Patch: 08-29-2024 Update

AbramsBebopDynamo

Economy

Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players
Soul jar return effect tinted red like minimap to make it more clear it's the return location
Guardians no longer give 1 AP

AP is now added to the following Soul levels

3500, 5200, 8000, 9700

NPC

Added alternate shop music which plays in the neutral shop
Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
A pair of teleporters has been added to the outer lanes at the midpoint near the three red neutral creeps
The minimum range the player must be to attack a walker is increased from 30m to 32m
Added two bounce pads next to sidelane walkers at cultural center and courthouse
Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped

Mechanic

Added Heal Amp and Debuff Resist to the Vitality stats in the shop
Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game this was added in a hotfix patch recently
Added unavailable state to Zipline UI when zipline is on damage cooldown
Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
Player's low health screen effect more visible for longer if you're below 20% of your max HP
Fixed Bebop being able to sprint while his gun is spun up
Added wall jumping does not consume stamina, requires input direction away from the wall, can be done once
Added ropes to some buildings to let you climb up hold jump key to latch onto them. Can shoot while hanging on them.
Parry cooldown reduced from 6s to 5s
Removed some rooftop zap volumes that damage players

Soul Urn

Urn delivery sprint bonus increased +2 +3
Added Report button to ESC menu player list to allow reporting of teammates in-game
Improved visibility of report button on post-game screen
You can now drag-and-drop items between categories in Builds
Added search to the Public Builds list, you can search by keyword within build names
Newly published hero builds now store the language of the build
Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
Fixed issue with builds list not updating when changing between heroes in sandbox
Added localization support for German, Polish, and Korean.
Matchmaking window is now open 1 hour earlier on weekdays and weekends
Players can only pause once per game
A team can only pause at most 3 times in total amongst all the players
The game application now flashes when the game is unpaused
Various client and server performance improvements
Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
Added a Melee Trainer bot in the 'gym' area of hero sandbox
Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
Added a checkbox on the post game survey to make it not show again in the future
Items now show their spirit power impact when using alt
Fixed profile match history not remembering the history page you were on
The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
Can now reliably spectate a friend's game via the Friendlist
Miscellaneous fixes to friends and party menus
Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
Added new respawn countdown music 5 seconds before respawn
Spectator count is now shown in-game
Player names are now shown to spectators
Added object motion blur
Optimized performance of distance field ambient occlusion
Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat i.e. you got fire rate but bullets per second didn't show the golden statue
Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
Added new effects for Withering Whip
Updated Ethereal Shift effects
Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
Fixed parts of Shiv's coat being considered a headshot
Build list will now refresh if you change heroes in the sandbox
Added custom effects for Abram's Seismic Impact T3 buff
Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
Updated Lash Grapple cast sound
Added Decay impact sound
Removed wind and city ambient looping sounds
Volume and playback tweaks to one shot ambient sounds
Removed vent sounds in places where vents had been removed
Fixed some spectator music bugs
Updated negative feedback sound for clarity
Added hit confirm audio functionality to Warden's Alchemical Flask
Updated Majestic Leap sound
Updated bounce pad sound
Improved some Binding Word effects to be less noisy
Increased charged melee volume and falloff for victims
Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
Improved clarity of Dynamo Singularity sound for team and opponents
Updated Viscous primary fire sound
Teleporter model and effect updated
Updated Alchemical Flask projectile effect
Added new voice content for Seven and Lash
Added Shadow Weave cast and ambush sounds
Fixed bullets hitting the world immediately when looking sharply upward
Fixed Sinner's Sacrifice not always correctly animating
Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well killstreak taunts still play for everyone
Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
Fixed a bunch of minor typos / grammar errors in various texts
Four teleporters have changed locations
The upper floor teleporters have moved to the street level
The interior teleporters have moved to the Bodega building and the Theater
Teleporters are closed for the first 10 minutes they look visually closed
Golden Statues drop rate increased by 6%
Replaced some bounce pads with ropes if the purpose was to go straight up
Several buildings have been made taller to make their rooftops out of bounds
Several buildings have been made shorter to make them more accessible
A few of the buildings have new passageways at higher floors that are along the way to the rooftop
Breakable containers have been added to the new playable rooftops
Juke closets have replaced the previous location of the upper floor teleporters
The half of the underground tunnel towards the outer lanes has been made wider
Tunnel walls now have the color of the lane that the exit is closest to
Removed the archway leading to the underground shop
Placed temporary signage for interior buildings and storefronts for future reference
Two upper floor juke spots have been converted to passages through buildings
Added a new upper floor juke spot to each side
Lowered the statue pedestals in the inner lanes outside of Mid

