



Economy
Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min

NPC
Trooper resistance near base reduced 40% → 35%
Fixed Neutrals near the base gaining the "near base" trooper resist
Added news kiosk structure in between Mid Lane Walker and base entrance

Mechanic
Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
Added wall partition structures outside of Outer Lane base entrances
Improved lighting in Mid Boss area
Items
Now only procs when the center pellet hits in the case of shotguns, like how Mystic Shot works
Now requires the center pellet hit the head hitbox to count
Cooldown increased from 10s to 16s
Duration increased from 4s to 6s
No longer grants +125 Bonus Health
Now grants +10% Bullet Resistance
While active, you gain +40% Slow Resistance
Fixed always giving 25% more damage against objectives
Now requires the center pellet hit the head hitbox to count
Bonus Headshot Damage now scales with Boons rather than Spirit Power 5.0 per Boon
Bonus Headshot Damage reduced 100 → 75
Heal now scales with Boons rather than Spirit Power 0.1 per Boon
Out of Combat Regen reduced 4 → 2
Weapon Damage vs NPC reduced 35% → 30%
Bullet Resist vs NPC reduced 35% → 30%
Fire Rate reduced 25% → 10%
Fire Rate now scales with Boons 1.25%
Health Bonus reduced 250 → 100
Health Bonus now scales with Boons 11
Fire Rate increased 35% → 40%
Fixed shotguns with express shot instantly applying buildups
No longer has a 3s cooldown
Debuff duration reduced from 10s to 8s
Bullet Velocity increased 30% → 35% to match the component
Fixed always giving 25% more damage against objectives
Now a T3 item
Base heal increased 260 → 325
Heal now scales with Boons rather than Spirit Power 7 per Boon
Now grants +8 Spirit Power
Cooldown reduced from 70s to 60s
Duration increased from 0.8s to 1s
Fixed it affecting Lady Geist's Soul Exchange
Cooldown increased from 0.7s to 0.8s
Fixed various bugs with stat stealing and Capacitor/Debuff Remover
Cooldown Reduction reduced 26% → 25%
Fixed various bugs when multiple abilities hit on the same frame
Damage no longer procs item effects like Affliction
Fixed bugs when used with Refresher
Spirit % bonus increased +10% → +13%
Adjusted cast arc to be more similar to other grenades
Fixed an interaction bug with Split Shot

Abrams
Health growth per boon reduced 81 → 78
Infernal Resilience Damage Regenerated increased 10% → 12%
Infernal Resilience T3 increased 5% → 6%
Various network related fixed for Shoulder Charge
Shoulder Charge wall stun from 0.85s to 0.6s
Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun
Shoulder Charge T3 changed to -18s Cooldown
Seismic Impact cooldown increased from 160s to 170s

Bebop
Hyperbeam cooldown reduced from 130s to 110s
Fixed some issues with lag compensation and Hook

Calico
Ammo increased 9 → 10
Ava self slow on damage duration increased from 1.5s to 2s
Ava self slow on damage increased -50% → -65%
Ava duration reduced from 15s to 14s
Ava T1 duration reduced from +20s to +14s
Ava recent damage window increased from 5s to 6s
Fixed Curse and stuns not interrupting Ava similar to Ice Path and Flame Dash

Grey Talon
Spirit Snare radius increased 6.2 → 6.5
Guided Owl duration increased from 14s to 16s
Guided Owl cooldown decreased from 127s to 125s
Guided Owl T2 cooldown improved from -47s to -50s

Holliday
Fixed some issues with lag compensation and Lasso
Spirit Lasso cooldown increased from 100s to 105s
Spirit Lasso T3 improved from -30s Cooldown to -35s

Infernus
Afterburn headshot buildup rate improved by 10%

McGinnis
Fixed Turret bugs when thrown at the Patron Throne

Mo & Krill
Base gun damage increased 2.6 → 2.7
Scorn spirit scaling increased 0.39 → 0.42
Combo cooldown increased from 75s to 80s

Flying Cloak spirit damage scaling increased 1.04 → 1.3

Seven
Fixed Health Regen being 3 instead of 1.5
Power Surge spirit scaling increased 0.148 → 0.16
Storm Cloud DPS reduced 120 → 115
Storm Cloud T3 reduced +75 → +70
Storm Cloud spirit scaling increased 0.65 → 0.7
Storm Cloud cooldown increased from 148s to 155s

Shiv
Alt Fire base damage reduced by 15%
Rage per weapon damage reduced by 10%

Sinclair
Vexing Bolt radius increased from 3m to 3.5m
Vexing Bolt radius fixed to scale with radius increase now
Spectral Assistant T2 duration increased from +5s to +7s
Rabbit Hex cooldown reduced from 35s to 30s

Viscous
Goo Ball duration reduced from 10s to 9s

Warden
Bullet damage per boon reduced 0.74 → 0.6
Last Stand interrupt cooldown increased from 20s to 30s

Wraith
Telekinesis duration reduced from 3s to 2.75s





















