Patch: 09-26-2024 Update

AbramsBebopDynamo

Economy

Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
Added a Soul Generator like the one in hero sandbox in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. primary purpose for this is cases when you are very close to an item purchase
Troopers no longer give half bounty when base guardians are destroyed for that lane
Killer to Assist bounty ratio reduced 2.0 1.7 slightly more to assists
Fixed Sinner's Sacrifice sharing bounty to nearby allies
Boon count increased 11 14 added to 16/18/20k
Non-Health boon bonuses rescaled over the 14 levels same total as before

NPC

Fixed Guardian trying to shoot people unsuccessfully behind cover
Trooper damage reduction from Guardians reduced 35% 28% they die a little faster to Guardians now
Trooper share radius reduced from allied hero to allied hero 50m40m, from orb to allied hero 40m35m
Guardians now deal 10% more damage to players
Redesigned outer lane path ziplines and trooper nodes from Walker to Guardian on Amber Yellow and Sapphire Purple

Mechanic

Added Zipline hotkey that can be independently bound from space/jump
Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
Wall Jumps now use better animations to communicate directionality
Fixed jumping between ziplines consuming stamina
Fixed Magic Reverb not getting increased bonus damage from damage amps
Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
Updated bullet shield break effects
Fixed Dash not always breaking breakables
Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
Zipline Boost now starts on cooldown again
Added indicator on the hud to help track your passive cooldown items when they are 1s from ready headshot Booster, Medic Bullets, etc
Fixed dashing downwards not destroying breakables

Soul Urn

Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
Added new hero, Mirage.
Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
Hero specific keybinds now say the ability name instead of ability 1-4
Fixed per-hero keys not inheriting user-defined default keys properly
Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
Added Custom Match play mode
Private lobbies now have an option to turn on cheats
Private lobbies now let you select the specific servers to use
Private lobbies now have an option to make the match publicly visible or private to only the players
Private lobbies now support post-game and replays properly
Private lobbies now allow picking specific lanes solo and dual lane colors are displayed
Added a cheat report option in-game and post-game
Can now mute and report enemy players using ESC while in-game
Updated the game access invite UI to make it clear when users have been accepted in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side
Added voice indicators for when players are speaking in party and team chat green for party, white for team
Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
Fixed Rich Presence for Steam and in-game friend lists
Party Code is now hidden when you enable Streamer Mode
Added Region indicator to the matches on the watch tab
Fixed search by MatchID not working for games that are live
Added Spectator Fog of War toggle hotkeys available in settings
Added South Africa servers
Added Italian localization
Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
Builds that haven't been updated in 30 days now have a distinct visual
General rendering performance improvements
Shadow quality improvements for higher shadow settings
Fixed issues with player outline rendering in FSR2
Fixed regression with saturation volumes outline not showing up
Displacement mapping no longer an official option and will likely be cut it can be enabled with a ConVar after the game starts
Lighting improvements in map
Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
Updated Viscous icon to look more different from Dynamo
Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
Music and Sound effects will now pause during game pause
Added timer sound to the last couple seconds of Flying Cloak
Improved preloading during queue time
Updated Killing Blow effects
Updated Lightning Ball effects to reduce some visual noise
Fixed some issues with Crimson Slash effect not appearing reliably
Fixed Ricochet not respecting LOS when picking the targets
No longer play low ammo sounds when firing while sliding
Fixed not being able to bind Reload to Mouse Wheel Up/Down
Minimap line colors now match the color of the hero drawing them
Fixed spectator keybinds not showing correctly
Updated Flying Strike effects to reduce some visual noise
Fixed Flex Slot unlock order not matching the usual order of unlocks
Updated Sleep Dagger projectile, impact and sleeping debuff visuals
Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
Fixed Dynamo not playing an animation during the cast delay on Singularity
Updated Unstoppable effects to be clearer at cast time

