



Mechanic
- Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
- Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 in effect this reduces how strong slows are
- T4 items cost reduced from 6.2k to 6k
-
Shield duration to not take damage before regenerating increased from 18s to 30s
- Fixed Ethereal Shift not canceling abilities like Flight
- Fixed various bugs with Arcane Surge
- Tick gold increased from 2/1% to 2.5/1.5%
Items
- Restorative Shot: Cooldown increased from 6s to 7s
- Spellslinger Headshots: Cooldown is now on a per target basis rather than on the item itself this is a buff/flexibility improvement
-
Spellslinger Headshots: Spirit Amp per headshot increased from 3% to 4%
-
Spellslinger Headshots: Fixed the base Spirit Amp requiring a headshot this fix was released recently
- Knockdown: Stun duration reduced form 0.75s to 0.5s for ground targets airborne values adjusted to be similar to before
- Veil Walker: Now a T4 item
- Veil Walker: Shields increased from 250 to 300
- Veil Walker: Invisibility and speed duration increased from 5s to 7s
- Veil Walker: Initial fade out time reduced from 1s to the previous 0.25s value
- Alchemical Fire: Base DPS reduced from 55 to 50

Infernus
-
Infernus: Flame Dash T3 changed Charge Time increased from 15s to 18s

Mirage
-
Mirage: Fire Scarabs T2 reduced from -10% Bullet Resist to -8%

Vindicta
- Vindicta: Assassinate base damage reduced from 120 to 100
- Vindicta: Assassinate bonus damage reduced from 120 to 100

Warden
-
Warden: Bullet damage growth reduced from 0.94 to 0.9
- Warden: Last Stand now does 40% less damage to objectives similar to various other abilities

Yamato
-
Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 45% to 40%
- Yamato: Shadow Transformation T3 increased from 15% to 20% Resist




