



Economy
Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
Trooper spawn/bounty lane end time changed from 10 min to 8 min

NPC
Added Stomp AoE range indication as the Walker is about to use the ability
Fixed troopers being unreliable to shoot while on the zipline
Added Guardian and Walker death notification sound for all players
Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc.
The patron once again will warn you when your Walkers are under attack
The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
Trooper death effects resolve quicker and more cleanly
Troopers attack range vs Lane Guardians reduced from 13.5m to 12m they get closer to it
Players now need to be within 19m above the ramp to attack a Lane Guardian
Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute max at +30% increased damage at 10 min
Guardian damage vs players increased by 20%
Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled 54.55/66.67/100/0% → 35%
Shields no longer reduce damage or get depleted by NPC units Troopers, Bosses etc, but still takes damage from player summoned units
Moved teleporters to travel between outer lane Walkers
Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
Moved Guardians back slightly further from stairs down to the canal

Mechanic
Added a 3rd casting mode, Quick Cast shows range/radius/etc on key down, then on key up acts like Instant Cast. The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
Added per-player voice volume slider accessible by clicking on a player via the ESC menu
Updated the way status effects are shown above the healthbar
Fixed Shiv's Killing Blow continuing to do damage while being teleported by Quantum Entanglement
Added Health Nova cast sound
Inferno Catalyst effect revisions to help show range better
Golden Statue Health buff increased 15/20 → 20/30
Golden Statues now have a tier 3 upgrade at 25 minutes +2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power
Mid Boss now has 15 regen
All heroes' movespeed increased by 0.3 Enduring Speed reduced by 0.3
Added ledge to mantle back up to the player spawn area from the pit
Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
Increased the time you need to carry the urn before the urn nags about not being delivered
Urn now causes the runner to be revealed on the minimap
Heavy Melee against the urn runner now causes them to drop the urn
Urn delivery now gives each player on your team a Golden Statue permanent buff
Urn bounty increased by 15%
Urn now falls down from the sky a little bit faster
Added Ranked mode
We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
You must have 50 games played in order to enter this mode. If you have any behavior related restrictions voice/text bans, report misuse, etc, you will be unable to queue into this mode.
The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule you can only change your selection once per week. Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill rather than a fixed numerical addition/subtraction on a per game basis.
In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
Added input buffering for ability usage so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped
Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
Added "Allow Duplicate Heroes" setting in Private Lobbies
Certain heroes now have a higher priority at being in dual lanes Ivy and Dynamo atm
Pausing is no longer allowed in the first three minutes of the game
Added Thai and Indonesian localization
Replaced the temp Yamato VO with a new translation spoken by a native actress
Fixed AFK kick detection not working properly
Added Crit Bonus Scale tooltip to the Weapon stats in the shop
Fixed ESC key not working on the private lobbies page
Fixed respawn music not playing while spectating another player
Fixed Streamer mode not persisting between game relaunches
Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
Rescue beam now shows heal indicator if you heal someone with it
Fixed Debuff Reducer causing Teleporters to be faster
Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
Enabled Middle Mouse for "pinging" minimap
Enabled the ability to middle mouse click players on the top bar
Fixed Shiv's Killing Blow sometimes sending him into orbit
Fixed Quantum Entanglement's camera position anims not being smooth
Yamato's Flying Strike now also cancels when the target is out of world like with Quantum Entanglement
Fixed Pausing not working when using hero specific key binds
Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in
Fixed some cases where Grey Talon's trap effects would be stuck in the world
Updated ground strike preview cone to have a little more information on shape & outer bounds
Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
Fixed issues with Bots not using ziplines properly
Added Return Fire proc sound
Added Metal Skin proc sound
Updated McGinnis Heavy Barrage sound
Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
