Patch: 10-02-2025 Update

AbramsBillyCalico

Economy

Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
Added an extra boon at 12k nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k

Weapon Investment

Weapon Investment bonus increased 7/9/13/20/29/40/58/72/83/93% 7/9/13/20/29/40/60/75/95/115 for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent

NPC

2nd Midboss rejuv credits reduced 4 3
Neutral Shop no longer gets disabled if an enemy is nearby
Distance to attack Walkers reduced from 35m to 34m

Mechanic

Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier stun, sleep, immobilize, tether, etc. Note that abilities that apply multiple things only count as one CC aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc.
Reduced shooting lock-out period when jumping from 0.15s to 0.0s
Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
Wall Jumps after the first one now cost 0.5 stamina first wall jump per sequence is free
Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
Fixed ordering issues with various items with Bullet based Procs. Debuffs ie. negative Bullet Resist from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
  • 3m Radius and +100 Damage"

Soul Urn

Carriers now have +30% bullet and +30% spirit Resist
Movespeed bonus reduced from +7m to +3.5m
Damage taken when holding too long increased 1% 1.5% Max Health per second
Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
Reduced corner boosting velocity by 20%
Mid Boss base HP increased 12500 13000
Rejuv bonus HP reduced 15% 10%

Abrams

Siphon Life

Siphon Life damage and spirit scaling reduced by 10%
Siphon Life heal ratio increased by 10%

Shoulder Charge

Shoulder Charge T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot results in a weaker followup melee hit

Billy

Base Stats and General

Add footsteps to Billy's out of combat run animations
Base move speed reduced 7.3 7.1

Blasted

Blasted T1 movespeed increased +1.75 +2.25m

Calico

Base Stats and General

Base bullet damage increased 1.9 2.0

Gloom Bombs

Gloom Bombs radius increased from 2.5m to 3m

Ava

Ava duration increased from 14s to 16s

Leaping Slash

Leaping Slash height increased from 1.5m to 2.5m

Return to Shadows

Return to Shadows cooldown reduced from 100s to 90s
Return to Shadows radius increased from 7m to 7.5m

The Doorman

Doorway

Doorway placement has been improved
Doorway can now be placed through veils again
Improved performance when placing Doorway

Drifter

Stalker's Mark

Stalker's Mark new sound added for teleport precast
Stalker's Mark replaced temp whizby sound with an updated version
Stalker's Mark ambush cast delay increased from 0.0s to 0.35s

Dynamo

Kinetic Pulse

Kinetic Pulse height increased from 0.7m to 1.0m

Rejuvenating Aurora

Rejuvenating Aurora spirit scaling per level increased 0.372 0.4

Grey Talon

Charged Shot

Charged Shot spirit scaling reduced 1.11 1.0
Charged Shot T3 spirit scaling reduced 1.11 1.0

Rain of Arrows

Rain of Arrows no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out

Ivy

Base Stats and General

Bullet damage growth reduced 0.15 0.11
Spirit scaling per boon increased 1.1 1.2
Kudzu Bomb DPS reduced 55 50
Kudzu Bomb T3 DPS reduced +46 +40

Stone Form

Stone Form damage spirit scaling increased 1.0 1.5

Air Drop

Air Drop no longer grants allied bullet resistance still grants barrier on drop

Kelvin

Base Stats and General

Base bullet damage reduced 18.9 17.8
Clip size reduced 15 14
Spirit Power per boon increased 1.1 1.3

Lady Geist

Essence Bomb

Essence Bomb spirit scaling increased 1.07 1.22

Lash

Ground Strike

Ground Strike range reduced from 11m to 10m
Ground Strike cooldown increased from 19s to 21s
Ground Strike damage reduced 70 60

Mina

Base Stats and General

New heavy melee animation

Rake

Rake now passively lets you float in the air with the umbrella for up to 2.5s with right click
Rake heal spirit scale reduced 1.5 0.5
Rake T2 now also increases heal spirit scale by 1.0
Rake T3 damage increased 6% 7%

