Patch: 06-27-2024 Update

DynamoHazeInfernus

Economy

Crates now show the amount of souls they have in the tooltip
Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. so -30% to +15% from start to 30 min

NPC

Flex slot removed from killing the Patron and added to killing all Walkers
Fixed being able to hide inside the Guardian's head
Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
Opened up Authority Building and Jazz Club to the Guardian side
Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
Extended cover near Sapphire Orange Guardian to match Amber Blue

Mechanic

Added a game volume slider which will control volume independently from voice chat VoIP
Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
Golden Statues no longer drop powerups time duration buffs. Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
  • 0.5% Cooldown Reduction
  • 2% Weapon Damage
Movement powerup duration increased from 30s to 50s
Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
Regeneration powerup duration increased from 25s to 45s
Stamina powerup duration increased from 80s to 120s
Cooldown powerup is unchanged
Jumping after a dash jump no longer causes your hero to sometimes jump in place
Zipline Boost ability cooldown reduced from 380s to 340s

Soul Urn

Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
Added settings option to allow weapon zoom to be a toggle
General improvements to voice chat quality
Non-matchmaking lobbies are now considered safe to abandon
Greater contrast between team and enemy sounds
Updated headshot hit indicator
Updated McGinnis weapon sounds
Updated Vindicta weapon sounds
Updated Lady Geist weapon sounds
Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
Fixed a bug with releasing Grey Talon's Owl early
Updated Dynamo's animation while using Rejuvenating Aurora
Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
Fixed a bug that could cause button input detection to malfunction
Fixed an issue where the Rejuvenator being stolen was firing incorrectly
Fixed a bug introduced in last week's update that caused gun spreads to not work properly
Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation
Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
  • 2 Spirit
  • 1.5% Fire Rate
  • 3% Ammo
  • 15 Max HP this has slightly higher odds of dropping than the others
At defined locations around the map, powerups now spawn starting 10 minutes and every 5 minutes after. There are 6 spots where they spawn and they are indicated on the minimap when they are up.
Clip powerup is unchanged
Breakables initial spawn time increased from 2 min to 3 min
All hero guns' reload time reduced by 5%
Creep waves now land at their lane destinations at the same time as each other
Added connection hallway between outer lane Shop and crate room
Added Veils to entrances to base fountain
Extended alcove on outer lane cover position in front of the Shop
Underground tunnels have more light
Removed underground tunnel alcoves
Added signs for entrance to the underground tunnel from the warehouse side

Items

Extra Charge

CD reduction increased +7% +8%

Infuser

Active Spirit Power increased +12 +18

@[Ammo Scavenger]

Now a Spirit Item
No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.

Extra Spirit

Spirit bonus increased +7 +8

Extra Health

Health increased +135 +140

Healing Rite

Cooldown reduced from 80s to 75s

Swift Striker

Fire Rate increased +20% +22%

Active Reload

Timing window to click increased from 0.2s to 0.3s
Active Bullet Lifesteal increased 30% 40%
Duration increased from 6s to 8s
Weapon Damage increased 8% 10%

Melee Charge

Weapon Damage increased 10% 15%

Long Range

Ammo increased +15% +20%

Bullet Lifesteal

Increased 20% 22%

Reactive Barrier

Spirit Shield Health reduced +500 +200
Now grants +400 Bullet Shield Health

Restorative Locket

Max stacks increased 18 20

Duration Extender

Health increased +50 +75
Ability Duration reduced 18% 16%

Decay

Healing Reduction improved -65% -70%
Bleed increased 2.4% 2.6%

@[Withering Whip]

Ammo increased 15% 20%
Now grants +4 Spirit

Suppressor

Fire Rate reduction reduced -35% -30%

Mystic Slow

Fire Rate reduction reduced -35% -30%

Titanic Magazine

Ammo increased +75% +90%

Escalating Resilience

Stack duration increased from 10s to 14s

Burst Fire

Cooldown reduced from 9s to 8s
Slide Distance increased 25% 35%

Alchemical Fire

Max DPS increased 85 95
Cooldown reduced from 30s to 28s
Weapon Damage increased +12% +14%

