



NPC
Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
Trooper Overtime DPS bonus increased by 20%
20/20/20/15/15 to 18/18/15/15/15

Mechanic
Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit similar to the spirit damage proc cases
Added Dash Speed to the Vitality stat screen
Ultimates initial cooldown increased by 5s
Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
Objective resist decay now goes to -60% instead of -50%
Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
Enhanced Unstable Concoction: No longer increases duration or cooldown
Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen using middle click to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
Parties of 3+ players now need to have an additional hero in their roster 3 → 4
Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
Items
Bonus ammo no longer scales with % increase
Time for Max Damage reduced from 3s to 2.5s
No longer provides Fire Rate
Now provides +15% Weapon Damage
Dash Distance reduction increased -20% → -25%
Minor improvement in buildup rate
Bullet Resist Reduction reduced -12% → -9%
Bullet Resist Reduction reduced -8% → -7%
Bullet Resist Reduction spirit scaling reduced 0.07 → 0.055
Max Health penalty increased -13% → -15%
Ammo reduced +40% → +30%
Crit reduced 110% → 100%
Debuff duration reduced from 4s to 3s
Cooldown reduced from 50s to 40s
Light Melee cooldown penalty reduced from 2x to 1.5x
Light Melee cooldown penalty reduced from 2x to 1.5x
Now provides +1 Out of Combat Regen
Now provides +1 Out of Combat Regen
Now provides +4 Out of Combat Regen
Cooldown reduced from 30s to 20s
Changed from +6% Spirit Resist to +8%
Changed to self cast only
Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
Bullet Lifesteal reduced 22% → 18%
Air Dash distance reduced 30% → 23%
Stamina recovery reduced 20% → 18%
Cooldown increased from 20s to 24s
Low HP threshold increased 30% → 35% health
Low HP threshold increased 30% → 35% health
Now renamed to Dispel Magic
No longer builds from Debuff Reducer
No longer grants +30% Debuff Resistance
Now grants +14% Spirit Resistance
No longer grants +100 HP
Move Speed bonus reduced 2.25 → 2
Debuff Resistance increased 20% → 25%
No longer grants +50 Health
Bonus Health increased +75 → +125
Debuff Resistance increased 20% → 25%
Now builds out of Debuff Reducer
Spirit Resistance reduced 25% → 18%
Weapon Damage increased 15% → 22%
Bonus Health increased 125 → 150
Bullet Resistance increased 7% → 8%
Bullet Resist Reduction reduced -12% → -10%
Now provides +40 Health
Now provides +65 Health
Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s
Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s
Dash distance increased -10% → -12%
Dash distance increased -10% → -12%
Bonus damage now has spirit scaling 0.16
Bonus damage now has spirit scaling 0.16
Spirit damage scaling increased 0.3 → 0.6
Bonus Spirit Power for Charged Abilities reduced +16 → +10
Time between charges reduced +50% → +30%
Now reduces cooldown on charged abilities by 14%
Spirit Lifesteal reduced 15% → 10%
Imbued ability now provides +30% Spirit Lifesteal for any damage it does including the reverb
Removed cast time
Burn DPS now scales with spirit power 0.05
Renamed Curse to Cursed Relic
No longer grants +15% Weapon Damage
While holding this item you have a -8% Total Damage Penalty

Abrams
Gun Falloff range reduced from 20m-46m to 17m-40m
Bullet damage growth reduced +0.154 → +0.13
Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling +0.12
Fixed Shoulder Charge T1 triggering from non-heroes
Seismic Impact damage increased 55 → 75
Seismic Impact stun duration increased from 1.5s to 1.6s
Improved collision consistency with Seismic Impact

Bebop
Exploding Uppercut T3 no longer grants +100% Ammo
Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit
Fixed some bugs with Sticky Bomb tooltip
Sticky Bomb stacks now diminish after 60 hits and 7 kills rather than 100/10
Sticky Bomb now drops on the ground and continues counting down when dispelled
Sticky Bomb can no longer be selfcast
Sticky Bomb T2 increased from +70 Damage to +75

