



Mechanic
Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 in effect this reduces how strong slows are
Shield duration to not take damage before regenerating increased from 18s to 30s
Spellslinger Headshots: Cooldown is now on a per target basis rather than on the item itself this is a buff/flexibility improvement
T4 items cost reduced from 6.2k to 6k
Fixed Ethereal Shift not canceling abilities like Flight
Fixed various bugs with Arcane Surge
Tick gold increased 2/1% → 2.5/1.5%
Items
Cooldown increased from 6s to 7s
Spellslinger Headshots: Spirit Amp per headshot increased 3% → 4%
Spellslinger Headshots: Fixed the base Spirit Amp requiring a headshot this fix was released recently
Items
Stun duration reduced form 0.75s to 0.5s for ground targets airborne values adjusted to be similar to before
Now a T4 item
Shields increased 250 → 300
Invisibility and speed duration increased from 5s to 7s
Initial fade out time reduced from 1s to the previous 0.25s value
Base DPS reduced 55 → 50

Infernus
Flame Dash T3 changed Charge Time increased from 15s to 18s

Mirage
Fire Scarabs T2 reduced from -10% Bullet Resist to -8%

Vindicta
Assassinate base damage reduced 120 → 100
Assassinate bonus damage reduced 120 → 100

Warden
Bullet damage growth reduced 0.94 → 0.9
Last Stand now does 40% less damage to objectives similar to various other abilities

Yamato
Shadow Transformation Bullet and Spirit Resist reduced 45% → 40%
Shadow Transformation T3 increased 15% → 20% Resist



