



Economy
Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team 2% and 1%. This occurs after the laning phase.
Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
Reverted a few changes recently related to soul duplication issues.
Reverted: - Range to be considered for souls reduced by 5m.

NPC
Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
Patron HP reduced from 10k to 7.5k.
Downed Patron HP reduced from 18k to 13.5k.
Patron HP grows by 250/Min starting 20 min.
Downed Patron HP grows by 450/Min starting 20 min overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min.
Reverted: - Guardians now deal 25% more damage to troopers.
Reverted: - Guardians now take 25% more damage from troopers/players.
Reverted: - Troopers now do 20% more damage to each other.

Mechanic
Tweaked falloff range and toned down bass frequencies of hotel music.
Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before.
Fixed melee damage audio playing despite no damage dealt.
Mirage now has custom animations for most of his core movement.
Fixed being able to wall jump off of the same surface multiple times.
Fixed the Damage Report UI clipping into the shop in Sandbox mode.
Fixed Bebop's bomb damage growth not being reflected in the tooltip.
Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy.
Updated Divine Barrier cast sound.
The new Extra Competitive option, Incoming Chat, and Lane Preference party only settings are now collected within a 'Queue Options' button on the dashboard below the profile area.
Ability Range stat now has diminishing stacking.
Ability Duration stat now has diminishing stacking.
Heroes now have +0.5 Sprint.
Sprint Boots reduced from +2 Sprint to +1.5.
Enduring Speed reduced from +2 Sprint to +1.5.
Basic Magazine: Weapon Damage reduced 15% → 12%.
High-Velocity Mag: Weapon Damage reduced 13% → 11%.
Return Fire now has +3 HP Regen.
Withering Whip: Duration increased from 4.5s to 5s.
Withering Whip: Bullet Resist reduced -11% → -12%.
Carrying Urn now sets and limits your movespeed to a fixed 13 this includes things like Ivy Air Drop. It no longer provides sprint. The speed cannot be reduced or increased.
Urn spawn point now alternates left and right starting with left, rather than being random.
Cooldown reduction reduced 8% → 6%.
Added a new hero, Raven, to Hero Labs.
Added park theming to purple lane.
Added park backdrop to park side of map.
Updated tree models to new visual style and added player collision to canopies.
For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.
Moved the post-game survey to the final score screen.
Added text box field to the post-game survey.
Muting a player now also silences map drawing, pings, and chatwheel messages.
Various rendering performance improvements on map assets.
Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.
Added Toggle Crouch as a new keybind.
Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
Fixed shop search not working in the shop when opened from Resources.
Revisions to melee parry effect and removal of the parry fail effect to make parries more clear.
Added Pocket Barrage cast delay sound.
Updated Pocket Enchanted Satchel cast sound.
Fixed invulnerable-to-debuff sound effect playing at wrong times.
Fixed rejuv collect sound playing from wrong location in hero sandbox.
Updated parry cast and parry success sounds.
Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.
Fixed clicking on minimap not taking you to that location as a spectator.
Fade rooftop antenna ambient effects so that they are not visible at a distance.
Visual revisions to Quantum entanglement effect.
Reverted recent updates to Shiv run animations.
Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.
Lash's Flog impact sound adjusted for better feedback for attacking player.
Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.
Visual updates to Mirage muzzle flash and tracers.
Updated Bullet Flurry tracers to be spirit-based.
Fixed Grey Talon's tech power growth from his ult not being reflected in the shop.
Fixed some item sounds playing on caster instead of target.
Updated Krill VO - largely remastering pass, but some new content.
Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues.
Fixed a regression where Kelvin referenced Grey Talon incorrectly.
Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here.
Added new Learn to Play tutorial images in collaboration with Toastyghostey.
Steam Input Support:
Added support for new Crouch Toggle button.
Added 3 new Official Control Schemes: { Standard / Gyro / FlickStick }. Thanks to @FlickStickVids for consultation.
Added versioning system to Configs, so that outdated configs are unloaded.
Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow large portions of Eternus, off peak hours like 5am, extremely long queue, etc., but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
The recent change to increase party size allowed at the top MMR 2 → 3 reverted for Eternus and up, but maintained for Ascendant.
The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.
Fire Rate now has a minimum final value of -50%.
Flying over buildings no longer causes you to get zapped, only standing on the building does.
Items
Weapon Damage reduced 25% → 22%.
Bullet Resist reduced 5% → 4%.
Cooldown increased from 7.5s to 8.5s.
Threshold increased 60% → 65%.
Weapon Damage reduced 22% → 20%.
Weapon Damage vs NPC reduced 30% → 26%.
Fire Rate reduced 11% → 10%.
Weapon Damage reduced 6% → 3%.
Now builds into Frenzy.
Ammo increased 18% → 24%.
Cooldown increased from 19s to 20s.
Bonus Health reduced +75 → +65.
Spellslinger Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp.
Items
Now provides +20% Melee Resistance.
Bleed damage increased 2.5% → 2.75%.
Spirit Power reduced 11 → 7.
Melee Resistance increased 25% → 30%.
Added alternate desaturated variant for friendly versions of this.
Now builds from Berserker. Grants Berserker passive. Increases bonus per stack 6% → 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged 4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory.
The headshot debuff will now stack from different sources, diminishingly 24%, 12%, 6%, etc.
Spot radius increased from 22m to 26m.
Proc Chance reduced 35% → 34%.
Buildup difficulty increased by 18%.
Cooldown Reduction reduced 15% → 12%.
Fire Rate reduced 6% → 5%.
Health bonus reduced +45 → +30.
Time to heal increased from 2s to 2.75s.
Return Fire no longer has +9 Spirit Power.
Return Fire now has +10% Ammo.
Items
Cooldown reduced from 30s to 25s.
When shot while invisible, you will require 1s to go back invisible rather than 0.25s.
Cooldown increased from 18s to 22s.
No longer gets interrupted on slam down if you get shot.
Duration increased from 3.5s to 4s.
Stamina movement distance reduced by 25%.
Range reduced from 32m to 28m.
Buff duration increased from 4s to 5s.
Heal on active increased from 10% Max HP to 300 HP.
Now has 20% Slow Resistance.
No longer provides +12% Cooldown Reduction.
Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Duration increased from 6s to 8s.
No longer grants +50 Health.
Now grants +70 Spirit Shield.
Cooldown increased from 26s to 28s.
Duration increased from 2s to 2.5s.
Bleed damage increased 1.4% → 1.5%.
Cooldown for charged abilities reduced 30% → 25%.
Allows you to float around slowly 2 m/s.
Silence Glyph: Now pierces through all enemies in the path.
Silence Glyph: Projectile and collision size increased by 40%.
Items
Ability range reduced +20% → +18%.
Ability duration reduced +20% → +18.
Spirit Power reduced +20 → +18.
Duration increased from 2s to 2.5s.
Fire Rate increased 10% → 15%.
Stun duration reduced 0.9 → 0.75.
Stun now lasts 1s longer against airborne targets based on how high off the ground they are up to 30m.
Cast delay increased from 0.3s to 0.6s.
Cooldown Reduction reduced 12% → 10%.
Ability Duration increased 7% → 10%.
Damage increased 45% → 50%.
Duration increased from 7s to 8s.

