3s to 3.25s
Concussive Combustion radius reduced from 13m to 12m
Concussive Combustion cooldown increased from 140s to 165s
Concussive Combustion damage reduced 150 125
Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"
Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"

Ivy

Base Stats and General

Now has -10% Gravity
Bullet damage reduced 4.59+0.12/boon 4.45+0.06/boon

Entangling Thorns

Kudzu Bomb renamed to Entangling Thorns
Entangling Thorns Recharge Time reduced from 8s to 5s
Entangling Thorns spirit scaling reduced 0.65 0.55
Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"

Kudzu Connection

Watcher's Covenant renamed to Kudzu Connection
Kudzu Connection Fire Rate spirit scaling reduced 0.25 0.18
Kudzu Connection Bullet Lifesteal spirit scaling reduced 0.19 0.15
Kudzu Connection T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
Kudzu Connection T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active"

Stone Form

Stone Form cooldown increased from 37s to 40s
Stone Form damage spirit scaling reduced 1.5 0.8
Stone Form T1 changed from "-19s cooldown" to "+7% Max Health Heal"
Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
Stone Form T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling 2.0"

Air Drop

Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
Air Drop spirit damage scaling reduced 2.3 1.0
Air Drop Cooldown reduced from 100s to 65s
Air Drop duration increased from 16s to 21s
Air Drop base/max speed increased 11/18m 10/22m
Air Drop bomb radius increased from 14m to 20m
Air Drop buff duration reduced from 12s to 8s
Air Drop ally cast range increased from 14m to 18m
Air Drop now grants you and your ally +20% Outgoing Damage after dropping
Air Drop bomb no longer has a fast explode expanding behavior
Air Drop bomb no longer causes a knockup
Air Drop bomb no longer slows on explode by default
Air Drop bomb no longer provides barrier by default
Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier +1.0 Spirit Scaling" Lasts 12s.
Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0

Kelvin

Frost Grenade

Frost Grenade now impacts on Ice Path
Frost Grenade radius reduced from 6.5m to 6m
Frost Grenade cooldown increased from 20s to 30s
Frost Grenade now comes with 2 charges
Frost Grenade now heals in the base ability 60 + 0.9 Spirit Scaling
Frost Grenade no longer has -40% Stamina regen reduction
Frost Grenade T1 changed from "+1 Charge" to "Increases damage and heal by +30"
Frost Grenade T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"

Ice Path

Ice Path is now cancelled on Ability Button Press instead of Space
Ice Path cooldown increased from 46s to 50s
Ice Path incline/decline speed increased
Ice Path T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
Ice Path T2 increased from -17s Cooldown to -20s
Ice Path T3 now grants you +35% Spirit Power while on Ice Path

Arctic Beam

Arctic Beam visual clarity on VFX improved

Frost Grenade

Arctic Beam now lets you cast Frost Grenade and items while using it

Arctic Beam

Arctic Beam Max Fire Rate Reduction reduced -35% -20%
Arctic Beam Max Slow reduced -40% -20%
Arctic Beam spirit scaling reduced 0.8 0.5
Arctic Beam cooldown increased from 25s to 28s
Arctic Beam T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
Arctic Beam T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
Arctic Beam T3 now also reduces cooldown by 13s

Frozen Shelter

Frozen Shelter can now be canceled first without canceling Ice Beam
Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
Frozen Shelter duration reduced from 5.25s to 5s
Frozen Shelter T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
Frozen Shelter T2 increased from +1s to +1.5s
Frozen Shelter T3 now also dispels non-ult debuffs on cast affects you and allies

Lady Geist

Essence Bomb

Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage base is 90 + 1.2 scaling
Essence Bomb radius reduced from 9m to 7m
Essence Bomb cooldown reduced from 14.5s to 14s
Essence Bomb T1 increased from -4s to -5s
Essence Bomb T2 also increases radius by +2m

Life Drain

Life Drain cooldown increased from 30s to 34s
Life Drain break range reduced from 30m to 28m
Life Drain T1 DPS increased +16.2 +18
Life Drain T2 duration increased from +2s to +2.5s
Life Drain T3 charges increased +1 +2
Life Drain T3 now also increases spirit scaling by +0.3

Soul Exchange

Soul Exchange cast time reduced from 0.2s to 0.1s
Soul Exchange post cast hold time reduced from 0.7s to 0.2s
Soul Exchange T1 cooldown increased from -35s to -60s
Soul Exchange T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"

Lash

Base Stats and General

Increased Sparkles

Ground Strike

Fixed Ground Strike against players brought down from mid air not doing damage

Grapple

Grapple T2 weapon damage increased +6 +7
Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"

Flog

Flog cooldown increased from 24s to 26s
Flog Attack Angle no longer increases with Spirit Power
Flog heal vs heroes reduced 60% 50%
Flog T2 increased from -12s Cooldown to -16s
Flog T2 now also reduces Fire Rate by 30%
Flog T3 no longer reduces Fire Rate
Flog T3 damage reduced +86 +80
Flog T3 now also increases Attack Angle by 40 and Heal by +20%

Death Slam

Fixed Death Slam camera sometimes being obstructed
Death Slam throw distance no longer scales with Spirit Power was 0.3
Death Slam cooldown increased from 145s to 150s
Death Slam T1 throw distance increased from +8m to +12m
Death Slam T2 cooldown increased from -25s to -40s
Death Slam T3 now also increases cast range by +10m

McGinnis

Base Stats and General

Stamina speed bucket 3 to 2
Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon

Mini Turret

Mini Turret duration increased from 24s to 35s
Mini Turret base health and health growth reduced by 40%

Base Stats and General

Mini Turrets initial fading resist start value increased 60% 80%
Mini Turrets now have 35% melee resist

