Patch: 05-19-2025 Update

AbramsDynamoKelvin

Mechanic

[ General ]

  • Troopers now gain 50% resistance when they are in near the base this has been 30% the past few days
  • Distance allowed to shoot Shrines increased by 7m
  • Hero Kill Bounty increased from 1751600 to 2501800 maxes out at 45 min
  • 2 hero soul split ratio increased from 60% to 65%
  • Walker HP increased by 10%
  • Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
  • Objectives Spirit Resistance reduced from 50% to 40%
  • The soul orb securer's advantage over denier has been reduced.
  • Add a flash to the start of the soul orb claimability window

[ Map ]

  • Moved outer lane Base Guardians down to the lower landing.
  • Added interior connection from lower landing to the ropes.
  • Flattened the shape of the outer lane base bridges.

Heroes

[ Heroes ]

Abrams

  • Abrams: Move Speed reduced from 6.8 to 6.5

Dynamo

Rejuvenating Aurora

  • Dynamo: Rejuvenating Aurora T3 reduced from 3% to 2.5%

Kelvin

  • Kelvin: Stamina Cooldown increased from 5s to 6s

Lady Geist

  • Lady Geist: Health per boon reduced from 86 to 82

Essence Bomb

  • Lady Geist: Essence Bomb self damage spirit scaling increased from 1.3 to 1.6

Life Drain

  • Lady Geist: Life Drain cast range reduced from 20m to 18m

McGinnis

Medicinal Specter

  • McGinnis: Medicinal Specter T3 reduced from 3.5% to 3%

Shiv

  • Shiv: Move Speed reduced from 7 to 6.8
  • Shiv: Health per boon reduced from 81 to 77
  • Shiv: Base gun damage reduced from 4.95 to 4.6

Vyper

  • Vyper: Health per boon reduced from 64 to 53
  • Vyper: Now has -20% Crit Bonus Scale like Kelvin
  • Vyper: Bullet damage growth reduced from 0.33 to 0.28

Warden

Last Stand

  • Warden: Last Stand T2 reduced from +70 DPS to +60
  • Warden: Last Stand spirit power scaling increased from 1.3 to 1.4

Wraith

  • Wraith: Health per boon reduced from 65 to 57

Full Auto

  • Wraith: Full Auto T2 spirit damage per bullet reduced from 5 to 4

Yamato

Crimson Slash

  • Yamato: Crimson Slash T2 heal reduced from 8% to 6%

Items

[ Weapon Items ]

Close Quarters

  • Close Quarters: Melee Resistance increased from 15% to 20%

Extended Magazine

  • Extended Magazine: Max Ammo increased from 25% to 30%

Headshot Booster

  • Headshot Booster: Cooldown increased from 6s to 8s

Monster Rounds

  • Monster Rounds: Out of Combat regen reduced from 1.5 to 1

Restorative Shot

  • Restorative Shot: Weapon Damage increased from 6% to 8%
  • Restorative Shot: Cooldown reduced from 7s to 6s

Active Reload

  • Active Reload: No longer goes on cooldown when it doesn't trigger
  • Active Reload: Now grants +1 Move Speed during the active

Stalker

  • Backstabber: Now only triggers when hitting an enemy within 25m

Fleetfoot

  • Fleetfoot: Cooldown reduced from 11s to 10s

Intensifying Magazine

  • Intensifying Magazine: Weapon Damage increased from 40% to 45%

Long Range

  • Long Range: Weapon Damage increased from 35% to 40%

Melee Charge

  • Melee Charge: Bonus Heavy Damage reduced from 30% to 25%

Slowing Bullets

  • Slowing Bullets: Dash distance slow reduced from -25% to -20%

Titanic Magazine

  • Titanic Magazine: Weapon Damage reduced from 15% to 12%

Weakening Headshot

  • Weakening Headshot: Health bonus increased from +50 to +75

Alchemical Fire

  • Alchemical Fire: Spirit power scaling increased from 0.056 to 0.07

Berserker

  • Berserker: Bullet Resistance reduced from 18% to 16%

Burst Fire

  • Burst Fire: Now grants +10% Fire Rate
  • Burst Fire: Active Fire Rate reduced from +45% to +35%
  • Burst Fire: Cooldown reduced from 8s to 7s
  • Burst Fire: Duration reduced from 4s to 3.5s

