



Economy
Trooper bounty reduced by 12%
Increased kill bounty for solo kills 1 attacker in the kill by 25%, and by 15% for duo kills
Increased portion of the bounty the killer gets relative to the assist portion
Sinner's Sacrifice bounty reduced by 10%
Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% of the remaining souls + 1.6 scales with the 8% bounty growth per minute.
There are a few examples below to show how they compare. Old was 165s assuming bounty was at least 165s. New is:
Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
Vitality investment tree bonuses changed from a % of base health to a fixed amount +8/10/13/17/34/39/44/48/52/56% → +75/125/200/275/525/625/750/1000/1200/1400
Spirit investment tree 4.8k bonus reduced 45 → 38

NPC
Killing both enemy shrines will now make all of your troopers stronger 30% hp and 30% damage
Walker Rocket Barrage radius reduced from 6m to 5m
Medic orbs now heals allied troopers 30% more
Medic orbs regen on allied troopers is now applied over 8s instead of 2s
Medic Trooper HP increased 260 → 350 default trooper is 300
Medic Trooper DPS vs other troopers increased 35 → 45 default trooper is 35
Medic Troopers attack range vs troopers and players increased by +5m over the default
Neutral HP reduced by 20%
Neutral HP growth increased 0.5%/min → 2.1% less HP before ~15 minutes, more afterwards
Neutrals spirit resistance increased by 5%

Mechanic
The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
Move Speed bonuses now stack diminishingly
Base move speed reduced by 0.1 except for heroes lower than 6.5
Heroes with move speed spirit scaling have the values reduced by 40%
Updated move speed values on items:
Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
Base sprint speed reduced by 0.4
Updated sprint values on items:
Bonus Health on all Weapon and Spirit items is reduced by ~25
Shrines health increased 3000 → 7000
Medic Pack pickup range scales from 18m→26m to 18m→30m over the same time period, 10min to 18min
Getting hit while on Jump Pad during the window now deals 15% max hp damage
Bounty increased from 700 + 230/min to 1300 + 230/min
Comeback bounty now gives more souls
Bullet and Spirit resist for carrier increased 30% → 50%
Bonus bounty for carrier increased 25% → 35%
Items
Move speed reduced 1 → 0.75​ - Backstabber: Move speed reduced 1.75 → 1.5​ - Fleetfoot: Move speed reduced 3.5 → 3.25​ - Enduring Speed: Move speed reduced 2.25 → 2.0​ - Guardian Ward: Move speed reduced 3 → 2.75​ - Spirit Shielding: Move speed reduced 1.75 → 1.5​ - Weapon Shielding: Move speed reduced 1.75 → 1.5​ - Blood Tribute: Move speed reduced 2.25 → 2​ - Burst Fire: Move speed reduced 1.5 → 1.25​ - Headhunter: Move speed reduced 2 → 1.75​ - Heroic Aura: Move speed reduced 2.5 → 2.25​ - Counterspell: Move speed reduced 2 → 1.75​ - Debuff Remover: Move speed reduced 2.5 → 2.25​ - Fortitude: Move speed reduced 1.5 → 1.25​ - Veil Walker: Invis move speed reduced 4 → 3.5​ - Radiant Regeneration: Move speed reduced 2 → 1.75​ - Surge of Power: Move speed reduced 2 → 1.75​ - Frenzy: Move speed reduced 1 → 0.75​ - Frenzy: Active move speed reduced 3 → 2.5​ - Divine Barrier: Move speed reduced 3 → 2.75​ - Healing Tempo: Move speed reduced 1.5 → 1.25​ - Juggernaut: Move speed reduced 2.25 → 2​ - Ethereal Shift: Move speed reduced 3 → 2.5​ - Sprint ramp rate reduced 0.75/sec → 0.6/sec

Wraith
Sprint speed spirit power scaling reduced 0.6 → 0.5
Items
Sprint reduced 2.2 → 2.0​ - Long Range: Sprint reduced 1 → 0.75​ - Swift Striker: Sprint reduced 1 → 0.75​ - Mystic Slow: Sprint reduced 1 → 0.75​ - Heroic Aura: Sprint reduced 2 → 1.5​ - Hunter's Aura: Sprint reduced 1 → 0.75​ - Sharpshooter: Sprint reduced 1.5 → 1​ - Rescue Beam: Sprint reduced 1 → 0.75​ - Trophy Collector: Sprint reduced 2.2 → 2.0​ - Disarming Hex: Sprint reduced 1 → 0.75​ - Shadow Weave: Sprint reduced 2 → 1.5​ - Lightning Scroll: Sprint reduced 1 → 0.75​ - Vortex Web: Sprint reduced 1 → 0.75​ - Enduring Speed: Slow resist reduced 30% → 25%
Active slow resist reduced 40% → 35%
Cooldown increased from 34s to 45s
Barrier scaling per boon reduced 10 → 8
Bonus Health reduced +600 → +300
Now grants +15% Base Health
Cooldown increased from 0.8s to 1.2s
Surge of Power Imbued Ability Spirit reduced 28 → 24
Rapid Recharge Charged Ability Spirit reduced 20 → 16
Items
Bullet and Spirit Resist reduction -18% → -16%
Spirit Resist reduction reduced -12% → -9% affects Spirit Sap
Spirit Resist steal reduced 15% → 12%
Changed from doing % of Max Health to a % of Current Health
Damage dealt increased 5% → 7.5%
Increased comeback bounties for losing team a bit
Items
Cooldown increased from 260s to 270s
1x Small Camp: 77s​ 2x Medium Camps: 163s​ 1x Hard Camp: 193s​ 4x Medium Camps: 230s​ 2x Hard Camps: 263s​ 1x Hard Camp + 3x Medium Camps: 270s​ 2x Hard Camp + 6x Medium Camps: 354s​
When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
Fixed Curse dispelling targets with Unstoppable state

Billy
Health regen reduced 3 → 2.5
Blasted non-player effectiveness reduced 35% → 25%
Blasted light melee effectiveness reduced 50% → 40%
Chain Gang will now break slightly faster when target is out of LOS

Dynamo
Kinetic Pulse spirit scaling range reduced 0.2 → 0.1
Health regen reduced 2.5 → 1.75

Lady Geist
Stamina dash distance moved to bucket 3 slower
Essence Bomb self damage spirit scaling reduced 1.6 → 1.8
Malice self damage increased 7% → 9%

Mirage
Move speed reduced by 0.2
Bullet damage per boon reduced 0.616 → 0.5
Djinn's Mark cooldown increased from 2.5s to 2.6s
Djinn's Mark max range from 45m to 40m
Traveler cooldown increased from 145s to 155s
Traveler T1 cooldown from -25s to -35s

Shiv
Bloodletting deferred damage reduced 30% → 25%
Bloodletting T2 deferred damage increased 10% → 15%
Rage buildup rate reduced by 6%
Killing Blow cast range reduced from 15m to 13m

Vindicta
Assassinate T2 reduced from +90 Max Bonus Damage to 80

Wraith
Bullet damage per boon reduced 0.17 → 0.14
Project Mind T2 spirit scaling reduced 2.44 → 1.7










