



Economy
Troopers no longer change soul sharing rules after laning phase ends meaning 2 heroes don't split souls.
Troopers no longer increase their bounty by 20% at 8 minutes.
Neutral Creeps now give 5% less souls.
Removed from the game.

NPC
Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base.
Fixed some cases where troopers could get stuck in the base.
Troopers now take 28% more damage from Guardians.
Walkers damage vs players increased by 10%.
Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian.
Moved 8 neutral camps 4 on each side from outside the outer lanes behind the Walkers to in between inner and outer lanes.
Walker armor loss over time now happens at 16m instead of 14m.
Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
Mid Boss Rejuv Trooper Health increased by 30%.
Fixed Troopers resistance against Base Guardians not working properly.

Mechanic
Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
You can now hover party members on the dashboard while in queue to view their roster.
Added "Frenzied" text when you own Frenzy and go below 50% health.
Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain.
Sinners Sacrifice now has a final damage state for clear read on final hit.
Fixed a rare bug where shields would never regenerate.
Fixed issues where health regen effect will begin popping on and off if player is at max health.
Bullet Armor: Bullet Resist increased 25% → 26%.
Spirit Armor: Spirit Resist increased 20% → 22%.
Ammo Scavenger: Duration increased from 35s to 45s.
Withering Whip: Bullet Resist reduction reduced -14% → -11%.
Withering Whip: Cooldown reduced from 22s to 18s.
Withering Whip: Now deals 50 Spirit Damage.
Improved Burst: Now triggers on your base damage, rather than how much the target receives.
Improved Burst: Max HP damage reduced 9% → 8%.
Biased Urn delivery locations moved slightly closer to neutral positions.
Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location.
Fire Rate increased 6% → 7%.
Cooldown Reduction reduced 16% → 14%.
Spirit Shield improved 75 → 100.
Now grants +10% Ammo.
Added Trapper to Hero Labs.
Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time.
Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs.
Added a visual indicator when browsing builds that shows which item types are most present in the build Weapon, Vitality, Spirit.
Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent.
Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
Added checkbox in settings to force the game to take focus when the game is unpaused.
Active Reload indicator UI slightly adjusted.
Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
Added hover tooltip descriptions to stats on the left side of the hud.
Fixed Commends for All Heroes not showing up correctly in player profiles.
Updated McGinnis Barrage explosions to show the edge of the aoe better.
Fixed the 'x' button in the shop search not clearing the search box.
Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry.
Fixed various bugs with Duplicate Hero not working properly in private lobbies.
Fixed Grey Talon getting assist credit while flying Guided Owl.
Fixed Sinner's Sacrifice changing facing direction sometimes.
Fixed using melee to secure orbs being a little unresponsive.
New effects for Viscous heavy melee.
Added an ambient looping sound for each bridge powerup.
Fixed some animation issues with Vindicta.
Added new zipline animation for Vindicta.
Looped music will resume playing if interrupted by a transient cue.
Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time.
Improved animation readability for Mo & Krill heavy melee.
Reduced visual clutter on Seven's tracers with high fire rate.
Reduced visual clutter on Wraith's tracers with high fire rate.
Effects updates for Fortitude.
Added missing lean animation near walls for Mirage.
Sand Blast distance and aoe read improvements.
New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities.
New sounds added to Lash’s Ground Strike and Flog abilities.
Renamed "Mouse Wheel" to "Chat Wheel."
Steam Input support:
Added all missing Steam Input Actions from the Key Bindings screen including Fly Up/Fly Down.
Added a "Replay Controls" action set.