Cultist Sacrifice

  • Cultist Sacrifice: Buff no longer expires on death
  • Cultist Sacrifice: Buff duration reduced from 180s to 170s
  • Cultist Sacrifice: Bonus health reduced from 300 to 275

Escalating Resilience

  • Escalating Resilience: Bonus health increased from +100 to +125
  • Escalating Resilience: Stack duration increased from 20s to 24s

Express Shot

  • Express Shot: Weapon Damage reduced from +150% to +125%

Headhunter

  • Headhunter: Cooldown increased from 6s to 8s
  • Headhunter: Weapon Damage reduced from +8% to +5%

Hollow Point

  • Hollow Point: Bullet Resistance Reduction increased from -10% to -12%

Hunter's Aura

  • Hunter's Aura: Bullet Resistance Reduction increased from -7% to -8%

Point Blank

  • Point Blank: Melee Resistance increased from +25% to +30%

Sharpshooter

  • Sharpshooter: Weapon Fall-off Range increased from +18% to +20%

Spirit Rend

  • Spirit Rend: Debuff duration reduced from 8s to 7s

Tesla Bullets

  • Tesla Bullets: Damage reduced from 45 to 40

Toxic Bullets

  • Toxic Bullets: Bleed reduced from 2.6% to 2.5%

Armor Piercing Rounds

  • Armor Piercing Rounds: Chance reduced from 65% to 60%

Capacitor

  • Capacitor: Active damage reduced from 200 to 100
  • Capacitor: Damage reduced from 45 to 40

Crushing Fists

  • Crushing Fists: Bonus Heavy Damage reduced from 30% to 25%
  • Crushing Fists: Melee damage reduced from 25% to 20%

Frenzy

  • Frenzy: Bullet Resistance bonuses changed to Spirit Resistance

Glass Cannon

  • Glass Cannon: Fire Rate per stack increased from +7% to +8%

Lucky Shot

  • Lucky Shot: Chance increased from 20% to 25%

Shadow Weave

  • Shadow Weave: Cooldown reduced from 48s to 40s

Spiritual Overflow

  • Spiritual Overflow: Fire Rate reduced from +40% to +30%
  • Spiritual Overflow: Active now also grants +20% Ability Duration

[ Vitality Items ]

Enduring Speed

  • Enduring Speed: Now upgrades from Sprint Boots
  • Enduring Speed: Move Speed increased from +1.75 to +2 does not grant sprint, +2 Sprint upgrades to +2 Move Speed
  • Enduring Speed: Slow Resistance reduced from 50% to 30%
  • Enduring Speed: No longer grants +75 Bonus Health
  • Enduring Speed: Now grants +2 Out of Combat Regen

Bullet Lifesteal

  • Bullet Lifesteal: Bonus Health increased from +70 to +90

Debuff Reducer

  • Debuff Reducer: Bonus Health reduced from +75 to +50

Enchanter's Emblem

  • Enchanter's Emblem: Out of Combat Regen reduced from +3 to +2

Guardian Ward

  • Guardian Ward: Bonus Range increased from +8% to +10%

Healing Booster

  • Healing Booster: Healing Effectiveness reduced from +25% to +20%

Healing Nova

  • Healing Nova: Heal reduced from 300 to 260
  • Healing Nova: Spirit power scaling increased from 0.93 to 1.3

Reactive Barrier

  • Reactive Barrier: Now grants +5% Spirit Resistance

Restorative Locket

  • Restorative Locket: Charge up range reduced from 35m to 30m
  • Restorative Locket: Heal spirit scaling reduced from 0.23 to 0.17

Return Fire

  • Return Fire: Cooldown reduced from 30s to 25s

Spirit Shielding

  • Spirit Shielding: Now grants +1 Move Speed after the shield triggers

Weapon Shielding

  • Weapon Shielding: Now grants +1 Move Speed after the shield triggers

Bullet Resilience

  • Bullet Resilience: Low HP trigger increased from +30% to +35%

Dispel Magic

  • Debuff Remover: Move Speed buff duration reduced from 4s to 3s

Fury Trance

  • Fury Trance: Bonus health increased from +50 to +100
  • Fury Trance: Active Bullet Resistance changed to Spirit Resistance

Lifestrike

  • Lifestrike: Heal reduced from 60% to 50%

Majestic Leap

  • Majestic Leap: Cooldown reduced from 32s to 28s
  • Majestic Leap: Barrier increased from 300 to 350

