



Economy
Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
Soul Jar return location effects will change color based on the captured state of the Soul Jar
Souls from bosses now appear much more spread out

NPC
Updated base asset and added new unique Hero Icons​ Neutral Camps are now represented by a highlight glow on the buildings they are located within​ The Orange Lane Orchard is now the Green Lane Greenwich​
Adjusted Midboss low health roar sound to be more distinct from spawn sound
Melee troopers no longer play swipe effect to reduce some unnecessary noise
Walker AoE Stomp has new effects
Flex Slot moved from "First Walker" to "Two Walkers"
Walker beam max range the sticky portion after being acquired reduced by 20% 50m to 40m
Melee trooper hitbox improved
Fixed Medic Troopers sometimes using their heal on Guardian boss
Added an overhang below the Patron position
Added two juke closets facing the Patron

Mechanic
Orange zipline is now green
Added a slider for Double Tap Alternate Cast timing
Added a slider for Press and Hold Alternate Cast required time
Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.​ ​ Scoreboard TAB:​ - Enables cursor mode​ - Displays Scoreboard​ - Displays Damage Summary​ - Allows minimap ping and draw​ ​ Extra Info ALT:​ - No longer enables cursor mode​ - Quick-upgrade Abilities ie. ALT+1 each of these can be individually remapped​ - Can now more easily map ALT as an Alternate Cast button​ - Displays extra information on HUD ie. Zipline Speed Boost Cooldown - we plan to expand upon this in future updates​ ​
Added Maximum FPS Sliders for Dashboard and In-Game
Divine Barrier wings no longer fully opaque
Updated effects for the Warp Stone bullet resist buff
Lowered gun arm during Abram's jump animation to not obscure reticle
Added sliders for FSR and FSR2 sharpness
Revised Silencer cast and duration sounds
All ability and item cooldowns increased by 6% globally
Shield regeneration time reduced from 60s to 50s
Wall Jump activation has been made more lenient
Wall Jump launch angle can now be steered a bit more
Jump shooting lockout period reduced from 0.25s to 0.15s
Rope climbing speed increased 13 → 14
Taking non-dot damage while on a rope slows you by 30%
Fixed Alt Fires not working with conditional bonuses like Close Range
Added a cover barrier in front of the opening with the veil
Added little spirit frog legs to the Soul Urn
Matchmaking is now open 24/7 for all regions
Added new minimap
Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games escalates based on low priority frequency to be able to return to using matchmaking normally.
Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
New players that are queued solo will only match with other new players until they get 4 wins
The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
AFK players will be automatically kicked out after a few minutes
Abandon Match dialog is now more clear about consequences of leaving
Abandon Match now has a time delay before you can click it to help protect against some accidental cases
Added custom hotkeys per hero
Bounce Pad visuals have been replaced with a wind fan no mechanic changes. The effects also indicate the travel path.
Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
Added UI button hints when using "Alternate Cast Button" in some extra cases
-Changes to Scoreboard TAB and Extra Info ALT
Client performance improvements
Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
Added a console command private_lobby_create to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
Upgrade ability keys are now customizable Current defaults are ALT+1, ALT+2, etc
Removed Pause limit for hero testing, coop bot matches, and the tutorial
Added support for launching the game in a secondary monitor properly
Fixed friends menu scrolling up automatically when it shouldn't
Fixed being unable to invite offline users to a party
Fixed invite tooltips on friends menu not being positioned correctly
Metal Skin effects revisions
Seven's Static Charge effects improvement to make the boundary more clear
Updated medic healing beam colors to be consistent with other heals
Added better indication when all four active slots are full
Updated Ice Dome to fix some performance related issues
Updated Torment visual effects to reduce some noise
Added sound for Tesla Bullets proc
Added sound for Toxic Bullets proc
Reduced intensity of last hit status effect
Updated Echo Shard sound effects
Added low ammo indication sound
Improved clarity for Seven casting and channeling sounds
Updated Refresher effects colors from green to purple
Minor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noise
Added Shoulder Charge wall impact effects
Changed open mic audio settings to allow open mic to opt in to team chat or party chat
Added Lucky Shot proc sound effect
Updated Berserker buff effects
Adjusted Shiv's running reload animation
Added wall impact animation for Abram's Shoulder Charge
Lady Geist Blood bomb revisions to improve visibility in team fights
Improved visibility of heroes caught in the Singularity
Distance field shadows and AO no longer visible behind cosmic veils
Updated Wraith, Grey Talon, and Infernus VO
Viscous Splatter effects have been adjusted
Added Rebirth channel and revive sounds
Added Infuser cast sound
Audio bug fixes related to switching spectating targets
Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
Max respawn time now happens at 35 minutes rather than 40 minutes
T4 Items Cost reduced 6300 → 6200
Improved Heavy melee hit registration
Mid Boss warning now happens at 60% instead of 50%
Successful Parry CD reduced from 0.5s to 0.25s
Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
Items
Bonus damage reduced 45 → 40
Weapon Damage reduced 14% → 12%
Healing from heroes increased 35 → 40
Healing from troopers increased 10 → 15
Conditional Weapon Damage increased 20% → 22%
Fire Rate reduced 12% → 9%
No longer provides -50 Max Health
Lifesteal reduced 22% → 20%
Spirit damage now considers bullet falloff
Cooldown reduced from 6s to 5s
Bullet Resist reduced 8% → 7%
Bullet Shield increased +90 → +140
Charge distance bonus is moved to innate section
Passive now has a 8s cooldown
When passive triggers, you deal bonus +20% Melee Damage
Now gives a UI indication when reload procs
Weapon Damage increased 6% → 7%
Active move speed reduced 4 → 3
Cooldown reduced from 22s to 18s
Health increased +75 → +90
Range reduced from 13m to 11m
Active movement speed bonus reduced 3 → 2
Now provides +70 Health
Bullet Resist reduction reduced -10% → -9%
Bullet Resist increased 15% → 18%
Spirit Power increased +7 → +11
Debuff duration reduced from 5s to 4s
Bonus Damage increased 80% → 90%
Max stacks increased 5 → 7
Damage increased 15% → 20%
Linger duration increased from 4s to 6s
Now grants +3 Spirit Power
Spirit Lifesteal increased 8% → 10%
Melee damage reduced 15% → 13%
Now requires Healing Rite
Now grants +4 Spirit Power
Range reduced from 18m to 15m
Bullet Shield shield reduced 300 → 260
Spirit Shield shield reduced 300 → 260
Heal reduced 30% → 26%
Cast range reduced from 45m to 36m
No longer requires Healing Rite
Lane troopers do not reset the passive regen timer
Melee damage reduced 40% → 35%
Cooldown reduced from 24s to 22s
Cooldown reduced from 22s to 20s
Fixed damage reduction on bullets not being reduced by a percentage properly
Radius increased from 10m to 12m
Cooldown reduced from 45s to 35s
Damage reduced 150 → 75
Spirit Power scaling reduced 2 → 1
No longer grants 20% Weapon Damage
Cooldown Reduction reduced 18% → 15%
Fixed not preventing Disarm properly
Melee damage reduced 15% → 12%
Debuff duration reduced from 13s to 11s
Spirit Shield reduced 100 → 80
Regen reduced 1 → 0.8
Spirit Resist increased 5% → 6%
Ability Range increased 15% → 16%
Spirit increased 8 → 9
Neutral kills now count as a soul capture
Buff duration increased from 35s to 40s
Fire Rate slow increased 30% → 40%
Projectile speed increased by 20%
Damage increased 50 → 65
Imbued ability now grants +10% Fire Rate when used same 6s duration as the movespeed buff
Now gains +12% Weapon Damage T1 Extra Charge gives +6%
Damage reduced from 10% of Max HP to 9%
Spirit Power increased +6 → +8
Health increased +125 → +140
Spirit Shield reduced +200 → +150
Spirit Power increased +8 → +12

