Patch: 01-30-2026 Update

BebopDrifterLash

NPC

Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
Trooper Overtime DPS bonus increased by 20%

Trooper Spawn Rate from

20/20/20/15/15 to 18/18/15/15/15

Mechanic

Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit similar to the spirit damage proc cases
Added Dash Speed to the Vitality stat screen
Ultimates initial cooldown increased by 5s
Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
Objective resist decay now goes to -60% instead of -50%
Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
Enhanced Unstable Concoction: No longer increases duration or cooldown
Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen using middle click to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
Parties of 3+ players now need to have an additional hero in their roster 3 4
Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount

Items

Kinetic Dash

Bonus ammo no longer scales with % increase

Intensifying Magazine

Time for Max Damage reduced from 3s to 2.5s

Slowing Bullets

No longer provides Fire Rate
Now provides +15% Weapon Damage
Dash Distance reduction increased -20% -25%
Minor improvement in buildup rate

Hollow Point

Bullet Resist Reduction reduced -12% -9%

Alchemical Fire

Bullet Resist Reduction reduced -8% -7%
Bullet Resist Reduction spirit scaling reduced 0.07 0.055

Glass Cannon

Max Health penalty increased -13% -15%

Lucky Shot

Ammo reduced +40% +30%
Crit reduced 110% 100%

Capacitor

Debuff duration reduced from 4s to 3s
Cooldown reduced from 50s to 40s

Melee Lifesteal

Light Melee cooldown penalty reduced from 2x to 1.5x

Lifestrike

Light Melee cooldown penalty reduced from 2x to 1.5x

Extra Regen

Now provides +1 Out of Combat Regen

Healing Booster

Now provides +1 Out of Combat Regen

Healing Tempo

Now provides +4 Out of Combat Regen

Restorative Locket

Cooldown reduced from 30s to 20s
Changed from +6% Spirit Resist to +8%
Changed to self cast only
Now restores up to 3 stamina based on the percentage of stacks you have relative to the max

Fury Trance

Bullet Lifesteal reduced 22% 18%

Stamina Mastery

Air Dash distance reduced 30% 23%
Stamina recovery reduced 20% 18%

Metal Skin

Cooldown increased from 20s to 24s

Bullet Resilience

Low HP threshold increased 30% 35% health

Spirit Resilience

Low HP threshold increased 30% 35% health

Dispel Magic

Now renamed to Dispel Magic
No longer builds from Debuff Reducer
No longer grants +30% Debuff Resistance
Now grants +14% Spirit Resistance
No longer grants +100 HP
Move Speed bonus reduced 2.25 2

Debuff Reducer

Debuff Resistance increased 20% 25%
No longer grants +50 Health

Unstoppable

Bonus Health increased +75 +125
Debuff Resistance increased 20% 25%

Spellbreaker

Now builds out of Debuff Reducer
Spirit Resistance reduced 25% 18%

Inhibitor

Weapon Damage increased 15% 22%
Bonus Health increased 125 150

Bullet Resist Shredder

Bullet Resistance increased 7% 8%
Bullet Resist Reduction reduced -12% -10%

Mystic Regeneration

Now provides +40 Health

Radiant Regeneration

Now provides +65 Health

Cold Front

Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s

Arctic Blast

Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s

Mystic Slow

Dash distance increased -10% -12%

Lightning Scroll

Dash distance increased -10% -12%

Quicksilver Reload

Bonus damage now has spirit scaling 0.16

Mercurial Magnum

Bonus damage now has spirit scaling 0.16

Silence Wave

Spirit damage scaling increased 0.3 0.6

Rapid Recharge

Bonus Spirit Power for Charged Abilities reduced +16 +10
Time between charges reduced +50% +30%
Now reduces cooldown on charged abilities by 14%

Mystic Reverb

Spirit Lifesteal reduced 15% 10%
Imbued ability now provides +30% Spirit Lifesteal for any damage it does including the reverb

Echo Shard

Removed cast time

Spirit Burn

Burn DPS now scales with spirit power 0.05

Cursed Relic

Renamed Curse to Cursed Relic
No longer grants +15% Weapon Damage
While holding this item you have a -8% Total Damage Penalty

Abrams

Base Stats and General

Gun Falloff range reduced from 20m-46m to 17m-40m
Bullet damage growth reduced +0.154 +0.13

Siphon Life

Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling +0.12

Shoulder Charge

Fixed Shoulder Charge T1 triggering from non-heroes

Seismic Impact

Seismic Impact damage increased 55 75
Seismic Impact stun duration increased from 1.5s to 1.6s
Improved collision consistency with Seismic Impact

Bebop

Exploding Uppercut

Exploding Uppercut T3 no longer grants +100% Ammo
Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit

Sticky Bomb

Fixed some bugs with Sticky Bomb tooltip
Sticky Bomb stacks now diminish after 60 hits and 7 kills rather than 100/10
Sticky Bomb now drops on the ground and continues counting down when dispelled
Sticky Bomb can no longer be selfcast
Sticky Bomb T2 increased from +70 Damage to +75

