



Economy
Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding

NPC
Guardians now fade out from the world 10 seconds after dying
Added Midboss arrive, low health, and death sound effects
Changed the neutrals in the top mid temple area to a strong, a medium and a small creep 2 of these
Guardian HP increased by 10%
Guardian melee no longer does a double instant melee attack sometimes
Guardian melee attack no longer has a splash range much larger than its visuals
Walker in mid lanes health increased by 12%
Walker stomp can no longer be dodged with double jump
Walker stomp area increased a bit
Weakened Patron health increased by 20%
Midboss makes a global sound when at 35% hp

Mechanic
The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
Opening the shop now always minimizes the Damage Report
Updated bullet resist debuff effects
Fixed a bug where Infernus could get stuck in his Flame Dash pose
Fixed a speed exploit with Infernus Flame Dash
Removed pause cooldown while in Sandbox
Base entrance window area can no longer be invaded from the outside by double jumping
Powerup buff duration increased from 130s to 150s
Mid Boss starting health increased 4500 → 5000
Mid Boss health gained per minute increased 200 → 275
Vitality base health bonus increased 8/12/16/20% → 11/14/17/20%
Teleporter now has the same damage rules as zipline DoT no longer prevents usage
Cooldown reduction now stacks diminishingly
Removed voice lines / fixed text that referenced the urn being delivered to the temple
Can no longer use the Teleporter while carrying the Urn
Accounts that are banned for cheating will now have all their invited accounts banned as well
Updated effects on Pocket effects to improve visibility
Added new cast effect for Grey Talon's Guided Owl
Updated effects for heavy melee
Added new Cold Front visual effects
Added new Echo Shard visual effects
Added new Refresher visual effects
Added Knockdown select, cast, delay, and impact sound effects
Added Warden Alchemical Flask cast, projectile, and impact sound effects
Raised volume of Wraith Card Trick charge up sound effect
Raised volume of party invite, join, and roster select sound effects
Fixed a bug that allowed you to shoot through walls
Fixed a bug that allowed your gun to be very accurate while holding tab
Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
Started replacing older style rollup doors with new ones with larger dimensions
Improved game startup time
ALT+SPACE can now be used to select the previous player when spectating
Changed spectator camera to not force itself into roaming mode for up/down key pressed forward/back/side only
Added additional voice lines for Abrams
Added a small delay so kill lines play after death sound effects rather than under them
Reworked the mid temple area as well adding various different entrances to it
Reworked the upper mid temple area and the drop down entrances to the bottom pit
The bridges are now a bit wider and have higher side walls that reduce extended line of sight
Reduced the front entrances to the two single story buildings 2 → 1 entrances are larger
Added more juke spots
Sounds occluded by level geometry will now be quieter
Powerup spawn locations moved to the bridges
Golden Statues level 2 drops now happen at 15 minutes instead of 20
Increased golden statue drop chance by 4%
Rejuv drop time reduced from 12.5s to 9s
Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team regardless if your team is leading or not
Base ammo increased by 5% except for Haze and Wraith
T2 items cost increased 1200 → 1250
T4 Items cost reduced 6500 → 6300
Reduced the momentum coming off of the zipline a bit
Items
Bullet Resist reduced 8% → 7%
Fire Rate reduced 6% → 5%
- 12% Fire Rate, +1 Sprint, -40 HP
Now gives +25% Slide Distance
Now gives +4 Spirit
Cooldown reduced from 21s to 17s
Initial grace period increased from 0.2s to 0.3s
Bullet Resist reduced 10% → 8%
Cooldown reduced from 12s to 10s
Moved to T3 Vitality
Now gives +2 m/s Move Speed during the 3s active
No longer grants +14% Ammo
Stack duration increased from 14s to 20s
Bullet Shield Health increased 225 → 250
Spirit Power increased +5 → +7
Ammo increased 90% → 100%
Max frequency improved from 1s to 0.8s
No longer provides +20% Ammo
Now gives +100 Health
Low Health Spirit Resist increased 40% → 45%
Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
Cooldown increased from 24s to 35s
Active now gives +2 Sprint
Health increased +150 → +160
Fire Rate reduced 8% → 7%
Regen increased 2.3 → 2.5
Works against creeps for 25% effectiveness
Heal on hero kill reduced 400 → 350
Cooldown reduced from 65s to 60s
Now heals over 2s instead of 3s
Cast range increased from 25m to 30m
Health increased +50 → +75
No longer grants +8 Spirit Power
Now grants +75 Health
Weapon Damage reduced 10% → 6%
Moved from T2 Weapon to T3 Vitality
Invisibility and speed duration increased from 4s to 5s
Cooldown reduced from 25s to 20s
Bullet Shield Health increased 150 → 185
Now gives +185 Spirit Shield Health
Bonus health increased +250 → +275
Air Jump/Dash Distance increased +30% → +50%
Cooldown reduced from 35s to 30s
Heal amount increased 25% → 30%
Health increased +75 → +100
Works against creeps for 25% effectiveness
Bonus health increased 150 → 175
Spirit Power increased +10 → +12
Weapon Damage increased +12% → +15%
Invis sprint speed reduced +5 → +2
No longer grants +200 Health
Now grants +15% Bullet Resist
Weapon Damage increased 20% → 30%
No longer grants Bullet Shield on teleport
Now disarms the enemy for the slow duration 3s
After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
Spirit Power Per Soul reduced 3 → 2
Spirit Resistance reduced 8% → 7%
Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8
Sprint reduced +2 → +1
Cooldown Reduction increased +13% → +14%
Cast Range increased from 17m to 18m
Now grants +2 Sprint
Now reduces Spirit Resist instead of providing Spirit Amplification
Spirit Power increased +18 → +21
Target count increased 1 → 2
Fixed sometimes waking up neutrals
Bonus Ability Charges increased +2 → +3
Cast range reduced from 50m to 35m
Imbued Cooldown Reduction increased +30% → +32%
Non-Imbued Cooldown Reduction increased +20% → +22%
Cooldown reduced from 12s to 10s
Fixed a bug that could prevent you from shooting when you came out
Cooldown reduction increased +8% → +12%
Slow now applies in the radius around the target
Radius increased from 12m to 16m
Now grants +10% Bullet Resistance
Now grants +125 Health
No longer grants +20% Ammo

