



Economy
Using an active item or ability removes the undo option for the item/AP
Fixed some abuse cases with undoing AP cooldown reductions
Fixed some cases where the comeback souls would be higher than intended in the early game
Improved effects around Lady Geist Soul Exchange to help with clarity

NPC
Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
Walkers now require you to be within 30m to deal damage to them
Walker Health increased by 15%
Base Guardian Health increased by 20%
Patron damage increased by 30% after it is vulnerable
Weakened Patron Health increased by 15%
Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
Firehouse building next to Sapphire Yellow Guardian has been reworked to match the layout of the Chapel
Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
Low roof buildings between inner lane Walker arenas are now valid play spaces
Walker Arena - Amber Yellow/Sapphire Purple:
Added passage through building and stairs up to a peek spot toward the Guardian
Walker Arena - Amber Orange/Sapphire Blue:
Removed railing and added stairs in the passage toward the Guardian
Walker Arena - Amber Blue/Sapphire Orange:
Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
Added a juke spot down the stairs from the Guardian to the left
Walker Arena - Amber Purple/Sapphire Yellow:
Added an interior corridor through the building between the base and the Walker
Added a balcony that borders the arena on the back side of the Walker

Mechanic
Added Outgoing Damage as a UI display mode that you can toggle through
Pause cooldown per player increased from 10 minutes to 15 minutes
Fixed stuns resetting their duration if you were on the ground and became airborne
Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
More impactful damage indication sound for attackers
Added a sound for movement being restricted by Slowing Hex and Vindicta tether
Revised sounds for Pocket Flying Cloak duration and warp
Teleporter activation no longer gets canceled on incoming damage.
Added Speed Boost Volumes in the defender passages on the outsides of the base
Added a new T1 Weapon item. Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.
Replaced the Urn drop parachute with new effects
Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
Added a new hero, Shiv
Games can now be watched by an unlimited number of spectators
Spectator games now have 1 minute delay
Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish Spain, Spanish Latin America, Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
Language can be selected from the settings menu
Matchmaking windows are now open 1 hour earlier in all regions
You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
Added customization options for your crosshair
Builds: You can now author a suggested ordering of Ability Upgrades
Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
Fixed a bug that allowed published build data to overwrite local changes to a published build
Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
Hovering items in the shop will now highlight their components, or which item they are components of
Reworked the Hero Stats UI in the shop
Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
Added descriptive gun information to each hero
Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
Added a setting to let you customize the ability cancel hotkey default is spacebar
Added a "Friends Only" checkbox to filter the watch tab
Added an option to control zoom sensitivity
Added a video setting to reduce flashing effects
Unpause hotkey is now displayed when the game is paused
Improved visual clarity of Grey Talon's trap armed state
Fixed being unable to ping while dead
Fixed Bebop's Sticky Bomb sometimes misfiring
Improved smoothing of spectator camera position and angles
Fixed targeting previews that draw a model like McGinnis's turrets to update every frame, instead of being fixed at 60hz
Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
Fixed ESC not working to close Settings popup sometimes
Various visual adjustments on highlight and strobe effects being too loud in some cases
Added popup to bot games to indicate that they tend to be much longer games than normal ones
Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much
Added new Silence status effect sound
Updated bullet whizby sounds for nearly all characters
Updated Haze Sleep Dagger cast, projectile loop and whizby
Updated Haze Smoke Bomb sound
Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
Fixed some spectator/replay sound and music bugs
Various sound related performance improvements
Remastered Abrams, Pocket, and Dynamo weapon fire sounds
Improved lighting performance around shop
Improved Wraith tracers to feel more connected to their bullet
Improved visibility of AOE around Bebop while casting Hyper Beam
Updated Infernus tracer, muzzle, and impact fx revisions for better performance
Fixed Mimic options in sandbox not working properly
Clarified Vindicta Flight T1 tooltip
Added alternate shop music
Added Refresher cast sound
Teleporter channel time increased from 4s to 5s
You can now use melee hotkey while zoomed to exit zoom and perform a melee
Added Bounce Pads in various areas of the map that launch you in a defined direction
Added one-way defender exits beside each outer lane entrance
Removed zap triggers
Added truck on the back side of those buildings to allow climbing up
Removed rooftop props for those buildings
Added billboards to the edge closest to the lane
Removed zap triggers
Expanded rooftop size
