Patch: 04-17-2025 Update

BebopCalicoGrey Talon

Economy

Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)

NPC

Guardians attack range reduced from 38.1m to 35m
Guardians melee attempt range reduced from 6.1m to 5m
Guardians melee damage range reduced from 8m to 7m
Players can no longer Parry troopers
Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
Melee troopers will no longer see and follow players around corners and through veils
Smoothed out trooper navigation in some spots of the map where they need to drop down
Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
Troopers now know to cross the base and attack the other shrine once their near one is defeated
Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
Fixed a bug where troopers would fidget with their facing direction when walking without a target
Fixed a bug where troopers would fear really steep stairs
Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight

Medic Trooper

Heal no longer has charges was 3
Cooldown reduced from 35s to 6s this was the previous setup before
Fixed healing sometimes not functioning on bounce when there are walls nearby

Mechanic

Soul Urn

Urn now reveals you immediately
First urn is now considered for comeback mechanics 15% NW delta
Urn now has a visual indication on the model to indicate if its a side favored pickup
Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
Fixed Debuff Resistance affecting Urn pickup time
Heavy Melee Cancel momentum is significantly reduced

Items

Hollow Point

Spirit Shield reduced 95 70
Weapon Damage reduced 20% 18%

Healing Rite

Total HP Regen reduced 370 350
Cooldown increased from 64s to 70s

Healbane

Heal on kill changed 350 275

@[Enchanter's Barrier]

Reduced 300 250

Barrier

Reduced 325 275

Divine Barrier

Cooldown increased from 30s to 40s

Restorative Locket

Range to gain charges reduced from 50m to 35m
Heal per stack reduced 32 30

Debuff Reducer

Health reduced 125 75
Debuff Reduction reduced 28 24%

Fortitude

Weapon Damage reduced 27% 23%
Out of combat time increased from 10s to 13s

Phantom Strike

Cooldown increased from 26s to 30s

Spirit Strike

Spirit Resist Reduction reduced 12% 8%

Decay

Health Regen reduced 1.5 1
Spirit Power reduced +7 +4
Cooldown increased from 33s to 36s

Knockdown

Now removes all momentum and brings heroes straight down

Ethereal Shift

Moved from Tier 3 to Tier 4
Can now be canceled early
Duration increased from 3.5s to 4s
Max speed during activation increased from 2m/s to 3m/s

Echo Shard

Cooldown increased from 21s to 23s

Bebop

Base Stats and General

Base stamina reduced 3 2
Base regen reduced 3 1.5
No longer gains +1% Spirit Resist Per Boon

Calico

Base Stats and General

Base ammo reduced 12 9
Gun damage growth reduced by 25%

Gloom Bombs

Gloom Bombs T1 and T2 swapped

Grey Talon

Base Stats and General

HP regen reduced 2.5 1.5
Move Speed spirit scaling reduced 0.025 0.014

Charged Shot

Charged Shot damage reduced 100 90
Charged Shot spirit scaling reduced 1.6 1.2
Charged Shot T3 spirit scaling increased +0.9 +1.3

Haze

Sleep Dagger

Sleep Dagger now causes the target to be unable to slide while drowsy
Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s

Bullet Dance

Bullet Dance Fire Rate increased +30% +35%
Bullet Dance T2 increased from -40s Cooldown to -50s

Holliday

Base Stats and General

Base gun damage reduced 29 26
Gun damage growth increased 1.53 1.72

Bounce Pad

Lasso bonus bounce pad duration reduced 1.5 1s

Base Stats and General

Fixed being able to Heavy Melee while casting Lasso

Ivy

Base Stats and General

Headshot hitbox is smaller now no longer includes the ears

Air Drop

Fixed visibility issues with Air Drop

Kelvin

Base Stats and General

Base Spirit Resist reduced 15% 0
Now gains +1% Spirit Resist per boon
Base Sprint reduced 2 1.5

Frozen Shelter

Frozen Shelter cooldown increased from 130s to 140s
Frozen Shelter T2 Cooldown increased from -40s to -50s

Lady Geist

Base Stats and General

Fixed some cases where Life Swap did not work

Lash

Ground Strike

Ground Strike base damage reduced 90 75

Death Slam

Death Slam lock-on time increased from 0.6s to 0.7s

McGinnis

Base Stats and General

Mini Turrets tracking speed increased by 15%
Mini Turrets bullet velocity increased by 10%
Mini Turrets T3 now also increases duration by 18s

Mirage

Base Stats and General

Base Health reduced 550 500

Djinn's Mark

Djinn's Mark T1 slow reduced 80% 60%

Fire Scarabs

Fire Scarabs Bullet Resist Reduction reduced -10% -8%

Mo & Krill

Burrow

Burrow T2 reduced from +140 Damage to +100
Burrow spirit scaling increased 1.4 1.7

Combo

Combo DPS reduced 60 40
Combo spirit scaling increased 1.1 1.3

Paradox

Kinetic Carbine

Kinetic Carbine T2 reduced from -10s Cooldown to -8s

Pocket

Base Stats and General

Base bullet damage reduced 4.5 3.9
Bullet damage growth increased 0.28 0.32

Enchanter's Satchel

Enchanter's Satchel damage reduced 100 70
Enchanter's Satchel T2 damage increased +80 +110

Seven

Storm Cloud

Storm Cloud lightning bolt damage reduced 150 100
Storm Cloud lightning bolt radius increased from 6m to 7m

Sinclair

Base Stats and General

Bullet damage reduced 23 20

Rabbit Hex

Fixed Rabbit Hex Damage Amp not affecting allied damage
Rabbit Hex Damage Amp reduced 25% 15%
Rabbit Hex Damage Amp spirit scaling reduced 0.1 0.06
Rabbit Hex T3 now also increases Damage Amp by +5%
Rabbit Hex Move Speed increased 15% 22%
Rabbit Hex no longer deals 80 damage

Vexing Bolt

Vexing Bolt min damage reduced 75 65
Vexing Bolt max damage reduced 150 130

Vindicta

Crow Familiar

Crow Familiar Cooldown increased from 26s to 28s
Crow Familiar T3 Spirit and Bullet Resist Reduction reduced -12% -8%

Warden

Base Stats and General

Base health increased 550 575
Base regen increased 2 3
Fixed Phantom Strike and Warp Stone working through Binding Ward capture