



Economy
Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground 4 for subsequent midboss kills. Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally priority is closest allies first, then most recent dead allies. Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
Trooper bounty growth reduced 1.5 → 1.2
Breakables souls growth per minute reduced 2.6 → 2.0
Neutrals bounty increased by 15% strong neutrals +25%
Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient

NPC
Removed the teleporters behind the Walkers
After 20 minutes, trooper spawn time is reduced from 30s to 25s
Trooper ally split updated 100/65/30/20/15/11% → 100/65/28/15/12/8%
Medium Neutrals respawn rate increased from 360s to 420s +17%
Strong Neutrals respawn rate increased from 480s to 600s +25%
Side Walkers HP increased by 10%
Walk speed increased 6.1 → 6.3
Run speed increased 11 → 13

Mechanic
Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
Light melee base damage reduced by 20% except for Viscous, Calico and Bebop
Heavy Melee cooldown increased from 0.9s to 1.0s
Heavy Melee cooldown when missing increased from 0.9s to 1.3s
Parried stun duration is no longer reduced by debuff resistance
Parry bonus damage is no longer melee specific, now affects all damage types reduced 35% → 30%
Heroes now have different dash speeds same distance, slower to get there. They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
Sinner's Sacrifice: Retaliate damage increased 40 → 60
Movespeed Slow when shooting reduced -30% → -25%
Objectives no longer have 20-25% Spirit Resistance
Zipline knockoff stun duration reduced from 3s to 2.5s
Focus Lens cooldown reduced from 28s to 25s
Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
Mid Boss HP is now fixed at the spawn time. Base HP increased 6725 → 12500 and growth reduced 470 → 200.
Slight reduction to the amount of turning you can do while performing a heavy melee
Bucket 1: Ivy, Haze, Holliday, Calico, Grey Talon, Paradox
Bucket 2: Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist
Bucket 3: Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis
Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
Reduced comeback multipliers a bit
Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 these also take a little longer to kill now due to the melee timing changes
Minor respawn curve reductions 19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s
Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
Added new UI indicator on HP for showing pending heal affects things like Abram's passive
Items
Heal from NPC reduced 20 → 15
Weapon damage reduced 8% → 6%
Bullet Resistance reduced 10% → 6%
Bullet Resistance reduced 10% → 6%
Spirit Resist Reduction increased -7% → -8%
After buildup is achieved, debuff duration is refreshed rather than starting buildup again
Fire Rate increased 18% → 20%
Primary weapon damage increased 165% → 185%
Damage reduced from 2.5% Max HP to 2.1%
Now scales with Spirit Power 0.005%
Bullet Resistance reduced 16% → 8%
Healing Reduction reduced -50% → -40%
Now grants +4 Out of Combat Regen
Active Move Speed increased 1.75 → 2
Bullet Velocity reduced -25% → -30%
Stamina Recovery reduced -10% → -20%
Now grants +1 Sprint
Spirit Resist Reduction increased -7% → -8%
Bullet Resistance reduced 20% → 12%
Heavy Melee Distance reduced +70% → +60%
Chance reduced 60% → 50%
Duration reduced from 25s to 18s
Cooldown reduced from 40s to 32s
Now grants +25% Melee Damage on Ambush reveal
Damage increased 45 → 50
Buff duration increased from 10s to 14s
Cooldown reduced from 45s to 40s
Barrier reduced 400 → 325
Barrier no longer scales with Spirit Power 1.116
Barrier now scales with Boons +4
Barrier reduced 400 → 325
Barrier no longer scales with Spirit Power 1.116
Barrier now scales with Boons +4
Bullet Resistance reduced 10% → 6%
Bullet Damage Returned reduced 60% → 50%
Spirit Damage return 30% → 25%
Cooldown reduced from 14s to 12s
Cooldown reduced from 24s to 20s
Bonus Health reduced 125 → 100
Cooldown increased from 45s to 50s
Out of Combat regen increased 2 → 3.5
Spirit Resistance reduced 30% → 25%
Cooldown reduced from 45s to 40s
Effect no longer gets pierced by kill events like Killing Blow or Guided Owl
Now reduces Bullet Resistance by 5%
Cooldown reduced from 25s to 20s
Fire Rate reduction reduced -35% → -30%
Spirit Resistance reduced 10% → 6%
Duration increased from 3s to 3.5s
Bullet Resistance Reduction increased -12% → -13%
Spirit Power reduction increased -15 → -18
Cast Range increased from 30m to 40m
Bonus Health increased 50 → 75
Cooldown reduced from 25s to 20s
Cooldown increased from 8s to 14s
Duration increased from 6s to 8s
Fire Rate increased 20% → 22%
Spirit Power increased 25 → 28
Now ignores enemy Spirit Resistance
Damage reduced 6% → 5%
Damage increased 2.4% → 2.6%
Projectile speed increased 800 → 1600
Projectile Speed increased 1800 → 2400