Items

Monster Rounds

Bullet Resist vs NPC increased 30% 35%

@[Hollow Point Rounds]

Spirit Shield increased +80 +85

Restorative Shot

Heal from heroes increased 30 35

@[High-Velocity Mag]

Bullet Velocity reduced +35% +30% now has an upgrade

Active Reload

Lifesteal reduced 30% 22%
Buff duration reduced from 8s to 7s

Kinetic Dash

Active Fire Rate reduced 30% 25%

Long Range

Now grants +90 Bullet Shield

Melee Charge

Now grants +1 HP regen

Swift Striker

Now grants +10% Ammo

Titanic Magazine

Bullet Armor increased 10% 15%

Toxic Bullets

Heal Reduction increased -55% -65%
Bleed damage reduced 6% 5%
Now grants +100 Health

Intensifying Magazine

Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying

Warp Stone

Active Bullet Resistance reduced 40% 30%

Sharpshooter

Now grants +175 Bullet Shield
No longer provides bonus headshot damage
Weapon damage increased 60% 70%

Burst Fire

Active duration increased from 3s to 4s

Escalating Resilience

Max Bullet Resist increased 36% 40%

Alchemical Fire

Cooldown reduced from 28s to 26s

Heroic Aura

Active duration increased from 5s to 6s

@[Added new T3 Weapon Item, Headhunter]

Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.

Siphon Bullets

Weapon Damage reduced 40% 28%

Frenzy

Ammo increased +9 +12

Lucky Shot

Proc chance increased 30% 35%

Ricochet

Bounce damage increased 50% 60%
Fixed not applying spirit bonus damage from Vindicta and Wraith abilities

Melee Lifesteal

Effectiveness vs non-heroes increased 35% 40%

Healing Rite

Cooldown reduced from 65s to 60s

Divine Barrier

No longer grants +7% Bullet Resist
No longer grants +1.5 Health Regen
Now grants +1 Sprint
Now grants +75 Health
Now grants +8% Ability Range

Barrier

Now also grants +8% Fire Rate while active

@[Enchanter's Barrer]

Now also grants +8% Cooldown Reduction while active

Reactive Barrier

Duration reduced from 13s to 9s

Healing Booster

Now has also 15% Heal Reduction Resist Leech no longer has it
No longer has +6% Bullet Resist

@[Superior Stamina]

Air Jump/Dash Distance reduced +40% +30%

Metal Skin

Cooldown reduced from 25s to 22s

Rescue Beam

Channel duration reduced from 3s to 2.5s

Lifestrike

Effectiveness vs non-heroes increased 35% 40%

Fortitude

Damage taken duration threshold reduced from 12s to 11s

Veil Walker

Cooldown reduced from 18s to 17s

Majestic Leap

Cooldown reduced from 26s to 24s

Leech

No longer has 30% Heal Reduction Resist

Unstoppable

Can now be cast while channeling
Cooldown reduced from 65s to 60s

@[Soul Rebirth]

Cooldown reduction increased +15% +18%
Now grants +12 Spirit
Fixed being able to purchase globally during its brief respawn period
Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll

Colossus

Slow increased 25% 35%

Shadow Weave

Spirit Shield health increased +200 +300
Spot radius reduced from 20m to 18m

Phantom Strike

Cast range reduced from 30m to 25m

@[Ammo Scavenger]