Abrams
Bullet Damage decreased 4.68 → 4.5.
Spirit Siphon spirit scaling increased 0.5 → 0.65.

Bebop
Uppercut now only locks enemies out of air control for a max of 0.5s down from 1s.
Hook now shows a hero icon when you connect with a target.
Hook delay reduced when pulling allies.
Hook T1 now also improves melee damage.

Dynamo
Fixed Quantum Entanglement not deselecting if you get silenced while targeting.
Kinetic Pulse T2 now affects melee damage too.
Fixed Magic Carpet + Dynamo heal interaction.
Singularity cooldown increased from 191s to 215s.
Singularity now deals half damage to objectives.
Singularity fixed tooltip referencing knock-up that it doesn't do.

Grey Talon
Immobilizing Trap renamed to Spirit Snare.
Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
Spirit Snare T2 no longer increases slow by 1s.
Spirit Snare T2 now increases Curse debuff by 0.5s.
You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
Charged Shot can now secure orbs.

Haze
Smoke Bomb T1 Sprint reduced +6 → +5.
Smoke Bomb T3 charge time reduced from 10s to 7s.
Fixed Fixation not working correctly with debuff resist.
Fixation T3 reduced 0.15 → 0.12.
Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action including stamina, mantle, parry etc. The target still wakes up on damage.
Sleep dagger now takes effect immediately, rather than after a brief delay.
Fixed creeps sometimes attacking and waking on sleeping targets.
Bullet Dance cooldown increased from 138s to 150s.
Bullet Dance T1 reduced +7 → +6 Spirit Damage.
Bullet Dance T2 increased from -38s to -40s.
Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel.

Infernus
Flame Dash cooldown reduced from 40s to 35s.
Flame Dash T3 changed from -19s CD to -15s.
Flame Dash T3 now also makes the ability charged 15s charge time.
Afterburn spirit scaling increased 0.5 → 0.6.

Ivy
Melee damage and growth reduced by 15%.
Starting Health reduced 550 → 525.
Watcher's Covenant fixed to replicate healing even when you are full.
Watcher's Covenant now initially locks onto the target in your facing direction if there is one.
Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit.
Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
Air Drop damage reduced 150 → 125.
Fixed Phantom Strike not grounding Ivy when using Air Drop.
Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.

