Minor: Forum reply 2025-08-08

SevenShivVyper

Mechanic

  • Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team up to 3 for first midboss, and 4 for subsequent ones. Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 an ally can only consume one rejuv credit. The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
  • Buff duration reduced to 4 minutes was 7 min in the last rework, and 5 min in the most recent adjustment
  • Buff reduced from +20% max hp to +15%
  • Buff reduced from +20% fire rate to +15%

Items

Dash

  • Dash speed for bucket 3 heroes increased from -15% to -10%

Seven

  • Seven: Base Sprint speed reduced from 2.0 to 1.0
  • Seven: Base regen reduced from 1.5 to 1.0
  • Seven: Base health reduced from 700 to 650

Shiv

Bloodletting

  • Shiv: Bloodletting cooldown reduced from 45s to 25s
  • Shiv: Bloodletting T1 cooldown increased from -25s to -10s
  • Shiv: Bloodletting T2 increased from +6% Deferred to +10%
  • Shiv: Bloodletting Rage deferred bonus from +14% to +15%
  • Shiv: Bloodletting deferred damage from +20% to +25%

Vyper

  • Vyper: Gun cycle time increased from 0.063 to 0.07 a nerf

Slither

  • Vyper: Slither T1 slide distance reduced from +25% to +20%
  • Vyper: Headshot Crit value reduced from 80% to 70%
  • Vyper: Fixed some issues with hitbox and its size in some areas