



Economy
Hero Kill Bounty increased from 175→1600 to 250→1800 maxes out at 45 min
2 hero soul split ratio increased 60% → 65%
The soul orb securer's advantage over denier has been reduced.
Add a flash to the start of the soul orb claimability window

NPC
Troopers now gain 50% resistance when they are in near the base this has been 30% the past few days
Walker HP increased by 10%
Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
Moved outer lane Base Guardians down to the lower landing.

Mechanic
Objectives Spirit Resistance reduced 50% → 40%
Distance allowed to shoot Shrines increased by 7m
Added interior connection from lower landing to the ropes.
Flattened the shape of the outer lane base bridges.

Abrams
Move Speed reduced 6.8 → 6.5

Dynamo
Rejuvenating Aurora T3 reduced 3% → 2.5%

Kelvin
Stamina Cooldown increased from 5s to 6s

Lady Geist
Health per boon reduced 86 → 82
Essence Bomb self damage spirit scaling increased 1.3 → 1.6
Life Drain cast range reduced from 20m to 18m

McGinnis
Medicinal Specter T3 reduced 3.5% → 3%

Shiv
Move Speed reduced 7 → 6.8
Health per boon reduced 81 → 77
Base gun damage reduced 4.95 → 4.6

Vyper
Health per boon reduced 64 → 53
Now has -20% Crit Bonus Scale like Kelvin
Bullet damage growth reduced 0.33 → 0.28

Warden
Last Stand T2 reduced from +70 DPS to +60
Last Stand spirit power scaling increased 1.3 → 1.4

Wraith
Health per boon reduced 65 → 57
Full Auto T2 spirit damage per bullet reduced 5 → 4

Yamato
Crimson Slash T2 heal reduced 8% → 6%
Items
Melee Resistance increased 15% → 20%
Max Ammo increased 25% → 30%
Cooldown increased from 6s to 8s
Out of Combat regen reduced 1.5 → 1
Weapon Damage increased 6% → 8%
Cooldown reduced from 7s to 6s
No longer goes on cooldown when it doesn't trigger
Now grants +1 Move Speed during the active
Now only triggers when hitting an enemy within 25m
Cooldown reduced from 11s to 10s
Weapon Damage increased 40% → 45%
Weapon Damage increased 35% → 40%
Bonus Heavy Damage reduced 30% → 25%
Dash distance slow reduced -25% → -20%
Weapon Damage reduced 15% → 12%
Health bonus increased +50 → +75
Spirit power scaling increased 0.056 → 0.07
Bullet Resistance reduced 18% → 16%
Now grants +10% Fire Rate
Active Fire Rate reduced +45% → +35%
Cooldown reduced from 8s to 7s
Duration reduced from 4s to 3.5s
Buff no longer expires on death
Buff duration reduced from 180s to 170s
Bonus health reduced 300 → 275
Bonus health increased +100 → +125
Stack duration increased from 20s to 24s
Weapon Damage reduced +150% → +125%
Cooldown increased from 6s to 8s
Weapon Damage reduced +8% → +5%
Bullet Resistance Reduction increased -10% → -12%
Bullet Resistance Reduction increased -7% → -8%
Melee Resistance increased +25% → +30%
Debuff duration reduced from 8s to 7s
Damage reduced 45 → 40
Bleed reduced 2.6% → 2.5%
Chance reduced 65% → 60%
Active damage reduced 200 → 100
Damage reduced 45 → 40
Bonus Heavy Damage reduced 30% → 25%
Melee damage reduced 25% → 20%
Bullet Resistance bonuses changed to Spirit Resistance
Fire Rate per stack increased +7% → +8%
Chance increased 20% → 25%
Cooldown reduced from 48s to 40s
Fire Rate reduced +40% → +30%
Active now also grants +20% Ability Duration
Now upgrades from Sprint Boots
Move Speed increased +1.75 → +2 does not grant sprint, +2 Sprint upgrades to +2 Move Speed
Slow Resistance reduced 50% → 30%
No longer grants +75 Bonus Health
Now grants +2 Out of Combat Regen
Bonus Health increased +70 → +90
Bonus Health reduced +75 → +50
Out of Combat Regen reduced +3 → +2
Bonus Range increased +8% → +10%
Healing Effectiveness reduced +25% → +20%
Heal reduced 300 → 260
Spirit power scaling increased 0.93 → 1.3
Now grants +5% Spirit Resistance
Charge up range reduced from 35m to 30m
Heal spirit scaling reduced 0.23 → 0.17
Cooldown reduced from 30s to 25s
Now grants +1 Move Speed after the shield triggers
Now grants +1 Move Speed after the shield triggers
Low HP trigger increased +30% → +35%
Move Speed buff duration reduced from 4s to 3s
Bonus health increased +50 → +100
Active Bullet Resistance changed to Spirit Resistance
Heal reduced 60% → 50%
Cooldown reduced from 32s to 28s
Barrier increased 300 → 350
Dash Distance penalty reduced 25% → 20%
Heal reduced 25% → 20%
Low HP trigger increased +30% → +35%
Air Jump/Dash Distance increased +25% → +30%
Max Stacks increased 14 → 16
Invis duration reduced from 7s to 6s
Duration increased from 4s to 4.5s
Cooldown reduced from 130s to 120s
Healing Effectiveness reduced +30% → +25%
Spirit Power reduced +35 → +30
Cooldown increased from 30s to 35s
On-Hit Prevention Percent reduced 60% → 50%
No longer grants +10% Bullet Resistance
Now grants +12% Spirit Resistance
Cooldown reduced from 0.8s to 0.7s
Cooldown reduced from 14s to 10s
Charged Spirit Power increased +5 → +7
Chargeup time reduced from 14s to 12s
No longer scales with Spirit Power
Now upgrades to a new T3 Spirit Item, Radiant Regeneration
Fire Rate reduction increased -30% → -35%
Ability Range reduced +20% → +15%
Ability Duration reduced +20% → +15%
Duration increased from 6s to 8s
Cooldown reduced from 30s to 24s
Imbued Cooldown Reduction increased +18% → +22%
Imbued Ability Duration increased +20% → +22%
Chargeup time increased from 16s to 18s
Damage reduced 2.75% → 2.5%
Cooldown increased from 24s to 30s
Charged Spirit Power increased +10 → +16
Cooldown increased from 28s to 30s
Silence duration reduced from 4s to 3.75s
Spirit Power increased 22 → 25
Damage reduced 7% → 6%
Chargeup time increased from 8s to 12s
Bonus Health increased 110 → 125
New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen with 0.04 spirit scaling for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.
Cooldown reduced from 30s to 24s
No longer heals and grants movement speed on ability cast.
Now grants +10% Spirit Power
Spirit Power reduced 40 → 35
Cooldown reduced from 35s to 30s
Spirit Amp per Stack increased 4% → 4.5%
Max Stacks reduced 14 → 12
Cooldown reduced from 24s to 22s
Cooldown increased from 27s to 28s
Chargeup time increased from 10s to 14s
Damage reduced 3.5% → 3.25%
Damage Threshold increased 400 → 500



























































