Kelvin
Fixed some issues with being unable to shoot over half-height cover.
Frost Grenade now also reduces Stamina Regeneration during the slow duration.
Frozen Shelter now created on key up. While the key is down an outline of the area will be shown.
Frozen Shelter cooldown increased from 127s to 130s.
Frozen Shelter T2 increased from -38s to -40s.

Lady Geist
Malice can now secure orbs.
Soul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s".
Soul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".
Life Drain duration increased from 2s to 2.5s.
Life Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.

Lash
Ground Strike T1 improved from -9.5s Cooldown to -10s.
Death Slam cooldown increased from 137s to 140s.
Death Slam channel time increased from 2s to 2.3s.
Death Slam Impact radius increased from 5m to 6m.
Death Slam cone angle increased 75 → 85.
Death Slam cast range increased from 18m to 20m.
Death Slam T2 changed from +100 damage to -30s Cooldown.
Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.

McGinnis
Mini Turrets HP gain per boon increased 20 → 30.
Mini Turrets no longer limit the damage they take to 33% of HP per second.
Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
Mini Turrets Fire Rate reduced by 20%.

Mirage
Fire Scarabs now applies its drain over 4s instead of frontloaded.
Fire Scarabs no longer restricts you from hitting the same target debuff duration refreshes.
Fire Scarabs launch window increased from 5s to 8s can be extended by duration extender.
Traveler now allows you to rotate the camera.
Traveler T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" if cast on an enemy, it'll give the bonus to the closest ally hero within 30m.

Mo & Krill
Burrow is no longer affected by Shoulder Charge.
Spectral Wall no longer hits you while you are Burrowed.
Scorn now heals you instantly rather than over 1s.
Combo health gain tooltip clarified.

Paradox
Time Wall Time Stop duration reduced from 0.6s to 0.5s.
Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s.
Kinetic Carbine T1 reduced from +0.5s to +0.4s.

Health growth reduced 31 → 27.
Enchanter's Satchel T1 increased from -4.75s to -5s.
Enchanter's Satchel Escape Duration reduced from 2s to 1.5s.
Enchanter's Satchel T3 now also increases Escape Duration by +0.5s.
Flying Cloak duration increased 3.2 → 3.4s slower speed, same overall distance.
Affliction now immediately deals 18% of Current HP on application.
Affliction DPS reduced 27 → 12.
Affliction DPS Spirit Power scaling reduced 0.3 → 0.22.
Affliction radius reduced from 14m to 9m.
Affliction T3 reduced from +27 DPS to +15 DPS.
Affliction T3 now also increases range by +5m and increases initial damage by 5%.

Seven
Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius 6m knockback and dealing 150 Damage 1.5 spirit scaling. There is a visual indicator for enemies that that area is about to be hit.
Storm Cloud DPS reduced 125 → 110.
Storm Cloud T3 now also allows you to float around at 2.5m/s speed.

Shiv
Fixed some targeting issues with Killing Blow.

Vindicta
Health reduced 550 → 525.
Crow Familiar projectile speed increased 3500 → 4750.
Stake cooldown reduced from 42s to 40s.
Stake T2 increased from -19s Cooldown to -20s.
Stake T3 reduced from +0.75s to 0.5s.
Stake T3 now also increases capture radius by +2m.
Assassinate time between charges increased from 1.6s to 2s.
Assassinate base damage reduced 130 → 120.
Assassinate T2 damage reduced 140 → 130.

Viscous
Fixed visual parry cooldown bug with Puddle Punch.
The Cube cooldown reduced from 48s to 42s.
The Cube cast range reduced from 30m to 26m.
Puddle Punch radius increased 4 → 4.5.
Puddle Punch slow reduced 20% → 15%.
Puddle Punch T2 slow reduced 20% → 15%.
Puddle Punch T3 now also causes the Punch to become a heavy melee.
Goo Ball damage Spirit Power scaling reduced 1.3 → 1.1.
Goo Ball damage T2 reduced 120 → 90.

Warden
Fire Rate Spirit Power scaling reduced 0.25 → 0.22.
Last Stand Resistance reduced 60% → 30%.
Last Stand now only goes on cooldown for 20s when interrupted rather than full.
Last Stand T2 now also reduces cooldown by 35s.
Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration."

Wraith
Bullet damage growth increased 0.37 to 0.39.
Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
Full Auto T3 reduces the improved Spirit Power scaling 0.1 → 0.05.
Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal.
Telekinesis cast time reduced from 0.7s to 0.4s.
Telekinesis projectile speed increased 650 → 750.
Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s.
Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m.

Yamato
Flying Strike T3 now also lets you grapple to ally heroes.
Shadow Transformation cast time reduced from 2s to 1.5s.
Shadow Transformation no longer has a 0.6s post cast time.
Shadow Transformation T3 now also increases Resist by 15%.













































