Patch: 07-11-2024 Update

AbramsDynamoGrey Talon

Economy

Added in-world confirmation text when an enemy denies your soul orbs
Added currency sound effects for receiving small and large amount of souls
Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
Fixed dropping unsecured souls not lowering your net worth

NPC

Reworked the core base area where the Weakened Patron goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it.
Increased Weakened Patron's out of combat 30s regeneration 40 80
Guardian health increased by 10%
Base Guardian health increased by 10%
Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% for 0/1/2/3 people to 60/40/20/0%
Redesigned interior of new stairwells beside inner lane Walkers

Mechanic

Various adjustments to the Damage Report feature
Damage Report now shows up by default when dead or spectating
You can now click on the top bar hero icons to jump to a specific hero while spectating
Reduced the flash damage effect on heroes to reduce visual noise
Redesigned exit from the base's regeneration area to the rest of the base
Removed platform blocking line of sight from regeneration area exit to the center
Added window in fountain barrier beside exit
Zipline Boost duration increased from 25s to 32s
Powerup Bonus duration increased from 100s to 130s
Movement powerup now grants +20% stamina regeneration
Fixed Movement powerup not replenishing stamina on pickup
Golden Statues Weapon Damage bonus increased 2% 3% level 2 3% 4%
Added an indicator near the reticle when Parry is on cooldown
The spawn area's regeneration buff now lingers for 1s
Bullet falloff damage now starts at 22m instead of 25m
Fixed ability-based lifesteals not granting life from damage caused to shields affects things like Hyperbeam T3, Siphon, Scorn, Life Drain, Flog and Concussive Combustion T3

Soul Urn

Added HUD Notifications on Soul Urn drop off to let depositor know they gained +25% Souls and +1 AP
Fixed Soul Urn walking back while the game is paused
Urn now grants the Urn Runner +1 AP
Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
Urn bounty increased from 900 + 200/min to 1500 + 200/min 10 min spawn goes 2900 3500
Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
Testing schedule now starts 1 hour earlier for all regions
EU matchmaking region is now split up into two regions based on language
Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in
Fixed the Shop search not finding all the types of bonuses an item has
Reworked how cycling through spectators works. Space bar now cycles between all the players.
You no longer automatically switch to other players when the player you are watching dies
Fixed not being able to click on the portrait of a dead hero while spectating
Affliction now has an AoE indicator buildup during cast
Affliction now has more toxic elements in the cast and linger
Updated Restorative Shot impact and heal effects
Updated Phantom Strike effects
Updated Restorative Locket effects when casting on an ally
Added Grey Talon Charged Shot sound effects
Added new sound effects to picking up powerups and breakable drops
Added a UI sound when entering hero select screen
Fixed Vindicta's Stake sometimes moving units that aren't supposed to be moved
Fixed Majestic Leap buff sticking around after attaching to zipline caused audio bugs as well
Fixed bugs with Guided Owl and pause
Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake, Alchemical Fire T3 Weapon item
Fixed some instances of heroes being called by the wrong name
Get Started tutorial VO has been replaced and some text has been updated
Newsstand now has a lot more world lore news callouts
Enabled support for FSR 2 by default
Widened the street on the outer side of the factory/mansion
Added street curb models around factory and mansion
Added street curb overlay around factory and mansion
Replaced temp arrows with street sign markings coming out of the mid temple
Removed some fake doors to not confuse with juke closets
Replaced older stone wall material with newer one in uptown areas
Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes
Added rooftop smart prop trim where it was missing
Added two drop down chutes from fountain to the center
Base respawn time increased from 8s to 12s peak values unchanged
Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes
Golden Statues Ammo bonus increased 3% 4% level 2 5% 6%
Capture radius for breakable drops increased very slightly
Added a visual effect when the Rejuvenator is attackable
Global base Ammo increased by 5% except for Wraith and Haze
Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
Added several upper level juke closets from balconies/awnings and two on rooftops
Shortened connection to the underground tunnel from the shop side
Adjusted pathing in the underground tunnel to be a little less zig zagging
Added more signage to the underground tunnel

Items

Headshot Booster

Bonus health reduced +50 +40

Restorative Shot

Weapon damage reduced +8% +6%

@[Basic Magazine]

Ammo increased +20% +24%

Veil Walker

Ammo reduced 15% 12%
Weapon damage reduced 8% 6%

Long Range

Min distance reduced from 20m to 18m

Active Reload

Added 0.2s grace period where the reload start does not count any button presses
Active fire rate increased 18% 24%
Cooldown reduced from 23s to 21s

Kinetic Dash

Cooldown reduced from 14s to 12s

Melee Charge

Bonus health increased 75 100

Burst Fire

Now innately gives +12% fire rate
Conditional fire rate now only triggers when you hit a hero, this bonus is reduced 40% 30%

Heroic Aura

Lifesteal increased 16% 18%
Active duration reduced from 8s to 5s
Active movement speed increased 2 3
Active fire rate increased 20% 25%

Titanic Magazine

No longer has 10% reload penalty

Sharpshooter

Min distance reduced from 20m to 18m

Silencer

Now requires Slowing Bullets total cost 6500 7700
Innately gives 25% slow for 1.3s
Active no longer applies 30% slow for 2s
Weapon damage reduced 25% 15%

Frenzy

Active spirit resist increased 30% 40%

Vampiric Burst

Active lifesteal increased 80% 100%

Glass Cannon

Weapon damage increased 65% 70%

Extra Regen

Health regen increased 2 2.3

Healing Rite

Bonus health increased 35 45

Melee Lifesteal

Cooldown reduced from 8s to 7s

Bullet Lifesteal

Lifesteal increased 24% 26%

@[Health Nova]

Now grants +10% weapon damage

Debuff Reducer

Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.