Mini Turret

Mini Turret tracking, angle and projectile speeds significantly improved
Mini Turret on the minimap now flash/turn red when they are attacking
Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"

Medicinal Specter

Medicinal Specter duration no longer scales with spirit power
Medicinal Specter radius no longer scales with spirit power
Medicinal Specter regen now scales with spirit power +0.3
Medicinal Specter cooldown increased from 48s to 50s
Medicinal Specter no longer provides +15% Stamina Recovery
Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
Medicinal Specter T2 increased from -17s Cooldown to -20s
Medicinal Specter T2 now also increases Stamina Recovery by +100%
Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%
Medicinal Specter T3 now also increases radius by 3m
Medicinal Specter T3 now also increases duration by 1s

Spectral Wall

Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
Spectral Wall segments can now be destroyed with 2 heavy melee hits destroys an individual segment
Spectral Wall min range reduced from 6m to 5m
Spectral Wall applies it's slow to enemies it passes through while being summoned
Spectral Wall T1 no longer drains 1 stamina
Spectral Wall T1 Damage Amp increased 15% 20%
Spectral Wall T2 also increases wall duration by +2s
Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" creates them on the side facing you spread along the wall

Heavy Barrage

Heavy Barrage duration reduced from 13s to 8s
Heavy Barrage minimum range reduced from 9m to 8.5m
Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
Heavy Barrage T1 move slow reduced 40% 30%
Heavy Barrage T1 dash slow increased 20% 30%
Heavy Barrage T1 slow duration reduced from 2s to 1.5s
Heavy Barrage T2 cooldown reduction increased from -45s to -55s
Heavy Barrage T2 now also increases duration by 6s
Heavy Barrage T3 damage increased +21 +25
Heavy Barrage T3 spirit scaling +0.2 +0.25
Heavy Barrage T3 now also increases explosion radius by 2m

Mina

Base Stats and General

Stamina cooldown increased from 3.9s to 4.2s

Rake

Rake cooldown increased from 10s to 16s
Rake hero hit missing health as damage increased 3% 5%
Rake heal per kill reduced 30 25
Rake heal per kill spirit scaling reduced 0.43 0.3
Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage"
Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
Rake T3 now also provides +1.2 Heal Per Kill spirit scaling

Sanguine Retreat

Sanguine Retreat cast range reduced 10m to 9m
Sanguine Retreat recast window increased from 3s to 3.5s
Sanguine Retreat T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
Sanguine Retreat T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
Sanguine Retreat T3 changed from "-12s Cooldown" to "+1 Recast"

Love Bites

Love Bites Cooldown increased from 8s to 10s
Love Bites damage reduced 6 4
Love Bites damage spirit scaling increased 0.06 0.09
Love Bites bonus damage reduced 55 45
Love Bites bonus damage spirit scaling increased 1.6 1.85
Love Bites T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
Love Bites T2 Damage/Bonus reduced 3.6/50 3/45
Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"

Nox Nostra

Nox Nostra cooldown increased from 115s to 130s
Nox Nostra damage reduced 6 5.6
Nox Nostra T1 increased +1.8 +2.2
Nox Nostra T2 cooldown increased from -40s to -55s

Mirage

Base Stats and General

Bullet damage reduced 15.2+0.5 14.8+0.3

Fire Scarabs

Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
Fire Scarabs collision and model size increased a bit
Fire Scarabs base charges reduced 4 2
Fire Scarabs spirit scaling reduced 1.0 0.8
Fire Scarabs now immediately steal the health from the target
Fire Scarabs Max Health steal increased 45 70
Fire Scarabs changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
Fire Scarabs cooldown increased from 40s to 45s
Fire Scarabs T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
Fire Scarabs T2 changed from "-8% Bullet Resist" to "+2 Charges"
Fire Scarabs T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
Fire Scarabs no longer has a reduced effect against non-heroes

Dust Devil

Tornado renamed to Dust Devil
Dust Devil lift duration reduced from 1.0s to 0.4s
Dust Devil spirit scaling reduced 0.7 0.3
Dust Devil now slows affected enemies by 30% for 3s
Dust Devil bullet evasion duration increased from 3.5s to 4s
Dust Devil bullet evasion increased 25% 30%
Dust Devil T1 changed from "+0.4s Lift Duration" to "+60 Damage"
Dust Devil T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
Dust Devil T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"

Djinn's Mark

Djinn's Mark cooldown increased from 2.6s to 3s
Djinn's Mark multiplier duration increased from 4.5s to 5s
Djinn's Mark reveal duration increased from 3s to 6s
Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. this is just a tooltip change
Djinn's Mark T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
Djinn's Mark T2 increased from +8.1 Damage to +20
Djinn's Mark T3 cooldown increased from -0.75s to -1s
Djinn's Mark T3 now also stuns for 0.5s at max stacks

Traveler

Traveler cooldown reduced from 155s to 145s
Traveler can now be cast while on the zipline
Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location.
Traveler no longer grants +2m Move Speed and +26% Fire Rate
Traveler T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
Traveler T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
Traveler T3 "Unstoppable for 3s" to "-80s Cooldown"

Mo & Krill

Scorn

Scorn damage reduced 56 50
Scorn radius reduced from 10m to 9m
Scorn spirit scaling increased 0.42 0.75
Scorn T1 changed from "-3.75s Cooldown" to "+35 Damage"
Scorn T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"

Burrow

Burrow now lets you enter the tunnels
Burrow cooldown increased from 37s to 40s
Burrow T1 changed from "+3s Duration" to "+50 Spin DPS"
Burrow T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"
Burrow T3 increased from +2 m/s Move Speed to +4
Burrow T3 increased from -19s Cooldown to -20s

Sand Blast

Sand Blast cooldown reduced from 42s to 40s
Sand Blast duration reduced from 3s to 2.5s
Sand Blast range reduced from 35m to 25m
Sand Blast T1 changed from "+1s" to "+50 Damage and +5m Range"
Sand Blast T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"

