Patch: 10-02-2025 Update

VictorAbramsBilly

Mechanic

[ General ]

  • Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent
  • Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier stun, sleep, immobilize, tether, etc. Note that abilities that apply multiple things only count as one CC aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc.
  • Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
  • Reduced shooting lock-out period when jumping from 0.15s to 0.0s
  • Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
  • Wall Jumps after the first one now cost 0.5 stamina first wall jump per sequence is free
  • Reduced corner boosting velocity by 20%
  • Mid Boss base HP increased from 12500 to 13000
  • Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
  • Rejuv bonus HP reduced from 15% to 10%
  • 2nd Midboss rejuv credits reduced from 4 to 3
  • Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them

Items

Soul Urn

  • Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
  • Soul Urn: Movespeed bonus reduced from +7m to +3.5m
  • Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
  • Added an extra boon at 12k nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k
  • Neutral Shop no longer gets disabled if an enemy is nearby
  • Distance to attack Walkers reduced from 35m to 34m
  • Fixed ordering issues with various items with Bullet based Procs. Debuffs ie. negative Bullet Resist from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
  • Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished

Heroes

[ Heroes ]

Abrams

Siphon Life

  • Abrams: Siphon Life damage and spirit scaling reduced by 10%
  • Abrams: Siphon Life heal ratio increased by 10%

Shoulder Charge

  • Abrams: Shoulder Charge T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot results in a weaker followup melee hit

Billy

  • Billy: Add footsteps to Billy's out of combat run animations
  • Billy: Base move speed reduced from 7.3 to 7.1

Blasted

  • Billy: Blasted T1 movespeed increased from +1.75 to +2.25m

Calico

  • Calico: Base bullet damage increased from 1.9 to 2.0

Gloom Bombs

  • Calico: Gloom Bombs radius increased from 2.5m to 3m

Ava

  • Calico: Ava duration increased from 14s to 16s

Leaping Slash

  • Calico: Leaping Slash height increased from 1.5m to 2.5m

Return to Shadows

  • Calico: Return to Shadows cooldown reduced from 100s to 90s
  • Calico: Return to Shadows radius increased from 7m to 7.5m

The Doorman

Doorway

  • Doorman: Doorway placement has been improved
  • Doorman: Doorway can now be placed through veils again
  • Doorman: Improved performance when placing Doorway

Drifter

Stalker's Mark

  • Drifter: Stalker's Mark new sound added for teleport precast
  • Drifter: Stalker's Mark replaced temp whizby sound with an updated version
  • Drifter: Stalker's Mark ambush cast delay increased from 0.0s to 0.35s

Dynamo

Kinetic Pulse

  • Dynamo: Kinetic Pulse height increased from 0.7m to 1.0m

Rejuvenating Aurora

  • Dynamo: Rejuvenating Aurora spirit scaling per level increased from 0.372 to 0.4

Grey Talon

Charged Shot

  • Grey Talon: Charged Shot spirit scaling reduced from 1.11 to 1.0
  • Grey Talon: Charged Shot T3 spirit scaling reduced from 1.11 to 1.0

Rain of Arrows

  • Grey Talon: Rain of Arrows no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out

Ivy

  • Ivy: Bullet damage growth reduced from 0.15 to 0.11
  • Ivy: Spirit scaling per boon increased from 1.1 to 1.2
  • Ivy: Kudzu Bomb DPS reduced from 55 to 50
  • Ivy: Kudzu Bomb T3 DPS reduced from +46 to +40

Stone Form

  • Ivy: Stone Form damage spirit scaling increased from 1.0 to 1.5

Air Drop

  • Ivy: Air Drop no longer grants allied bullet resistance still grants barrier on drop

Kelvin

  • Kelvin: Base bullet damage reduced from 18.9 to 17.8
  • Kelvin: Clip size reduced from 15 to 14
  • Kelvin: Spirit Power per boon increased from 1.1 to 1.3

