



Economy
Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
Added a Soul Generator like the one in hero sandbox in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. primary purpose for this is cases when you are very close to an item purchase
Troopers no longer give half bounty when base guardians are destroyed for that lane
Killer to Assist bounty ratio reduced 2.0 → 1.7 slightly more to assists
Fixed Sinner's Sacrifice sharing bounty to nearby allies
Boon count increased 11 → 14 added to 16/18/20k
Non-Health boon bonuses rescaled over the 14 levels same total as before

NPC
Fixed Guardian trying to shoot people unsuccessfully behind cover
Trooper damage reduction from Guardians reduced 35% → 28% they die a little faster to Guardians now
Trooper share radius reduced from allied hero to allied hero 50m→40m, from orb to allied hero 40m→35m
Guardians now deal 10% more damage to players
Redesigned outer lane path ziplines and trooper nodes from Walker to Guardian on Amber Yellow and Sapphire Purple

Mechanic
Added Zipline hotkey that can be independently bound from space/jump
Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
Wall Jumps now use better animations to communicate directionality
Fixed jumping between ziplines consuming stamina
Fixed Magic Reverb not getting increased bonus damage from damage amps
Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
Updated bullet shield break effects
Fixed Dash not always breaking breakables
Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
Zipline Boost now starts on cooldown again
Added indicator on the hud to help track your passive cooldown items when they are 1s from ready headshot Booster, Medic Bullets, etc
Fixed dashing downwards not destroying breakables
Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
Added new hero, Mirage.
Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
Hero specific keybinds now say the ability name instead of ability 1-4
Fixed per-hero keys not inheriting user-defined default keys properly
Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
Added Custom Match play mode
Private lobbies now have an option to turn on cheats
Private lobbies now let you select the specific servers to use
Private lobbies now have an option to make the match publicly visible or private to only the players
Private lobbies now support post-game and replays properly
Private lobbies now allow picking specific lanes solo and dual lane colors are displayed
Added a cheat report option in-game and post-game
Can now mute and report enemy players using ESC while in-game
Updated the game access invite UI to make it clear when users have been accepted in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side
Added voice indicators for when players are speaking in party and team chat green for party, white for team
Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
Fixed Rich Presence for Steam and in-game friend lists
Party Code is now hidden when you enable Streamer Mode
Added Region indicator to the matches on the watch tab
Fixed search by MatchID not working for games that are live
Added Spectator Fog of War toggle hotkeys available in settings
Added South Africa servers
Added Italian localization
Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
Builds that haven't been updated in 30 days now have a distinct visual
General rendering performance improvements
Shadow quality improvements for higher shadow settings
Fixed issues with player outline rendering in FSR2
Fixed regression with saturation volumes outline not showing up
Displacement mapping no longer an official option and will likely be cut it can be enabled with a ConVar after the game starts
Lighting improvements in map
Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
Updated Viscous icon to look more different from Dynamo
Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
Music and Sound effects will now pause during game pause
Added timer sound to the last couple seconds of Flying Cloak
Improved preloading during queue time
Updated Killing Blow effects
Updated Lightning Ball effects to reduce some visual noise
Fixed some issues with Crimson Slash effect not appearing reliably
Fixed Ricochet not respecting LOS when picking the targets
No longer play low ammo sounds when firing while sliding
Fixed not being able to bind Reload to Mouse Wheel Up/Down
Minimap line colors now match the color of the hero drawing them
Fixed spectator keybinds not showing correctly
Updated Flying Strike effects to reduce some visual noise
Fixed Flex Slot unlock order not matching the usual order of unlocks
Updated Sleep Dagger projectile, impact and sleeping debuff visuals
Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
Fixed Dynamo not playing an animation during the cast delay on Singularity
Updated Unstoppable effects to be clearer at cast time
Items
Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
Fixed cases of Warp Stone getting caught on geometry