Billy

Base Stats and General

Bullet damage growth reduced 0.18 0.165

Blasted

Blasted Amp increased 9% 10%
Blasted Melee Bonus Health reduced 80 70
Blasted Melee Bonus Health spirit scaling increased 0.7 0.8

Chain Gang

Chain Gang damage reduced 150 120
Chain Gang now always goes on full cooldown after interruption

Drifter

Bloodscent

Bloodscent Isolation Range reduced from 25m to 20m

Stalker's Mark

Stalker's Mark T3 now also increases duration by 2s
Fixed Stalkers Mark not gaining charges from items after upgrading the T3

Eternal Night

Eternal Night cooldown reduced from 130s to 120s

Grey Talon

Rain of Arrows

Rain of Arrows air speed 3.8 4.1

Spirit Snare

Spirit Snare lifetime increased from 20s to 22s

Guided Owl

Guided Owl cooldown reduced from 120s to 110s
Guided Owl spirit power per kill increased 8 10

Ivy

Base Stats and General

No longer has reduced melee damage

Air Drop

Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels

Kelvin

Ice Path

Ice Path T2 increased from -15s Cooldown to -17s
Ice Path T3 max spirit increased 75 90
Ice Path T3 duration increased from 8s to 9s

Frozen Shelter

Frozen Shelter duration increased from 5s to 5.25s

Lash

Ground Strike

Ground Strike rotation is restricted to 90 degrees rather than 360
Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations

Grapple

Grapple T1 reduced from -19s Cooldown to -17s

Flog

Flog damage spirit scaling reduced 1.1 0.85

Mina

Base Stats and General

Move speed reduced 6.6 6.5
Stamina cooldown increased from 3.6s to 3.9s

Rake

Rake Heal spirit scaling reduced 0.5 0.43

Love Bites

Love Bites bonus damage spirit power scaling reduced 1.7 1.6
Love Bites T3 reduced from -2 Stamina to -1

Paige

Base Stats and General

Defend and Fight barrier reduced 150 125

Captivating Read

Captivating Read damage reduced 120 90

Shiv

Serrated Knives

Serrated Knives impact damage spirit ratio reduced 0.558 0.25

Victor

Aura of Suffering

Aura of Suffering spirit scaling reduced 0.23/1.15 0.18/0.92

Viscous

Base Stats and General

Spirit per boon increased 1.1 1.3
Bullet damage per boon reduced +0.5 +0.36

The Cube

The Cube T3 no longer removes ult debuffs

Puddle Punch

Puddle Punch displacement duration reduced from 1s to 0.8s

Vyper

Lethal Venom

Lethal Venom Max Venom damage reduced 165 140
Lethal Venom Max Damage now happens at 30% HP instead of 25%
Lethal Venom cooldown increased from 20s to 24s
Lethal Venom T2 now also reduces cooldown by 8s

Screwjab Dagger

Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%

Petrifying Bola

Petrifying Bola damage increased 45/165 50/180

Vindicta

Stake

Stake Tether Length no longer increases when Capture Radius increases

Assassinate

Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls
Assassinate T3 now provides an additional +4% Weapon Damage per kill retroactive

Warden

Base Stats and General

Bullet damage growth reduced 0.47 0.44
Street Brawl:
Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark similar to how Enhanced Items work, where you can see what was changed on that ability.
Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
Legendary items drop rates increased very slightly
Removed global 40% healing reduction balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.

Items

Prism Blast

DPS reduced 300 270
Brawl Specific Balance:

Bebop

Base Stats and General

Hyperbeam duration reduced from 11s to 7s

McGinnis

Mini Turret

Mini Turret cooldown increased from 18s to 26s

Medicinal Specter

Medicinal Specter regen reduced by 20% was unaffected by the global regen change previously

Seven

Storm Cloud

Storm Cloud damage reduced by 25%

Dynamo

Rejuvenating Aurora

Rejuvenating Aurora T3 reduced 2.5% 2% was previously being reduced

Singularity

Singularity max HP damage reduced 1.5% 1%

Lash

Death Slam

Death Slam throw distance reduced by 30%

Ground Strike

Ground Strike damage reduced by 10%

Warden

Last Stand

Last Stand healing reduced by 25%

Graves

Borrowed Decree

Borrowed Decree duration reduced by 30%
Borrowed Decree ghoul damage reduced by 30%

Drifter

Bloodscent

Bloodscent Isolation Range reduced from 20m to 10m

Holliday

Crackshot

Crackshot Spirit Scaling increased 1.1 2.5

Bounce Pad

Bounce Pad cooldown reduced by 20s

Mirage

Traveler

Traveler Cooldown reduced from 155s to 60s

Calico

Return to Shadows

Return to Shadows cooldown reduced from 90s to 60s

Items

Alchemical Fire

Damage reduced by 30%

Cursed Relic

Duration reduced from 3.25s to 2.75s