Patch: 05-21-2025 Update

Economy

Fixed Breakable souls being counted as secured souls rather than unsecured souls this fix was released yesterday
Melee damage growth per boon reduced by 5%

NPC

Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
Trooper resistance near base reduced 50% 40%
Tweaked trooper nodes to go around new statues.

Mechanic

Cultists Sacrifice: Bonus health reduced 275 250
Cultists Sacrifice: Bonus duration reduced from 170s to 160s

Soul Urn

Added Breakable souls to the post game Souls by Source graph was previously bundled in with Urn

Items

Express Shot

Weapon Damage increased 125% 150%
Now does reduced damage for non-primary gun damage alt fires, carbine, 150% to 75%

Headshot Booster

Health reduced 65 40

Headhunter

Heal reduced 6% 4%
Heal now scales with spirit power 0.014
Bonus damage reduced 120 100
Bonus damage now scales with spirit power 0.3

Spirit Rend

Fixed being able to get 2 stacks without using the cooldown

Frenzy

Active Spirit Resistance reduced 40% 30%

Siphon Bullets

Steal per hit reduced 65 55
Spirit Resistance reduced 12% 10%
Fixed the cooldown not being consumed when blocked by Plated Armor

Decay

Cast range spirit scaling reduced 0.13 0.1
Damage reduced 2.5% 2.4%
Damage spirit scaling reduced 0.00465 0.0038
Cooldown increased from 30s to 36s
Healing Reduction increased -35% -40%

Superior Cooldown

Cooldown Reduction reduced 27% 26%
Base:
Added statues in front of Mid Lane entrances for cover.
Moved Shrines away from the back walls a bit.
Extended shrine low ground closer to the throne.
Redesigned cover in front of the throne.
Removed a tree in front of the Mid Lane entrance.
Bug Fixes:
Removed a misplaced Curiosity Shop sign.