Bebop
No longer has +10% Base Bullet Resistance
Now has +0.3% Bullet Resistance per Boon
Exploding Uppercut T2 reduced from +50% Weapon Damage to +40%
Exploding Uppercut T2 duration reduced from 12s to 9s
Grapple Arm T1 reduced from +25% Weapon Damage to +20%
Grapple Arm T1 duration reduced from 10s to 6s

Dynamo
Kinetic Pulse damage height increased from 0.5m to 0.7m

Grey Talon
Spirit Snare Curse duration increased from 1.75s to 2s
Guided Owl cooldown reduced from 135s to 120s

Kelvin
Arctic Beam T3 no longer bounces off of objectives

Lady Geist
Essence Bomb no longer sticks to units
Essence Bomb cooldown increased 10.5 → 14.5
Essence Bomb radius increased from 7m to 9m
Essence Bomb T1 changed from "+2m Radius" to "-4s Cooldown"
Essence Bomb projectile speed increased by 25%

McGinnis
Health per boon reduced 56 → 52
Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
Spectral Wall change the preview particle
Spectral Wall now supports Lag Compensation
Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption
Turrets health per boon reduced 12 → 10

Mirage
Base bullet damage reduced by 10%

Paradox
Bullet damage scaling increased by 10%

Affliction initial Current HP % damage increased 10% → 12%

Shiv
Rage now only builds up from damaging players
Rage buildup for all damage types increased by 20% easier to build up
Rage decay duration increased from 9s to 12s
Bloodletting duration reduced from 12s to 6s
Bloodletting cooldown reduced from 60s to 45s
Bloodletting damage clear increased 30% → 40%
Bloodletting T1 and T2 swapped
Bloodletting T3 increased +20% → +35%

Seven
Base movement speed reduced 7.1 → 6.9
Move Speed spirit scaling reduced 0.023 → 0.02
Power Surge T1 and T2 swapped
Storm Cloud cooldown increased from 170s to 180s
Storm Cloud Spirit Power scaling reduced 0.7 → 0.65
Storm Cloud DPS reduced 95 → 90
Storm Cloud T3 reduced +65 → +60

Vindicta
Crow T1 bounce no longer bounces off of objectives
Stake T3 reduced from +2m to +1m

Viscous
Puddle Punch cooldown reduced from 30s to 24s
Puddle Punch T3 increased from -11.5s Cooldown to -12s

Warden
Bullet base damage reduced 17 → 15
Bullet damage growth increased 0.38 → 0.44
DPS reduced 74 → 70
Last Stand lifesteal vs non-heroes reduced 15% → 10%

Wraith
Bullet damage increased 4.95 → 5.115
Bullet damage growth reduced 0.18 → 0.175 same overall peak damage

Yamato
Alt Fire base damage reduced 63.36 → 50
Alt Fire base damage now grows per boon +0.7








































