Patch: 07-29-2025 Update

BebopDynamoGrey Talon

Economy

Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground 4 for subsequent midboss kills. Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally priority is closest allies first, then most recent dead allies. Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
Trooper bounty growth reduced 1.5 1.2
Breakables souls growth per minute reduced 2.6 2.0
Neutrals bounty increased by 15% strong neutrals +25%
Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient

NPC

Removed the teleporters behind the Walkers
After 20 minutes, trooper spawn time is reduced from 30s to 25s
Trooper ally split updated 100/65/30/20/15/11% 100/65/28/15/12/8%
Medium Neutrals respawn rate increased from 360s to 420s +17%
Strong Neutrals respawn rate increased from 480s to 600s +25%
Side Walkers HP increased by 10%

Trooper

Walk speed increased 6.1 6.3
Run speed increased 11 13

Mechanic

Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
Light melee base damage reduced by 20% except for Viscous, Calico and Bebop
Heavy Melee cooldown increased from 0.9s to 1.0s
Heavy Melee cooldown when missing increased from 0.9s to 1.3s
Parried stun duration is no longer reduced by debuff resistance
Parry bonus damage is no longer melee specific, now affects all damage types reduced 35% 30%
Heroes now have different dash speeds same distance, slower to get there. They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
Sinner's Sacrifice: Retaliate damage increased 40 60
Movespeed Slow when shooting reduced -30% -25%
Objectives no longer have 20-25% Spirit Resistance
Zipline knockoff stun duration reduced from 3s to 2.5s
Focus Lens cooldown reduced from 28s to 25s

The following abilities now do 50% damage to objectives

Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
Mid Boss HP is now fixed at the spawn time. Base HP increased 6725 12500 and growth reduced 470 200.
Slight reduction to the amount of turning you can do while performing a heavy melee
Bucket 1: Ivy, Haze, Holliday, Calico, Grey Talon, Paradox
Bucket 2: Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist
Bucket 3: Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis
Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
Reduced comeback multipliers a bit
Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 these also take a little longer to kill now due to the melee timing changes
Minor respawn curve reductions 19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s
Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
Added new UI indicator on HP for showing pending heal affects things like Abram's passive

Items

Restorative Shot

Heal from NPC reduced 20 15
Weapon damage reduced 8% 6%

Fleetfoot

Bullet Resistance reduced 10% 6%

Melee Charge

Bullet Resistance reduced 10% 6%

Spirit Shredder Bullets

Spirit Resist Reduction increased -7% -8%

Slowing Bullets

After buildup is achieved, debuff duration is refreshed rather than starting buildup again

Swift Striker

Fire Rate increased 18% 20%

Express Shot

Primary weapon damage increased 165% 185%

Toxic Bullets

Damage reduced from 2.5% Max HP to 2.1%
Now scales with Spirit Power 0.005%

Berserker

Bullet Resistance reduced 16% 8%

Blood Tribute

Healing Reduction reduced -50% -40%
Now grants +4 Out of Combat Regen
Active Move Speed increased 1.75 2

Weighted Shots

Bullet Velocity reduced -25% -30%
Stamina Recovery reduced -10% -20%

Hunter's Aura

Now grants +1 Sprint

Spirit Rend

Spirit Resist Reduction increased -7% -8%

Crushing Fists

Bullet Resistance reduced 20% 12%
Heavy Melee Distance reduced +70% +60%

Armor Piercing Rounds

Chance reduced 60% 50%

Shadow Weave

Duration reduced from 25s to 18s
Cooldown reduced from 40s to 32s
Now grants +25% Melee Damage on Ambush reveal

Capacitor

Damage increased 45 50

Spellslinger

Buff duration increased from 10s to 14s

Guardian Ward

Cooldown reduced from 45s to 40s

Weapon Shielding

Barrier reduced 400 325
Barrier no longer scales with Spirit Power 1.116
Barrier now scales with Boons +4

Spirit Shielding

Barrier reduced 400 325
Barrier no longer scales with Spirit Power 1.116
Barrier now scales with Boons +4

Return Fire

Bullet Resistance reduced 10% 6%
Bullet Damage Returned reduced 60% 50%
Spirit Damage return 30% 25%