Abrams
Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
Shoulder Charge turn rate reduced a bit
Infernal Resilience reduced 17% → 16%
Shoulder Charge stun time reduced from 1s to 0.85s

Bebop
Uppercut no longer roots your hero during cast time
Can now keep firing if he jumps and his laser is already warmed up
Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
Hook range reduced from 35m to 30m
Hyper Beam now does splash damage around a 5m area the beam connects to on the ground can be used to fish heroes out of cover in some areas

Dynamo
Rejuvenating Aurora no longer gets canceled when stamina is used
Rejuvenating Aurora T3 reduced 4% → 3.8%
Kinetic Pulse T1 reduced from 40% slow to 35%
Quantum Entanglement cooldown increased from 11s to 12s

Grey Talon
Fixed issues with Charged Shot hitting targets behind walls
Fixed Guided Owl doing damage through buildings
Rain of Arrows Weapon Damage reduced +7 → +4
Rain of Arrows T2 Weapon Damage reduced +7 → +5
Bullet damage growth per boon increased +1.46 → +1.8
Guided Owl cooldown increased from 110s to 120s

Haze
Fixed issues with Sleep Dagger hitting targets behind walls

Infernus
Base health reduced 625 → 600
Flame Dash slow resistance increased 30% → 50%

Ivy
Fixed some control issues when flying near a wall
Air Drop silence and slow debuff duration reduced from 4.5s to 4s