Warp Stone

Distance increased from 12m to 13m

Point Blank

Bullet Shield health increased +200 +225

Heroic Aura

Now provides +16% Bullet Lifesteal
No longer grants a 10% Fire Rate Aura
Active now grants +20% Fire Rate instead of Bullet Lifesteal

Lifestrike

Slow duration increased from 2s to 2.5s

Surge of Power

Imbued Ability Spirit Power increased +20 +24

Ethereal Shift

Duration increased from 3s to 3.5s
Post-cast bonus is now still granted when ending the buff early

Superior Duration

Health increased +100 +125
Now grants +4 Health Regen

Crippling Headshot

Weapon Damage reduced 25% 20%
Debuff duration reduced from 8s to 5s

Spiritual Overflow

Bonus spirit increased +40 +45
Fire Rate increased +15% +20%

Frenzy

Whenever you go back above 40%, the buff lingers for 4s
Ammo increased +7 +9

Vampiric Burst

Cooldown reduced from 30s to 24s

Siphon Bullets

Max HP Steal duration increased from 12s to 15s

Leech

Now grants +8% Weapon Damage

Mystic Reverb

Radius increased from 10m to 12m
Cooldown reduced from 12s to 8s

Dynamo

Quantum Entanglement

Quantum Entanglement is prevented from being cast when Dynamo is rooted or movement-silenced such as by Slowing Hex

Rejuvenating Aurora

Rejuvenating Aurora T3 reduced +5% +4%

Haze

Bullet Dance

Bullet Dance T1 increased from +5 Weapon Damage to +6
Fixed various bugs with the fire rate on Bullet Dance net effect of the bugs was that it often fired a little faster than it was intended to

Infernus

Afterburn

Afterburn base dps reduced 20 18
Afterburn T3 reduced +35 +33

Kelvin

Arctic Beam

Arctic Beam spirit scaling increased 0.7 0.9
Arctic Beam cooldown reduced 25 23

Lash

Ground Strike

Ground Strike radius reduced from 14m to 13m

Death Slam

Death Slam radius reduced from 20m to 19m

McGinnis

Base Stats and General

Fixed her gun having a recent regression that caused it to not have any spread

Mini Turret

Mini Turret damage reduced by up to 30% at 35m now has bullet falloff from 20m to 35m
Mini Turret deploy time reduced from 2s to 1s
Mini Turret now shows up on the minimap

Base Stats and General

Medicinal Spectre can no longer be attacked

Spectral Wall

Spectral Wall height increased by 2m
Spectral Wall slow duration increased from 2s to 2.5s
Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop

Mo & Krill

Base Stats and General

Base HP regen increased 2.5 3

Scorn

Scorn damage increased 50 60
Fixed Scorn not healing for more with things like Mystic Burst

Burrow

Burrow now destroys breakables in its path

Base Stats and General

Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes

Combo

Added a bonus counter to show how much health has been earned by getting a kill during Combo

Paradox

Base Stats and General

Base movement speed reduced 7 6.5

Kinetic Carbine

Kinetic Carbine impact radius reduced by 15%
Kinetic Carbine Max Stop Duration reduced 0.75 0.5
Kinetic Carbine buff duration reduced 6 4
Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
Kinetic Carbine T2 now also increases buff by +2s

Paradoxical Swap

Paradoxical Swap range reduced from 35m to 30m

Pocket

Enchanter's Satchel

Enchanter's Satchel can now be canceled by shooting

Seven

Power Surge

Fixed Return Fire working with Power Surge

Base Stats and General

No longer has base +15% Spirit Resistance
Now has base +20% Bullet Resistance
Base health regen reduced 2 1

Static Charge

Static Charge T1 improved from -15s Cooldown to -20s

Vindicta

Base Stats and General

Base movement speed increased 7 8

Crow Familiar

Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2

Assassinate

Assassinate zoom level is reduced a bit

Warden

Willpower

Willpower no longer loses movement speed when the shield is depleted
Willpower duration reduced from 8s to 7s

Wraith

Card Trick

The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.

Yamato

Power Slash

Power Slash damage reduced 175 170

Base Stats and General

Can now cancel Flying Strike

Shadow Transformation

Shadow Transformation damage and debuff resistance reduced 80% 70%
Shadow Transformation duration increased from 4.5s to 5s