Veil Walker

Cooldown reduced from 14s to 12s

Metal Skin

Cooldown reduced from 24s to 20s

Dispel Magic

Bonus Health reduced 125 100
Cooldown increased from 45s to 50s

Trophy Collector

Out of Combat regen increased 2 3.5

Spirit Resilience

Spirit Resistance reduced 30% 25%

Divine Barrier

Cooldown reduced from 45s to 40s

Cheat Death

Effect no longer gets pierced by kill events like Killing Blow or Guided Owl

Rusted Barrel

Now reduces Bullet Resistance by 5%
Cooldown reduced from 25s to 20s

Suppressor

Fire Rate reduction reduced -35% -30%

Cold Front

Spirit Resistance reduced 10% 6%

Slowing Hex

Duration increased from 3s to 3.5s

Bullet Resist Shredder

Bullet Resistance Reduction increased -12% -13%

Spirit Sap

Spirit Power reduction increased -15 -18
Cast Range increased from 30m to 40m
Bonus Health increased 50 75

Disarming Hex

Cooldown reduced from 25s to 20s

Surge of Power

Cooldown increased from 8s to 14s
Duration increased from 6s to 8s
Fire Rate increased 20% 22%
Spirit Power increased 25 28

Tankbuster

Now ignores enemy Spirit Resistance
Damage reduced 6% 5%

Decay

Damage increased 2.4% 2.6%

Scourge

Projectile speed increased 800 1600

Vortex Web

Projectile Speed increased 1800 2400

Bebop

Base Stats and General

No longer has +10% Base Bullet Resistance
Now has +0.3% Bullet Resistance per Boon

Exploding Uppercut

Exploding Uppercut T2 reduced from +50% Weapon Damage to +40%
Exploding Uppercut T2 duration reduced from 12s to 9s

Grapple Arm

Grapple Arm T1 reduced from +25% Weapon Damage to +20%
Grapple Arm T1 duration reduced from 10s to 6s

Dynamo

Kinetic Pulse

Kinetic Pulse damage height increased from 0.5m to 0.7m

Grey Talon

Spirit Snare

Spirit Snare Curse duration increased from 1.75s to 2s

Guided Owl

Guided Owl cooldown reduced from 135s to 120s

Kelvin

Arctic Beam

Arctic Beam T3 no longer bounces off of objectives

Lady Geist

Essence Bomb

Essence Bomb no longer sticks to units
Essence Bomb cooldown increased 10.5 14.5
Essence Bomb radius increased from 7m to 9m
Essence Bomb T1 changed from "+2m Radius" to "-4s Cooldown"
Essence Bomb projectile speed increased by 25%

McGinnis

Base Stats and General

Health per boon reduced 56 52

Spectral Wall

Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
Spectral Wall change the preview particle
Spectral Wall now supports Lag Compensation
Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption

Base Stats and General

Turrets health per boon reduced 12 10

Mirage

Base Stats and General

Base bullet damage reduced by 10%

Paradox

Base Stats and General

Bullet damage scaling increased by 10%

Pocket

Affliction

Affliction initial Current HP % damage increased 10% 12%

Shiv

Base Stats and General

Rage now only builds up from damaging players
Rage buildup for all damage types increased by 20% easier to build up
Rage decay duration increased from 9s to 12s

Bloodletting

Bloodletting duration reduced from 12s to 6s
Bloodletting cooldown reduced from 60s to 45s
Bloodletting damage clear increased 30% 40%
Bloodletting T1 and T2 swapped
Bloodletting T3 increased +20% +35%

Seven

Base Stats and General

Base movement speed reduced 7.1 6.9
Move Speed spirit scaling reduced 0.023 0.02

Power Surge

Power Surge T1 and T2 swapped

Storm Cloud

Storm Cloud cooldown increased from 170s to 180s
Storm Cloud Spirit Power scaling reduced 0.7 0.65
Storm Cloud DPS reduced 95 90
Storm Cloud T3 reduced +65 +60

Vindicta

Base Stats and General

Crow T1 bounce no longer bounces off of objectives

Stake

Stake T3 reduced from +2m to +1m

Viscous

Puddle Punch

Puddle Punch cooldown reduced from 30s to 24s
Puddle Punch T3 increased from -11.5s Cooldown to -12s

Warden

Base Stats and General

Bullet base damage reduced 17 15
Bullet damage growth increased 0.38 0.44
DPS reduced 74 70

Last Stand

Last Stand lifesteal vs non-heroes reduced 15% 10%

Wraith

Base Stats and General

Bullet damage increased 4.95 5.115
Bullet damage growth reduced 0.18 0.175 same overall peak damage

Yamato

Base Stats and General

Alt Fire base damage reduced 63.36 50
Alt Fire base damage now grows per boon +0.7