Patch: 09-04-2025 Update

AbramsBebopBilly

Mechanic

  • Rejuv only heals the person hitting the crystal
  • Dying to a non-player when there is no bounty/assists now increases the respawn time for that death by 10 seconds
  • Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds

Abrams

Infernal Resilience

  • Abrams: Infernal Resilience damage regenerated increased from 12% to 13%

Bebop

  • Bebop: Weapon Range growth per boon increased from 1.2 to 1.5
  • Bebop: Bullet damage growth per boon increased from 0.13 to 0.14

Exploding Uppercut

  • Bebop: Exploding Uppercut cooldown reduced from 21s to 19s
  • Bebop: Exploding Uppercut T1 increased from -10.5s to -11s
  • Bebop: Hyperbeam cooldown reduced from 120s to 105s

Billy

  • Billy: Base health from 730 to 740

Rising Ram

  • Billy: Rising Ram cooldown decreased from 33s to 30s

Calico

Gloom Bombs

  • Calico: Gloom Bombs T3 increased from +2 Bombs to +3

Leaping Slash

  • Calico: Leaping Slash melee damage scaling increased from 1.3 to 1.5
  • Calico: Leaping Slash heal spirit scaling increased from 1.2 to 1.4

Ava

  • Calico: Ava T3 increased from -15s Cooldown to -20s
  • Calico: Ava T3 increased from +25 Health Regen to +35

Return to Shadows

  • Calico: Return to Shadows cooldown reduced from 110s to 100s

The Doorman

Call Bell

  • Doorman: Call Bell explosion damage reduced from 70 to 60
  • Doorman: Call Bell explosion damage spirit scaling increased from 1.4 to 1.5

Hotel Guest

  • Doorman: Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.

Drifter

  • Drifter: Health gain per boon reduced from 41 to 39
  • Drifter: Weapon falloff start distance reduced from 24m to 22m
  • Drifter: Weapon damage gain per boon reduced from 0.55 to 0.52

Bloodscent

  • Drifter: Bloodscent T3 Bonus amp damage reduced from +11% to +10%

Rend

  • Drifter: Rend now causes you to briefly float in the air during the cast time

Grey Talon

  • Grey Talon: Bullet damage growth based on Spirit Power increased from 0.07 to 0.08

Spirit Snare

  • Grey Talon: Spirit Snare Curse duration increased from 2s to 2.25s
  • Grey Talon: Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
  • Grey Talon: Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"

Holliday

  • Holliday: Base bullet damage reduced from 26 to 22
  • Holliday: Bullet damage growth increased from 1.08 to 1.23

Powder Keg

  • Holliday: Powder Keg displacement duration reduced from 1s to 0.4s
  • Holliday: Powder Keg damage reduced from 90 to 80
  • Holliday: Powder Keg T2 damage reduced from 75 to 65
  • Holliday: Powder Keg spirit scaling increased from 1.4 to 1.6
  • Holliday: Powder Keg T3 charges reduced from +3 to +2
  • Holliday: Powder Keg T3 now also increases displacement duration by 0.4s

Infernus

Flame Dash

  • Infernus: Flame Dash DPS reduced from 33 to 30
  • Infernus: Flame Dash T2 reduced from +37 DPS to +35

Kelvin

Frost Grenade

  • Kelvin: Frost Grenade cooldown reduced from 22s to 20s

Mina

Rake

  • Mina: Rake heal spirit scaling increased from 1 to 1.5

Love Bites

  • Mina: Love Bites buildup now takes 1 less shot
  • Mina: Love Bites on proc damage increased from 45 to 55
  • Mina: Love Bites on proc damage spirit scaling increased from 1.5 to 1.7