Fixed various projectiles going through bosses Wraith cards, Geist bombs, etc
Breakables will now wait to spawn if a player is in the way
Abrams now has a new custom heavy melee animation
Updated Haze VO
Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop fixed a bug with Lash's hero select lines
Replaced a Grey Talon select line to make his intentions more clear
Infernus will no longer appear in every bot match
Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
Updated Rejuvenator buff effect
Updated wall bounce effects for Viscous in ball form
Added citadel_give_gold cheat command
Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
Music bug fixes for replay and spectating
Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
Timing critical music and sfx will pause and resume in response to game pause
Side lanes are now a little further apart from the middle lanes
Lane setup is now always 1-2-2-1
Reverted recent creep sharing duplication changes back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch
Some latency-related calculation improvements that help orbs be a little less deny favored
Orbs now appear a little smaller to the enemy that is trying to deny them
Fire Rate slows now stack diminishingly
Rejuv bonus creep HP increased 50% → 70%
Rejuv bonus is no longer consumed for dead players, they have it on their next life now
Midgame respawn time increased a bit reaches 50s at 20 min instead of 40s at 20 min
Teleporter delay reduced from 5s to 4s
Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
Added Rejuv drop on a loop in the sandbox mode
Added infinite ammo option to sandbox "No Reload"
Silence now deselects your ability if you had it open when silenced
Items
Bullet Resist vs NPCs reduced 35% → 30%
Bullet Velocity reduced +30% → +25%
Cooldown reduced from 6.2s to 5.5s
Spirit Shield increased +85 → +95
Fire Rate reduced +5% → +4%
Fire Rate reduced 25% → 20%
Fire Rate max duration reduced from 8s to 7s
Damage required per stack reduced 110 → 100
Damage spirit scaling increased 0.6 → 0.8
Impact now increases your ammo for that mag instead of reloading so if your ammo is 2/8, it becomes 10/8. Reloads you instantly if in the middle of a reload.
Cooldown increased from 8.5s to 10s
Max Weapon Damage reduced 75% → 60%
Fire Rate reduced 14% → 12%
Now requires Headshot Booster
No longer grants +50% Bullet Velocity
Now grants +5% Fire Rate
Fixed not being affected by cooldown reduction
Now requires High-Velocity Mag
Now grants +35% Bullet Velocity
Ammo increased 100% → 120%
Low HP Spirit Resist changed to Bullet Resist
Now grants +250 Bullet Shield
Now grants +12 Spirit
Fire Rate reduced 12% → 10%
Fixed casting it interrupting sliding
Moved to T4 Vitality
Now a T4 Weapon Item
Melee Damage reduced 13% → 12%
Heal vs non-heroes reduced 40% → 30%
Stamina Recovery increased 10% → 14%
No longer requires max stacks to restore a stamina point
Bonus Health reduced 75 → 50
Fire Rate while shielded reduced 8% → 6%
Weapon Damage while shielded reduced 28% → 25%
Bullet Shield increased +300 → +325
Weapon Damage increased 10% → 12%
While active grants +25% Bullet Resistance
Bullet Damage Returned reduced 70% → 60%
No longer grants +7% Fire Rate
Spirit Power increased +7 → +9
Fixed Ricochet'd bullets not returning the right amount of damage
Bullet Resist increased 20% → 25%
No longer grants +20% Fire Rate
Bullet Resist increased 45% → 50%
Bonus Health increased 275 → 300
Cooldown reduced from 5.25s to 5s
Fixed proccing heal more than once when hitting multiple targets
Moved to T4 Weapon
Now a T4 Vitality Item
No longer grants +28% Weapon Damage
Now grants +18% Bullet Resistance
Slow radius increased from 12m to 14m
Increases base respawn rate by +15s
Can no longer be cast during channels
Ammo reduced 15% → 10%
Health reduced 60 → 40
Duration reduced from 35s to 30s
Max stacks reduced 12 → 10
No longer grants +0.8 Health Regen
Ability Range increased 16% → 18%
Now provides 6% Bullet Resist instead of 6% Spirit Resist
No longer grants +8% Fire Rate
Spirit Power increased +4 → +6
Now grants +1 Sprint
Cast range increased from 24m to 30m
Fire Rate slow increased 40% → 45%
No longer triggers if your ammo is at max value already
Cooldown increased from 32s to 45s
Cast range scaling reduced 0.2 → 0.16
Now provides 12% Bullet Resist instead of 12% Spirit Resist
Spirit Power increased +21 → +23
Now causes enemies to fall down faster
Health Bonus increased 140 → 160
Spirit Power damage scaling increased 0.25 → 0.33
Faster Time Between Charges increased +55% → +65%
Cooldown Reduction For Charged Abilities increased +25% → 30%
Fixed it consuming stamina when jumping off
Fixed the bonus damage being reduced twice by resistance
Bullet Resist increased 8% → 16%
Spirit Resist reduced 16% → 8%
Now has a 0.3s cast delay like Refresher

Abrams
Infernal Resilience reduced 16% → 15%
Infernal Resilience T3 reduced 9% → 8%
Siphon Life spirit scaling increased 0.2 → 0.3
Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs

Bebop
Hook range reduced from 30m to 25m
Hyper Beam duration spirit scaling reduced 0.08 → 0.06

Dynamo
Singularity radius reduced from 8m to 7m

Grey Talon
Arrow cycle time reduced from 0.4s to 0.45s overall dps unchanged
Rain of Arrows can be alternate-casted to remain near the ground
Fixed air dash during Rain of Arrows going half the distance
Guided Owl bonus spirit on death now has a 3s buffer window
Guided Owl: very slight turn rate improvements
Guided Owl radius increased from 12m to 13m

Haze
Sleep dagger hitbox reduced by 10%
Fixed refresher not working properly with Smoke Bomb
Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
Bullet Dance now more accurately shows who it is shooting
Fixed Bullet Dance sometimes not obeying line of sight accurately
Bullet Dance bullets are now affected by Time Wall
Bullet Dance evasion reduced 50% → 25%
Bullet Dance fire rate reduced 25% → 15%

Ivy
Stone Form now works against airborne targets
Kudzu Bomb T3 now also grants +2m Radius
Kudzu Bomb spirit power scaling increased 0.6 → 0.7
Fixed clicking noise when flying while disarmed
Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period

Kelvin
Headshot bonus damage reduced by 20%
Bullet damage growth reduced 1.2 → 0.9
Arctic Beam movement slow reduced 70% → 50%
Moving through breakables while on Ice Path now destroys them

Lady Geist
Life Drain cooldown reduced from 42s to 30s
Malice cooldown reduced from 6.25s to 6s
Malice T1 improved from -2.75s Cooldown to -3s
Fixed Life Drain not healing extra based on amplifications like Soul Shredder and Malice stacks
Sprint increased 1 → 1.5

McGinnis
Fixed looking up circumventing the min range on Wall and Barrage
Can now cast parry to cancel your ult
Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments

Mo & Krill
Combo duration reduced from 2.75s to 2.5s
Combo damage spirit scaling increased 0.8 → 1.1
Combo kill trigger now has a 3s buffer window to get credit
Sand Blast T1 reduced from +1.5s to +1s
Sand Blast range increased from 30m to 35m
Burrow base speed increased 3 → 4
Burrow T3 speed reduced +3 → +2

Paradox
Pulse Grenade T3 now also grants +2% Damage Amp
Fixed being unable to be damaged by multiple Time Walls

Affliction no longer goes through walls, now respects line of sight
Barrage T3 reduced +5% → +4%

Seven
Static Charge stun duration reduced 1.1 → 0.9
Static Charge T3 reduced 1.1 → 0.9
Static Charge radius reduced from 6m to 5m
Static Charge can now be alternate-casted on self does not stun you
Static Charge now respects line of sight
Lightning Ball T3 now also gives +1m Radius

Shiv
Slice and Dice T2 reduced +85 → +75
Killing Blow Rage buildup per spirit damage reduced 0.02 → 0.013
Killing Blow Rage drain rate increased 0.3 → 0.35
Killing Blow Full Rage Bonus Damage reduced 20% → 15%
Killing Blow T2 increased 5% → 10%

Vindicta
Gun cycle time increased from 0.19s to 0.22s same overall dps
Stake: distance enemies are allowed to move increased from 6m to 8m
Max Falloff reduced from 58m to 45m
Fixed Flight ending if you touch the ground
Low HP indication now also shows up while unscoped
Assassinate Base damage reduced 160 → 140
Assassinate zoom level reduced a little bit
Flight duration spirit scaling reduced 0.2 → 0.15

Viscous
The Cube cleanse is now part of the T2
Puddle Punch enemy warning time increased from 0.35s to 0.45s
Bullet Damage reduced 13 → 12
Can now use down dash during Goo Ball
Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
Splatter post cast delay reduced from 0.5s to 0.2s

Warden
Binding Word escape range and escape time increased by 15%
Last Stand spirit scaling increased 0.9 → 1.2

Yamato
Bullet damage growth reduced 0.5 → 0.45
Crimson Slash fire rate slow reduced 30% → 20%
Fixed various issues with Flying Strike pathing
Shadow Transformation duration reduced from 5s to 4.5s
Shadow Transformation T3 duration increased from +1.5s to +2s
Shadow Transformation no longer provides unlimited ammo
Outer lanes at the middle of the map pushed further away from the inner lanes
Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
Added interior room partition from the Fish Market/Nursery to the Shops
Moved rope to the Fish Market/Nursery rooftop to the back of the building
Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
Added interior passage beside Subway Entrance to the outer lanes









































