



Economy
Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)

NPC
Guardians attack range reduced from 38.1m to 35m
Guardians melee attempt range reduced from 6.1m to 5m
Guardians melee damage range reduced from 8m to 7m
Players can no longer Parry troopers
Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
Melee troopers will no longer see and follow players around corners and through veils
Smoothed out trooper navigation in some spots of the map where they need to drop down
Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
Troopers now know to cross the base and attack the other shrine once their near one is defeated
Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
Fixed a bug where troopers would fidget with their facing direction when walking without a target
Fixed a bug where troopers would fear really steep stairs
Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
Heal no longer has charges was 3
Cooldown reduced from 35s to 6s this was the previous setup before
Fixed healing sometimes not functioning on bounce when there are walls nearby

Mechanic
Urn now reveals you immediately
First urn is now considered for comeback mechanics 15% NW delta
Urn now has a visual indication on the model to indicate if its a side favored pickup
Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
Fixed Debuff Resistance affecting Urn pickup time
Heavy Melee Cancel momentum is significantly reduced
Items
Spirit Shield reduced 95 → 70
Weapon Damage reduced 20% → 18%
Total HP Regen reduced 370 → 350
Cooldown increased from 64s to 70s
Heal on kill changed 350 → 275
Reduced 300 → 250
Reduced 325 → 275
Cooldown increased from 30s to 40s
Range to gain charges reduced from 50m to 35m
Heal per stack reduced 32 → 30
Health reduced 125 → 75
Debuff Reduction reduced 28 → 24%
Weapon Damage reduced 27% → 23%
Out of combat time increased from 10s to 13s
Cooldown increased from 26s to 30s
Spirit Resist Reduction reduced 12% → 8%
Health Regen reduced 1.5 → 1
Spirit Power reduced +7 → +4
Cooldown increased from 33s to 36s
Now removes all momentum and brings heroes straight down
Moved from Tier 3 to Tier 4
Can now be canceled early
Duration increased from 3.5s to 4s
Max speed during activation increased from 2m/s to 3m/s
Cooldown increased from 21s to 23s

Bebop
Base stamina reduced 3 → 2
Base regen reduced 3 → 1.5
No longer gains +1% Spirit Resist Per Boon

Calico
Base ammo reduced 12 → 9
Gun damage growth reduced by 25%
Gloom Bombs T1 and T2 swapped

Grey Talon
HP regen reduced 2.5 → 1.5
Move Speed spirit scaling reduced 0.025 → 0.014
Charged Shot damage reduced 100 → 90
Charged Shot spirit scaling reduced 1.6 → 1.2
Charged Shot T3 spirit scaling increased +0.9 → +1.3

Haze
Sleep Dagger now causes the target to be unable to slide while drowsy
Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s
Bullet Dance Fire Rate increased +30% → +35%
Bullet Dance T2 increased from -40s Cooldown to -50s

Holliday
Base gun damage reduced 29 → 26
Gun damage growth increased 1.53 → 1.72
Lasso bonus bounce pad duration reduced 1.5 → 1s
Fixed being able to Heavy Melee while casting Lasso

Ivy
Headshot hitbox is smaller now no longer includes the ears
Fixed visibility issues with Air Drop

Kelvin
Base Spirit Resist reduced 15% → 0
Now gains +1% Spirit Resist per boon
Base Sprint reduced 2 → 1.5
Frozen Shelter cooldown increased from 130s to 140s
Frozen Shelter T2 Cooldown increased from -40s to -50s

Lady Geist
Fixed some cases where Life Swap did not work

Lash
Ground Strike base damage reduced 90 → 75
Death Slam lock-on time increased from 0.6s to 0.7s

McGinnis
Mini Turrets tracking speed increased by 15%
Mini Turrets bullet velocity increased by 10%
Mini Turrets T3 now also increases duration by 18s

Mirage
Base Health reduced 550 → 500
Djinn's Mark T1 slow reduced 80% → 60%
Fire Scarabs Bullet Resist Reduction reduced -10% → -8%

Mo & Krill
Burrow T2 reduced from +140 Damage to +100
Burrow spirit scaling increased 1.4 → 1.7
Combo DPS reduced 60 → 40
Combo spirit scaling increased 1.1 → 1.3

Paradox
Kinetic Carbine T2 reduced from -10s Cooldown to -8s

Base bullet damage reduced 4.5 → 3.9
Bullet damage growth increased 0.28 → 0.32
Enchanter's Satchel damage reduced 100 → 70
Enchanter's Satchel T2 damage increased +80 → +110

Seven
Storm Cloud lightning bolt damage reduced 150 → 100
Storm Cloud lightning bolt radius increased from 6m to 7m

Sinclair
Bullet damage reduced 23 → 20
Fixed Rabbit Hex Damage Amp not affecting allied damage
Rabbit Hex Damage Amp reduced 25% → 15%
Rabbit Hex Damage Amp spirit scaling reduced 0.1 → 0.06
Rabbit Hex T3 now also increases Damage Amp by +5%
Rabbit Hex Move Speed increased 15% → 22%
Rabbit Hex no longer deals 80 damage
Vexing Bolt min damage reduced 75 → 65
Vexing Bolt max damage reduced 150 → 130

Vindicta
Crow Familiar Cooldown increased from 26s to 28s
Crow Familiar T3 Spirit and Bullet Resist Reduction reduced -12% → -8%

Warden
Base health increased 550 → 575
Base regen increased 2 → 3
Fixed Phantom Strike and Warp Stone working through Binding Ward capture