Lady Geist

Essence Bomb

  • Lady Geist: Essence Bomb spirit scaling increased from 1.07 to 1.22

Lash

Ground Strike

  • Lash: Ground Strike range reduced from 11m to 10m
  • Lash: Ground Strike cooldown increased from 19s to 21s
  • Lash: Ground Strike damage reduced from 70 to 60

Mina

  • Mina: New heavy melee animation

Rake

  • Mina: Rake now passively lets you float in the air with the umbrella for up to 2.5s with right click
  • Mina: Rake heal spirit scale reduced from 1.5 to 0.5
  • Mina: Rake T2 now also increases heal spirit scale by 1.0
  • Mina: Rake T3 damage increased from 6% to 7%

Sanguine Retreat

  • Mina: Sanguine Retreat cooldown increased from 27s to 30s

Nox Nostra

  • Mina: Nox Nostra now has 50% reduction in damage against objectives
  • Mina: Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage only a nerf against objectives

Mirage

Djinn's Mark

  • Mirage: Djinn's Mark is now affected by cooldown reduction

Mo & Krill

  • Mo & Krill: Bullet damage growth per boon increased from 0.063 to 0.07

Burrow

  • Mo & Krill: Burrow bullet resistance reduced from 80% to 60%

Combo

  • Mo & Krill: Combo duration reduced from 2.5s to 2.4s
  • Mo & Krill: Combo T2 duration reduced from 0.75s to 0.7s

Paige

  • Paige: Bullet projectile speed increased by 15%
  • Paige: Bullet damage growth per boon reduced from 0.8 to 0.66
  • Paige: Defend and Fight! duration increased from 5s to 7s
  • Paige: Defend and Fight! cooldown increased from 26s to 30s

Captivating Read

  • Paige: Captivating Read reduced cooldown from 30s to 25s
  • Paige: Captivating Read moved the UI element to the bottom of the screen so it's more noticeable when you get hit
  • Paige: Captivating Read radius increased from 7m to 7.5m
  • Paige: Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground

Rallying Charge

  • Paige: Rallying Charge damage reduced from 150 +1.2 to 125 +1.0
  • Paige: Rallying Charge healing reduced from 150 +2 to 125 +1.6
  • Paige: Rallying Charge both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
  • Paige: Rallying Charge increased horse speed from 1700 to 2000
  • Paige: Rallying Charge reduced knock-up speed from 800 to 600
  • Paige: Rallying Charge spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front

Seven

Static Charge

  • Seven: Static Charge T2 reduced from +8m to +7m

Power Surge

  • Seven: Power Surge spirit power scaling reduced by 10%
  • Seven: Storm Cloud’s Lightning Strike damage reduced from 90 to 75
  • Seven: Storm Cloud’s Lightning Strike spirit power reduced from 1.4 to 0.5

Victor

  • Victor: Base health changed from 680 +41 per boon, max of 1992 to 720 +39 per boon, max of 1968

Pain Battery

  • Victor: Pain Battery fixed the bolts hitting world geometry more often than intended
  • Victor: Pain Battery damage required to charge up reduced from 50% max health to 40%

Aura of Suffering

  • Victor: Aura of Suffering reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
  • Victor: Aura of Suffering self damage reduced from 100% to 85%

Shocking Reanimation

  • Victor: Shocking Reanimation increased stun duration from 1s to 1.5s
  • Victor: Shocking Reanimation damage spirit scaling increased from 1.8 to 2.0
  • Victor: Shocking Reanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "

Mechanic

  • +3m Radius and +100 Damage"

Victor

Shocking Reanimation

  • Victor: Shocking Reanimation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
  • Victor: Shocking Reanimation improved hit detection
  • Victor: Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis

Vindicta

  • Vindicta: Base bullet damage increased from 11.4 to 11.8

Flight

  • Vindicta: Flight duration increased from 13s to 15s
  • Vindicta: Flight T2 increased from 7s to 8s
  • Vindicta: Flight spirit damage scaling increased from 0.19 to 0.22