Nox Nostra

  • Mina: Nox Nostra cooldown reduced from 130s to 115s

Mirage

Fire Scarabs

  • Mirage: Fire Scarabs T3 increased from +60 Max Health Steal to +70

Mo & Krill

Combo

  • Mo & Krill: Combo cast range reduced from 5m to 4.75m

Paige

  • Paige: Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6

Paradox

  • Paradox: Bullet damage growth reduced from 0.275 to 0.27

Seven

  • Seven: Move speed reduced from 6.9 to 6.8
  • Seven: Incoming crit resistance reduced from -35% to -25%

Power Surge

  • Seven: Power Surge T3 spirit power scaling reduced from 0.34 to 0.3

Storm Cloud

  • Seven: Storm Cloud DPS spirit scaling reduced from 0.65 to 0.6
  • Seven: Storm Cloud initial radius reduced from 12m to 10m

Shiv

Serrated Knives

  • Shiv: Serrated Knives T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS

Slice and Dice

  • Shiv: Slice and Dice T3 Max cd reduction from -6s to -8s

Bloodletting

  • Shiv: Bloodletting cooldown reduced from 25s to 20s
  • Shiv: Bloodletting incoming damage deferred increased from 25% to 30%
  • Shiv: Bloodletting T3 increased from +35% Damage Cleared to +45%

Sinclair

Vexing Bolt

  • Sinclair: Vexing Bolt radius reduced from 3.5 to 3.25

Spectral Assistant

  • Sinclair: Spectral Assistant base damage reduced from 18 to 15
  • Sinclair: Spectral Assistant spirit scaling increased from 0.28 to 0.36
  • Sinclair: Spectral Assistant T3 increased from +45% Fire Rate to +60%

Rabbit Hex

  • Sinclair: Rabbit Hex T3 increased from +5% Damage Amp to +7%

Audience Participation

  • Sinclair: Audience Participation cooldown reduced from 100s to 85s
  • Sinclair: Audience Participation duration increased from 10s to 12s

Victor

  • Victor: Health per boon reduced from 45 to 41

Jumpstart

  • Victor: Jumpstart recharge timer increased from 3s to 8s

Aura of Suffering

  • Victor: Aura of Suffering reduced from 9m to 8m
  • Victor: Aura of Suffering cooldown increased from 1s to 2.5s

Vindicta

Stake

  • Vindicta: Stake no longer has a smaller tether range than capture range 6m to 9m, no longer pulls you
  • Vindicta: Stake duration reduced from 2s to 1.75s
  • Vindicta: Stake slow increased from 30% to 40%

Flight

  • Vindicta: Flight duration increased from 12s to 13s
  • Vindicta: Flight spirit damage increased from 9 to 10
  • Vindicta: Flight T2 increased from +6s to +7s
  • Vindicta: Flight T3 increased from +11 Spirit Damage to +14

Crow Familiar

  • Vindicta: Crow Familiar debuff duration reduced from 6s to 4s
  • Vindicta: Crow Familiar debuff duration spirit scaling reduced from 0.022 to 0.013
  • Vindicta: Crow Familiar bleed per second increased from 2.15% to 2.7%
  • Vindicta: Crow Familiar T2 reduced from -16s Cooldown to -12s

Viscous

  • Viscous: Alt Fire base damage reduced from 63 to 48
  • Viscous: Alt Fire damage growth increased from 0.45 to 1.25

Vyper

  • Vyper: Falloff min range increased from 13m to 15m

Screwjab Dagger

  • Vyper: Screwjab Dagger spirit scaling increased from 0.74 to 1.0
  • Vyper: Screwjab dagger cooldown reduced from 10s to 9s
  • Vyper: Screwjab Dagger T3 increased from +1s Slow Duration to +2s

Lethal Venom

  • Vyper: Lethal Venom cooldown reduced from 26s to 20s

Petrifying Bola

  • Vyper: Petrifying Bola range increased from 6m to 8m
  • Vyper: Petrifying Bola cooldown reduced from 110s to 90s

