



Economy
Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
Amount of souls in the flying orb that can be secured/denied reduced 50% → 40%
Increased trooper range to be considered in range for souls to drop from 35m to 45m
Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
Starting souls count increased 400 → 600
Trooper bounty values increased by 10%
Trooper bounty split ratios updated 1/0.65/0.28/0.15/0.12/0.08 → 1/0.54/0.36/0.25/0.2/0.16
Neutrals bounty increased by 10%
Reduced all AP damage upgrades by 10%
Added a UI highlight to 4800 reward row of the investment bonuses
Now grants an additional +20% Weapon Damage at 4800 souls spent
Now grants an additional +12% Bonus Health at 4800 souls spent
Now grants an additional +20 Spirit Power at 4800 souls spent

NPC
Medic troopers no longer have a passive healing pulse ability
Neutrals HP increased by +15%
Small neutrals damage +15%
Small neutral camps respawn time 180s to 120s
Medium neutrals spirit resist 30% → 40%
Medium neutrals damage increased by 25%
Hard neutrals spirit resist increased 35% → 50%
Hard neutrals damage increased by 30%
Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s takes longer to start sprinting/regening
After 35 minutes all troopers gain +50% HP.
Guardians HP increased 3500 → 4250 HP
Walker HP increased by 40%
Walker on the Side Lanes now have same HP as Midlane rather than ~37% less
Walker engagement ranges reduced ranges for attacks, being attacked, stomps, etc
Walker stomp cooldown reduced from 10s to 6s
Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
Walker fireballs radius from 5m to 6m
Walker fireballs debuff now lingers for 4s
Walker fireballs now reduce bullet and spirit resistance by 10%
Walker area in mid lane adjusted
Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
Base slot count increased 8 → 9 and Flex slot count reduced 4 → 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
Fixed a bug where troopers could clip into the world while running up stairs and over obstacles

