[ General Changes ]
- Accounts that are banned for cheating will now have all their invited accounts banned as well
- The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
- You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
- Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
- Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
- Opening the shop now always minimizes the Damage Report
- Updated effects on Pocket effects to improve visibility
- Added new cast effect for Grey Talon's Guided Owl
- Updated effects for heavy melee
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Updated bullet resist debuff effects - Added new Cold Front visual effects
- Added new Echo Shard visual effects
- Added new Refresher visual effects
- Added Knockdown select, cast, delay, and impact sound effects
- Added Warden Alchemical Flask cast, projectile, and impact sound effects
- Raised volume of Wraith Card Trick charge up sound effect
- Raised volume of party invite, join, and roster select sound effects
- Guardians now fade out from the world 10 seconds after dying
- Fixed a bug that allowed you to shoot through walls
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Fixed a bug where Infernus could get stuck in his Flame Dash pose -
Fixed a speed exploit with Infernus Flame Dash - Fixed a bug that allowed your gun to be very accurate while holding tab
- Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
- Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
- Started replacing older style rollup doors with new ones with larger dimensions
- Improved game startup time
- ALT+SPACE can now be used to select the previous player when spectating
- Changed spectator camera to not force itself into roaming mode for up/down key pressed forward/back/side only
- Added additional voice lines for Abrams
- Removed voice lines / fixed text that referenced the urn being delivered to the temple
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Added Midboss arrive, low health, and death sound effects - Removed pause cooldown while in Sandbox
- Added a small delay so kill lines play after death sound effects rather than under them
Items

Restorative Shot
-
Restorative Shot: Bullet Resist reduced from 8% to 7%

Headshot Booster
-
Headshot Booster: Fire Rate reduced from 6% to 5%

Rapid Rounds
-
Rapid Rounds new T1 Weapon item: +12% Fire Rate, +1 Sprint, -40 HP

Fleetfoot

Mystic Shot
-
Mystic Shot: Now gives +4 Spirit

Active Reload
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Active Reload: Cooldown reduced from 21s to 17s -
Active Reload: Initial grace period increased from 0.2s to 0.3s

Berserker
-
Berserker: Bullet Resist reduced from 10% to 8%

Kinetic Dash
-
Kinetic Dash: Cooldown reduced from 12s to 10s

Veil Walker
- Veil Walker: Moved to T3 Vitality

Burst Fire
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Burst Fire: Now gives +2 m/s Move Speed during the 3s active

Escalating Resilience
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Escalating Resilience: No longer grants +14% Ammo - Escalating Resilience: Stack duration increased from 14s to 20s

Point Blank
-
Point Blank: Bullet Shield Health increased from 225 to 250

Alchemical Fire
-
Alchemical Fire: Spirit Power increased from +5 to +7

Sharpshooter
-
Sharpshooter: Ammo increased from 15% to 20%

Titanic Magazine
-
Titanic Magazine: Ammo increased from 90% to 100%

Siphon Bullets
- Siphon Bullets: Max frequency improved from 1s to 0.8s
-
Silencer: No longer provides +20% Ammo

Ricochet
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Ricochet: Now gives +100 Health

Frenzy
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Frenzy: Low Health Spirit Resist increased from 40% to 45%

Vampiric Burst
- Vampiric Burst: Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
- Vampiric Burst: Cooldown increased from 24s to 35s

Healing Rite
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Healing Rite: Active now gives +2 Sprint

Extra Health

Extra Stamina

Extra Regen

Melee Lifesteal
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Melee Lifesteal: Works against creeps for 25% effectiveness

Healbane
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Healbane: Heal on hero kill reduced from 400 to 350 -
Health Nova: Cooldown reduced from 65s to 60s -
Health Nova: Now heals over 2s instead of 3s

Divine Barrier
-
Divine Barrier: Cast range increased from 25m to 30m

Bullet Lifesteal
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Bullet Lifesteal: Health increased from +50 to +75

Spirit Lifesteal
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Spirit Lifesteal: No longer grants +8 Spirit Power -
Spirit Lifesteal: Now grants +75 Health

Debuff Reducer
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Debuff Reducer: Weapon Damage reduced from 10% to 6%

Veil Walker
- Veil Walker: Moved from T2 Weapon to T3 Vitality
- Veil Walker: Invisibility and speed duration increased from 4s to 5s
- Veil Walker: Cooldown reduced from 25s to 20s
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Veil Walker: Bullet Shield Health increased from 150 to 185 -
Veil Walker: Now gives +185 Spirit Shield Health

Fortitude
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Fortitude: Bonus health increased from +250 to +275 -
Superior Stamina: Air Jump/Dash Distance increased from +30% to +50%

Rescue Beam
- Rescue Beam: Cooldown reduced from 35s to 30s
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Rescue Beam: Heal amount increased from 25% to 30%

Majestic Leap
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Majestic Leap: Health increased from +75 to +100

Lifestrike
- Lifestrike: Works against creeps for 25% effectiveness

Leech
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Leech: Bonus health increased from 150 to 175 -
Leech: Spirit Power increased from +10 to +12 -
Leech: Weapon Damage increased from +12% to +15%

Shadow Weave
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Shadow Weave: Invis sprint speed reduced from +5 to +2

Phantom Strike
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Phantom Strike: No longer grants +200 Health -
Phantom Strike: Now grants +15% Bullet Resist -
Phantom Strike: Weapon Damage increased from 20% to 30% -
Phantom Strike: No longer grants Bullet Shield on teleport - Phantom Strike: Now disarms the enemy for the slow duration 3s

Infuser
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Infuser: Spirit Resistance reduced from 8% to 7%