Allow Steam Deck to see the Key Bindings Screen.
Improved Glyph Swapping behavior when mixing controller and keyboard inputs.
Added Controller tab to house Controller specific options.
Added a Steam Input Configurator launch button.
Added Glyph Locking options: { Automatic / Keyboard & Mouse Only / Game Pad Only }.
Fixed crash in spectator mode when querying controller button state.
Fixed Controller not working until loading a level.
Official Steam Input configs for SteamDeck and DualSense have been updated.
Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.
Hero Kill gold increased from 150→1400 to 175→2000 from 0 min to 45 min.
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Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out.
Minor adjustments to respawn curve 40s respawn happening at 20m now happens at 17m.
Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings.
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Removed all railings from fire escape stairs.
Pass at making rooftops smoother to navigate.
Removed angled supports from chimney.
Removed collision from small props.
Added stairs on top of Bodega.
Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations.
Replaced temp antennae with more "menacing" version to designate zap trigger locations.
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These changes were included early in the map update that came with the Halloween patch:
New Hotel building art pass.
Changed exit location from the player spawn area to the rest of the base to the angled walls.
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Items
No longer grants +85 Bullet Shield Health.
Now grants +5% Bullet Resist.
No longer grants +7% Bullet Resist.
Now grants +90 Bullet Shield.
Now procs on orb shots for NPC heal value.
No longer grants +1 HP Regen.
Weapon Damage reduced 12% → 10%.
Long range Weapon Damage reduced 40% → 30%.
Now grants +10% Weapon Damage.
Bullet Resist increased 7% → 9%.
Now grants +50 Health.
Spirit Power increased +5 → +6.
Now grants +1 Sprint.
Cooldown reduced from 32s to 25s.
Time to reach Max Damage reduced from 3s to 2.7s.
Damage changed from 5% of Current Health to 2.5% of Max Health.
Detection range increased from 18m to 22m.
Health loss reduced -15% → -12%.
Low HP bullet resist increased 45% → 55%.
Fixed it causing proc effects to roll twice whenever it procced.
Now grants +12% Spirit Resist.
Cooldown reduced from 34s to 30s.
Weapon Damage increased 6% → 7%.
Duration increased from 19s to 20s total health restored unchanged.
Duration reduced from 7s to 6s.
Now grants +6% Ability Range.
Health increased +75 → +125.
Healing reduction increased -40% → -45%.
Restores 1 stamina on proc.
No longer grants +8% Ability Range.
Now grants +6 Spirit Power.
No longer grants +5 Spirit Power.
Now grants +25% Melee Resistance.
No longer blocks melee damage.
Debuff Resistance increased 35% → 40%.
Cooldown reduced from 48s to 45s.
Ammo increased 12% → 15%.
Weapon Damage increased 10% → 15%.
Health increased 365 → 400.
Bullet resistance increased 8% → 10%.
Slow reduced 25% → 20%.
Now grants +15% Weapon Damage.
Now grounds any flying targets on impact similar to how Slowing Hex used to work.
Now triggers on your base damage, rather than how much the target receives.
Now uses Enduring Spirit as a component.
Now gains +10% Spirit Lifesteal and +75 Bonus Health.
Spirit Power reduced 5 → 4.
No longer grants +1 Sprint.
Damage reduced 70 → 40.
Now grants +1.5 HP Regen.
Now grants +8% Ability Duration.
Healing reduction increased -50% → -70%.
Bleed Damage reduced 3.1% → 1%.
Cooldown reduced from 45s to 33s.
Now grants +15% Ammo.
Now grants +10% Ability Range.

Abrams
Reverted Melee attack speed reduction.
Shoulder Charge can now again use left/right strafe to slightly change direction.
Shoulder Charge now carries momentum at the end of the charge.
Siphon Life spirit scaling increased 0.3 → 0.36.
Infernal Resilience Damage Regen reduced 15% → 14%.
Infernal Resilience Damage Regen duration increased from 18s to 20s.
Infernal Resilience T3 reduced +8% → +7%.
Fixed an issue where Seismic impact would travel more downwards instead of the facing direction.

