



NPC
Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team up to 3 for first midboss, and 4 for subsequent ones. Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 an ally can only consume one rejuv credit. The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.

Mechanic
Buff duration reduced to 4 minutes was 7 min in the last rework, and 5 min in the most recent adjustment
Dash speed for bucket 3 heroes increased -15% → -10%
Buff reduced from +20% max hp to +15%
Buff reduced from +20% fire rate to +15%

Seven
Base Sprint speed reduced 2.0 → 1.0
Base regen reduced 1.5 → 1.0
Base health reduced 700 → 650

Shiv
Bloodletting cooldown reduced from 45s to 25s
Bloodletting T1 cooldown increased from -25s to -10s
Bloodletting T2 increased from +6% Deferred to +10%
Bloodletting Rage deferred bonus +14% → +15%
Bloodletting deferred damage +20% → +25%

Vyper
Gun cycle time increased 0.063 → 0.07 a nerf
Slither T1 slide distance reduced +25% → +20%
Headshot Crit value reduced 80% → 70%
Fixed some issues with hitbox and its size in some areas