Spirit Strike
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Spirit Strike: Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8

Slowing Hex
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Slowing Hex: Sprint reduced from +2 to +1 - Improved Cooldown: Cooldown Reduction increased from +13% to +14%
- Withering Whip: Cast Range increased from 17m to 18m
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Silence Glyph: Now grants +2 Sprint -
Silence Glyph: Now reduces Spirit Resist instead of providing Spirit Amplification

Improved Spirit
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Improved Spirit: Spirit Power increased from +18 to +21

Torment Pulse
- Torment Pulse: Target count increased from 1 to 2
- Torment Pulse: Fixed sometimes waking up neutrals

Rapid Recharge
- Rapid Recharge: Bonus Ability Charges increased from +2 to +3

Knockdown
- Knockdown: Cast range reduced from 50m to 35m

Superior Cooldown
- Superior Cooldown: Imbued Cooldown Reduction increased from +30% to +32%
- Superior Cooldown: Non-Imbued Cooldown Reduction increased from +20% to +22%

Surge of Power
- Surge of Power: Cooldown reduced from 12s to 10s

Ethereal Shift
- Ethereal Shift: Fixed a bug that could prevent you from shooting when you came out

Diviner's Kevlar
- Diviner's Kevlar: Cooldown reduction increased from +8% to +12%

Mystic Reverb
- Mystic Reverb: Slow now applies in the radius around the target
- Mystic Reverb: Radius increased from 12m to 16m

Echo Shard
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Echo Shard: Now grants +10% Bullet Resistance

Escalating Exposure
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Escalating Exposure: Now grants +125 Health

Cursed Relic
-
Curse: No longer grants +20% Ammo
Shoulder Charge
- Abrams: Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls
Infernal Resilience
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Abrams: Infernal Resilience duration to regen increased from 14s to 16s this is a nerf - Abrams: Infernal Resilience damage regenerated reduced from 18% to 17%
- Abrams: Infernal Resilience T3 increased from +8% to +9%
- Abrams: Improved reliability of Seismic Impact
Seismic Impact
- Abrams: Seismic Impact base radius increased from 6m to 9m
- Abrams: Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown
- Abrams: Seismic Impact T3 moved to T2 was -70s Cooldown
- Abrams: Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing
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Bebop: Base HP regen increased from 1 to 2.5 -
Bebop: No longer has 24% base bullet resistance -
Bebop: Now gains +2% Bullet Resistance per boon happens 11 times - Bebop: Hook speed reduced from 3000 to 2850
- Bebop: Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
- Bebop: Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
- Bebop: Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
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Bebop: Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2 - Bebop: Hyperbeam T2 increased from +120 to +140
- Dynamo: Gun damage growth increased from 0.8 to 0.9
Kinetic Pulse
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Dynamo: Kinetic Pulse spirit power scaling increased from 1.2 to 1.4
Singularity
- Dynamo: Singularity duration reduced from 3 to 2.75
Charged Shot
- Grey Talon: Charged Shot damage reduced from 115 to 105
-
Grey Talon: Charged Shot spirit scaling increased from 1.3 to 1.6
Sleep Dagger
- Haze: Sleep Dagger min sleep time reduced from 0.3 to 0.2
- Haze: Sleep Dagger wake-up time reduced from 0.15 to 0.1
- Haze: Sleep Dagger projectile size reduced by 10%
Fixation
- Haze: Fixation T1 and T2 swapped
- Haze: Fixation damage per stack reduced from 0.25 to 0.2
Bullet Dance
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Haze: Bullet Dance fire rate increased from +20% to +25% - Haze: Bullet Dance radius increased from 14m to 15m
- Ivy: Base damage reduced from 5.0 to 4.5
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Ivy: Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6 -
Ivy: Watcher's Covenant replicated healing reduced from 35% to 30%
Frost Grenade
- Kelvin: Frost Grenade cooldown reduced from 23s to 21s
Ice Path
- Kelvin: Ice Path trail duration increased from 15s to 18s
Arctic Beam
- Kelvin: Arctic Beam T3 now hits up to 2 additional targets
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Lady Geist: Base bullet damage reduced from 28 to 25 -
Lady Geist: Bullet damage growth increased from 1.84 to 2.1
Essence Bomb
- Lady Geist: Essence Bomb T2 reduced from +70 to +60
- Lady Geist: Essence Bomb T3 increased from 20% to 22%
Life Drain
- Lady Geist: Life Drain self slow reduced from -40% to -25%
Soul Exchange
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Lady Geist: Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
Grapple
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Lash: Grapple weapon damage is now added into the T2 instead of in the base
Ground Strike
- Lash: Ground Strike radius reduced from 13m to 11m
Death Slam
- Lash: Death Slam grab time reduced from 0.8s to 0.6s
- Lash: Death Slam cast range increased from 14m to 18m
- Lash: Death Slam throw distance reduced from 20m to 12m
- Lash: Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
Spectral Wall
- McGinnis: Spectral Wall cooldown increased from 30s to 35s
- McGinnis: Base melee damage reduced by 20%
- McGinnis: Spectral Wall segments that are touching the Rejuv will be destroyed
Time Wall
- Paradox: Time Wall projectile stop duration reduced from 1.25s to 1s
Pulse Grenade
- Paradox: Pulse Grenade amp duration increased from 6s to 8s
Paradoxical Swap
- Paradox: Paradoxical Swap projectile size reduced by 10%
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Pocket: Base bullet resistance improved from -20% to -15% - Pocket: Base gun damage reduced from 5.6 to 5.0
- Pocket: Gun damage growth increased from 0.35 to 0.4