Added fire escape stairs to allow access from the upper level from the Mid
Added catwalks from high ground defender area to building across the street
Replaced upper floor juke spot with a connection through building across from new peek spot
Added catwalk from the low roof building to the building across the street
Replaced juke spot in the courtyard with passage connecting to the new catwalk
Widened hallway above Underground Shop
Courtyard floor opening to the Underground Shop moved closer to above the shop
Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
Added a juke spot inside the Police Station/Garment Building
Items
No longer has +40 Bonus Health
Now has +40 Bullet Shield
Health reduced +65 → +50
Now grants +30% Bullet Resistance vs NPCs
Weapon Damage increased 6% → 8%
Lifesteal reduced 40% → 30%
Fire Rate reduced 24% → 20%
HP regen increased 1 → 1.5
Min distance reduced from 18m to 15m
Cooldown increased from 5s to 6s
Now grants +5 Spirit
Now grants +6% Weapon Damage
Debuff duration increased from 5s to 6s
Fixed gaining stacks much faster than intended when taking damage from troopers
Active Bullet Resist reduced +60% → +40%
No longer grants +2 Sprint
Now gains +8 Spirit
No longer grants +300 Bullet Shield
Now grants +15% Bullet Armor
Max Bullet Resist increased 30% → 36%
Lifesteal increased 18% → 20%
Bullet Shield increased 175 → 225
Weapon Damage increased 16% → 18%
Bullet Resist increased 8% → 10%
Time for Max Damage reduced from 3.5s to 3s this is a buff
Fire Rate increased +8% → +12%
Health increased +125 → +150
You permanently steal 1 stack 45 HP from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
Reduced active duration from 6s to 4s
Now gives +1 Movement Speed
No longer gives +2 ammo on kill
Weapon Damage reduced +75% → +70%
Now gives +10% Weapon Damage per kill up to +50%
When you die you lose a stack
Heal effectiveness vs non-heroes increased 25% → 35%
Health increased +70 → +75
Regen increased 2.7 → 2.8
Cooldown reduced from 75s to 65s
Cast Range increased from 20m to 30m
Spirit Resist reduced +7% → +6%
Bullet Resist reduced +7% → +6%
Duration increased from 4s to 5s
Cooldown reduced from 30s to 28s
Max Stacks reduced 20 → 15
Heal per stack increased 30 → 40
Health increased +75 → +100
Weapon Damage While Shielded increased +24% → +28%
Spirit Power while Shielded increased +17 → +20
Lifesteal increased +26% → 28%
Air Jump/Dash Distance reduced +50% → +40%
Fire Rate reduced 10% → 7%
Debuff resistance reduced +40% → +35%
Heal effectiveness vs non-heroes increased 25% → 35%
Heal increased from 45% of melee damage to +55%
Health increased +100 → +125
Spirit Power increased +8 → +10
Cooldown reduced from 30s to 25s
Out of combat regen timer reduced from 13s to 12s
Cooldown reduced from 30s to 25s
Rebirth Health increased 40% → 50%
Cooldown reduced from 240s to 200s
Weapon Damage increased 20% → 25%
Slow increased 20% → 25%
Slow now affects stamina distances
Cast range reduced from 35m to 30m
No longer gives +7% Spirit Resist
Now gives +50 Health
Spirit damage increased 40 → 50
Debuff increased from -10% Spirit Resist to -12%
Now gives +5% Spirit Resist
Spirit Power Duration increased from 24s to 35s
Damage reduced 100 → 75
Damage Spirit Power scaling increased 1.25 → 1.5
Healing Reduction reduced -70% → -50%
Bleed increased 2.8% → 3.1%
Cooldown increased from 25s to 30s
Debuff no longer cancels active mobility spells, it only prevents them from being casted
Damage reduced 100 → 70
Cast range reduced from 35m to 25m
Now also reduces stamina distance by 30%
Projectile speed increased 1200 → 1350
Now applies -40% Fire Rate instead of a Disarm
Duration increased from 3s to 4.5s
Cast range increased from 18m to 24m
Infused ability bonus damage increased +30 → +50
Cooldown reduction increased 14% → 15%
No longer provides +10% Fire Rate
Cooldown increased from 25s to 30s
Reduced Weapon Damage +12% → +8%
Movespeed duration increased from 5s to 6s
Imbued Spirit increased +26 → +28
Now grants +75 Health
Now gives +10% Spirit Resist
Now provides +15% Weapon Damage
Fire Rate reduction increased -30% → -40%
No longer reduces Spirit Resist
Now deals +150 damage on impact
Non-Imbued ability cd reduction increased 22% → 24%
Max Interval improved from 1s to 0.7s
Cooldown increased from 30s to 60s
Spirit Resist increased 14% → 16%
Cooldown increased from 40s to 50s
https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/
Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s
https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/

Abrams
Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
Fixed Shoulder Charge not always placing enemies in front of you
Seismic Impact damage reduced 175 → 150

Bebop
Gun range reduced from 50m to 30m + 2.5m/boon max of 58m
Speed while shooting increased 55% → 70%
Base regen increased 2.5 → 3
Base Bullet Resist increased 0% → 10%
Bullet Resist per boon reduced 2.5% → 1.6% same overall bullet resist at max
Hook range reduced from 40m to 35m
Hook T2 increased from +25m to +30m
Exploding Uppercut now has a slight angle limitation to prevent straight-up direction
Exploding Uppercut radius increased from 10m to 14m
Exploding Uppercut T1 increased from -10s Cooldown to -11s
Fixed hooking through veils sometimes not working
Sticky Bomb radius increased from 10m to 12m
Sticky Bomb can now be cast on self using alt cast hotkey
Hyper Beam T2 reduced +140 → +100
Hyper Beam spirit scaling increased 2.4 → 3.0
Hyper Beam turn rate improved by 10%
Hyper Beam nearby radius increased from 4.5m to 5m
Hyper Beam nearby damage now does 25% less than the full amount