Warden

  • Warden: Base Sprint speed reduced from 2.5 to 2

Alchemical Flask

  • Warden: Alchemical Flask T2 reduced from +45 to +40

Last Stand

  • Warden: Last Stand spirit scaling reduced from 1.6 to 1.45
  • Weakening Headshot: Bullet resistance reduction increased from -12% to -13%
  • Weakening Headshot: Debuff duration increased from 10s to 12s
  • Backstabber: Cooldown increased from 4s to 5s
  • Backstabber: Damage per second reduced from 20 to 17
  • Long Range: Now grants +4% Fall Off Range
  • Sharpshooter: Sprint increased from 1 to 1.5
  • Blood Tribute: Spirit Resistance increased from 8% to 10%
  • Blood Tribute: Active move speed increased from 2 to 2.25
  • Headhunter: Bonus Damage boon scaling increased from 3 to 4
  • Shadow Weave: Invis Sprint speed increased from +2 to +5
  • Capacitor: Now grants +8% Fire Rate
  • Capacitor: Projectile speed increased by 20%
  • Crippling Headshot: Debuff duration increased from 8s to 12s
  • Ricochet: No longer targets zipline targets
  • Spellslinger: Buff duration increased from 14 to 18
  • Rebuttal: No longer grants +50% Melee Damage on successful parry
  • Rebuttal: Now grants +30% Bonus Damage on successful parry affects all damage, similar to the base parry amplification
  • Weapon Shielding: Damage requirement reduced from 200 to 175
  • Return Fire: Bullet Resistance increased from 6% to 8%
  • Restorative Locket: No longer scales with Spirit Power 0.17
  • Restorative Locket: Now scales with Boons 0.3
  • Guardian Ward: Cast range increased from 35m to 40m
  • Divine Barrier: Cast range increased from 35m to 40m
  • Veil Walker: Heal per boon increased from 3 to 4
  • Veil Walker: Duration increased from 6s to 7s
  • Healing Nova: Heal per boon increased from 4.4 to 6
  • Healing Nova: Now grants +6% Ability Range
  • Metal Skin: Duration increased from 4s to 5s
  • Counterspell: Duration reduced from 1 to 0.9
  • Trophy Collector: Out of Combat regen increased from 3.5 to 4
  • Trophy Collector: Souls Per Minute increased from 23 to 25
  • Cheat Death: Cooldown reduced from 100s to 90s
  • Witchmail: Spirit Power bonus increased from 10 to 14
  • Siphon Bullets: Max HP Steal reduced from 55 to 35
  • Siphon Bullets: Max HP Steal now scales per Boon 0.8
  • Siphon Bullets: Duration reduced from 20s to 17s
  • Inhibitor: Healing Reduction increased from -30% to -35%
  • Inhibitor: Debuff duration increased from 4s to 5s
  • Rusted Barrel: Cast range increased from 23m to 28m
  • Rusted Barrel: Bullet Resistance reduction increased from -5% to -6%
  • Bullet Resist Shredder: No longer grants +20% Melee Resistance
  • Bullet Resist Shredder: Now grants +7% Bullet Resistance
  • Cold Front: Damage reduced from 125 to 100
  • Quicksilver Reload: Bonus damage reduced from 60 to 55
  • Spirit Sap: Spirit Power Reduction increased from -18 to -24
  • Silence Wave: Spirit Power Reduction increased from -18 to -24
  • Silence Wave: Silence duration reduced from 3.75 to 3.25
  • Silence Wave: Width increased by 10%
  • Torment Pulse: Cooldown reduced from 1.5 to 1.4
  • Decay: Cooldown reduced from 36 to 32
  • Decay: Bleed Damage spirit scaling increased from 0.0038 to 0.0055
  • Magic Carpet: Spirit Power increased from +10 to +14
  • Magic Carpet: Speed increased from 6 to 7
  • Focus Lens: Now deals damage whenever the debuff is removed rather than only on expire
  • Escalating Exposure: Spirit Resistance reduced from 20% to 17%
  • Spirit Burn: Ability Range reduced from 10% to 8%
  • Spirit Burn: Proc damage reduced from 120 to 110