Fixed hero death UI sound playing inconsistently
Added bullet evasion sound effects
Updated Kelvin weapon fire audio
Updated Infernus weapon fire audio
Improved clarity for hero roster selection VO
Re-enabled weapon-specific reload sounds
Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
Added Healing Rite cast sound
Added Rescue Beam heal and pull loop sounds
Added Return Fire cast sound
Revised Metal Skin cast sound
Added Colossus cast and loop sounds
Added echo to Echo Shard cast sound
Added Silence Glyph cast and hit sounds
Added Ammo Scavenger proc sound
Added Restorative Shot proc sound
Added Toxic Bullets proc variations
Improved visibility on Spiritual Overflow effects when heroes are airborne
Reworked visual effects for puddle punch
Updated "getting started" VO for the ability points tab to match the text
Fixed more instances of the wrong name for a hero being called out
If you're Dynamo or Krill, you can now ping during your ult to alert your allies
Mirage still loves the Djinn, but he yells about them less frequently
Added new custom charge and light melee and parry animations for Bebop
Added improvements for meleeing while using Siphon Life book now floats and hand makes a fist
Updated Grey Talon root effect for trap
Updated Grey Talon updated firing, projectile, impact effects
Updated Rain of Arrows effects
New heavy melee anims added to Mo & Krill and Ivy
Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches
Mirage Djinn's Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage
New Imports Building
New Taxi Stand building
Replaced old retaining wall
Replaced block-in park bridges
Medium Camps spawn time changed from 7 min to 5 min
Hard Camps spawn time changed from 7 min to 8 min
Teleporters open time changed from 10 min to 8 min
Vaults spawn time/interval changed 10/5 → 8/4
Golden Statues and Breakables spawn time changed from 3 min to 2 min
Golden Statues bonuses upgrade time changed from 15 min to 10 min
Mid Boss creep buff rescaled 70% → 50/70/90% for the 1/2/3rd mid boss death further deaths don't increase
Mid Boss rejuv respawn rescaled 50% → 40/50/60% for the 1/2/3rd mid boss death further deaths don't increase
Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero regardless of lead
Bullet and Spirit Lifesteal now stack diminishingly
Teleporters now grant +3 m/s for 5s after arriving at the other side
Updated teleporter locations
Added teleporters in the underground tunnels
Changed underground teleporters to go between Subway and Tunnel on the same side of the map
Widened stairs from Shrines back to the player spawn area
Added upper level connection through the Subway Entrance building
Widened channels surrounding Mid Temple slightly
Widened archways between Mid Temple channels
Garage and Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
Items
Weapon Damage vs NPCs reduced 35% → 30%
Weapon Damage reduced 8% → 7%
Ammo increased 24% → 26%
Cooldown increased from 10.5s to 16s
Ammo increase 20% → 25%
Spirit scaling increased 0.13 → 0.16
Now behaves like other grenades and does not bounce off walls
Base DPS increased 45 → 55
Buildup is now 15% slower
Low HP threshold increased 40% → 50%
Range reduced from 14m to 11m
Spirit Power increased 12 → 18
Added ammo on active increased +50% → +75%
Cooldown reduced from 37s to 34s
No longer grants +20% Fire Rate
Upon full build-up, grants +35% Fire Rate
Activated Spirit Power increased +45 → +50
Regen duration increased from 17s to 19s same total heal
Regen increased 2.8 → 3
Ammo increased 8% → 10%
Stamina Recovery increased 14% → 16%
Fire Rate reduced 7% → 6%
Now gives +25 Health
Weapon Damage increased 5% → 6%
Movespeed bonus reduced 1.4 → 1.1 all heroes movement speed increased by 0.3
Slow resist reduced 40% → 35%
Spirit Resist increased 8% → 10%
Now grants +1 Sprint
Cooldown increased from 25s to 30s
Active bullet resist reduced 25% → 20%
Spirit Power increased +4 → +6
Weapon Damage reduced 25% → 22%
Health increased +300 → +325
Heal increased from 55% of melee damage to 65%
Stamina Recovery increased 20% → 25%
Speed increased 3 → 4
Cooldown increased from 23s to 26s
Cast range reduced from 36m to 32m
Weapon Damage increase +15% → +20%
Spirit Power increased +12 → +18
HP Steal Per Bullet increased 45 → 50
Spirit Power increased 9 → 10
Spirit Power Per Soul reduced 2 → 1
Max Stacks increased 10 → 20
No longer grants +50 Health
Now grants +100 Bullet Shield
Cooldown reduced from 26s to 22s
Cooldown reduced from 34s to 28s
Fixed it stacking with Escalating Exposure
Slow reduced 30% → 25%
Spirit Power increased +23 → +28
Max Health damage reduced 9% → 7%
Cooldown reduced from 48s to 40s
Can no longer end it early
Pulse interval is now fixed and does not get reduced with cooldown reduction
Now grants +100 Spirit Shield
Spirit Resist On Damage reduced -15% → -12%
Amp Per Stack reduced 6% → 5%
Duration reduced from 15s to 12s
Cooldown increased from 212s to 230s
Slow reduced 50% → 40%