Kelvin
Arctic Beam fire rate slow reduced 80% → 40%
Arctic Beam movement slow reduced 80% → 70%
Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again

Lady Geist
Essence Bomb T3 damage increased 22% → 26%
Essence Bomb spirit scaling increased 1.05 → 1.15
Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others it didn't stack that way in any case
Self Damage no longer consumes shields general change

Lash
Ground Slam now allows you to turn during the descent
Bullet growth 1.15 → 0.9
Ground Strike Damage spirit scaling increased 0.78 → 0.85
Ground Strike Damage Per Meter Spirit scaling increased 0.045 → 0.05

McGinnis
Medicinal Spectre radius reduced from 6m to 5m
Medicinal Spectre radius now grows with Spirit Power 0.07
Can no longer wall jump from Spectral Wall
Spectral Wall min range reduced from 7m to 6m
Spectral Wall duration reduced from 6s to 5s
Heavy Barrage spirit scaling increased 0.3 → 0.35
Heavy Barrage min range reduced from 7m to 6m
Mini Turrets bullet travel speed increased

Mo & Krill
Camera zooms out a little bit more when un-burrowing
Can cast Scorn while using Combo
Combo T2 reduced from +1s to +0.75s

Paradox
Fixed issues with Paradoxical Swap hitting targets behind walls

Barrage amp per stack reduced 7% → 6%
Bararge slow reduced 40% → 30%
Added a brief lockout period on Flying Cloak to prevent accidental double clicks

Seven
Base bullet resist reduced 8% → 0%
Bullet resist no longer scales with Boons
Headshot reduction increased 25% → 35%
Storm Cloud damage reduced 124 → 110
Storm Cloud max radius reduced from 30m to 25m
Storm Cloud cooldown reduced from 180s to 140s
Storm Cloud audio is now a little clearer when it's cast

Shiv
Fixed issues with Serrated Knives hitting targets behind walls
Slice and Dice damage reduced 125 → 105
Bloodletting Deferred Damage Cleared reduced 50% → 40%
Killing Blow Bonus Damage from Full Rage reduced +25% → +20%
Killing Blow T2 now also increases Rage Amp by +5%

Vindicta
Base bullet damage reduced 14 → 13
Stake T1 duration reduced from +0.75s to +0.5s
Assassinate bonus gold is now shared with assisters
Crow Familiar now reduces bullet armor by 6%
Crow Familiar impact damage reduced 50 → 40
Crow Familiar impact damage spirit scaling reduced 1 → 0.8
Crow Familiar spirit power duration scaling reduced 0.04 → 0.03
You can now use stamina while flying to get an impulse in the facing direction
Space bar no longer exists the ability, you have to press the key again
Assassinate now does 20% more damage when getting a headshot
Assassinate scope ends when you are stunned

Viscous
Puddle Punch now correctly knocks people in The Cube up in the air
Improved various issues with the camera
Puddle punch now telegraphs an effect before it forms
Base bullet damage reduced 14 → 13
Splatter damage reduced 110 → 100
Goo Ball turn rate improved a bit
Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
Fixed Puddle Punch piercing Unstoppable

Warden
Bullet growth reduced 1.31 → 1.2
Alchemical Flask debuff duration reduced from 7s to 6s
Alchemical Flask radius reduced from 7m to 6.5m
You gain 50% bullet resistance during the 2s ult channel

Wraith
Card Trick damage reduced 100 → 80
Card Trick spirit scaling increased 1.2 → 1.5
Card Trick card projectiles spawn above the reticle rather than on the left side

Yamato
Ammo now scales with Spirit Power 0.15
Power Slash damage reduced 170 → 160
Grapple post cast duration reduced 0.5 → 0.2
Alt fire now fixed to work with conditional damage sources point blank, pristine emblem, etc
Shadow Transformation bullet and spirit resistance reduced 55% → 40%
Can now interrupt Power Slash with parry
Inner Lane Changes:
Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
Added veil in the opening at the front looking out toward the opposing side
Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
Base Changes:
Angled the walkway connection from the outer lane exits to the inner lane exits
Rope Changes:
Removed the exterior ropes from the Garage and Nightclub
Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
Rooftop Changes:
Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
Removed rooftop details from roofs that are not safe
Added rooftop details to new valid rooftops
Miscellaneous:
Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
Replaced wall landing in front of the Nursery and the Market with an electrical box
Bug Fixes:
Fixed breakable items outside the underground tunnel
Removed some duplicate models, lights and geometry
Fixed bug where the Hotel sign was replacing billboards on other rooftops
Fixed rooftop details not aligned to the new height of the rooftops
Fixed enemy team from being able to enter the base side passages








