Sanguine Retreat

Sanguine Retreat cooldown increased from 27s to 30s

Nox Nostra

Nox Nostra now has 50% reduction in damage against objectives
Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage only a nerf against objectives

Mirage

Djinn's Mark

Djinn's Mark is now affected by cooldown reduction

Mo & Krill

Base Stats and General

Bullet damage growth per boon increased 0.063 0.07

Burrow

Burrow bullet resistance reduced 80% 60%

Combo

Combo duration reduced from 2.5s to 2.4s
Combo T2 duration reduced from 0.75s to 0.7s

Paige

Base Stats and General

Bullet projectile speed increased by 15%
Bullet damage growth per boon reduced 0.8 0.66
Defend and Fight! duration increased from 5s to 7s
Defend and Fight! cooldown increased from 26s to 30s

Captivating Read

Captivating Read reduced cooldown from 30s to 25s
Captivating Read moved the UI element to the bottom of the screen so it's more noticeable when you get hit
Captivating Read radius increased from 7m to 7.5m

Base Stats and General

Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground

Rallying Charge

Rallying Charge damage reduced from 150 +1.2 to 125 +1.0
Rallying Charge healing reduced from 150 +2 to 125 +1.6
Rallying Charge both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
Rallying Charge increased horse speed 1700 2000
Rallying Charge reduced knock-up speed 800 600
Rallying Charge spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front

Seven

Static Charge

Static Charge T2 reduced from +8m to +7m

Power Surge

Power Surge spirit power scaling reduced by 10%

Base Stats and General

Storm Cloud’s Lightning Strike damage reduced 90 75
Storm Cloud’s Lightning Strike spirit power reduced 1.4 0.5

Victor

Base Stats and General

Base health changed from 680 +41 per boon, max of 1992 to 720 +39 per boon, max of 1968

Pain Battery

Pain Battery fixed the bolts hitting world geometry more often than intended
Pain Battery damage required to charge up reduced from 50% max health to 40%

Aura of Suffering

Aura of Suffering reduced DPS spirit scaling on the minimum damage 0.25 0.22 and on the maximum damage 1.25 1.1
Aura of Suffering self damage reduced 100% 85%

Shocking Reanimation

Shocking Reanimation increased stun duration from 1s to 1.5s
Shocking Reanimation damage spirit scaling increased 1.8 2.0
Shocking Reanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
Shocking Reanimation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
Shocking Reanimation improved hit detection
Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis

Vindicta

Base Stats and General

Base bullet damage increased 11.4 11.8

Flight

Flight duration increased from 13s to 15s
Flight T2 increased from 7s to 8s
Flight spirit damage scaling increased 0.19 0.22

Assassinate

Assassinate bonus damage spirit scaling increased 1.4 1.7
Assassinate cooldown reduced from 60s to 50s

Viscous

Base Stats and General

Alt fire base damage reduced 48 42
Alt fire damage growth increased 1.25 1.6

Splatter

Splatter damage reduced 80 70
Splatter T1 increased from -5.75s to -6s

Vyper

Screwjab Dagger

Screwjab Dagger has been reworked
Screwjab Dagger now stacks in both damage and slows the more daggers you hit against the same target
Screwjab Dagger is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
Screwjab Dagger damage changed from 50 +1 to 50 +0.65 and 25 +0.33 per stack
Screwjab Dagger has a max stack of 3 shows in overhead
Screwjab Dagger slow changed 50% 35% + 15% per stack
Screwjab Dagger slow duration increased from 1s to 2s
Screwjab Dagger cooldown increased from 9s to 10s
Screwjab Dagger T1 changed from -4s Cooldown to +1 Charge
Screwjab Dagger T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
Screwjab Dagger T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
Screwjab Dagger projectile speed increased 3500 4200
Screwjab Dagger updated sfx
Screwjab Dagger added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.

