Minor: Forum reply 2026-02-12

CelesteGravesRem

Mechanic

  • Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died when both die, middle lane also gets improved
  • Shrines HP reduced by 10%
  • Improved blue zipline attach speed and fixed various bugs
  • Street Brawl: There is now a global time slow when the round ends
  • Street Brawl: You can now move around in the spawn area after buying phase ends

Celeste

  • Celeste: Now has a base -6% Bullet Resistance
  • Celeste: Base damage reduced from 29 to 25

Light Eater

  • Celeste: Light Eater Spirit Lifesteal no longer grants lifesteal to allies doing damage
  • Celeste: Light Eater now respects line of sight

Dazzling Trick

  • Celeste: Dazzling Trick explosion radius reduced from 15m to 14m

Radiant Daggers

  • Celeste: Radiant Daggers damage reduced from 65 to 60
  • Celeste: Radiant Daggers spirit scaling reduced from 0.49 to 0.42

Shining Wonder

  • Celeste: Shining Wonder damage reduced from 115 to 105
  • Celeste: Shining Wonder now causes you glide down more slowly while channeling it if cast in the air

Graves

  • Graves: Base damage from 4.2 to 4.0
  • Graves: Max attack range increased from 16m to 17m

Grasping Hands

  • Graves: Grasping Hands width reduced from 20m to 14m
  • Graves: Grasping Hands duration reduced from 7s to 5s
  • Graves: Grasping Hands damage spirit scaling 1.3 to 1.9

Jar of Dead

  • Graves: Jar of Dead max duration reduced from 15s to 10s
  • Graves: Jar of Dead damage increased from 16 to 20

Borrowed Decree

  • Graves: Borrowed Decree spawn interval improved from every 5s to every 4s same total ghouls over the duration
  • Graves: Borrowed Decree duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04)

Rem

  • Rem: Light Melee damage increased by 15%

Pillow Toss

  • Rem: Pillow Toss time between charges reduced from 12s to 10s
  • Rem: Pillow Toss T2 now also grants +2m Radius
  • Rem: Pillow Toss T3 no longer grants +2m Radius
  • Rem: Pillow Toss T3 now also grants +1 Charge

Lil Helpers

  • Rem: Lil Helpers souls gained on troopers when no nearby allies are around increased from 50% to 100%
  • Rem: Lil Helpers troopers now grants +20% Bonus Bounty to the killer
  • Rem: Lil Helpers following trooper heal reduced from 14/s to 10/s
  • Rem: Lil Helpers following trooper heal spirit scaling increased from 0.1 to 0.125
  • Rem: Lil Helpers trooper resistance reduced from 35% to 30%
  • Rem: Lil Helpers T3 increased from +15% Resistance to +20%
  • Rem: Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you

Naptime

  • Rem: Naptime T3 increased from -55s Cooldown to -65s

Silver

  • Silver: Base health increased from 725 to 800
  • Silver: Falloff range changed from 16m-46m to 20m-46m
  • Silver: Ammo increased from 6 to 7

Boot Kick

  • Silver: Boot Kick spirit scaling increased from 1 to 2

Entangling Bola

  • Silver: Entangling Bola spirit scaling increased from 1 to 1.6
  • Silver: Go For The Throat range increased from 7m to 7.5m

Lycan Curse

  • Silver: Lycan Curse buildup rate improved a bit
  • Silver: Lycan Curse resist reduced from 20% to 14% T1 from 15% to 14%

Venator

  • Venator: Health increased from 720 to 750

Consecrating Grenade

  • Venator: Consecrating Grenade T2 now also increases debuff duration by +1s

Gutshot

  • Venator: Gutshot cooldown reduced from 26s to 23s
  • Venator: Gutshot added tooltip for wall stun distance.
  • Venator: Gutshot fixed wall stun distance not scaling with ability range
  • Venator: Gutshot increased wall stun distance from 6.5m to 7m
  • Venator: Gutshot on wall hit bonus damage scaling increased from 0.4 to 0.9
  • Venator: Gutshot T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration

Hex-Lined Snap Trap

  • Venator: Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with Venator
  • Venator: Hex-Lined Snap Trap clarified tooltip
  • Venator: Hex-Lined Snap Trap spirit scaling increased from 1.6 to 2.2
  • Venator: Hex-Lined Snap Trap reveal duration increased from 5s to 6s
  • Venator: Hex-Lined Snap Trap cooldown reduced from 30s to 25s
  • Venator: Hex-Lined Snap Trap T2 reduced from -12s to -8s
  • Venator: Hex-Lined Snap Trap T3 increased from 20% to 25%

Ira Domini

  • Venator: Ira Domini reduced weapon damage scaling from 1.7 to 1.5
  • Venator: Ira Domini now has a laser visual & sound effect where Venator is aiming
  • Venator: Ira Domini T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage
  • Quick Silver Reload and Mercurial Magnum now proc on non-spirit ability sources