Patch: 04-17-2025 Update

BebopCalicoGrey Talon

Mechanic

[ General ]

  • Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
  • Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
  • Guardians attack range reduced from 38.1m to 35m
  • Guardians melee attempt range reduced from 6.1m to 5m
  • Guardians melee damage range reduced from 8m to 7m
  • Players can no longer Parry troopers
  • Medic Trooper: Heal no longer has charges was 3
  • Medic Trooper: Cooldown reduced from 35s to 6s this was the previous setup before
  • Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
  • Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
  • Urn now reveals you immediately
  • First urn is now considered for comeback mechanics 15% NW delta
  • Urn now has a visual indication on the model to indicate if its a side favored pickup
  • Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
  • Fixed Debuff Resistance affecting Urn pickup time
  • Heavy Melee Cancel momentum is significantly reduced

NPC

[ Trooper AI Fixes ]

  • Melee troopers will no longer see and follow players around corners and through veils
  • Smoothed out trooper navigation in some spots of the map where they need to drop down
  • Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
  • Troopers now know to cross the base and attack the other shrine once their near one is defeated
  • Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
  • Fixed a bug where troopers would fidget with their facing direction when walking without a target
  • Fixed a bug where troopers would fear really steep stairs
  • Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight

Items

[ Items ]

Hollow Point

  • Hollow Point Ward: Spirit Shield reduced from 95 to 70
  • Hollow Point Ward: Weapon Damage reduced from 20% to 18%

Healing Rite

  • Healing Rite: Total HP Regen reduced from 370 to 350
  • Healing Rite: Cooldown increased from 64s to 70s

Healbane

  • Healbane: Heal on kill changed from 350 to 275
  • Enchanter's Barrier: Reduced from 300 to 250
  • Combat Barrier: Reduced from 325 to 275

Divine Barrier

  • Divine Barrier: Cooldown increased from 30s to 40s

Restorative Locket

  • Restorative Locket: Range to gain charges reduced from 50m to 35m
  • Restorative Locket: Heal per stack reduced from 32 to 30

Debuff Reducer

  • Debuff Reducer: Health reduced from 125 to 75
  • Debuff Reducer: Debuff Reduction reduced from 28 to 24%

Fortitude

  • Fortitude: Weapon Damage reduced from 27% to 23%
  • Fortitude: Out of combat time increased from 10s to 13s

Phantom Strike

  • Phantom Strike: Cooldown increased from 26s to 30s

Spirit Strike

  • Spirit Strike: Spirit Resist Reduction reduced from 12% to 8%

Decay

  • Decay: Health Regen reduced from 1.5 to 1
  • Decay: Spirit Power reduced from +7 to +4
  • Decay: Cooldown increased from 33s to 36s

Knockdown

  • Knockdown: Now removes all momentum and brings heroes straight down

Ethereal Shift

  • Ethereal Shift: Moved from Tier 3 to Tier 4
  • Ethereal Shift: Can now be canceled early
  • Ethereal Shift: Duration increased from 3.5s to 4s
  • Ethereal Shift: Max speed during activation increased from 2m/s to 3m/s

Echo Shard

  • Echo Shard: Cooldown increased from 21s to 23s

Heroes

[ Heroes ]

Bebop

  • Bebop: Base stamina reduced from 3 to 2
  • Bebop: Base regen reduced from 3 to 1.5
  • Bebop: No longer gains +1% Spirit Resist Per Boon

Calico

  • Calico: Base ammo reduced from 12 to 9
  • Calico: Gun damage growth reduced by 25%

Gloom Bombs

  • Calico: Gloom Bombs T1 and T2 swapped

Grey Talon

  • Grey Talon: HP regen reduced from 2.5 to 1.5
  • Grey Talon: Move Speed spirit scaling reduced from 0.025 to 0.014

Charged Shot

  • Grey Talon: Charged Shot damage reduced from 100 to 90
  • Grey Talon: Charged Shot spirit scaling reduced from 1.6 to 1.2
  • Grey Talon: Charged Shot T3 spirit scaling increased from +0.9 to +1.3

