



Mechanic
Getting damaged during the initial launch window 0.6s after using a Jump Pad will cause you to be stunned similar to ziplines having an initial knockoff period. When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this same damage rules as ziplines.
Items
Base damage reduced 55 → 45
Spirit scaling increased 0.65 → 0.75
Bullet Resist reduced 40% → 35%
Fire Rate reduced 8% → 5%
Cooldown increased from 40s to 60s
Cooldown increased from 40s to 45s
Cooldown increased from 24s to 26s
Barrier reduced 325 → 300
Barrier boon scaling increased 4 → 5
Barrier reduced 325 → 300
Barrier boon scaling increased 4 → 5
Damage taken duration to regen reduced from 14s to 13s
Souls per Minute increased 25 → 30
Cooldown increased from 28s to 32s
Cooldown increased from 40s to 45s
Bonus health increased 60 → 70
Cooldown increased from 30s to 35s affects component
Duration reduced from 14s to 10s
Bonus damage reduced 75 → 50
Cooldown increased from 20s to 45s
Movespeed during phase reduced from 4m to 3m
Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc
Cooldown reduced from 50s to 45s

Calico
Gloom Bombs cooldown increased from 10s to 12s
Gloom Bombs base damage 55 → 45
Gloom Bombs spirit scaling reduced 0.74 → 0.64
Gloom Bombs multi bomb damage ratio increased 50% → 65%
Ava no longer replenishes stamina on usage

The Doorman
Bullet damage growth per boon reduced 1.15 → 1.0
Outgoing headshot damage multiplier reduced by 25%
Call Bell explosion damage spirit scaling increased 1.5 → 1.7

Drifter
Bloodscent isolated kill bonus reduced 5% → 4%
Base bullet damage increased 20.9 → 21.3
Bullet damage growth increased 0.52 → 0.56

Dynamo
Quantum Entanglement Fire Rate increased +25% → +30%
Rejuvenating Aurora cooldown reduced from 48s to 45s

Infernus
Bullet damage growth per boon reduced 0.12 → 0.08
Flame Dash T2 reduced +35 → +30
Afterburn T1 reduced from -25% Spirit Damage to -20%
Afterburn T3 reduced from +28 DPS to +26

Kelvin
Base regen reduced 2 → 1
Headshot reduction reduced -20% → -25%
Frozen Shelter cooldown increased from 150s to 170s

McGinnis
Medicinal Specter now has a 1s linger time

Paradox
Base bullet damage reduced 6.48 → 6.15
Paradoxical Swap cooldown increased from 70s to 75s

Seven
Lightning Ball spirit scaling increased 0.43 → 0.55

Shiv
Alt fire knockback reduced by 10%

Victor
Pain Battery T1 and T2 swapped
Aura of Suffering max damage reduced 80 → 70
Aura of Suffering T2 reduced +10/50 → +8/40

Vyper
Screwjab Dagger spirit scaling increased 0.65/0.33 → 0.8/0.4

Warden
Base bullet damage increased 15 → 16.2
Binding Word range increased from 19m to 20m