Dispel Magic

T3 Vitality Item that upgrades from Debuff Reducer. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45

Fortitude

Health increased 225 250

Majestic Leap

Added a brief period before you can press the hotkey again to prevent accidental uses of drop down

Lifestrike

Now grants +6% bullet resist

Phantom Strike

Fixed it sometimes malfunctioning and not teleporting to the target

Leech

Spirit Lifesteal increased 33% 35%
Bullet Lifesteal increased 30% 35%

Unstoppable

Duration reduced from 9s to 6s
No longer grants +20% spirit resist in the active
Now grants +15% spirit resist innately
Now grants +12 spirit power
Now grants +1 m/s

Extra Charge

Now grants +6% weapon damage

@[Ammo Scavenger]

Ammo reduced +20% +15%

Spirit Strike

Spirit shield increased +75 +85

@[Withering Whip]

Cast range increased from 15m to 17m

@[Improved Cooldown]

Cooldown reduction increased 12% 13%

@[Silence Glyph]

No longer has +75 health
Now gives +150 spirit shield

@[Improved Reach]

Non-Imbued range increased +20% +25%

Surge of Power

Active movement speed increased 2 3

Mystic Reverb

Cooldown reduced from 8s to 6s
Now gives +15% ability range

Abrams

Shoulder Charge

Shoulder Charge speed increased by 25%
Shoulder Charge distance increased by 15%
Shoulder Charge now stuns enemies for 1s if it drags them into a wall

Infernal Resilience

Infernal Resilience now provides +1 Health Regen
Infernal Resilience damage regenerated reduced 20% 18%
Infernal Resilience T3 changed to +8% damage regenerated

Siphon Life

Fixed Siphon Life not healing you against shields

Dynamo

Quantum Entanglement

Quantum Entanglement ally radius increased from 8m to 9m

Grey Talon

Rain of Arrows

Rain of Arrows flight duration reduced from 8s to 7s

Guided Owl

Guided Owl spirit gain per kill increased 4 5
Guided Owl base ability now stuns for 0.75s
Guided Owl base damage reduced 300 250
Guided Owl T1 is now +100 damage
Guided Owl collision size reduced

Haze

Base Stats and General

Ammo scaling with spirit power reduced 0.6 0.5

Ivy

Base Stats and General

Base damage growth increased 0.35 0.55
Watcher's Covenant replicated healing reduced 45% 35%
Watcher's Covenant bullet lifesteal now scales with spirit power 0.18
Watcher's Covenant fire rate reduced 15% 10%
Watcher's Covenant fire rate now scales with spirit power 0.2
Fixed Kudzu Bomb not going where you had targeted if you moved quickly during the cast

Lash

Base Stats and General

Base bullet damage reduced 11.5 10
Bullet damage growth increased 1 1.15
Now has +8% spirit resist

Ground Strike

Ground Strike damage per meter reduced 6.75 6.3
Ground Strike damage per meter spirit power scaling increased 0.04 0.05

Death Slam

Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air so being high up doesn't work against you
Death Slam range reduced from 19m to 14m
Death Slam T1 reduced from +5m to +4m
Death Slam cone increased from 60 degrees to 75
Death Slam grab time reduced 0.9 0.8

McGinnis

Base Stats and General

Turrets receive full damage from enemy guns regardless of distance fall off is not considered when taking damage
Turrets outgoing damage fall off distance window 20m-35m now scales with range upgrades
Turrets duration reduced from 40s to 30s

Mo & Krill

Scorn

Fixed Scorn not healing you against shields

Sand Blast

Sand Blast base duration reduced from 4s to 3.5s
Sand Blast T1 reduced from +2s to +1.5s

Paradox

Time Wall

Fixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration

Kinetic Carbine

Kinetic Carbine collision radius reduced by 10%

Pulse Grenade

Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast

Pocket

Enchanter's Satchel

Enchanter's Satchel duration from 1.5s to 2s
Enchanter's Satchel T3 changed to 2.5s Disarm

Seven

Static Charge

Static Charge cast range scaling reduced 0.1 0.07
Static Charge base radius reduced from 8m to 5m
Static Charge T2 changed to +5m radius

Vindicta

Crow Familiar

Crow Familiar duration spirit power scaling reduced 0.07 0.05

Base Stats and General

Gun damage growth increased 0.7 0.85

Warden

Base Stats and General

Reload time no longer scales with spirit power
Now innately gains additive fire rate from spirit power scale factor is 0.015

Yamato

Shadow Transformation

Shadow Transformation incoming damage reduction reduced 70% 55%
Shadow Transformation changed from 70% debuff reduction to the same buff as Unstoppable