



Economy
Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
Added an extra boon at 12k nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k
Weapon Investment bonus increased 7/9/13/20/29/40/58/72/83/93% → 7/9/13/20/29/40/60/75/95/115 for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent

NPC
2nd Midboss rejuv credits reduced 4 → 3
Neutral Shop no longer gets disabled if an enemy is nearby
Distance to attack Walkers reduced from 35m to 34m

Mechanic
Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier stun, sleep, immobilize, tether, etc. Note that abilities that apply multiple things only count as one CC aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc.
Reduced shooting lock-out period when jumping from 0.15s to 0.0s
Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
Wall Jumps after the first one now cost 0.5 stamina first wall jump per sequence is free
Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
Fixed ordering issues with various items with Bullet based Procs. Debuffs ie. negative Bullet Resist from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
- 3m Radius and +100 Damage"
Carriers now have +30% bullet and +30% spirit Resist
Movespeed bonus reduced from +7m to +3.5m
Damage taken when holding too long increased 1% → 1.5% Max Health per second
Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
Reduced corner boosting velocity by 20%
Mid Boss base HP increased 12500 → 13000
Rejuv bonus HP reduced 15% → 10%

Abrams
Siphon Life damage and spirit scaling reduced by 10%
Siphon Life heal ratio increased by 10%
Shoulder Charge T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot results in a weaker followup melee hit

Billy
Add footsteps to Billy's out of combat run animations
Base move speed reduced 7.3 → 7.1
Blasted T1 movespeed increased +1.75 → +2.25m

Calico
Base bullet damage increased 1.9 → 2.0
Gloom Bombs radius increased from 2.5m to 3m
Ava duration increased from 14s to 16s
Leaping Slash height increased from 1.5m to 2.5m
Return to Shadows cooldown reduced from 100s to 90s
Return to Shadows radius increased from 7m to 7.5m

The Doorman
Doorway placement has been improved
Doorway can now be placed through veils again
Improved performance when placing Doorway

Drifter
Stalker's Mark new sound added for teleport precast
Stalker's Mark replaced temp whizby sound with an updated version
Stalker's Mark ambush cast delay increased from 0.0s to 0.35s

Dynamo
Kinetic Pulse height increased from 0.7m to 1.0m
Rejuvenating Aurora spirit scaling per level increased 0.372 → 0.4

Grey Talon
Charged Shot spirit scaling reduced 1.11 → 1.0
Charged Shot T3 spirit scaling reduced 1.11 → 1.0
Rain of Arrows no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out

Ivy
Bullet damage growth reduced 0.15 → 0.11
Spirit scaling per boon increased 1.1 → 1.2
Kudzu Bomb DPS reduced 55 → 50
Kudzu Bomb T3 DPS reduced +46 → +40
Stone Form damage spirit scaling increased 1.0 → 1.5
Air Drop no longer grants allied bullet resistance still grants barrier on drop

Kelvin
Base bullet damage reduced 18.9 → 17.8
Clip size reduced 15 → 14
Spirit Power per boon increased 1.1 → 1.3

Lady Geist
Essence Bomb spirit scaling increased 1.07 → 1.22

Lash
Ground Strike range reduced from 11m to 10m
Ground Strike cooldown increased from 19s to 21s
Ground Strike damage reduced 70 → 60

Mina
New heavy melee animation
Rake now passively lets you float in the air with the umbrella for up to 2.5s with right click
Rake heal spirit scale reduced 1.5 → 0.5
Rake T2 now also increases heal spirit scale by 1.0
Rake T3 damage increased 6% → 7%
Sanguine Retreat cooldown increased from 27s to 30s
Nox Nostra now has 50% reduction in damage against objectives
Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage only a nerf against objectives

Mirage
Djinn's Mark is now affected by cooldown reduction

Mo & Krill
Bullet damage growth per boon increased 0.063 → 0.07
Burrow bullet resistance reduced 80% → 60%
Combo duration reduced from 2.5s to 2.4s
Combo T2 duration reduced from 0.75s to 0.7s

Paige
Bullet projectile speed increased by 15%
Bullet damage growth per boon reduced 0.8 → 0.66
Defend and Fight! duration increased from 5s to 7s
Defend and Fight! cooldown increased from 26s to 30s
Captivating Read reduced cooldown from 30s to 25s
Captivating Read moved the UI element to the bottom of the screen so it's more noticeable when you get hit
Captivating Read radius increased from 7m to 7.5m
Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
Rallying Charge damage reduced from 150 +1.2 to 125 +1.0
Rallying Charge healing reduced from 150 +2 to 125 +1.6
Rallying Charge both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
Rallying Charge increased horse speed 1700 → 2000
Rallying Charge reduced knock-up speed 800 → 600
Rallying Charge spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front

Seven
Static Charge T2 reduced from +8m to +7m
Power Surge spirit power scaling reduced by 10%
Storm Cloud’s Lightning Strike damage reduced 90 → 75
Storm Cloud’s Lightning Strike spirit power reduced 1.4 → 0.5