Combo

Combo cooldown increased from 90s to 150s
Combo DPS increased 35 60
Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
Combo T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"

Paige

Bookwyrm

Conjure Dragon renamed to Bookwyrm
Bookwyrm fixed initial location not starting where you click it
Bookwyrm cooldown increased from 30s to 33s
Bookwyrm T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
Bookwyrm T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
Bookwyrm T3 Damage/DPS rescaled 104/27 100/30
Bookwyrm T3 now also grants +1 Charge

Plot Armor

Defend and Fight! renamed to Plot Armor
Plot Armor barrier spirit scaling reduced 1.6 1.3
Plot Armor T3 now also increases spirit scaling +0.3

Captivating Read

Captivating Read height area no longer increases with range bonuses
Captivating Read cooldown increased from 25s to 30s
Captivating Read immobilize duration reduced from 1.25s to 1s
Captivating Read T1 cooldown increased from -6s to -11s
Captivating Read T2 immobilize duration increased from 0.75s to 1s
Captivating Read T3 now also increases radius by 1m

Rallying Charge

Rallying Charge T2 now also reduces cooldown by 30s
Rallying Charge T3 now also increases Max Amp +100% +150%

Paradox

Pulse Grenade

Pulse Grenade radius reduced from 6m to 5.5m
Pulse Grenade radius increases by +1m per Pulse
Pulse Grenade Amp Per Stack reduced 6% 4%
Pulse Grenade cooldown increased from 28s to 32s
Pulse Grenade spirit scaling reduced 0.6 0.4
Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"

Time Wall

Time Wall duration reduced from 6s to 5.5
Time Wall no longer damages enemies going through it
Time Wall now increases allied bullet speeds going through it by 100%
Time Wall now increases adds +30% Weapon Damage to allied bullet damage affects Carbine
Time Wall T1 increased from +2m Width to +3m
Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge 4s Charge Time

Kinetic Carbine

Kinetic Carbine cooldown increased from 27s to 30s
Kinetic Carbine speed spirit scaling increased 0.09 0.13
Kinetic Carbine base damage scale increased 100% 125%
Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
Kinetic Carbine T3 now also increases charge hold by 2s

Paradoxical Swap

Paradoxical Swap cooldown increased from 75s to 95s
Paradoxical Swap no longer has 80% Spirit Lifesteal
Paradoxical Swap damage changed from 115 0.6 spirit scaling to 10% Current Health
Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier 1.5 Spirit Scaling"
Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"

Pocket

Barrage

Barrage projectile speed increased by 15%
Barrage now lets you use stamina during the ability
Barrage now lets you use Flying Cloak during the ability
Barrage T1 increased from +12.6 Damage Per Projectile to +16
Barrage T2 cooldown increased from -14s to -16s
Barrage T3 increased from +2m Radius to +3m

Flying Cloak

Flying Cloak cooldown reduced from 32s to 26s
Flying Cloak damage reduced 70 60
Flying Cloak duration increased from 3.4s to 3.8s travels slower, same total distance
Flying Cloak T1 changed from "-14s Cooldown" to "+70 Damage"
Flying Cloak T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"

Enchanter's Satchel

Enchanter's Satchel spirit scaling increased 0.61 0.9
Enchanter's Satchel T3 now also reduces movement speed by 40%
Enchanter's Satchel T3 Fire Rate slow increased 35% 40%
Enchanter's Satchel T3 Escape duration increased from +0.5s to +1.5s
Enchanter's Satchel T3 now also increases radius by 4m

Affliction

Affliction no longer applies 12% Current Health Damage
Affliction DPS increased 28 32
Affliction spirit scaling increased 0.17 0.2
Affliction cooldown increased from 140s to 150s
Affliction T1 increased from -25s Cooldown to -40s Cooldown
Affliction T2 no longer reduces healing by 40%
Affliction T2 now also increases radius by 4m
Affliction T3 no longer increases radius by 6m
Affliction T3 now prevents all healing on targets
Affliction T3 increases spirit scaling by +0.1

Rem

Lil Helpers

Lil Helpers trooper base healing changed 10/s 8/s. The delay between heals has been reduced so the frequency of healing is more constant. overall reduction
Lil Helpers trooper healing spirit scaling increased 0.125 0.14

Naptime

Naptime sleep move speed reduced from 2m/s to 1.5m/s
Naptime sleep duration decreased from 4.25s to 4s
Naptime radius decreased from 20m to 17.0m
Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
Naptime T3 now also grants +50% damage resist while channeling

Seven

Base Stats and General

Move Speed no longer scales with spirit power
Sprint speed increased from 0.6m to 1.8m

Lightning Ball

Lightning Ball slows down less vs non-heroes previously was 2m/s for all, now 3.5m/s for non-heroes
Lightning Ball fixed now doing damage if another ball was already hitting a target
Lightning Ball T2 now also increases lifetime by 1s

Static Charge

Static Charge damage reduced 38 35
Static Charge cast range reduced from 16m to 15m
Static Charge cast range no longer increases with spirit power
Static Charge T1 increased from -19s Cooldown to -20s
Static Charge T2 now also increases cast range by +5m
Static Charge T3 now also increases damage by +160

Power Surge

Power Surge duration no longer scales with spirit power
Power Surge cooldown increased from 48s to 50s
Power Surge max jumps increased 3 4
Power Surge T1 increased from -15s to -18s
Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling +0.23"
Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"

Storm Cloud

Storm Cloud allows movement in the base ability 1.5m
Storm Cloud bullet resistance reduced 20% 0%
Storm Cloud T1 bullet resist increased 35% 55%
Storm Cloud T3 increases move speed by +3m was +3.8m before