Health increased +50 +60

Extra Charge

Cooldown reduction increased +8% +10%

Spirit Strike

Debuff duration increased from 8s to 13s
Spirit Shield increased +85 +100

Extra Spirit

Health increased +25 +35

@[Withering Whip]

No longer grants +20% Ammo
Now grants +8% Fire Rate
Fire Rate slow reduced -40% -30%
Cooldown reduced from 40s to 25s

Quicksilver Reload

No longer has +10% Reload Time

Suppressor

Health regen reduced 3 2.5
Fire Rate reduction reduced -30% -25%

@[Improved Cooldown]

Cooldown Reduction increased 15% 16%

Duration Extender

Health regen increased 1.5 1.75

Slowing Hex

Projectile speed increased by 30%
Cooldown reduced from 27s to 25s

Rapid Recharge

Charge count reduced +3 +2
Faster Time Between Charges increased +40% +55%
Cooldown for charged abilities increased +20% +25%

Knockdown

Delay reduced from 3s to 2s
Stun reduced from 1.25s to 0.9s
Cast range increased from 35m to 45m

@[Silence Glyph]

Duration reduced from 3.5s to 3s

Torment Pulse

Spirit damage scaling increased 0.2 0.24

Surge of Power

Imbued Ability Spirit Power increased +28 +34

Superior Duration

Non-Imbued duration increased +24% +26%

Improved Spirit

Health Regen increased 2 3
Health increased +75 +100

@[Improved Reach]

Spirit Resist increased +10% +12%

Cursed Relic

Duration reduced 3.5 3.25

Magic Carpet

You are now unslowable while on the Magic Carpet
Cooldown reduced from 40s to 30s
Barriers now last for 16s

Echo Shard

Now grants +8 Spirit Power

Escalating Exposure

Base Spirit Resist reduction increased -12% -15%

Refresher

Now grants +8% Bullet Resist

Boundless Spirit

Sprint reduced +4 +3
Now grants +25% Weapon Damage

Abrams

Infernal Resilience

Infernal Resilience Regeneration Time increased from 16s to 18s this is a nerf

Base Stats and General

Now does pull ups on the zipline once again this is a buff

Shoulder Charge

Fixed Shoulder Charge sometimes stunning enemies on stairs

Seismic Impact

Fixed Seismic Impact sometimes not going to the area selected

Bebop

Base Stats and General

Gun range increased from 30m to 32m
Hook now only targets enemies when used by default. If you use with alt cast middle mouse it will be ally only mode.

Hyper Beam

Hyper Beam can now be canceled by using Parry

Dynamo

Rejuvenating Aurora

Rejuvenating Aurora can now be canceled by using Parry

Kinetic Pulse

Fixed Kinetic Pulse not traveling properly when cast near corners

Base Stats and General

Gun damage reduced 15 13

Singularity

Singularity cast time increased 0.1 0.2
Singularity range reduced from 9m to 8m

Grey Talon

Charged Shot

Charged Shot collision size reduced by 8%
Charged Shot base damage reduced 105 100
Charged Shot T2 reduced +70 +65

Base Stats and General

Fire Rate now scales with Spirit 0.25
Can now use multiple air dashes while using Rain of Fire
Immobilizing Trap root duration reduced from 2s to 1.25s
Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
Immobilizing Trap T2 changed from +1s Root to +2s Slow

Haze

Base Stats and General

Base bullet damage increased 5.3 5.6

Sleep Dagger

Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
Sleep Dagger drowsy period before sleep kicks in increased 0.25 0.35
Sleep Dagger cooldown reduced from 27s to 25s

Smoke Bomb

Smoke Bomb radius reduced from 20m to 18m

Fixation

Fixation T2 max stacks increased +30 +40

Bullet Dance

Bullet Dance now provides +2 Weapon Damage in the base ability similar to the T1

Infernus

Flame Dash

Reduced vertical reach on Flame Dash dps
Flame Dash speed is now affected by slows
Flame Dash trail now gets wider with Ability Range bonus
Flame Dash T1 duration reduced from 7s to 6s