Mechanic
They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
Sinner's Sacrifice: Return damage increased 60 → 80
Base gun damage and gun damage growth increased by 10% excluding Paige
Initial wall jump now costs 0.25 stamina
Stamina regen rate reduced by 5% 5s to 5.25s
Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
Mid Boss base health increased 13000 → 14000
Mid Boss health growth per minute increased 200 → 230
Jump Pad stun window increased from 0.6s to 0.9s
When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
Survival Buff hp regen changed from 0.5→1.5% Max HP to 4→40 Fixed Regen
Casting Buff cooldown reduction rescaled from 12→25% to 12→20%
Movement Buff stamina from 1→4 to 2→4
Cooldown Reduction Changes:
Golden Statue: Cooldown Reduction reduced 0.75/1.0/1.5% → 0.5/0.75/1%
Toxic Bullets duration increased from 3s to 4s
Dropping / Throwing the Urn now causes Parry to go on CD
Soul Urn no longer grants +1 AP to the person dropping it off
Soul Urn now provides 4 Permanent Buffs to the person dropping it off
Very small tweaks to the secure/deny lag calculation to improve it
Reworked the position of your player camera and various details that affect visibility around your hero
Minimum unsecured gold to drop increased 100 → 150
Headshot multiplier reduced from 1.8x to 1.65x
Team that kills Mid Boss gets +2 permanent buffs for each player
Added two levels at 47k and 49k to let you get all ability upgrades
Subsequent CC reduction increased 7%/21% → 8/24%
Gun Buff ammo increased from 20→60% to 35→70%
Gun Buff now reloads your ammo on pickup
Casting Buff spirit power increased from 15>40 to 15→65
Items
Cooldown Reduction reduced +7% → +5%
Cooldown Reduction reduced +22% → +18%
Cooldown Reduction reduced +25% → +20%
Cooldown Reduction reduced +30% → +25%
Cooldown Reduction reduced +12% → +6%
Cooldown Reduction reduced +20% → +12%
No longer grants +5% Cooldown Reduction
Cooldown Reduction reduced +6% → +4%
Cooldown increased 8 → 9
Bullet Velocity increased +45% → +50% affects upgrades
Cooldown increased from 14s to 32s
Proc damage reduced 45 → 40
Spirit power scaling increased 0.75 → 0.8
Spirit Power increased +7 → +8
Debuff Resistance reduced +50% → +40%
Now provides Weapon Damage instead of Fire Rate
Weapon Damage now scales with boons +2
Weapon Damage reduced 185% → 170%
Secondary Fire Weapon Damage now scales with boons +1
Secondary Fire Weapon Damage reduced 75% → 45%
Ammo consumed increased 30% → 40%
Weapon Damage increased +30% → +35%
Bullet Resist reduced 35% → 30%
Bonus Health reduced 125 → 100
Shock damage reduced 40 → 33
Shock damage spirit power growth increased 0.14 → 0.19
Shock damage reduced 50 → 43
Shock damage spirit power growth increased 0.14 → 0.19
No longer dispels buffs moved to Curse
Cooldown reduced from 60s to 50s
Slow duration reduced from 5s to 4s 75%→0%
Slow debuff now prevents stamina usage and silences movement abilities
Reveal distance reduced from 20m to 18m
Full invisibility distance reduced from 50m to 30m
Damage reduced 125% → 110%
Max Health reduced -10% → -13%
Healing Reduction increased -30% → -35%
Fire Rate increased +30% → +35%
Fire Rate per stack increased 10% → 12%
Spirit Resist increased 14% → 15%
Cooldown increased from 26s to 40s
Duration reduced from 12s to 10s
Cooldown increased from 35s to 45s
Damage threshold increased 175 → 225
Duration reduced from 8s to 7s
Cooldown increased from 35s to 45s
Duration reduced from 8s to 7s
Cooldown increased from 32s to 34s
Removes all non-stun debuffs on proc
Healing Reduction increased -35% → -40%
Cooldown reduced from 10s to 9s
Bullet Resist Reduction reduced 13% → 12%
Duration increased from 6s to 7s
Cooldown reduced from 35s to 25s matches Focus Lens
Healing Reduction increased -40% → -45%
No longer upgrades from Spirit Sap
No longer reduces Spirit Resistance or Spirit Power
Now deals 100 Impact Damage 0.3 spirit power growth
Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness Damage, Spirit Power, Spirit Resist
Now builds from Spirit Sap
Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
Fire Rate reduced +16 → +13
Now dispels buffs
Cooldown increased from 45s to 55s
Weapon Damage reduced 20% → 15%
Now grants +5% Ability Range no longer has the +5% CD Reduction
Max Health damage per second increased 3.25% → 3.5%
Cooldown reduced from 38s to 35s

Abrams
Shoulder Charge cooldown reduced from 37s to 33s
Shoulder Charge T3 reduced from -22s Cooldown to -18s
Seismic Impact T3 duration increased from 3s to 4s

Bebop
Health growth reduced 54 → 46
Exploding Uppercut cooldown increased from 19s to 22s
Exploding Uppercut spirit scaling increased 0.49 → 0.6
Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
Hyperbeam DPS reduced 190 → 160
Hyperbeam T2 increased +90 → +120

Billy
Rising Ram T2 increased from +25% Weapon Damage to +35%
Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%

Calico
Clip size increased 10 → 12
Reload time increased from 2.5s to 2.6s
Gloom Bombs cooldown increased from 12s to 14s
Return To Shadows T3 Damage Amp reduced +24% → +18%
Return To Shadows T3 duration increased from 5s to 6s

The Doorman
Base regen 2 → 1
Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
Call Bell explosion damage reduced 60 → 55
Call Bell T2 explosion damage reduced +50 → +45
Call Bell impact damage spirit scaling increased 0.7 → 1.0

Drifter
Rend cooldown reduced from 15s to 13s
Base regen increased 2.5 → 3.5

Dynamo
Base regen increased 2 → 2.5
Kinetic Pulse range increased from 15m to 20m
Kinetic Pulse cooldown reduced from 26s to 22s

Holliday
Base regen reduced 2.0 → 1.0
Base bullet growth reduced 1.23 → 1.04
Base damage reduced 22 → 18
Bounce Pad damage reduced 80 → 60
Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing

Infernus
Afterburn buildup is now 10% slower on body shots
Napalm T3 damage amp reduced +20% → +17%

Ivy
Kudzu Bomb damage reduced 50 → 40
Kudzu Bomb spirit scaling increased 0.56 → 0.65
Stone Form cooldown reduced from 42s to 37s
Watcher’s Covenant bullet lifesteal increased 10% → 15%
Air Drop damage penalty for ally you are carrying reduced -50% → -30%
Air Drop cast range increased from 12m to 14m

Kelvin
Bullet Velocity reduced 254 → 160
Frost Grenade base damage reduced 74 → 60
Frozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration"
Frozen Shelter duration reduced from 5.5s to 5s

Lash
Grapple cooldown reduced from 42s to 35s
Flog heal vs heroes increased 50% → 60%
Flog damage increased 60 → 65
Flog cooldown reduced from 26s to 24
Flog T2 increased from -14s to -12s
Death Slam cooldown reduced from 155s to 145s

Lady Geist
Soul Exchange T3 radius increased from 15m to 25m

Mina
Sanguine Retreat cooldown increased from 30s to 32s
Sanguine Retreat no longer resets air jump and dash limits
Love Bites cooldown increased from 7s to 8s
Love Bites T3 from -1 Stamina to -2

McGinnis
Mini Turrets health per boon increased 10 → 13
Spectral Wall speed increased by 10%

Mirage
Fire Scarabs Max Health steal increased 37 → 45
Traveler can now target friendly objectives
Traveler cooldown reduced from 160s to 145s
Traveler T1 now also reduces cooldown by 25s

Mo & Krill
Health Regen reduced 3 → 1

Paige
Bullet damage growth reduced 0.66 → 0.52
Defend and Fight! barrier reduced 200 → 150
Defend and Fight! duration reduced from 7s to 5s
Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate with 0.15 Spirit Power scaling
Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
Defend and Fight! T2 now also grants +2s Duration

Paradox
Base regen reduced 2.0 → 1.0
Bullet damage growth reduced 0.27 → 0.22
Base health reduced 700 → 650
Health per boon reduced 47 → 45
Pulse Grenade damage reduced 40 → 35
Pulse Grenade spirit scaling increased 0.43 → 0.55
Fixed a bug where you could airdash further then expected with Kinetic Carbine

Base regen reduced 2 → 1
Flying Cloak damage reduced 85 → 70
Flying Cloak T2 increased +75 → +85

Seven
Lightning Ball radius increased from 3.5m to 4.25m
Crit reduction increased 25% → 35%

Shiv
Alt fire knockback reduced by 10%
Alt fire ammo cost increased 2 → 3
Killing Blow Rage Damage Bonus reduced 17% → 15%
Killing Blow T2 Rage Damage bonus reduced 8% → 6%
Killing Blow Rage state now causes your alt fire knockback to push you a little further
Fixed some bugs with Barriers and Spirit Damage Scaling fixes other cases as well

Sinclair
Health reduced 700 → 650
Regen reduced 3 → 2
Spectral Assistant total swaps allowed increased 1 → 2
Audience Participation cooldown reduced 50% → 40%

Viscous
Splatter cooldown increased from 21s to 30s
Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
Splatter T3 now also increases spirit scaling by 0.4
The Cube duration reduced from 4s to 3s
The Cube regen increased 30 → 40
The Cube T2 now also increases duration by +1s

Vyper
Health per boon increased 33 → 35

Warden
Bullet damage increased 16.2 → 16.6
Bullet damage growth increased 0.44 → 0.48
Health regen reduced 3 → 2
Alchemical Flask radius reduced from 6.5m to 5.5m
Alchemical Flask T2 now also grants +1m

Wraith
Card Trick base damage increased 55 → 60
Project Mind cooldown reduced from 48s to 42s

Yamato
Base regen reduced 2.0 → 1.0
Power Slash low charge damage 40% → 30%
Power Slash medium charge damage 60% → 50%
Crimson Slash cooldown increased from 11.5s to 15s
Crimson Slash T3 increased from -5.75s Cooldown to -9s








