Shiv

Base Stats and General

Stamina reduced 3 2
Stamina movement speed reduced 6.7 6.5
Bullet damage growth increased 0.154 0.165

Serrated Knives

Serrated Knives no longer has impact damage
Serrated Knives Bleed DPS per knife increased 4 10
Serrated Knives Bleed DPS spirit scaling increased 0.13 0.15
Serrated Knives T1 changed from "+1 Charge" to "+2s Duration"
Serrated Knives T2 changed from "+2s Duration" to "+2 Charges"
Serrated Knives T3 no longer has +30 Impact Damage
Serrated Knives T3 DPS increased +5.5 +12
Serrated Knives T3 increases spirit scaling by +0.10

Slice and Dice

Slice and Dice cooldown increased from 15s to 16s
Slice and Dice Impact damage reduced 75 60
Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
Slice and Dice T1 increased from -3s Cooldown to -6s Cooldown
Slice and Dice T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
Slice and Dice T3 now also grants +50 Impact Damage

Killing Blow

Killing Blow is no longer unit targeted, you jump in the direction forward with some small control
Killing Blow Damage Amp reduced 15% 14%
Killing Blow T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
Killing Blow T3 now also increases enemy health threshold by +5%

Silver

Base Stats and General

Mauling Leap damage scaling reduced 1.9 1.5
Fixed Tail Whack being considered a movement ability
Tail Whack disarm duration reduced from 2.5s to 2s
Tail Whack slow duration increased from 1.5s to 2s
Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"

Lycan Curse

Lycan Curse cooldown increased from 35s to 50s
Lycan Curse base health bonus reduced 100 75
Lycan Curse no longer grants +14% Bullet and Spirit Resistance
Lycan Curse no longer grants +2m Move Speed
Lycan Curse T1 resist increased +14% +15%
Lycan Curse T2 bonus health increased 125 150

Victor

Base Stats and General

Bullet damage increased 12.3 12.5

Pain Battery

Pain Battery now starts charged
Pain Battery range increased from 20m to 28m
Pain Battery reduced randomness on the projectile paths
Pain Battery bolt count 5 7
Pain Battery T2 increased +36 +50
Pain Battery T3 now also increases spirit scaling by +0.6

Jumpstart

Jumpstart cooldown increased from 23s to 30s
Jumpstart Move Speed reduced from 4m to 3m
Jumpstart spirit scaling reduced 1.8 1.2
Jumpstart T1 increased from +1.5m to +3m Move Speed
Jumpstart T2 now also reduces cooldown by -8s
Jumpstart T3 now also provides +1 Charge
Jumpstart T3 no longer reduces cooldown
Jumpstart T3 now also increases spirit scaling by 0.8

Aura of Suffering

Aura of Suffering time to max DPS reduced from 10s to 6s
Aura of Suffering radius increased from 7.7m to 10m
Aura of Suffering toggle cooldown reduced from 2.5s to 2s
Aura of Suffering Min DPS reduced 16 12
Aura of Suffering Min DPS spirit scaling reduced 0.18 0.135
Aura of Suffering Max DPS reduced 70 54
Aura of Suffering Max DPS spirit scaling reduced 0.9 0.67
Aura of Suffering T2 Min/Max DPS reduced 8/36 6/26
Aura of Suffering Text Progress bar indicates time to Max DPS
Aura of Suffering T3 reduced from +13% Damage to +15%

Shocking Reanimation

Shocking Reanimation radius reduced from 13m to 12m
Shocking Reanimation rebirth health reduced 60% 50%
Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet 0.06 scaling"
Shocking Reanimation T2 rebirth health increased 40% 50%
Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet 0.06 scaling" to "+6m Radius, +1s Stun and -50s Cooldown"

Vindicta

Base Stats and General

Fire Rate no longer scales with Spirit Power
Bullet damage now scales with spirit power 0.022
Vindcita: Ammo reduced 22 19

Vindicta

Base Stats and General

Bullet Velocity increased 557 660

Stake

Stake damage reduced 55 40
Stake damage spirit scaling increased 0.37 0.5
Stake projectile speed increased from 20m/s to 25m/s
Stake T1 changed from "-35% Fire Rate" to "+65 Damage"
Stake T3 Tether Duration increased from +0.5s to +0.75s
Stake T3 capture radius increased from +1m to +2m

Flight

Flight now allows you to use melee
Flight now allows parry to be used
Flight now grants you +50% Item Cast Range
Flight spirit damage scaling reduced 0.22 0.18
Flight duration reduced from 15s to 13s
Flight T2 duration increased from +8s to +10s
Flight T3 Spirit Damage Per Bullet reduced 12.6 10
Flight T3 now increases spirit scaling by 0.1
Flight T3 now also refreshes duration on hero kill

Crow Familiar

Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path
Crow Familiar debuff duration no longer scales with spirit power
Crow Familiar debuff duration increased from 4s to 5s
Crow Familiar bleed damage reduced 2.7% 2.2%
Crow Familiar damage increased 37 40
Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
Crow Familiar T2 now also increase bleed damage by +0.5%
Crow Familiar T3 now also increases debuff duration by 2s

Assassinate

Assassinate while scoped no longer un-scopes when using items
Assassinate now has a 4s buffer on impact for bonus credit
Assassinate while scoped now plays a sound for you when the it is fully charged
Assassinate weapon damage bonus increased 5% 6%

Viscous

Splatter

Splatter bounces once by default
Splatter cooldown reduced from 30s to 26
Splatter spirit scaling reduced 1.77 0.8
Splatter ground effect now increases slide distance by 60% for you and your allies
Splatter multiple hit damage value reduced 50% 50/38/26%
Splatter T1 radius increased from +1m to +2m
Splatter T2 cooldown increased from -12s to -14s
Splatter T3 spirit scaling increased +0.4 +1.3
Splatter T3 still adds 2 bounces