Billy
Bullet damage growth reduced 0.18 → 0.165
Blasted Amp increased 9% → 10%
Blasted Melee Bonus Health reduced 80 → 70
Blasted Melee Bonus Health spirit scaling increased 0.7 → 0.8
Chain Gang damage reduced 150 → 120
Chain Gang now always goes on full cooldown after interruption

Drifter
Bloodscent Isolation Range reduced from 25m to 20m
Stalker's Mark T3 now also increases duration by 2s
Fixed Stalkers Mark not gaining charges from items after upgrading the T3
Eternal Night cooldown reduced from 130s to 120s

Grey Talon
Rain of Arrows air speed 3.8 → 4.1
Spirit Snare lifetime increased from 20s to 22s
Guided Owl cooldown reduced from 120s to 110s
Guided Owl spirit power per kill increased 8 → 10

Ivy
No longer has reduced melee damage
Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels

Kelvin
Ice Path T2 increased from -15s Cooldown to -17s
Ice Path T3 max spirit increased 75 → 90
Ice Path T3 duration increased from 8s to 9s
Frozen Shelter duration increased from 5s to 5.25s

Lash
Ground Strike rotation is restricted to 90 degrees rather than 360
Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Grapple T1 reduced from -19s Cooldown to -17s
Flog damage spirit scaling reduced 1.1 → 0.85

Mina
Move speed reduced 6.6 → 6.5
Stamina cooldown increased from 3.6s to 3.9s
Rake Heal spirit scaling reduced 0.5 → 0.43
Love Bites bonus damage spirit power scaling reduced 1.7 → 1.6
Love Bites T3 reduced from -2 Stamina to -1

Paige
Defend and Fight barrier reduced 150 → 125
Captivating Read damage reduced 120 → 90

Shiv
Serrated Knives impact damage spirit ratio reduced 0.558 → 0.25

Victor
Aura of Suffering spirit scaling reduced 0.23/1.15 → 0.18/0.92

Viscous
Spirit per boon increased 1.1 → 1.3
Bullet damage per boon reduced +0.5 → +0.36
The Cube T3 no longer removes ult debuffs
Puddle Punch displacement duration reduced from 1s to 0.8s

Vyper
Lethal Venom Max Venom damage reduced 165 → 140
Lethal Venom Max Damage now happens at 30% HP instead of 25%
Lethal Venom cooldown increased from 20s to 24s
Lethal Venom T2 now also reduces cooldown by 8s
Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%
Petrifying Bola damage increased 45/165 → 50/180

Vindicta
Stake Tether Length no longer increases when Capture Radius increases
Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls
Assassinate T3 now provides an additional +4% Weapon Damage per kill retroactive

Warden
Bullet damage growth reduced 0.47 → 0.44
Street Brawl:
Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark similar to how Enhanced Items work, where you can see what was changed on that ability.
Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
Legendary items drop rates increased very slightly
Removed global 40% healing reduction balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.
Items
DPS reduced 300 → 270
Brawl Specific Balance:

Bebop
Hyperbeam duration reduced from 11s to 7s

McGinnis
Mini Turret cooldown increased from 18s to 26s
Medicinal Specter regen reduced by 20% was unaffected by the global regen change previously

Seven
Storm Cloud damage reduced by 25%

Dynamo
Rejuvenating Aurora T3 reduced 2.5% → 2% was previously being reduced
Singularity max HP damage reduced 1.5% → 1%

Lash
Death Slam throw distance reduced by 30%
Ground Strike damage reduced by 10%

Warden
Last Stand healing reduced by 25%

Graves
Borrowed Decree duration reduced by 30%
Borrowed Decree ghoul damage reduced by 30%

Drifter
Bloodscent Isolation Range reduced from 20m to 10m

Holliday
Crackshot Spirit Scaling increased 1.1 → 2.5
Bounce Pad cooldown reduced by 20s

Mirage
Traveler Cooldown reduced from 155s to 60s

Calico
Return to Shadows cooldown reduced from 90s to 60s
Items
Damage reduced by 30%
Duration reduced from 3.25s to 2.75s







