Haze

Sleep Dagger

  • Haze: Sleep Dagger now causes the target to be unable to slide while drowsy
  • Haze: Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s

Bullet Dance

  • Haze: Bullet Dance Fire Rate increased from +30% to +35%
  • Haze: Bullet Dance T2 increased from -40s Cooldown to -50s

Holliday

  • Holliday: Base gun damage reduced from 29 to 26
  • Holliday: Gun damage growth increased from 1.53 to 1.72
  • Holliday: Lasso bonus bounce pad duration reduced from 1.5 to 1s
  • Holliday: Fixed being able to Heavy Melee while casting Lasso

Ivy

  • Ivy: Headshot hitbox is smaller now no longer includes the ears
  • Ivy: Fixed visibility issues with Air Drop

Kelvin

  • Kelvin: Base Spirit Resist reduced from 15% to 0
  • Kelvin: Now gains +1% Spirit Resist per boon
  • Kelvin: Base Sprint reduced from 2 to 1.5

Frozen Shelter

  • Kelvin: Frozen Shelter cooldown increased from 130s to 140s
  • Kelvin: Frozen Shelter T2 Cooldown increased from -40s to -50s

Lady Geist

  • Lady Geist: Fixed some cases where Life Swap did not work

Lash

Ground Strike

  • Lash: Ground Strike base damage reduced from 90 to 75

Death Slam

  • Lash: Death Slam lock-on time increased from 0.6s to 0.7s

McGinnis

  • McGinnis: Mini Turrets tracking speed increased by 15%
  • McGinnis: Mini Turrets bullet velocity increased by 10%
  • McGinnis: Mini Turrets T3 now also increases duration by 18s

Mirage

  • Mirage: Base Health reduced from 550 to 500

Djinn's Mark

  • Mirage: Djinn's Mark T1 slow reduced from 80% to 60%

Fire Scarabs

  • Mirage: Fire Scarabs Bullet Resist Reduction reduced from -10% to -8%

Mo & Krill

Burrow

  • Mo & Krill: Burrow T2 reduced from +140 Damage to +100
  • Mo & Krill: Burrow spirit scaling increased from 1.4 to 1.7

Combo

  • Mo & Krill: Combo DPS reduced from 60 to 40
  • Mo & Krill: Combo spirit scaling increased from 1.1 to 1.3

Paradox

Kinetic Carbine

  • Paradox: Kinetic Carbine T2 reduced from -10s Cooldown to -8s

Pocket

  • Pocket: Base bullet damage reduced from 4.5 to 3.9
  • Pocket: Bullet damage growth increased from 0.28 to 0.32

Enchanter's Satchel

  • Pocket: Enchanter's Satchel damage reduced from 100 to 70
  • Pocket: Enchanter's Satchel T2 damage increased from +80 to +110

Seven

Storm Cloud

  • Seven: Storm Cloud lightning bolt damage reduced from 150 to 100
  • Seven: Storm Cloud lightning bolt radius increased from 6m to 7m

Sinclair

  • Sinclair: Bullet damage reduced from 23 to 20
  • Sinclair: Fixed Rabbit Hex Damage Amp not affecting allied damage

Rabbit Hex

  • Sinclair: Rabbit Hex Damage Amp reduced from 25% to 15%
  • Sinclair: Rabbit Hex Damage Amp spirit scaling reduced from 0.1 to 0.06
  • Sinclair: Rabbit Hex T3 now also increases Damage Amp by +5%
  • Sinclair: Rabbit Hex Move Speed increased from 15% to 22%
  • Sinclair: Rabbit Hex no longer deals 80 damage

Vexing Bolt

  • Sinclair: Vexing Bolt min damage reduced from 75 to 65
  • Sinclair: Vexing Bolt max damage reduced from 150 to 130

Vindicta

Crow Familiar

  • Vindicta: Crow Familiar Cooldown increased from 26s to 28s
  • Vindicta: Crow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%

Warden

  • Warden: Base health increased from 550 to 575
  • Warden: Base regen increased from 2 to 3
  • Warden: Fixed Phantom Strike and Warp Stone working through Binding Ward capture