The Cube

The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
The Cube healing spirit scaling increased 0.14 0.3
The Cube T3 increased from -21s Cooldown to -25s

Puddle Punch

Puddle Punch now grants +30% Air Control when affecting yourself or allies
Puddle Punch Charge Time increased from 1.5s to 1.7s
Puddle Punch Slow increased 15% 20%
Puddle Punch now acts as if its close range with respect to item procs like Point Blank
Puddle Punch radius reduced from 4.5m to 4m
Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"

Goo Ball

Goo Ball no longer can carry Urn
Goo Ball turn rate improved a bit
Goo Ball can now use abilities and items rather than being locked behind T3
Goo Ball cooldown increased from 115s to 130s
Goo Ball duration increased from 9s to 10s
Goo Ball Bullet and Spirit resist reduced 60% 35%
Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown"
Goo Ball T2 reduced from +72 Damage to +70
Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"

Warden

Base Stats and General

Bullet growth per boon reduced 0.44 0.38

Alchemical Flask

Alchemical Flask Weapon Damage reduction reduced -30% -25%
Alchemical Flask T2 damage increased +36 +40
Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%
Alchemical Flask T2 no longer increases radius by 1m
Alchemical Flask T3 cooldown increased from -6.5s to -7s
Alchemical Flask T3 now also increases radius by 2m

Willpower

Willpower duration reduced from 7s to 5s
Willpower cooldown reduced from 42s to 40
Willpower barrier now scales with spirit power in the base ability +0.5
Willpower T2 cooldown from -19s to -22s
Willpower T2 now also increases duration by +2s
Willpower T3 changed from "+150 Barrier Health and improved scaling 3.7" to "+40% Debuff Resistance and improved scaling 2.5"

Binding Word

Binding Word cast range reduced from 20m to 15m
Binding Word cooldown decreased from 37s to 34s
Binding Word T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
Binding Word T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
Binding Word T2 now increases trap duration by 0.75s
Binding Word T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"

Last Stand

Last Stand Channeling bullet and spirit resist increased 30% 60%
Last Stand radius reduced from 13m to 12m
Last Stand T1 increased from +3m Radius to +4m
Last Stand T3 no longer grants +50% Bullet and Spirit Resist
Last Stand T3 duration increased from +2.5s to +3s
Last Stand T3 now also grants you Unstoppable while channeling

Wraith

Card Trick

Card Trick cards now have specific suites with special bonuses.
Card Types:
Hearts: Heals you for 75 HP 1.25 spirit scaling, half heal on non-heroes
Clubs: 30% Slow for 3s
Joker: Has all of the above effects and bounces to an additional enemy within 20m. Has 1/9th chance

Wraith

Card Trick

Card Trick base charge count increased 1 2
Card Trick base damage reduced 60 45
Card Trick spirit scaling reduced 1.0 0.55
Card Trick buildup now takes 20% longer
Card Trick cooldown reduced from 0.75s to 0.5s
Card Trick post cast time reduced from 0.2s to 0.1
Card Trick now highlights the card that will be throw next.
Card Trick now has unique sounds for each card suite that is summoned.
Card Trick T1 increased from "+1 Charges" to "+2 Charges"
Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling +0.4"
Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance

Project Mind

Fixed Project Mind interaction with stuns

Full Auto

Full Auto no longer affects allies previously gave half fire rate to allies
Full Auto duration no longer scales with Spirit Power
Full Auto cooldown reduced from 48s to 45s
Full Auto base ability now deals +2 Spirit Damage Per Bullet 0.03 Spirit Scaling
Full Auto T1 increased from -14s Cooldown to -20s
Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling +0.06"

Telekinesis

Telekinesis cooldown increased from 110s to 120s
Telekinesis cast range reduced from 20m to 14m
Telekinesis cast time increased from 0.1s to 0.3s
Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range

Yamato

Power Slash

Power Slash being held down no longer automatically fires it
You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
Power Slash base ability now has +60% Bullet Resist while channeling
Power Slash cooldown increased from 10.5s to 12s
Power Slash Slash Length reduced from 25m to 22m
Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
Power Slash T3 now also grants +8m Range

Flying Slash

Flying Strike renamed to Flying Slash
Flying Slash is now light melee damage rather than spirit
Flying Slash slow increased -30% -50%
Flying Slash cooldown increased from 21s to 36s
Flying Slash range increased from 20m to 25m
Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges 3s between charges."
Fixed Flying Slash T3 ally cast stopping too soon before reaching the player

Crimson Slash

Crimson Slash cooldown increased from 15s to 16s
Crimson Slash Fire Rate reduction increased -18% -30%
Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
Crimson Slash T3 increased from -9s Cooldown to -10s
Crimson Slash T3 now also increases spirit scaling +0.6

Shadow Transformation

Shadow Transformation cooldown increased from 110s to 130s
Shadow Transformation Bullet and Spirit Resist reduced 40% 30%
Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
Shadow Transformation T2 now also reduces cooldown by 25s
Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%
03-07-2026 Patch:

Items

Torment Pulse

Pulse Damage reduced 27+0.25 25+0.23

The Doorman

Hotel Guest

Hotel Guest T3 late checkout cooldown increased from 10s to 13s

Ivy

Entangling Thorns

Entangling Thorns spirit scaling reduced 0.55 0.45

Paradox

Pulse Grenade

Pulse Grenade spirit scaling reduced 0.4 0.3

Time Wall

Time Wall slow duration increased from 1.25s to 2s
Time Wall T1 now also increases duration by +2.5s
Time Wall T2 no longer increases duration by +2.5s
Time Wall T2 now also silences enemies for 2.3s

Paradoxical Swap

Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
Paradoxical Swap can now be alt casted to swap only a single target with the T3