Lethal Venom

Lethal Venom can now be cast on non-trooper enemies neutrals and objectives
Lethal Venom T3 upgrade can now trigger on all enemies, including troopers
Lethal Venom T3 build-up per shot reduced 5 4.5 a nerf

Slither

Slither is no longer leveled up by default at the start of the game
Slither T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
Slither now leaves a green trail

Warden

Last Stand

Last Stand DPS spirit scaling reduced 1.45 1.3

Base Stats and General

Fire rate spirit scaling increased 0.22 0.25

Wraith

Base Stats and General

Base bullet damage increased 5.115 5.4
Bullet damage growth per boon reduced 0.175 0.155

Card Trick

Card Trick delay reduced 0.75 0.7

Items

Headshot Booster

Damage reduced 50 45

High-Velocity Rounds

Bullet Velocity increased +35% +45% reflected through upgrades as well

Drifter

Cooldown increased from 5s to 6s

Mystic Shot

Damage reduced 60 55

Cultist Sacrifice

Fire Rate reduced 10% 8%

@[Cutlist Sacrifice]

Fire Rate boon scaling reduced 0.8 0.7

Cultist Sacrifice

Health boon scaling reduced 7 4
Health reduced 100 75
Cooldown increased from 250s to 260s

Spirit Rend

Debuff duration increased from 7s to 8s
Cooldown reduced from 2.5s to 2.25s

Toxic Bullets

Burn increased 2.1% 2.2%

Blood Tribute

Heal reduction reduced -40% -30%

Tesla Bullets

Fixed proc rate being improved with general cooldown reduction

Capacitor

Fixed proc rate being improved with general cooldown reduction

Shadow Weave

Spotted radius reduced from 26m to 20m

Spiritual Overflow

No longer grants +20% Ability Duration on proc
Now grants +20% Cooldown Reduction on proc

Extra Health

Bonus Health increased 175 185

Sprint Boots

Sprint increased 2 2.25 affects upgrades

Rebuttal

Now grants +18% Melee Resistance

Spirit Lifesteal

Now provides +6 Spirit Power

Restorative Locket

Boon scaling increased 0.3 0.4

Weapon Shielding

Damage Threshold reduced 175 150
Movespeed increased 1.5 1.75

Spirit Shielding

Movespeed increased 1.5 1.75

Reactive Barrier

Cooldown increased from 22s to 24s

Veil Walker

Heal reduced 150 85
Heal scale per boon increased 4 6
Cooldown increased from 12s to 15s
Reveal on damage duration increased from 0.25s to 0.5s
Initial invis fade duration increased from 0s to 0.25s
Reveal on spotted duration increased from 0.25s to 1.25s

Counterspell

Parry duration reduced from 0.9s to 0.8s

Majestic Leap

Barrier reduced 350 140
Barrier now scales with Boons 10 scaling

Rescue Beam

Cast range increased from 28m to 32m

Fury Trance

Cooldown increased from 16s to 18s

Spirit Resilience

Spirit Resistance increased 25% 30%

Diviner's Kevlar

Duration increased from 13s to 20s
Spirit Power increased +25 +35

Cheat Death

Damage output reduction reduced -70% -60%
Healing reduction reduced -70% -60%

Inhibitor

Buildup rate increased now matches Slowing Bullets buildup rate
No longer limited to hero only targets

Unstoppable

Duration increased from 5s to 5.5s

Colossus

Active resist increased 30% 35%
Radius increased from 12m to 14m

Spellbreaker

Threshold increased 150 175

Rusted Barrel

Cast range increased from 28m to 32m
Bullet Resistance reduction increased -6% -8%

Mystic Burst

Cooldown increased from 12s to 14s

Quicksilver Reload

Bonus damage reduced 55 44

Cold Front

Bonus damage reduced 100 95
Cooldown increased from 24s to 25s

Mystic Slow

Now reduces dash distance by 10% affects upgrades

Disarming Hex

Cast range increased from 23m to 32m

Silence Wave

Silence duration reduced from 3.25s to 3s

Spirit Snatch

Melee damage reduced 10% 7%

Greater Expansion

Spirit Resist increased 8% 10%

Spirit Burn

Now goes on cooldown for half the normal time when used on non-heroes rather than 0 cooldown