Items

Warp Stone

Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
Fixed cases of Warp Stone getting caught on geometry
Fixed various projectiles going through bosses Wraith cards, Geist bombs, etc
Breakables will now wait to spawn if a player is in the way
Abrams now has a new custom heavy melee animation
Updated Haze VO
Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop fixed a bug with Lash's hero select lines
Replaced a Grey Talon select line to make his intentions more clear
Infernus will no longer appear in every bot match
Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
Updated Rejuvenator buff effect
Updated wall bounce effects for Viscous in ball form
Added citadel_give_gold cheat command
Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
Music bug fixes for replay and spectating
Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
Timing critical music and sfx will pause and resume in response to game pause
Side lanes are now a little further apart from the middle lanes
Lane setup is now always 1-2-2-1
Reverted recent creep sharing duplication changes back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch
Some latency-related calculation improvements that help orbs be a little less deny favored
Orbs now appear a little smaller to the enemy that is trying to deny them
Fire Rate slows now stack diminishingly
Rejuv bonus creep HP increased 50% 70%
Rejuv bonus is no longer consumed for dead players, they have it on their next life now
Midgame respawn time increased a bit reaches 50s at 20 min instead of 40s at 20 min
Teleporter delay reduced from 5s to 4s
Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
Added Rejuv drop on a loop in the sandbox mode
Added infinite ammo option to sandbox "No Reload"
Silence now deselects your ability if you had it open when silenced

Items

Monster Rounds

Bullet Resist vs NPCs reduced 35% 30%

@[High-Velocity Mag]

Bullet Velocity reduced +30% +25%

Restorative Shot

Cooldown reduced from 6.2s to 5.5s

Hollow Point

Spirit Shield increased +85 +95

Headshot Booster

Fire Rate reduced +5% +4%

Kinetic Dash

Fire Rate reduced 25% 20%
Fire Rate max duration reduced from 8s to 7s

Berserker

Damage required per stack reduced 110 100

Mystic Shot

Damage spirit scaling increased 0.6 0.8

Melee Charge

Impact now increases your ammo for that mag instead of reloading so if your ammo is 2/8, it becomes 10/8. Reloads you instantly if in the middle of a reload.
Cooldown increased from 8.5s to 10s

Intensifying Magazine

Max Weapon Damage reduced 75% 60%

Escalating Resilience

Fire Rate reduced 14% 12%

Headhunter

Now requires Headshot Booster
No longer grants +50% Bullet Velocity
Now grants +5% Fire Rate
Fixed not being affected by cooldown reduction

@[Pristine Emblem]

Now requires High-Velocity Mag
Now grants +35% Bullet Velocity

Titanic Magazine

Ammo increased 100% 120%

Sharpshooter

Fixed falloff reduction not working properly

Frenzy

Low HP Spirit Resist changed to Bullet Resist

Spiritual Overflow

Now grants +250 Bullet Shield

Silencer

Now grants +12 Spirit

Ricochet

Fire Rate reduced 12% 10%

Vampiric Burst

Fixed casting it interrupting sliding

Siphon Bullets

Moved to T4 Vitality

Shadow Weave

Now a T4 Weapon Item

Melee Lifesteal

Melee Damage reduced 13% 12%
Heal vs non-heroes reduced 40% 30%

Extra Stamina

Stamina Recovery increased 10% 14%

Restorative Locket

No longer requires max stacks to restore a stamina point

Divine Barrier

Bonus Health reduced 75 50

Barrier

Fire Rate while shielded reduced 8% 6%
Weapon Damage while shielded reduced 28% 25%
Bullet Shield increased +300 +325

@[Health Nova]

Weapon Damage increased 10% 12%

Return Fire

While active grants +25% Bullet Resistance
Bullet Damage Returned reduced 70% 60%
No longer grants +7% Fire Rate
Spirit Power increased +7 +9
Fixed Ricochet'd bullets not returning the right amount of damage

@[Bullet Armor]

