Patch: 07-18-2024 Update

AbramsBebopDynamo

Economy

Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding

NPC

Guardians now fade out from the world 10 seconds after dying
Added Midboss arrive, low health, and death sound effects
Changed the neutrals in the top mid temple area to a strong, a medium and a small creep 2 of these
Guardian HP increased by 10%
Guardian melee no longer does a double instant melee attack sometimes
Guardian melee attack no longer has a splash range much larger than its visuals
Walker in mid lanes health increased by 12%
Walker stomp can no longer be dodged with double jump
Walker stomp area increased a bit
Weakened Patron health increased by 20%
Midboss makes a global sound when at 35% hp

Mechanic

The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
Opening the shop now always minimizes the Damage Report
Updated bullet resist debuff effects
Fixed a bug where Infernus could get stuck in his Flame Dash pose
Fixed a speed exploit with Infernus Flame Dash
Removed pause cooldown while in Sandbox
Base entrance window area can no longer be invaded from the outside by double jumping
Powerup buff duration increased from 130s to 150s
Mid Boss starting health increased 4500 5000
Mid Boss health gained per minute increased 200 275
Vitality base health bonus increased 8/12/16/20% 11/14/17/20%
Teleporter now has the same damage rules as zipline DoT no longer prevents usage
Cooldown reduction now stacks diminishingly

Soul Urn

Removed voice lines / fixed text that referenced the urn being delivered to the temple
Can no longer use the Teleporter while carrying the Urn
Accounts that are banned for cheating will now have all their invited accounts banned as well
Updated effects on Pocket effects to improve visibility
Added new cast effect for Grey Talon's Guided Owl
Updated effects for heavy melee
Added new Cold Front visual effects
Added new Echo Shard visual effects
Added new Refresher visual effects
Added Knockdown select, cast, delay, and impact sound effects
Added Warden Alchemical Flask cast, projectile, and impact sound effects
Raised volume of Wraith Card Trick charge up sound effect
Raised volume of party invite, join, and roster select sound effects
Fixed a bug that allowed you to shoot through walls
Fixed a bug that allowed your gun to be very accurate while holding tab
Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
Started replacing older style rollup doors with new ones with larger dimensions
Improved game startup time
ALT+SPACE can now be used to select the previous player when spectating
Changed spectator camera to not force itself into roaming mode for up/down key pressed forward/back/side only
Added additional voice lines for Abrams
Added a small delay so kill lines play after death sound effects rather than under them
Reworked the mid temple area as well adding various different entrances to it
Reworked the upper mid temple area and the drop down entrances to the bottom pit
The bridges are now a bit wider and have higher side walls that reduce extended line of sight
Reduced the front entrances to the two single story buildings 2 1 entrances are larger
Added more juke spots
Sounds occluded by level geometry will now be quieter
Powerup spawn locations moved to the bridges
Golden Statues level 2 drops now happen at 15 minutes instead of 20
Increased golden statue drop chance by 4%
Rejuv drop time reduced from 12.5s to 9s
Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team regardless if your team is leading or not
Base ammo increased by 5% except for Haze and Wraith
T2 items cost increased 1200 1250
T4 Items cost reduced 6500 6300
Reduced the momentum coming off of the zipline a bit

Items

Restorative Shot

Bullet Resist reduced 8% 7%

Headshot Booster

Fire Rate reduced 6% 5%

@[Rapid Rounds new T1 Weapon item]

  • 12% Fire Rate, +1 Sprint, -40 HP

Fleetfoot

Now gives +25% Slide Distance

Mystic Shot

Now gives +4 Spirit

Active Reload

Cooldown reduced from 21s to 17s
Initial grace period increased from 0.2s to 0.3s

Berserker

Bullet Resist reduced 10% 8%

Kinetic Dash

Cooldown reduced from 12s to 10s

Veil Walker

Moved to T3 Vitality

Burst Fire

Now gives +2 m/s Move Speed during the 3s active

Escalating Resilience

No longer grants +14% Ammo
Stack duration increased from 14s to 20s

Point Blank

Bullet Shield Health increased 225 250

Alchemical Fire

Spirit Power increased +5 +7

Sharpshooter

Ammo increased 15% 20%

Titanic Magazine

Ammo increased 90% 100%

Siphon Bullets

Max frequency improved from 1s to 0.8s

Silencer

No longer provides +20% Ammo

Ricochet

Now gives +100 Health

Frenzy

Low Health Spirit Resist increased 40% 45%

Vampiric Burst

Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
Cooldown increased from 24s to 35s

Healing Rite

Active now gives +2 Sprint

Extra Health

Health increased +150 +160

Extra Stamina

Fire Rate reduced 8% 7%

Extra Regen

Regen increased 2.3 2.5

Melee Lifesteal

Works against creeps for 25% effectiveness

Healbane

Heal on hero kill reduced 400 350

@[Health Nova]

Cooldown reduced from 65s to 60s
Now heals over 2s instead of 3s

Divine Barrier

Cast range increased from 25m to 30m

Bullet Lifesteal

Health increased +50 +75

Spirit Lifesteal

No longer grants +8 Spirit Power
Now grants +75 Health

Debuff Reducer

Weapon Damage reduced 10% 6%

Veil Walker

Moved from T2 Weapon to T3 Vitality
Invisibility and speed duration increased from 4s to 5s
Cooldown reduced from 25s to 20s
Bullet Shield Health increased 150 185
Now gives +185 Spirit Shield Health

Fortitude

Bonus health increased +250 +275

@[Superior Stamina]

Air Jump/Dash Distance increased +30% +50%

Rescue Beam

Cooldown reduced from 35s to 30s
Heal amount increased 25% 30%

Majestic Leap

Health increased +75 +100

Lifestrike

Works against creeps for 25% effectiveness

Leech

Bonus health increased 150 175
Spirit Power increased +10 +12
Weapon Damage increased +12% +15%

Shadow Weave

Invis sprint speed reduced +5 +2

Phantom Strike

No longer grants +200 Health
Now grants +15% Bullet Resist
Weapon Damage increased 20% 30%
No longer grants Bullet Shield on teleport
Now disarms the enemy for the slow duration 3s

@[Soul Rebirth new T4 Vitality item]

After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.

