



Economy
Spirit bonus based on souls spent in the tree is increased by 25%
Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
Ultimate cooldowns increased by 10% affects base and upgrades, so the total CD with AP is 10% longer
300 Souls Boon now gives an AP instead of an Ability Unlock
600 Souls Boon now gives an Ability Unlock instead of a AP
Small neutral camp bounty increased by 15%
Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min evenly split among the team that kills the boss, unrelated to rejuv secure
Guardian total bounty reduced 1650 → 1000
Walker total bounty reduced 4500 → 3500
Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team

NPC
Zip Line after taking Base Guardians in a lane increased +120% → +140%
Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
Rejuv trooper health bonus reduced 200/230/260% → 170/200/230%
Walker Spirit resistance reduced 30% → 25%
Guardian base resistance increased 40% → 60% decays 10 minutes still, same values as creeps
Fixed some AoE abilities not hitting midboss Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel

Mechanic
Rejuv bonus duration changed from 4 minutes to 3/4/5
Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
Rejuv drop duration reduced from 8s to 7s
Mid Boss Spirit Resistance from abilities reduced 30% → 20%
Mid Boss Spirit Resistance from items reduced 50% → 20%
Express Shot cooldown reduced from 4s to 3s
Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items all existing CDR is now Ability Cooldown Reduction
Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction
Bullet Cycle Time for all heroes increased by 5% effectively reduces gun DPS globally by 5%
Spirit gained from leveling reduced 1.25 → 1.1
Mid Boss HP increased by 15%
Mid Boss warning sound now plays at 70% HP rather than 60%
Base hero kill value reduced 300 → 250 still ramps to end value over 40 minutes, so primarily affects the very early phase
End hero kill value increased 2000 → 2200
Bullet Lifesteal vs creeps increased 50% → 60%
Spirit Lifesteal vs creeps increased 33% → 40%
Comeback values are now roughly 25% stronger this was released before this patch in a recent update
Fixed various camera issues with Calico's Ava Form and Viscous's Goo Ball
Fixed a bug where players could exit the map if they tried to teleport into specific corners
Items
Heal from heroes increased 40 → 50
Heal from NPCs/Orbs increased 15 → 20
Duration increased from 4.5s to 5s
Cooldown reduced from 16s to 14s
No longer has a 3s cooldown
Fire Rate reduced 20% → 18%
Buildup is now 15% harder
Health Drain reduced 50 → 40
No longer grants +125 Bonus Health
Now grants +8% Spirit Resist
Weapon Damage increased 150% → 165%
Fixed Kinetic Carbine using the primary values rather than secondary values on the item
Cooldown reduced from 260s to 250s
Fire Rate reduced 25% → 20%
No longer bounces off objectives
Ambush Fire Rate increased +30% → +35%
Now only activates while in combat
Now has double cooldown when triggered via light melee
Bonus Health increased +50 → +75
Move Speed bonus increased 1 → 1.5
Cooldown reduced from 40s to 35s
Move Speed bonus increased 1 → 1.5
Cooldown reduced from 40s to 35s
Buff duration increased from 5s to 6s
Spirit Resist increased +5% → +6%
Now has double cooldown when triggered via light melee.
Regen reduced 3% → 2%
No longer grants +22% Weapon Damage
Heal now scales with boons +3
Cooldown reduced from 25s to 20s
Now also grants +100 Health and +8 Spirit Power
Successful parry now provides +150 Heal
Souls per minute increased 20 → 23
Now uses the buildup proc mechanic
Debuff duration increased from 3s to 4s
Now grants Bullet Resistance instead of Spirit Resistance
Now grants Bullet Resistance instead of Spirit Resistance
Cooldown reduced from 120s to 100s
Buff duration increased from 5s to 6s
Cooldown reduction per hit increased from 3s to 4s
Fixed Silencer’s passive interaction during this state
Health increased +50 → +60
Now provides +0.5 Sprint
Cooldown reduced from 30s to 25s
Cooldown reduced from 30s to 25s
Now has double cooldown when triggered via light melee.
Now provides +0.5 Sprint
Debuff effects stays on for longer so it's easier to see
Spirit Power reduction increased -12 → -15
Now has double cooldown when triggered via light melee.
Now provides +6% Ability Range
Cooldown reduced from 40s to 35s
Spirit Power for charged abilities increased +16 → +20
Ability Cooldown Reduction increased 24% → 25%
Percentage spirit bonus increased 13% → 15%
Now provides +1 Sprint
Capture Radius increased from 11m to 12m
Cooldown reduced from 22s to 20s
Move Speed while channeling increased 3.5 → 4

Abrams
Shoulder Charge T3 increased from -18s to -22s
Infernal Resilience T3 increased +6% → +7%

Infernus
Bullet damage growth per boon reduced 0.16 → 0.12
Afterburn DPS reduced by 13% still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well
Afterburn spirit scaling increased 0.56 → 0.66
Flame Dash T2 DPS reduced by 10%
Flame Dash spirit power scaling increased 0.7 → 0.8

Ivy
Bullet growth reduced 0.16 → 0.15
No longer ignores shooting speed penalty
Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally

Kelvin
Frozen Shelter now freezes Urn like it does other objectives

Lady Geist
Base bullet damage reduced 23 → 21
Essence Bomb arming time increased from 0.5s to 0.65s
Malice health cost increased 6% → 7%
Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
Malice T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
Soul Exchange cast range reduced from 6m to 5.5m

Lash
Flog cast range reduced from 25m to 20m
Ground Strike damage height reduced from 3.3m to 3m

McGinnis
Medicinal Specter now comes out faster and has a better visual que
Heavy Barrage DPS increased by 6%
Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
Health per boon increased 52 → 56

Mirage
Djinn's Mark now has a range limit on application 45m
Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls

Paradox
Gun recoil adjustments to make it smoother

Fixed Cloak sliding up walls very quickly
Fixed Cloak sometimes getting stuck on the lip of a corner
Fixed Cloak issue where you would teleport far shoter than expected

Seven
Storm Cloud DPS reduced by 10%

Sinclair
Base bullet damage reduced 20 → 17
Bullet velocity reduced 340 → 300
Rabbit Hex cast range reduced from 30m to 24m
Rabbit Hex detonation delay increased 0.7 → 0.9
Rabbit Hex move speed increased 22% → 36%
Can no longer teleport back to assistant while silenced or cursed

Warden
Base bullet damage reduced 17.6 → 17

Wraith
Card Trick T3 slow increased 25% → 30%
Card Trick spirit scaling increased 1.1 → 1.2
Project Mind fixed going no where if the player is on uneven ground






