Abrams
Base health reduced 600 → 570
Health per boon increased 32 → 34 1048 vs 1046 total
Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
Seismic Impact now allows for some very minor movement to help nudge around small objects

Bebop
Sticky Bomb growth increased 2.5% → 4% per stack
Sticky Bomb now loses 2 stacks on death
Sticky Bomb now has 15 max stacks
Hook range increased from 25m to 30m
Hook now also hits enemy troopers, killing them instantly
Fixed some cases where Hook would grab players from around corners
Hyper Beam movement slow reduced 30% → 25%
Hyper Beam duration no longer scales with Spirit Power
Hyper Beam duration increased from 8s to 10s
Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power 0.2

Dynamo
Quantum Entanglement cooldown increased from 12.5s to 15s
Quantum Entanglement T3 now also also reduces cooldown by 4s
Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage

Grey Talon
Arrow cycle time increased from 0.45s to 0.55s overall dps unchanged
Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
Fixed Guided Owl colliding with nearby objects during cast
Fire Rate no longer scales with Spirit Power
Base bullet damage now scales with Spirit Power 0.1
Guided Owl 3s grace period for kill increased to 4s
Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
Movespeed no longer scales with Spirit Power
Base stamina increased 3 → 4

Haze
Fixation max stacks increased 30 → 40
Fixation T3 reduced +0.2 → +0.15
Bullet Dance no longer grants +15% Fire Rate
Bullet Dance base ability now grants 2 Targets Hit Per Shot
Bullet Dance base ability no longer grants +25% Evasion
Bullet Dance T3 now grants +40% Evasion and +2 Bullet Dance Speed

Infernus
Catalyst Damage Amp reduced 25% → 20%
Catalyst T3 Damage Amp increased 15% → 20%

Ivy
Improved default camera position
Take Flight control keys are now similar to Vindicta's
Fixed some issues with control on Take Flight when near a wall

Lady Geist
Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit
Life Drain can now be alternate-casted on allied heroes
Added double tap accidental protection for Life Drain to help against instant cancellations
Malice slow duration reduced from 6s to 4s
Malice amp duration reduced from 16s to 13s
You can now see how many Malice stacks you have on you as the opponent

Lash
Base bullet damage reduced 10 → 9
Flog Heal vs heroes reduced 80% → 70%
Flog Heal vs creeps reduced 30% → 25%

McGinnis
No longer has +25% Spirit Resist
Now has +15% Bullet Resist
Mini Turrets T1 no longer grants +1 charge
Mini Turrets duration reduced from 30s to 24s
Mini Turrets cooldown reduced from 30s to 24s
Mini Turrets health scaling reduced 30% → 20%
Mini Turrets recharge time reduced from 5s to 3s
Mini Turrets cast range increased from 15m to 20m
Mini Turret damage reduction against troopers/neutrals increased -40% → -50%
Mini Turret damage reduction against objectives increased -60% → -70%
Fixed Ricochet not bouncing off of Mini Turrets
Mini Turret spawn time reduced from 1s to 0.25s
Mini Turret attack delay reduced from 0.35s to 0.2s
Heavy Barrage radius increased from 4.5m to 5m

