



Economy
All instances of collecting souls whether claiming your own or denying an opponent will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.

NPC
Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended was primarily obvious with neutral farming
Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby down to a minimum of 0% bullet resistance. When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
Fixed Walkers not using their stomp properly
Troopers now deal 25% less damage to other troopers
Troopers spawn rate before 10 minutes is now the same as after 10 minutes 30s→25s
Inner lane Walker arena Amber Orange and Sapphire Blue:
Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian

Mechanic
Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
Added audio feedback for environmental damage
Survival: +400 Max HP and +1% HP Regen for 100s
Casting: +20% Cooldown Reduction and +25 Spirit for 100s
Bullet falloff damage now starts at 25m instead of 27m
Escalating Exposure now has a base of -12% Spirit Resist reduction
Fixed the HUD cooldown state thrashing while picking up the Soul Urn
Minimap now highlights Soul Urn dropoff location
Urn count changed 2 → 1 previous souls value restored
Urn pickup location moved to closer to the outer lanes on the opposite side of the lane pillar, facing towards the bridge
Urn drop-off location now move to the same spot as the pickup opposite end of the map, depending on which location the Urn spawns in
Urn pickup time reduced from 4s to 2s
Urn now has a 2s drop-off time
Urn no longer applies a 15% slow
Urn now prevents you from using the zipline while carrying it
The person delivering the urn now gets +25% soul bonus
- 2 Stamina, +2 Sprint and +30% zipline boost for 100s
- 2% to +3%
Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time GMT+8.
Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time GMT-4.
Reworked the top bar HUD to reduce overall height
While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down defaulted to on. Can toggle it off while spectating using the 'J' key.
Minimap now displays dead heroes for 5 seconds after their death
Reworked the default suggested items for heroes to be much more simple oriented more strongly for new player onboarding
Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby
Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
Reduced the end of match delay from 10s to 4s
Added a shatter sound effect for meleeing the mid boss rejuvenator
Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
Added a sound for when Infernus's Afterburn procs
Added rejuvenator pickup sound
Updated Wraith Full Auto cast sound
Fixed sounds associated with last hit playing unreliably
Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
Added traffic and construction ambient sounds and updated general ambience mix
Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 the two at the strong camps near the middle far edges of the map. The different powerup types are reduced 6 → 4 and they have been reworked:
Gun: +30% Clip and +20% Fire Rate for 100s
Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops 3 minutes
Breakables now use pseudorandom rolls makes streaks of success or failure less likely
Golden Statue bonuses now have some dynamic weighting based on what has already dropped makes it less likely that you have too many of one specific bonus over the course of the game
Golden Statue's CD Reduction bonus increased 0.5% → 0.75%
After 25 minutes, the Golden Statue bonuses that drop are slightly stronger:
Max HP: +15 to +20
Spirit Power: +2 to +3
Fire Rate: +1.5% to +2%
CD Reduction: 0.75% to 1%
Ammo: 3% to 5%
Added hallway on street level from the warehouse interior to underneath the overpass
Added some juke closets around the map
Added some balconies/awnings around the map
Shortened the underground tunnels from the Subway entrance side
Doorways into the Authority Building and Jazz Club are now offset
Items
Cooldown increased from 5s to 7s
Fixed the item not visually going on cooldown when it procs
Ammo increased 15% → 20%
Renamed to Restorative Shot
Cooldown increased from 4s to 6s
Damage vs NPCs increased +30% → +35%
Cooldown reduced from 25s to 23s
Active fire rate bonus increased 15% → 18%
Weapon Damage per stack reduced +6% → +5%
Reload penalty reduced -15% → -10%
Ammo reduced 30% → 25%
Now gives +1 Stamina
Bullet Resist reduction reduced -15% → -10%
Fire Rate slow reduced -15% → -10%
Solo enemy hero case increased from 2x to 3x
Slide distance increased +35% → +50%
Damage is now affected by falloff
Proc chance reduced 30% → 25%
Jump radius reduced from 9m to 8m
Now gives +14% Ammo
Slow duration reduced from 2s to 1.5s
No longer provides +20% Weapon Damage
Ricochet damage increased 45% → 50%
Debuff duration reduced from 3s to 2s
Bullet and Spirit Resist reductions reduced -30% → -24%
Steal duration increased from 15s to 20s
Sprint Speed reduced +3 → +2
Now a component of Enduring Speed
Now provides +10% Stamina Recovery
Increased +140 → +150
Now requires Sprint Boots
Now grants +2 Sprint
Can now be cast on allies 30m cast range
Radius on gaining charges increased from 40m to 50m
Cooldown increased from 18s to 24s
Now procs on displacement abilities e.g. Hook, Paradoxical Swap, Upper Cut
Debuff duration reduced from 7s to 6s
Health bonus increased +75 → +100
Fixed spirit damage returned counting as bullet damage
Increased 22% → 24%
Cooldown reduced from 40s to 35s
Removed spirit bonus when doing 2x air jumps/dash
Now grants +8 Spirit
Now grants +30% Air Dash and Air Jump distance
Duration required to start regenerating reduced from 14s to 13s
Shields no longer prevent the item from being disabled
The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
Passive debuff resistance increased 30% → 35%
Now gives +125 Health
Cooldown reduced from 45s to 25s
No longer has components loses slow resist and movespeed bonus
Cooldown reduced from 65s to 45s
Model size increase 10% → 20%
No longer grants +10% Fire Rate
Slow reduced 35% → 25%
Spirit Power increased +7 → +10
Weapon Damage increased +8% → +12%
Bonus Health increased +125 → +150
Ambush Fire Rate reduced +60% → +40%
Cooldown increased from 35s to 45s
No longer instantly grants sprint
Spirit Power reduced +18 → +16
Now gives +25 Health
Cooldown increased from 5s to 12s
Now grants +50 Health
Duration reduced from 2.5s to 2s
Bleed damage increased from 2.6% of current HP to 2.8%
Spirit bonus increased +5 → +7
Now grants +1.5 hp regen
Debuff duration increased from 6s to 8s
Now gives +5% Bullet Armor
Duration reduced from 2.5s to 2s
No longer applies 50% slow
Now grants +100 Spirit Shield Health
Now grants +12% Weapon Damage
Imbued duration increased +30% → +32%
Non-imbued duration increased +22% → +24%
Now grants +75 Health
Cooldown increased from 30s to 45s
Cooldown reduced from 30s to 25s
The target is now slowed by 50% during the 3s delay
Now provides +8% Cooldown Reduction
Fixed the duration missing in the tooltip
Buff duration increased from 10s to 12s
Now grants +700 Spirit Shield and +700 Bullet Shield
Health Regen increased +10 → +15
Bonus Health increased +200 → +300