Silver

Lycan Curse

Lycan Curse base health bonus increased +75 +125
Lycan Curse T2 increased from +3m to +4m

Viscous

Splatter

Splatter T3 spirit scaling reduced 1.3 1.1

Puddle Punch

Puddle Punch scaling reduced 1.1 1.0

Wraith

Card Trick

Card Trick Spade reduced +70% +60%
Card Trick Heart scaling reduced 1.25 1.0
Card Trick T3 Heart scaling increased 0.5 0.75
Fixed Card Trick Heart heal doing full value for non-heroes instead of half

Telekinesis

Telekinesis debuff duration reduced from 3s to 2.75s
03-10-2026 Patch:
Zipline can now be captured a little bit more forward towards the enemy base
The minimum always captured zipline distance in your base is now reduced a little bit inwards

Items

Golden Goose Egg

souls per buff improved from every 200 souls to every 150

Vortex Web

Will now only unit target when used with alt cast

Apollo

Flawless Advance

Flawless Advance T3 now also increases Apollo's attacking lunge speed

Calico

Base Stats and General

Move speed reduced 7.2 6.8

Gloom Bombs

Fixed Gloom Bombs T2 giving an extra +15 flat bonus released a couple days ago

Leaping Slash

Leaping Slash scaling reduced 1.5 1.2
Leaping Slash T2 reduced from 300 Souls to 225

Celeste

Base Stats and General

Gravity 28% 25% was 20% previous patch
Air Control increased 38% 44% was 50% previous patch

Light Eater

Light Eater on hit damage reduced 25 20

Dazzling Trick

Dazzling Trick barrier spirit scaling reduced 1.1 0.8

Shining Wonder

Shining Wonder no longer refunds half cooldown on miss
Shining Wonder linger time reduced from 3.25s to 3s

The Doorman

Call Bell

Call Bell now has Impact Damage 40+1 and Explosion Damage 55+1.7 as separate components again previous values for impact/explosion
Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
Call Bell T3 now also increases slow by 15%

Drifter

Rend

Fixed Quicksilver Reload dealing bonus multiple times with Rend

Ivy

Base Stats and General

Bullet damage growth increased 0.06 0.08

Kudzu Connection

Kudzu Connection now only gives you half the bonus if you aren't connected to an ally

Air Drop

Air Drop damage spirit scaling reduced 1 0.7
Air Drop T1 barrier spirit scaling reduced 1 0.7
Air Drop T2 slow reduced 50% 40%

Lash

Death Slam

Death Slam throw range increased from 12m to 14m
Death Slam throw range now scales with spirit power +0.14
Death Slam T3 cast range reduced from +10m to +6m
Death Slam T3 stun increased from 1s to 1.2s

McGinnis

Heavy Barrage

Heavy Barrage radius reduced from 5m to 4.5m
Heavy Barrage T1 slow duration reduced from 1.5s to 1s
Heavy Barrage T3 spirit scaling reduced +0.25 +0.2
Heavy Barrage T3 damage reduced +25 +22

Mirage

Fire Scarabs

Fire Scarabs cooldown reduced from 45s to 35s

Traveler

Traveler T1 now also increases Fire Rate by 20%

Mo & Krill

Scorn

Scorn heal vs non-heroes reduced from 0.5x to 0.35x
Scorn cooldown increased from 12.5s to 13s

Combo

Combo DPS reduced 60 45
Combo cooldown reduced from 150s to 140s
Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"

Paradox

Pulse Grenade

Pulse Grenade does half damage to objectives

Pocket

Affliction

Affliction duration reduced from 12s to 11s overall total damage is reduced slightly
Affliction DPS increased 32+0.2 34+0.22
Affliction T2 duration reduced from +4s to +3s
Affliction T3 DPS increased 16+0.1 18+0.11

Seven

Lightning Ball

Lightning Ball charge time reduced from 8s to 7s

Storm Cloud

Storm Cloud T3 increases speed from +3m to +4m

Shiv

Base Stats and General

Alt fire knockback increased by 10%

Serrated Knives

Serrated Knives cooldown increased from 16s to 18s

Killing Blow

Killing Blow range increased from 13m to 18m
Killing Blow travel speed increased a bit

Silver

Lycan Curse

Lycan Curse cooldown reduced from 50s to 40s
Lycan Curse T1 increased from 15% Resists to 18%

Victor

Pain Battery

Pain Battery T3 reduced from 18% Missing Health to 15%

Jumpstart

Jumpstart T3 spirit scaling reduced 0.8 0.6

Aura of Suffering

Aura of Suffering can now be activated on the zipline
Aura of Suffering radius reduced from 10m to 9.5m
Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%

Shocking Reanimation

Shocking Reanimation cooldown increased from 190s to 210s
Shocking Reanimation T3 increased from -50s Cooldown to -70s

Vindicta

Base Stats and General

Fixed not gaining bonus damage if a proc bonus was the killing blow

Viscous

Puddle Punch

Fixed Puddle Punch T3 giving an extra +60 melee damage released a couple days ago
Puddle Punch scaling reduced 1 0.8

Warden

Last Stand

Last Stand Bullet and Spirit Resist while channeling reduced 60% 50%
Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%

Wraith

Card Trick

Card Trick cooldown increased from 0.5s to 0.6s
Card Trick Joker no longer bounces to other targets
Card Trick gaining charges (AP or shop) no longer automatically builds them up
Card Trick can now be alt casted to fire from the inverse order
Card Trick T3 Spade bonus reduced +50% +40%
Card Trick T3 Heart healing scale reduced +0.75 +0.5

Telekinesis

Telekinesis cast range reduced from 14m to 13m
Telekinesis throw range reduced from 14m to 13m
Telekinesis cast delay increased from 0.3s to 0.35s
03-21-2026 Patch:

Items

Greater Expansion

Ability Range reduced 35% 30%

Guardian Ward

Ability Range reduced 10% 8%

Ballistic Enchantment

Ability Range reduced 25% 20%

Cultist Sacrifice

Ability Range reduced +15% +12%

Healing Nova

Ability Range reduced +6% +5%

Rescue Beam

Ability Range reduced +8% +6%

Knockdown

Ability Range reduced +6% +5%

Divine Barrier

Ability Range reduced +15% +10%

Arcane Surge

Ability Range reduced 15% 12%

Echo Shard

No longer grants +5% Ability Range

Spirit Burn

Ability Range reduced +8% +6%

Vortex Web

Ability Range reduced +10% +8%

Weighted Shots

Debuff Resist increased 18% 20%

Burst Fire

Duration increased from 3.5s to 4.5s
Cooldown increased from 7s to 9s

Blood Tribute

Spirit Resist reduced 10% 8%

Enchanter's Emblem

Spirit Resist increased 15% 18%

Restorative Locket

Spirit Resist increased 8% 10%

Metal Skin

Bullet Resist reduced 15% 12%

Counterspell

Bonus Health reduced 100 75

Golden Goose Egg

Now has a 2 second channel to hatch

Boundless Spirit

Constant spirit bonus reduced 35 30

Abrams

Base Stats and General

Melee damage per boon increased by 10%

Siphon Life

Siphon Life range increased from 7.5m to 8m
Siphon Life T3 range reduced from +3.5m to +3m

Infernal Resilience

Infernal Resilience T3 increased from +7% Damage Regenerated to +8%

Seismic Impact

Seismic Impact impact height increased from 4m to 6m
Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s
Seismic Impact T3 Unstoppable duration increased from 4s to 5s

Apollo

Base Stats and General

Bullet damage increased 17 18.5

Riposte

Riposte T2 melee resist reduction increased -22% -30%
Riposte T3 increased from +1.2s Stun to +1.6s

Billy

Rising Ram

Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough

Calico

Leaping Slash

Leaping Slash scaling reduced 1.2 0.8
Leaping Slash cooldown increased from 11s to 13s
Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"

Ava

Ava is no longer disabled by damage over time abilities same as zipline rules

Return to Shadows

Return to Shadows move speed reduced 30% 20%
Return to Shadows cooldown increased from 90s to 100s

Celeste

Base Stats and General

Bullet/Melee resistance reduced -6% -8%
Gun now has falloff 22m60m
Bullet damage increased 18+0.6 22+0.7

Light Eater

Light Eater spirit scaling increased 0.23 0.28

Dazzling Trick

Dazzling Trick no longer grants +1m Move Speed
Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m

Radiant Daggers

Radiant Daggers spirit scaling increased 0.42 0.56
Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
Radiant Daggers T3 fire rate increased 6% 7%

Shining Wonder

Shining Wonder range reduced from 15m to 14m
Shining Wonder T3 reduced from +10 Max Bounces to +8

The Doorman

Call Bell

Call Bell now continuously emits slow
Call Bell impact damage spirit scaling reduced 1 0.7
Call Bell explosion damage spirit scaling reduced 1.7 1.4
Call Bell T1 changed from "+3m Radius" to "+1 Charge"
Call Bell T3 no longer grants +1 Charge
Call Bell T3 now also grants +4m Radius
Call Bell T3 duration increased from +22s to +26s
Call Bell T3 now also increases spirit scaling by +0.4
Call Bell T3 no longer increases slow by -15%

Doorway

Doorway now shows the range of where the second door can be placed on the minimap.
Doorway T3 distance spirit scaling reduced 0.25 0.15
Doorway T3 reduced from +50m to +45m
Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway

Dynamo

Base Stats and General

Ammo increased 18 20

Kinetic Pulse

Kinetic Pulse spirit scaling reduced 2.1 1.8
Kinetic Pulse width increased from 5m to 5.5m
Kinetic Pulse T3 increased from +16m Range to +20m

Quantum Entanglement

Quantum Entanglement T3 now also replenishes 1 charge for charged abilities half effect on allies

Singularity

Singularity T3 Max health as damage increased 5.5% 6%

Graves

Jar of Dead

Jar of Dead spirit scaling increased 0.25 0.35
Jar of Dead health per boon increased 1 1.3
Jar of Dead fixed colliding with the world sometimes
Jar of Dead T2 now increases duration by +4s

Grasping Hands

Grasping Hands deploy time reduced from 0.7s to 0.6s
Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"

Essence Theft

Essence Theft T3 fixed to latch onto targets nearby more readily

Borrowed Decree

Borrowed Decree now summons 2 Ghouls on cast
Borrowed Decree T3 no longer summons 3 Ghouls on cast
Borrowed Decree T3 increased from +5% Current Health to +6%

Infernus

Base Stats and General

Reload time reduced 2.491 2.25

Flame Dash

Flame Dash speed now moves faster by the same amount of speed above your base

Concussive Combustion

Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%

Ivy

Stone Form

Stone Form spirit scaling reduced 0.8 0.6
Stone Form T3 spirit scaling reduced +2 +1.7

Air Drop

Air Drop ally cast range increased from 18m to 22m
Air Drop is no longer disabled by damage over time abilities same as zipline rules
Air Drop cooldown increased from 65s to 85s
Air Drop cooldown is reduced by 25% when used on allies

Kelvin

Frost Grenade

Frost Grenade radius increased from 6m to 6.5m
Frost Grenade damage spirit scaling reduced 0.914 0.8
Frost Grenade T3 damage spirit scaling reduced 1.0 0.9

Ice Path

Ice Path T2 increased from -20s Cooldown to -25s
Ice Path T3 now also grants +20 Spirit Power

