
Economy
Fixed Breakable souls being counted as secured souls rather than unsecured souls this fix was released yesterday
Melee damage growth per boon reduced by 5%

NPC
Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
Trooper resistance near base reduced 50% → 40%
Tweaked trooper nodes to go around new statues.

Mechanic
Cultists Sacrifice: Bonus health reduced 275 → 250
Cultists Sacrifice: Bonus duration reduced from 170s to 160s
Added Breakable souls to the post game Souls by Source graph was previously bundled in with Urn
Items
Weapon Damage increased 125% → 150%
Now does reduced damage for non-primary gun damage alt fires, carbine, 150% to 75%
Health reduced 65 → 40
Heal reduced 6% → 4%
Heal now scales with spirit power 0.014
Bonus damage reduced 120 → 100
Bonus damage now scales with spirit power 0.3
Fixed being able to get 2 stacks without using the cooldown
Active Spirit Resistance reduced 40% → 30%
Steal per hit reduced 65 → 55
Spirit Resistance reduced 12% → 10%
Fixed the cooldown not being consumed when blocked by Plated Armor
Cast range spirit scaling reduced 0.13 → 0.1
Damage reduced 2.5% → 2.4%
Damage spirit scaling reduced 0.00465 → 0.0038
Cooldown increased from 30s to 36s
Healing Reduction increased -35% → -40%
Cooldown Reduction reduced 27% → 26%
Base:
Added statues in front of Mid Lane entrances for cover.
Moved Shrines away from the back walls a bit.
Extended shrine low ground closer to the throne.
Redesigned cover in front of the throne.
Removed a tree in front of the Mid Lane entrance.
Bug Fixes:
Removed a misplaced Curiosity Shop sign.