Bullet Resist increased 20% 25%

Veil Walker

No longer grants +20% Fire Rate

@[Improved Bullet Armor]

Bullet Resist increased 45% 50%

Fortitude

Bonus Health increased 275 300

Lifestrike

Cooldown reduced from 5.25s to 5s
Fixed proccing heal more than once when hitting multiple targets

Shadow Weave

Moved to T4 Weapon

Siphon Bullets

Now a T4 Vitality Item
No longer grants +28% Weapon Damage
Now grants +18% Bullet Resistance

Colossus

Slow radius increased from 12m to 14m

@[Soul Rebirth]

Increases base respawn rate by +15s

Unstoppable

Can no longer be cast during channels

@[Ammo Scavenger]

Ammo reduced 15% 10%
Health reduced 60 40
Duration reduced from 35s to 30s
Max stacks reduced 12 10

Spirit Strike

No longer grants +0.8 Health Regen

@[Mystic Reach]

Ability Range increased 16% 18%
Now provides 6% Bullet Resist instead of 6% Spirit Resist

@[Withering Whip]

No longer grants +8% Fire Rate
Spirit Power increased +4 +6
Now grants +1 Sprint
Cast range increased from 24m to 30m
Fire Rate slow increased 40% 45%

Quicksilver Reload

No longer triggers if your ammo is at max value already

Decay

Cooldown increased from 32s to 45s
Cast range scaling reduced 0.2 0.16

@[Improved Reach]

Now provides 12% Bullet Resist instead of 12% Spirit Resist

Improved Spirit

Spirit Power increased +21 +23

Knockdown

Now causes enemies to fall down faster

Torment Pulse

Health Bonus increased 140 160
Spirit Power damage scaling increased 0.25 0.33

Rapid Recharge

Faster Time Between Charges increased +55% +65%
Cooldown Reduction For Charged Abilities increased +25% 30%

Magic Carpet

Fixed it consuming stamina when jumping off

Escalating Exposure

Fixed the bonus damage being reduced twice by resistance

Refresher

Bullet Resist increased 8% 16%
Spirit Resist reduced 16% 8%

Echo Shard

Now has a 0.3s cast delay like Refresher

Abrams

Infernal Resilience

Infernal Resilience reduced 16% 15%
Infernal Resilience T3 reduced 9% 8%

Siphon Life

Siphon Life spirit scaling increased 0.2 0.3

Shoulder Charge

Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs

Bebop

Base Stats and General

Hook range reduced from 30m to 25m

Hyper Beam

Hyper Beam duration spirit scaling reduced 0.08 0.06

Dynamo

Singularity

Singularity radius reduced from 8m to 7m

Grey Talon

Base Stats and General

Arrow cycle time reduced from 0.4s to 0.45s overall dps unchanged

Rain of Arrows

Rain of Arrows can be alternate-casted to remain near the ground
Fixed air dash during Rain of Arrows going half the distance

Guided Owl

Guided Owl bonus spirit on death now has a 3s buffer window
Guided Owl: very slight turn rate improvements
Guided Owl radius increased from 12m to 13m

Haze

Sleep Dagger

Sleep dagger hitbox reduced by 10%

Smoke Bomb

Fixed refresher not working properly with Smoke Bomb

Base Stats and General

Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot

Bullet Dance

Bullet Dance now more accurately shows who it is shooting
Fixed Bullet Dance sometimes not obeying line of sight accurately
Bullet Dance bullets are now affected by Time Wall
Bullet Dance evasion reduced 50% 25%
Bullet Dance fire rate reduced 25% 15%

Ivy

Stone Form

Stone Form now works against airborne targets

Base Stats and General

Kudzu Bomb T3 now also grants +2m Radius
Kudzu Bomb spirit power scaling increased 0.6 0.7
Fixed clicking noise when flying while disarmed