Metal Skin

  • Metal Skin: Dash Distance penalty reduced from 25% to 20%

Rescue Beam

  • Rescue Beam: Heal reduced from 25% to 20%

Spirit Resilience

  • Spirit Resilience: Low HP trigger increased from +30% to +35%

Stamina Mastery

  • Stamina Mastery: Air Jump/Dash Distance increased from +25% to +30%

Trophy Collector

  • Trophy Collector: Max Stacks increased from 14 to 16

Veil Walker

  • Veil Walker: Invis duration reduced from 7s to 6s

Cheat Death

  • Cheat Death: Duration increased from 4s to 4.5s
  • Cheat Death: Cooldown reduced from 130s to 120s

Healing Tempo

  • Healing Tempo: Healing Effectiveness reduced from +30% to +25%

Infuser

  • Infuser: Spirit Power reduced from +35 to +30

Phantom Strike

  • Phantom Strike: Cooldown increased from 30s to 35s

Plated Armor

  • Plated Armor: On-Hit Prevention Percent reduced from 60% to 50%

Siphon Bullets

  • Siphon Bullets: No longer grants +10% Bullet Resistance
  • Siphon Bullets: Now grants +12% Spirit Resistance
  • Siphon Bullets: Cooldown reduced from 0.8s to 0.7s

Spellbreaker

  • Spellbreaker: Cooldown reduced from 14s to 10s

[ Spirit Items ]

Extra Charge

  • Extra Charge: Charged Spirit Power increased from +5 to +7

Mystic Burst

  • Mystic Burst: Chargeup time reduced from 14s to 12s

Mystic Regeneration

  • Mystic Regeneration: No longer scales with Spirit Power
  • Mystic Regeneration: Now upgrades to a new T3 Spirit Item, Radiant Regeneration

Rusted Barrel

  • Rusted Barrel: Fire Rate reduction increased from -30% to -35%

Arcane Surge

  • Arcane Surge: Ability Range reduced from +20% to +15%
  • Arcane Surge: Ability Duration reduced from +20% to +15%

Bullet Resist Shredder

  • Bullet Resist Shredder: Duration increased from 6s to 8s

Cold Front

  • Cold Front: Cooldown reduced from 30s to 24s

Compress Cooldown

  • Compress Cooldown: Imbued Cooldown Reduction increased from +18% to +22%

Duration Extender

  • Duration Extender: Imbued Ability Duration increased from +20% to +22%

Quicksilver Reload

  • Quicksilver Reload: Chargeup time increased from 16s to 18s

Decay

  • Decay: Damage reduced from 2.75% to 2.5%
  • Decay: Cooldown increased from 24s to 30s

Rapid Recharge

  • Rapid Recharge: Charged Spirit Power increased from +10 to +16

Silence Wave

  • Silence Wave: Cooldown increased from 28s to 30s
  • Silence Wave: Silence duration reduced from 4s to 3.75s

Surge of Power

  • Surge of Power: Spirit Power increased from 22 to 25

Tankbuster

  • Tankbuster: Damage reduced from 7% to 6%
  • Tankbuster: Chargeup time increased from 8s to 12s

Torment Pulse

  • Torment Pulse: Bonus Health increased from 110 to 125

Radiant Regeneration

  • Radiant Regeneration: New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen with 0.04 spirit scaling for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.

Arctic Blast

  • Arctic Blast: Cooldown reduced from 30s to 24s

Boundless Spirit

  • Boundless Spirit: No longer heals and grants movement speed on ability cast.
  • Boundless Spirit: Now grants +10% Spirit Power
  • Boundless Spirit: Spirit Power reduced from 40 to 35

Echo Shard

  • Echo Shard: Cooldown reduced from 35s to 30s

Escalating Exposure

  • Escalating Exposure: Spirit Amp per Stack increased from 4% to 4.5%
  • Escalating Exposure: Max Stacks reduced from 14 to 12

Ethereal Shift

  • Ethereal Shift: Cooldown reduced from 24s to 22s

Focus Lens

  • Focus Lens: Cooldown increased from 27s to 28s

Mercurial Magnum

  • Mercurial Magnum: Chargeup time increased from 10s to 14s

Scourge

  • Scourge: Damage reduced from 3.5% to 3.25%

Spirit Burn

  • Spirit Burn: Damage Threshold increased from 400 to 500