@[Ammo Scavenger]

Spirit Power Per Soul reduced 3 2

Infuser

Spirit Resistance reduced 8% 7%

Spirit Strike

Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8

Slowing Hex

Sprint reduced +2 +1

@[Improved Cooldown]

Cooldown Reduction increased +13% +14%

@[Withering Whip]

Cast Range increased from 17m to 18m

@[Silence Glyph]

Now grants +2 Sprint
Now reduces Spirit Resist instead of providing Spirit Amplification

Improved Spirit

Spirit Power increased +18 +21

Torment Pulse

Target count increased 1 2
Fixed sometimes waking up neutrals

Rapid Recharge

Bonus Ability Charges increased +2 +3

Knockdown

Cast range reduced from 50m to 35m

Superior Cooldown

Imbued Cooldown Reduction increased +30% +32%
Non-Imbued Cooldown Reduction increased +20% +22%

Surge of Power

Cooldown reduced from 12s to 10s

Ethereal Shift

Fixed a bug that could prevent you from shooting when you came out

Diviner's Kevlar

Cooldown reduction increased +8% +12%

Mystic Reverb

Slow now applies in the radius around the target
Radius increased from 12m to 16m

Echo Shard

Now grants +10% Bullet Resistance

Escalating Exposure

Now grants +125 Health

Cursed Relic

No longer grants +20% Ammo

Abrams

Shoulder Charge

Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls

Infernal Resilience

Infernal Resilience duration to regen increased from 14s to 16s this is a nerf
Infernal Resilience damage regenerated reduced 18% 17%
Infernal Resilience T3 increased +8% +9%

Seismic Impact

Improved reliability of Seismic Impact
Seismic Impact base radius increased from 6m to 9m
Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown
Seismic Impact T3 moved to T2 was -70s Cooldown
Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing

Bebop

Base Stats and General

Base HP regen increased 1 2.5
No longer has 24% base bullet resistance
Now gains +2% Bullet Resistance per boon happens 11 times
Hook speed reduced 3000 2850
Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
Hyperbeam Spirit Power damage scaling increased 1.96 2.2
Hyperbeam T2 increased +120 +140

Dynamo

Base Stats and General

Gun damage growth increased 0.8 0.9

Kinetic Pulse

Kinetic Pulse spirit power scaling increased 1.2 1.4

Singularity

Singularity duration reduced 3 2.75

Grey Talon

Charged Shot

Charged Shot damage reduced 115 105
Charged Shot spirit scaling increased 1.3 1.6

Haze

Sleep Dagger

Sleep Dagger min sleep time reduced 0.3 0.2
Sleep Dagger wake-up time reduced 0.15 0.1
Sleep Dagger projectile size reduced by 10%

Fixation

Fixation T1 and T2 swapped
Fixation damage per stack reduced 0.25 0.2

Bullet Dance

Bullet Dance fire rate increased +20% +25%
Bullet Dance radius increased from 14m to 15m

Ivy

Base Stats and General

Base damage reduced 5.0 4.5
Kudzu Bomb DPS spirit scaling increased 0.4 0.6
Watcher's Covenant replicated healing reduced 35% 30%

Kelvin

Frost Grenade

Frost Grenade cooldown reduced from 23s to 21s

Ice Path

Ice Path trail duration increased from 15s to 18s

Arctic Beam

Arctic Beam T3 now hits up to 2 additional targets

Lady Geist

Base Stats and General

Base bullet damage reduced 28 25
Bullet damage growth increased 1.84 2.1

Essence Bomb

Essence Bomb T2 reduced +70 +60
Essence Bomb T3 increased 20% 22%

Life Drain

Life Drain self slow reduced -40% -25%

Soul Exchange

Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.

Lash

Grapple

Grapple weapon damage is now added into the T2 instead of in the base

Ground Strike

Ground Strike radius reduced from 13m to 11m

Death Slam

Death Slam grab time reduced from 0.8s to 0.6s
Death Slam cast range increased from 14m to 18m
Death Slam throw distance reduced from 20m to 12m
Death Slam T1 changed from +4m Cast Range to +8m Throw Distance

McGinnis

Spectral Wall

Spectral Wall cooldown increased from 30s to 35s

Base Stats and General

Base melee damage reduced by 20%

Spectral Wall

Spectral Wall segments that are touching the Rejuv will be destroyed

Paradox

Time Wall

Time Wall projectile stop duration reduced from 1.25s to 1s

Pulse Grenade

Pulse Grenade amp duration increased from 6s to 8s

Paradoxical Swap

Paradoxical Swap projectile size reduced by 10%

Pocket

Base Stats and General

Base bullet resistance improved -20% -15%
Base gun damage reduced 5.6 5.0
Gun damage growth increased 0.35 0.4

Seven

Base Stats and General

Base regen increased 1 1.5
Base bullet resistance reduced 20% 8%
Now gains +1% Bullet Resistance per boon happens 11 times

Power Surge

Power Surge scaling reduced 0.2 0.16