Mirage
Tornado now uses a range for its travel distance instead of a travel duration scales with range increase
Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them
Djinn's Mark base damage reduced 16 → 12
Djinn's Mark scaling from spirit power increased 0.4 → 0.55
Djinn's Mark reveal duration increased from 2s to 3s
Traveler now causes your camera to move to the destination during the channel
Traveler T1 is now "+2 m/s" was -20s cd
Traveler T2 is now "-30s cd" was +2 m/s
Traveler T3 fire rate increased 20% → 30%

Mo & Krill
Combo T1 now grants +30% Bullet Resist While Channeling no longer grants -28s CD
Combo cooldown reduced from 95s to 75s

Paradox
Bullet growth per boon increased 0.33 → 0.45
Time Wall bullet duration reduced from 1s to 0.7s
Fixed Time Wall not being spawned when looking down while casting
Paradoxical Swap cooldown increased from 48s to 65s
Paradoxical Swap range reduced from 30m to 25m
Paradoxical Swap T1 now reduces cooldown by 15s
Paradoxical Swap T3 now increases range by 20m
Pulse Grenade radius reduced from 7m to 6m
Pulse Grenade Damage Amp per Stack increased 5% → 6%
Pulse Grenade T3 no longer increases Damage Amp by 2%
Pulse Grenade T3 now also increases the radius by 1m per pulse

Shotgun falloff start reduced from 22m to 16m
Enchanter's Satchel damage now respects line of sight
Enchanter's Satchel now shows an aoe indicator for Pocket while channeling
Affliction DPS Spirit Power scaling reduced 0.4 → 0.34
Barrage radius reduced from 6.5m to 4.5m
Barrage T3 now also increases radius by 2m

Seven
Base regen increased 1.5 → 3
Movespeed scaling with Spirit Power reduced 0.028 → 0.02
Lightning Ball T3 increased from +1m to +2m

Shiv
Slice and Dice Spirit damage scaling increased 1.2 → 1.3
Slice and Dice T1 improved from -3.75s to -4s
Rage decay rate reduced 0.35 → 0.25
Rage buffer duration increased from 7s to 12s how long it stays before starting to decay

Vindicta
Reverted recent falloff damage changes
Fall off increased from 58m default to 64m
Bullet damage growth per boon reduced 0.79 → 0.55
Flight duration no longer scales with Spirit Power
Flight T2 now increases flight duration by 6s
Flight bonus move speed above base now scales at 50% effectiveness
No longer has -10% base bullet resist
Health growth per boon reduced 20 → 15
Gun cycle time increased 0.22 → 0.26 dps rescaled to remain the same, after the above changes are calculated in
Stake duration reduced from 2s to 1.75s
Assassinate bonus souls is now unsecured
Shooting while flying now has similar speed impact as on the ground
Flight air acceleration decreased a little
Crow Familiar % damage no longer affects Mid Boss

Viscous
Goo Ball no longer triggers on hit effect while in Ethereal Shift
Fixed Superior Stamina dash count not working with Goo Ball
Goo Ball stun duration reduced from 1s to 0.7s
Splatter base damage reduced 100 → 90
Splatter T2 reduced +70 → +60
Splatter Spirit damage scale increased 1.5 → 1.9
Fixed Instant Cast not working for Puddle Punch

Warden
Alchemical Flask cooldown reduced from 14s to 12s
Alchemical Flask damage increased 55 → 65
Alchemical Flask T1 is now +1 Stamina Reduction
Alchemical Flask T2 is now +50 Damage
Last Stand channel duration reduced from 2.2s to 2s
Last Stand range increased from 12m to 13m

Wraith
Card Trick spirit scale reduced 1.2 → 1.1
Card Trick generation via melee reduced by 50%

Yamato
Power Slash cooldown increased from 8.5s to 10.5s
Power Slash T2 now also reduces cooldown by 2s
Shadow Transformation no longer grants you bullet and spirit resist
Shadow Transformation duration reduced from 4.5s to 4s





