Assassinate

  • Vindicta: Assassinate bonus damage spirit scaling increased from 1.4 to 1.7
  • Vindicta: Assassinate cooldown reduced from 60s to 50s

Viscous

  • Viscous: Alt fire base damage reduced from 48 to 42
  • Viscous: Alt fire damage growth increased from 1.25 to 1.6

Splatter

  • Viscous: Splatter damage reduced from 80 to 70
  • Viscous: Splatter T1 increased from -5.75s to -6s

Vyper

Screwjab Dagger

  • Vyper: Screwjab Dagger has been reworked
  • Vyper: Screwjab Dagger now stacks in both damage and slows the more daggers you hit against the same target
  • Vyper: Screwjab Dagger is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
  • Vyper: Screwjab Dagger damage changed from 50 +1 to 50 +0.65 and 25 +0.33 per stack
  • Vyper: Screwjab Dagger has a max stack of 3 shows in overhead
  • Vyper: Screwjab Dagger slow changed from 50% to 35% + 15% per stack
  • Vyper: Screwjab Dagger slow duration increased from 1s to 2s
  • Vyper: Screwjab Dagger cooldown increased from 9s to 10s
  • Vyper: Screwjab Dagger T1 changed from -4s Cooldown to +1 Charge
  • Vyper: Screwjab Dagger T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
  • Vyper: Screwjab Dagger T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
  • Vyper: Screwjab Dagger projectile speed increased from 3500 to 4200
  • Vyper: Screwjab Dagger updated sfx
  • Vyper: Screwjab Dagger added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.

Lethal Venom

  • Vyper: Lethal Venom can now be cast on non-trooper enemies neutrals and objectives
  • Vyper: Lethal Venom T3 upgrade can now trigger on all enemies, including troopers
  • Vyper: Lethal Venom T3 build-up per shot reduced from 5 to 4.5 a nerf

Slither

  • Vyper: Slither is no longer leveled up by default at the start of the game
  • Vyper: Slither T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
  • Vyper: Slither now leaves a green trail

Warden

Last Stand

  • Warden: Last Stand DPS spirit scaling reduced from 1.45 to 1.3
  • Warden: Fire rate spirit scaling increased from 0.22 to 0.25

Wraith

  • Wraith: Base bullet damage increased from 5.115 to 5.4
  • Wraith: Bullet damage growth per boon reduced from 0.175 to 0.155

Card Trick

  • Wraith: Card Trick delay reduced from 0.75 to 0.7

Items

[ Items ]

Headshot Booster

  • Headshot Booster: Damage reduced from 50 to 45

High-Velocity Rounds

  • High Velocity Rounds: Bullet Velocity increased from +35% to +45% reflected through upgrades as well

Stalker

  • Backstabber: Cooldown increased from 5s to 6s

Mystic Shot

  • Mystic Shot: Damage reduced from 60 to 55

Cultist Sacrifice

  • Cultist Sacrifice: Fire Rate reduced from 10% to 8%
  • Cutlist Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
  • Cultist Sacrifice: Health boon scaling reduced from 7 to 4
  • Cultist Sacrifice: Health reduced from 100 to 75
  • Cultist Sacrifice: Cooldown increased from 250s to 260s

Spirit Rend

  • Spirit Rend: Debuff duration increased from 7s to 8s
  • Spirit Rend: Cooldown reduced from 2.5s to 2.25s

Toxic Bullets

  • Toxic Bullets: Burn increased from 2.1% to 2.2%

Blood Tribute

  • Blood Tribute: Heal reduction reduced from -40% to -30%

Tesla Bullets

  • Tesla Bullets: Fixed proc rate being improved with general cooldown reduction

Capacitor

  • Capacitor: Fixed proc rate being improved with general cooldown reduction

Shadow Weave

  • Shadow Weave: Spotted radius reduced from 26m to 20m

Spiritual Overflow

  • Spiritual Overflow: No longer grants +20% Ability Duration on proc
  • Spiritual Overflow: Now grants +20% Cooldown Reduction on proc