Victor
Base health changed from 680 +41 per boon, max of 1992 to 720 +39 per boon, max of 1968
Pain Battery fixed the bolts hitting world geometry more often than intended
Pain Battery damage required to charge up reduced from 50% max health to 40%
Aura of Suffering reduced DPS spirit scaling on the minimum damage 0.25 → 0.22 and on the maximum damage 1.25 → 1.1
Aura of Suffering self damage reduced 100% → 85%
Shocking Reanimation increased stun duration from 1s to 1.5s
Shocking Reanimation damage spirit scaling increased 1.8 → 2.0
Shocking Reanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
Shocking Reanimation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
Shocking Reanimation improved hit detection
Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis

Vindicta
Base bullet damage increased 11.4 → 11.8
Flight duration increased from 13s to 15s
Flight T2 increased from 7s to 8s
Flight spirit damage scaling increased 0.19 → 0.22
Assassinate bonus damage spirit scaling increased 1.4 → 1.7
Assassinate cooldown reduced from 60s to 50s

Viscous
Alt fire base damage reduced 48 → 42
Alt fire damage growth increased 1.25 → 1.6
Splatter damage reduced 80 → 70
Splatter T1 increased from -5.75s to -6s

Vyper
Screwjab Dagger has been reworked
Screwjab Dagger now stacks in both damage and slows the more daggers you hit against the same target
Screwjab Dagger is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
Screwjab Dagger damage changed from 50 +1 to 50 +0.65 and 25 +0.33 per stack
Screwjab Dagger has a max stack of 3 shows in overhead
Screwjab Dagger slow changed 50% → 35% + 15% per stack
Screwjab Dagger slow duration increased from 1s to 2s
Screwjab Dagger cooldown increased from 9s to 10s
Screwjab Dagger T1 changed from -4s Cooldown to +1 Charge
Screwjab Dagger T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
Screwjab Dagger T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
Screwjab Dagger projectile speed increased 3500 → 4200
Screwjab Dagger updated sfx
Screwjab Dagger added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
Lethal Venom can now be cast on non-trooper enemies neutrals and objectives
Lethal Venom T3 upgrade can now trigger on all enemies, including troopers
Lethal Venom T3 build-up per shot reduced 5 → 4.5 a nerf
Slither is no longer leveled up by default at the start of the game
Slither T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
Slither now leaves a green trail

Warden
Last Stand DPS spirit scaling reduced 1.45 → 1.3
Fire rate spirit scaling increased 0.22 → 0.25

Wraith
Base bullet damage increased 5.115 → 5.4
Bullet damage growth per boon reduced 0.175 → 0.155
Card Trick delay reduced 0.75 → 0.7
Items
Damage reduced 50 → 45
Bullet Velocity increased +35% → +45% reflected through upgrades as well
Cooldown increased from 5s to 6s
Damage reduced 60 → 55
Fire Rate reduced 10% → 8%
Fire Rate boon scaling reduced 0.8 → 0.7
Health boon scaling reduced 7 → 4
Health reduced 100 → 75
Cooldown increased from 250s to 260s
Debuff duration increased from 7s to 8s
Cooldown reduced from 2.5s to 2.25s
Burn increased 2.1% → 2.2%
Heal reduction reduced -40% → -30%
Fixed proc rate being improved with general cooldown reduction
Fixed proc rate being improved with general cooldown reduction
Spotted radius reduced from 26m to 20m
No longer grants +20% Ability Duration on proc
Now grants +20% Cooldown Reduction on proc
Bonus Health increased 175 → 185
Sprint increased 2 → 2.25 affects upgrades
Now grants +18% Melee Resistance
Now provides +6 Spirit Power
Boon scaling increased 0.3 → 0.4
Damage Threshold reduced 175 → 150
Movespeed increased 1.5 → 1.75
Movespeed increased 1.5 → 1.75
Cooldown increased from 22s to 24s
Heal reduced 150 → 85
Heal scale per boon increased 4 → 6
Cooldown increased from 12s to 15s
Reveal on damage duration increased from 0.25s to 0.5s
Initial invis fade duration increased from 0s to 0.25s
Reveal on spotted duration increased from 0.25s to 1.25s
Parry duration reduced from 0.9s to 0.8s
Barrier reduced 350 → 140
Barrier now scales with Boons 10 scaling
Cast range increased from 28m to 32m
Cooldown increased from 16s to 18s
Spirit Resistance increased 25% → 30%
Duration increased from 13s to 20s
Spirit Power increased +25 → +35
Damage output reduction reduced -70% → -60%
Healing reduction reduced -70% → -60%
Buildup rate increased now matches Slowing Bullets buildup rate
No longer limited to hero only targets
Duration increased from 5s to 5.5s
Active resist increased 30% → 35%
Radius increased from 12m to 14m
Threshold increased 150 → 175
Cast range increased from 28m to 32m
Bullet Resistance reduction increased -6% → -8%
Cooldown increased from 12s to 14s
Bonus damage reduced 55 → 44
Bonus damage reduced 100 → 95
Cooldown increased from 24s to 25s
Now reduces dash distance by 10% affects upgrades
Cast range increased from 23m to 32m
Silence duration reduced from 3.25s to 3s
Melee damage reduced 10% → 7%
Spirit Resist increased 8% → 10%
Now goes on cooldown for half the normal time when used on non-heroes rather than 0 cooldown








































