Patch: 12-21-2024 Update

InfernusMirageVindicta

Mechanic

Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 in effect this reduces how strong slows are
Shield duration to not take damage before regenerating increased from 18s to 30s
Spellslinger Headshots: Cooldown is now on a per target basis rather than on the item itself this is a buff/flexibility improvement
T4 items cost reduced from 6.2k to 6k
Fixed Ethereal Shift not canceling abilities like Flight
Fixed various bugs with Arcane Surge
Tick gold increased 2/1% 2.5/1.5%

Items

Restorative Shot

Cooldown increased from 6s to 7s
Spellslinger Headshots: Spirit Amp per headshot increased 3% 4%
Spellslinger Headshots: Fixed the base Spirit Amp requiring a headshot this fix was released recently

Items

Knockdown

Stun duration reduced form 0.75s to 0.5s for ground targets airborne values adjusted to be similar to before

Veil Walker

Now a T4 item
Shields increased 250 300
Invisibility and speed duration increased from 5s to 7s
Initial fade out time reduced from 1s to the previous 0.25s value

Alchemical Fire

Base DPS reduced 55 50

Infernus

Flame Dash

Flame Dash T3 changed Charge Time increased from 15s to 18s

Mirage

Fire Scarabs

Fire Scarabs T2 reduced from -10% Bullet Resist to -8%

Vindicta

Assassinate

Assassinate base damage reduced 120 100
Assassinate bonus damage reduced 120 100

Warden

Base Stats and General

Bullet damage growth reduced 0.94 0.9

Last Stand

Last Stand now does 40% less damage to objectives similar to various other abilities

Yamato

Shadow Transformation

Shadow Transformation Bullet and Spirit Resist reduced 45% 40%
Shadow Transformation T3 increased 15% 20% Resist