Extra Health

  • Extra Health: Bonus Health increased from 175 to 185

Sprint Boots

  • Sprint Boots: Sprint increased from 2 to 2.25 affects upgrades

Rebuttal

  • Rebuttal: Now grants +18% Melee Resistance

Spirit Lifesteal

  • Spirit Lifesteal: Now provides +6 Spirit Power

Restorative Locket

  • Restorative Locket: Boon scaling increased from 0.3 to 0.4

Weapon Shielding

  • Weapon Shielding: Damage Threshold reduced from 175 to 150
  • Weapon Shielding: Movespeed increased from 1.5 to 1.75

Spirit Shielding

  • Spirit Shielding: Movespeed increased from 1.5 to 1.75

Reactive Barrier

  • Reactive Barrier: Cooldown increased from 22s to 24s

Veil Walker

  • Veil Walker: Heal reduced from 150 to 85
  • Veil Walker: Heal scale per boon increased from 4 to 6
  • Veil Walker: Cooldown increased from 12s to 15s
  • Veil Walker: Reveal on damage duration increased from 0.25s to 0.5s
  • Veil Walker: Initial invis fade duration increased from 0s to 0.25s
  • Veil Walker: Reveal on spotted duration increased from 0.25s to 1.25s

Counterspell

  • Counterspell: Parry duration reduced from 0.9s to 0.8s

Majestic Leap

  • Majestic Leap: Barrier reduced from 350 to 140
  • Majestic Leap: Barrier now scales with Boons 10 scaling

Rescue Beam

  • Rescue Beam: Cast range increased from 28m to 32m

Fury Trance

  • Fury Trance: Cooldown increased from 16s to 18s

Spirit Resilience

  • Spirit Resilience: Spirit Resistance increased from 25% to 30%

Diviner's Kevlar

  • Diviner’s Kevlar: Duration increased from 13s to 20s
  • Diviner’s Kevlar: Spirit Power increased from +25 to +35

Cheat Death

  • Cheat Death: Damage output reduction reduced from -70% to -60%
  • Cheat Death: Healing reduction reduced from -70% to -60%

Inhibitor

  • Inhibitor: Buildup rate increased now matches Slowing Bullets buildup rate
  • Inhibitor: No longer limited to hero only targets

Unstoppable

  • Unstoppable: Duration increased from 5s to 5.5s

Colossus

  • Colossus: Active resist increased from 30% to 35%
  • Colossus: Radius increased from 12m to 14m

Spellbreaker

  • Spellbreaker: Threshold increased from 150 to 175

Rusted Barrel

  • Rusted Barrel: Cast range increased from 28m to 32m
  • Rusted Barrel: Bullet Resistance reduction increased from -6% to -8%

Mystic Burst

  • Mystic Burst: Cooldown increased from 12s to 14s

Quicksilver Reload

  • Quicksilver Reload: Bonus damage reduced from 55 to 44

Cold Front

  • Cold Front: Bonus damage reduced from 100 to 95
  • Cold Front: Cooldown increased from 24s to 25s

Mystic Slow

  • Mystic Slow: Now reduces dash distance by 10% affects upgrades

Disarming Hex

  • Disarming Hex: Cast range increased from 23m to 32m

Silence Wave

  • Silence Wave: Silence duration reduced from 3.25s to 3s

Spirit Snatch

  • Spirit Snatch: Melee damage reduced from 10% to 7%

Greater Expansion

  • Greater Expansion: Spirit Resist increased from 8% to 10%

Spirit Burn

  • Spirit Burn: Now goes on cooldown for half the normal time when used on non-heroes rather than 0 cooldown