Base Stats and General

Catalyst Damage Amplification reduced 30% 25%
Catalyst T3 Damage Amplification increased +10% +15%
Catalyst T2 reduced from +20% Lifesteal to +15%

Ivy

Base Stats and General

Bullet damage growth per boon reduced 0.55 0.5
Health growth per boon reduced +41 +35
Watcher's Covenant T2 reduced from +3 m/s to +2

Air Drop

Air Drop no longer silences allies
Air Drop now causes allies to deal 50% less damage while being carried
Air Drop movement adjusted to be a little less frantic
Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
Air Drop self cast cast time increased from 1s to 2s
Air Drop max move speed reduced 20 18
During Air Drop flight you can pitch up and down with Dash/Crouch buttons
Fixed getting stuck under bridges and in buildings while Air Drop flying

Kelvin

Base Stats and General

Bullet radius increased 5 6
Base health growth per boon increased +45 +50

Arctic Beam

Arctic Beam max slow increased 60% 80%
Arctic Beam now affects soul orbs secures/denies them
Arctic Beam T3 range reduced from 15m to 13m

Ice Path

Fixed Ice Path jitter

Frost Grenade

Frost Grenade T2 Heal increased 135 145

Lash

Base Stats and General

Improved firing arm position to be a little bit more out of the way from the reticle

Grapple

Grapple no longer gives a stamina charge on use

Paradox

Paradoxical Swap

Fixed Paradoxical Swap still going through even if Paradox dies during it

Pocket

Barrage

Barrage amp reduced 8% 7% per stack
Fixed Barrage amp visual not showing properly

Seven

Static Charge

Static Charge radius increased from 5m to 6m
Static Charge T2 radius increased from +7m to +8m

Storm Cloud

Storm Cloud spirit power scaling reduced 1.1 0.8
Storm Cloud time to reach maximum radius reduced from 6s to 3s
Storm Cloud Now provides +20% Bullet Resistance in the base ability

Shiv

Base Stats and General

Bullet damage growth per boon reduced 0.5 0.4
Gun falloff range reduced by 10%
Health growth per boon reduced +41 +35

Slice and Dice

Slice and Dice T2 reduced +100 +85
Slice and Dice T3 now considers creeps for only half value

Bloodletting

Bloodletting deferred damage reduced 35% 30%

Killing Blow

The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed

Vindicta

Stake

Stake duration reduced from 2.25s to 2s

Crow Familiar

Crow Familiar Spirit Power duration scaling reduced 0.05 0.04

Base Stats and General

Fixed left clicks sometimes deselecting the ability when charges aren't ready

Viscous

Base Stats and General

Primary Fire redesigned to make it more usable and have improved damage and scaling
Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot

Splatter

Splatter Spirit Scaling increased 1.4 1.5
Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%

Puddle Punch

Puddle Punch damage increased 100% 110% of Light Melee
Puddle Punch T2 is now +50 damage and +20% movement slow was -10s cooldown
Puddle Punch T3 is now -12s cooldown was +80 damage and +20% movement slow
Puddle Punch: delay before punch increased from 0.25s to 0.35s

Goo Ball

Goo Ball Spirit Scaling increased 1.05 1.3
Goo Ball acceleration increased
Goo Ball base turn radius and turn radius after bouncing has been increased
Fixed a bug where Goo Ball would have the direction and trail particle stuck on

Warden

Base Stats and General

Base movement speed reduced 6.5 6
Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3

Yamato

Power Slash

Power Slash max damage time requirement reduced from 1.5s to 1.4s
Power Slash collision radius reduced by 8%

Crimson Slash

Crimson Slash radius increased from 12m to 13m

Shadow Transformation

Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl

Base Stats and General

Fixed some cases where Flying Strike could get into a stuck state

Crimson Slash

Fixed some cases where Crimson Slash would appear to be cast when it wasn't