Stone Form

Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period

Kelvin

Base Stats and General

Headshot bonus damage reduced by 20%
Bullet damage growth reduced 1.2 0.9

Arctic Beam

Arctic Beam movement slow reduced 70% 50%

Ice Path

Moving through breakables while on Ice Path now destroys them

Lady Geist

Life Drain

Life Drain cooldown reduced from 42s to 30s

Malice

Malice cooldown reduced from 6.25s to 6s
Malice T1 improved from -2.75s Cooldown to -3s

Life Drain

Fixed Life Drain not healing extra based on amplifications like Soul Shredder and Malice stacks

Base Stats and General

Sprint increased 1 1.5

McGinnis

Base Stats and General

Fixed looking up circumventing the min range on Wall and Barrage
Can now cast parry to cancel your ult

Spectral Wall

Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments

Mo & Krill

Combo

Combo duration reduced from 2.75s to 2.5s
Combo damage spirit scaling increased 0.8 1.1
Combo kill trigger now has a 3s buffer window to get credit

Sand Blast

Sand Blast T1 reduced from +1.5s to +1s
Sand Blast range increased from 30m to 35m

Burrow

Burrow base speed increased 3 4
Burrow T3 speed reduced +3 +2

Paradox

Pulse Grenade

Pulse Grenade T3 now also grants +2% Damage Amp

Base Stats and General

Fixed being unable to be damaged by multiple Time Walls

Pocket

Affliction

Affliction no longer goes through walls, now respects line of sight

Barrage

Barrage T3 reduced +5% +4%

Seven

Static Charge

Static Charge stun duration reduced 1.1 0.9
Static Charge T3 reduced 1.1 0.9
Static Charge radius reduced from 6m to 5m
Static Charge can now be alternate-casted on self does not stun you
Static Charge now respects line of sight

Lightning Ball

Lightning Ball T3 now also gives +1m Radius

Shiv

Slice and Dice

Slice and Dice T2 reduced +85 +75

Killing Blow

Killing Blow Rage buildup per spirit damage reduced 0.02 0.013
Killing Blow Rage drain rate increased 0.3 0.35
Killing Blow Full Rage Bonus Damage reduced 20% 15%
Killing Blow T2 increased 5% 10%

Vindicta

Base Stats and General

Gun cycle time increased from 0.19s to 0.22s same overall dps

Stake

Stake: distance enemies are allowed to move increased from 6m to 8m

Base Stats and General

Max Falloff reduced from 58m to 45m

Flight

Fixed Flight ending if you touch the ground

Base Stats and General

Low HP indication now also shows up while unscoped

Assassinate

Assassinate Base damage reduced 160 140
Assassinate zoom level reduced a little bit

Flight

Flight duration spirit scaling reduced 0.2 0.15

Viscous

The Cube

The Cube cleanse is now part of the T2

Puddle Punch

Puddle Punch enemy warning time increased from 0.35s to 0.45s

Base Stats and General

Bullet Damage reduced 13 12

Goo Ball

Can now use down dash during Goo Ball
Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball

Splatter

Splatter post cast delay reduced from 0.5s to 0.2s

Warden

Binding Word

Binding Word escape range and escape time increased by 15%

Last Stand

Last Stand spirit scaling increased 0.9 1.2

Yamato

Base Stats and General

Bullet damage growth reduced 0.5 0.45

Crimson Slash

Crimson Slash fire rate slow reduced 30% 20%

Base Stats and General

Fixed various issues with Flying Strike pathing

Shadow Transformation

Shadow Transformation duration reduced from 5s to 4.5s
Shadow Transformation T3 duration increased from +1.5s to +2s
Shadow Transformation no longer provides unlimited ammo
Outer lanes at the middle of the map pushed further away from the inner lanes
Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
Added interior room partition from the Fish Market/Nursery to the Shops
Moved rope to the Fish Market/Nursery rooftop to the back of the building
Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
Added interior passage beside Subway Entrance to the outer lanes