Abrams
Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls
Infernal Resilience duration to regen increased from 14s to 16s this is a nerf
Infernal Resilience damage regenerated reduced 18% → 17%
Infernal Resilience T3 increased +8% → +9%
Improved reliability of Seismic Impact
Seismic Impact base radius increased from 6m to 9m
Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown
Seismic Impact T3 moved to T2 was -70s Cooldown
Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing

Bebop
Base HP regen increased 1 → 2.5
No longer has 24% base bullet resistance
Now gains +2% Bullet Resistance per boon happens 11 times
Hook speed reduced 3000 → 2850
Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
Hyperbeam Spirit Power damage scaling increased 1.96 → 2.2
Hyperbeam T2 increased +120 → +140

Dynamo
Gun damage growth increased 0.8 → 0.9
Kinetic Pulse spirit power scaling increased 1.2 → 1.4
Singularity duration reduced 3 → 2.75

Grey Talon
Charged Shot damage reduced 115 → 105
Charged Shot spirit scaling increased 1.3 → 1.6

Haze
Sleep Dagger min sleep time reduced 0.3 → 0.2
Sleep Dagger wake-up time reduced 0.15 → 0.1
Sleep Dagger projectile size reduced by 10%
Fixation T1 and T2 swapped
Fixation damage per stack reduced 0.25 → 0.2
Bullet Dance fire rate increased +20% → +25%
Bullet Dance radius increased from 14m to 15m

Ivy
Base damage reduced 5.0 → 4.5
Kudzu Bomb DPS spirit scaling increased 0.4 → 0.6
Watcher's Covenant replicated healing reduced 35% → 30%

Kelvin
Frost Grenade cooldown reduced from 23s to 21s
Ice Path trail duration increased from 15s to 18s
Arctic Beam T3 now hits up to 2 additional targets

Lady Geist
Base bullet damage reduced 28 → 25
Bullet damage growth increased 1.84 → 2.1
Essence Bomb T2 reduced +70 → +60
Essence Bomb T3 increased 20% → 22%
Life Drain self slow reduced -40% → -25%
Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.

Lash
Grapple weapon damage is now added into the T2 instead of in the base
Ground Strike radius reduced from 13m to 11m
Death Slam grab time reduced from 0.8s to 0.6s
Death Slam cast range increased from 14m to 18m
Death Slam throw distance reduced from 20m to 12m
Death Slam T1 changed from +4m Cast Range to +8m Throw Distance

McGinnis
Spectral Wall cooldown increased from 30s to 35s
Base melee damage reduced by 20%
Spectral Wall segments that are touching the Rejuv will be destroyed

Paradox
Time Wall projectile stop duration reduced from 1.25s to 1s
Pulse Grenade amp duration increased from 6s to 8s
Paradoxical Swap projectile size reduced by 10%

Base bullet resistance improved -20% → -15%
Base gun damage reduced 5.6 → 5.0
Gun damage growth increased 0.35 → 0.4

Seven
Base regen increased 1 → 1.5
Base bullet resistance reduced 20% → 8%
Now gains +1% Bullet Resistance per boon happens 11 times
Power Surge scaling reduced 0.2 → 0.16


















