Abrams
Seismic Impact T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s

Bebop
Base HP regen reduced 2 → 1
Hyper Beam cast range increased from 60m to 70m

Grey Talon
Guided Owl now grants +4 permanent Spirit Power for each hero killed with it
Fixed Charged Shot not piercing if it collides with a Mini Turret

Haze
Smoke Bomb no longer instantly grants sprint
Smoke Bomb duration increased from 6s to 8s
Smoke Bomb T1 is now -15s CD
Smoke Bomb T2 is now +6 Invis Sprint
Smoke Bomb T3 is now Gain +30% Bullet Lifesteal for 8s
Sleep Dagger T1 changed from +1s Sleep Duration to Drains 1 Stamina

Infernus
Flame Dash dps linger duration increased from 0.4s to 1s

Ivy
Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m
Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible

Kelvin
Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast
Ice Path T3 bonus now lingers for 6s extra

Lash
Death Slam time to lock on increased from 0.8s to 0.9s

McGinnis
Mini Turret damage reduction against troopers/neutrals increased -30% → -40%
Mini Turret damage reduction against objectives increased -50% → -60%
Mini Turret falloff damage increased -30% → -35%
Mini Turret cooldown reduced from 30s to 28s
Mini Turret recharge time reduced from 6s to 5s
Spectral Wall T1 and T2 swapped
Spectral Wall T1 stamina drain reduced 2 → 1

Mo & Krill
Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
Health growth per boon reduced 47 → 44
While burrowed you have the same cast rules as the unborrow phase i.e. can cast items and Scorn

Seven
Static Charge cast range now scales with Spirit 0.1

Vindicta
Flight cooldown reduced from 50s to 45s
Flight up and down speed improved a bit

Warden
Binding Word now drains 1 stamina from the target on cast

Wraith
Project Mind T3 cooldown reduced from -35s to -30s

















