Dynamo
Rejuvenating Aurora can now be canceled by using stamina instead of needing to manually exit first pre T3
Fixed Kinetic Pulse sometimes getting caught on stairs
Singularity now has a 0.1s cast point
Kinetic Pulse width increased from 4.5m to 5m
Kinetic Pulse T3 increased from +115 Damage to +125

Grey Talon
Charged Shot collision radius reduced by 10%
Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor

Haze
Sleep Dagger now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep you still have the ability to shoot/cast/move/etc during this period
Fixation T2 from +6s Duration to +5s
Fixation T3 reduced +0.25 → +0.2
Bullet Dance T1 increased +6 → +7

Ivy
Fixed melee still going through when casting Stone Form after initiating a melee attack
Stone Form T2 stun reduced from 0.75s to 0.5s
Watcher's Covenant T1 reduced from +15% Fire Rate to +10%
Now has a new ultimate ability, Air Drop. Take flight with an Ally or self-cast to carry a bomb. You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally carrying a bomb, it has a 1 second cast time.

Kelvin
Arctic Beam no longer applies a Disarm
Arctic Beam now slows Fire Rate same values as slow
Arctic Beam max slow reduced 90% → 60%
Arctic Beam time to reach max slow increased from 1.2s to 2s
Frozen Shelter can now be cast while using Arctic Beam

Lash
Health per boon increased 37 → 42
Base spirit resist increased 8% → 15%
Flog cooldown reduced from 30s to 25s
Flog T3 now also reduces Fire Rate by 35%

McGinnis
Speed while shooting increased 55% → 70%
Mini Turrets now prioritize any heroes McGinnis is shooting at
Medicinal Specter duration Spirit Power scaling increased 0.09 → 0.12
Heavy Barrage T1 changed to Rockets apply 35% slow

Mo & Krill
Scorn T3 now affects all damage types

Paradox
Base ammo reduced 45 → 40
Kinetic Carbine projectile size reduced by 10%
Kinetic Carbine cooldown increased from 24s to 28s
Kinetic Carbine speed duration reduced from 4s to 3.5s
Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
Kinetic Carbine T2 cd reduction increased from -8s to -10s
Time Wall T3 silence duration reduced from 3.5s to 3s
Paradoxical Swap projectile size reduced by 10%

Barrage now respects line of sight
Barrage amp effect now shows on Pocket
Base Bullet Resist increased -15% → 0%
Base Spirit Resist reduced 0% → -15%
Barrage Amp per stack reduced 10% → 8%
Barrage T3 changed to +5% Amp Per Stack
Fixed the camera moving too slowly after teleporting with Cloak

Seven
Fixed multiple instances of Static Charge not working correctly
Lightning Ball duration increased from 4s to 5s
Static Charge stun delay reduced from 4s to 3.5s

Vindicta
Stake base duration reduced from 2.5s to 2.25s
Stake T1 duration reduced from 1s to 0.75s

Viscous
Fixed Splatter direct hits counting as the second hit
Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
The Cube cast range increased from 25m to 30m
The Cube T2 cooldown reduced from -25s to -22s
Puddle Punch now deals light melee damage and is affected by melee items
Puddle Punch Charge Delay increased from 0.5s to 1.5s
Goo Ball duration reduced from 12s to 10s
Goo Ball T1 duration reduced from +6s to +5s
Goo Ball cooldown increased from 80s to 90s
Goo Ball now deals 50% damage to bosses
Goo Ball spirit resist reduced 80% → 70%
Goo Ball bullet resist reduced 70% → 60%
Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s
Goo Ball acceleration lowered a bit
Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning

Warden
Binding Word no longer drains 1 stamina
Alchemical Flask cooldown reduced from 16s to 13s
Alchemical Flask T2 changed from -10s Cooldown to Drains 1 Stamina
Alchemical Flask T3 now also reduces cooldown by -7s
Binding Word immobilize duration reduced from 2s to 1.75
Binding Word now has a quick cast behavior same as Static Charge

Wraith
Card Trick now has 0.5s cd per cast
Telekinesis T2 duration reduced from +0.75s to +0.5s
Full Auto T2 changed to Imbues Bullets with +5 Spirit Damage only affects Wraith
Fixed being able to melee and parry while stunned by Wraith's Telekinesis

Yamato
Base melee damage increased by 10%
Flying Strike T3 now procs after the ability ends, rather than when connecting to the target



















