Bebop
Sticky Bomb damage gained per hero impact increased 1% → 1.5%.
Sticky Bomb damage gained per hero kill reduced 5% → 4%.
Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s similar to Inhibitor's debuff.
Sticky Bomb now calculates its damage at detonation time rather than cast time affects item combinations.
Sticky Bomb now has 2x cast range when used on allies.
Hook damage reduced 40 → 10.
Hook damage now has spirit scaling of 2x.
Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.

Dynamo
Now gains 1% Bullet Resist per Boon 0→14%.
Fixed Quantum Entanglement sometimes not moving you to the destination properly.
Singularity now deals 1.5% Max HP in the base ability.
Singularity T3 increased 3.8% → 4%.
Singularity Base DPS reduced 60 → 45.

Grey Talon
Base bullet damage reduced 27 → 24.
Bullet damage growth per boon increased 1.41 → 1.62 same total damage later on.
Falloff range rescaled from 22m→58m to 18m→54m.
Rain of Arrows strafe distance with stamina reduced by 30%.
Charged Shot hitbox size reduced by 20%.

Haze
Bullet Dance no longer hits 2 targets.
Bullet Dance now grants +30% Fire Rate.
Bullet Dance now allows you to use items during it.
Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate.

Infernus
Catalyst slow reduced 40% → 35%.
Afterburn buildup per bullet/headshot reduced 10%/16% → 9%/14%.

Ivy
Watcher's Covenant Fire Rate spirit scaling increased 0.2 → 0.3.
Watcher's Covenant Bullet Lifesteal spirit scaling increased 0.2 → 0.3.

Lash
Ground Strike can now be cast while on the zipline.
Fixed interaction between Mirage's tornado and Death Slam.
Ground Strike now pulls enemies to the ground with you similar to Stone Form recently.

McGinnis
Mini Turrets DPS reduced 60 → 40.
Mini Turrets health reduced from 20% max HP to 15%.

Mirage
Bullet size reduced 6 → 5.
Tornado speed reduced from 20m to 18m.
Tornado Lift Duration reduced from 1.1s to 1s.
Fire Scarabs T2 reduced from -15% Bullet Resist to -10%.

Paradox
Bullet velocity increased 411 → 525.
Time Wall no longer has charges.
Time Wall no longer deals 10% Max Health Damage.
Time Wall cooldown reduced from 37s to 25s.
Time Wall T2 is now Deals 10% Max Health Damage.
Kinetic Carbine Max Damage Amp increased 85% → 100%.
Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 variable based on distance.

Barrage spirit scaling increased 0.4 → 0.5.
Light melee damage increased 63 → 75.

Vindicta
Base bullet damage reduced 15 → 13.
Bullet damage growth per boon increased 0.65 → 0.8 same total damage later on.
Stake duration increased from 1.75s to 2s.
Flight T2 reduced from +8s to +6s.
Crow Familiar tick rate changed from every 0.5s to every 1s.
Assassinate starts at 25% power instead of 50% power.

Viscous
The Cube health regen now scales with spirit at 0.2.
Goo Ball down dash ability moved from T3 to base ability.
Goo Ball size now increases with range upgrades doesn't affect collision with world.
Fixed some hit detection issues with Goo Ball.

Warden
Now has +1 Sprint.
Bullet Velocity increased 213 → 290.
Last Stand now goes on cooldown if you die or the ability is interrupted while cast.
Last Stand T3 no longer grants unstoppable during channel.
Last Stand now grants +50% Spirit Resist during channel.

Wraith
Telekinesis cast time increased 0.6 → 0.7.
Telekinesis damage reduced 200 → 175.

Yamato
Shadow Transformation now affects the grapple time speed.
Shadow Transformation duration increased from 4s to 6s.
Shadow Transformation no longer prevents death.
Shadow Transformation now grants +60% Bullet and Spirit Resist.
Shadow Transformation now heals for 30% hp done after the dispel.
Shadow Transformation duration now extends by 2s whenever you get a kill in it for that session.







