Frozen Shelter

Frozen Shelter T3 increased from 50 Health Regen to 65

McGinnis

Base Stats and General

Bullet damage increased 6.0+0.15/boon 6.2+0.16/boon

Mini Turret

Mini Turret attack range increased from 25m to 30m

Medicinal Specter

Medicinal Specter radius increased from 5m to 5.5m

Spectral Wall

Spectral Wall duration increased from 4.5s to 5s

Heavy Barrage

Heavy Barrage cooldown increased from 165s to 175s
Heavy Barrage spirit scaling reduced 0.23 0.2
Heavy Barrage T3 spirit scaling reduced 0.2 0.16
Heavy Barrage T3 DPS reduced 22 18

Mina

Rake

Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt when they were low, the spirit resist didn't matter effectively

Base Stats and General

Float time with umbrella increased from 2.5s to 4s
Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max

Nox Nostra

Fixed various issues with Nox Nostra bats not hitting things properly DPS values reduced to compensate for this indirect buff

Mirage

Fire Scarabs

Fire Scarabs no longer does max health steal
Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
Fire Scarabs no longer applies +10% Damage Amp
Fire Scarabs now reduces enemy damage output by 20% and +15% in T3

Dust Devil

Dust Devil radius increased from 3.5m to 4m
Dust Devil T3 window to recast increased from 5s to 6s

Djinn's Mark

Djinn's Mark spirit scaling reduced 0.51 0.44
Djinn's Mark debuff visuals improved
Djinn's Mark T1 slow duration increased from 0.5s to 0.8s
Djinn's Mark T2 multiplier duration increased from 2.5s to 3s

Traveler

Traveler no longer gets interrupted by non-hero sources nor DOT damage
Traveler wait time reduced from 3s to 2s
Traveler interrupt cooldown reduced from 6s to 4s
Traveler cooldown reduced from 145s to 120s
Traveler can now be manually canceled
Traveler can now also target units

Mo & Krill

Combo

Combo range reduced from 4.8m to 4m
Combo DPS reduced 45 40
Combo DPS spirit scaling reduced 1.2 0.6
Combo cooldown reduced from 140s to 130s
Combo T3 DPS reduced +60 +50
Combo T3 now also increases spirit scaling +0.4
Combo health rescaled 50 30 + 1/Boon not retroactive

Shiv

Base Stats and General

Stamina increased 2 3
Stamina cooldown increased from 4.5s to 5.5s

Bloodletting

Bloodletting no longer interrupts sliding when cast
Bloodletting is now affected by healing modifiers

Killing Blow

Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Killing Blow now continues forward and dealing damage until it reaches a target it can kill or runs out of range

Silver

Slam Fire

Slam Fire Weapon Accuracy reduced -25% -30%

Boot Kick

Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough

Base Stats and General

Tail Whack spirit scaling increased 1 1.5

Lycan Curse

Lycan Curse now grants 1.5m Move Speed
Lycan Curse T1 increased from +18% Resists to +20%
Lycan Curse T2 increased from +150 Bonus Health to +200
Lycan Curse T3 now has a 1.5s buffer for kill credit

Victor

Base Stats and General

Health per boon increased 46 50
Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)

Shocking Reanimation

Shocking Reanimation radius increased from 12m to 18m
Shocking Reanimation cooldown increased from 210s to 230s
Shocking Reanimation T3 no longer increases radius by 6m
Shocking Reanimation T3 cooldown from -70s to -100s
Shocking Reanimation T3 now also deals +150 Damage

Viscous

Puddle Punch

Puddle Punch scaling reduced 0.8 0.6
Puddle Punch now has +20 bonus damage
Puddle Punch wind up time increased from 0.15s to 0.2s
Puddle Punch displacement duration reduced from 0.8s to 0.6s

Goo Ball

Goo Ball stun duration reduced from 0.7s to 0.5s
Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
Goo Ball duration increased from 10s to 11s

Wraith

Card Trick

Card Trick heart now only heals for half the amount for secondary targets in the area
Card Trick now randomly pulls cards out of a 2 deck stack lowers overall variance. Gets a new 2 deck stack after that is depleted

Project Mind

Project Mind cooldown increased from 42s to 46s
Project Mind T3 cooldown increased from -28s to -32s

Full Auto

Full Auto T3 now interrupts/finishes an ongoing reload

Telekinesis

Telekinesis cast time increased from 0.35s to 0.45s
Telekinesis debuff duration reduced from 2.75s to 2.25s
Telekinesis cast range reduced from 13m to 10m
Telekinesis cooldown increased from 120s to 130s

Yamato

Base Stats and General

Fixed Flying Strike triggering heavy melee procs rather than light melee damage amount was light melee still

Items

Unstable Concoction

Now grants you unstoppable during the pre explosion state
Radius increased from 18m to 22m

Shadow Strike

Stamina increased +2 +3
Now grants +350 Health
DPS increased 75 125
DPS spirit scaling increased 0.2 0.4
Invis duration increased from 2.5s to 3s

Electric Slippers

Damage radius increased from 8m to 12m
Slide Fire Rate increased 50% 60%

Nullification Burst

Radius increased from 12m to 20m
Now grants +40% Debuff Resistance

Celestial Blessing

Cooldown reduced from 50s to 30s
Heal increased from up to 50% of your HP to 60%
Heal min increased 300 400
Runed Gauntlet: Melee distance increased 130% 150%

Items

Seraphim Wings

In Air Damage Reduction increased -40% -60%
Additional air dash/jump increased from +1 to unlimited

Cloak of Opportunity

Barrier increased 300 500
Cooldown reduced from 14s to 12s

Infinite Rounds

Fire Rate increased 30% 35%

Mystical Piano

Radius increased from 11m to 12m

Shrink Ray

Now grants +20% Fire Rate while shrunk
Brawl Victor: Aura of Suffering aura radius reduced by 2m