



Economy
Crates now show the amount of souls they have in the tooltip
Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. so -30% to +15% from start to 30 min

NPC
Flex slot removed from killing the Patron and added to killing all Walkers
Fixed being able to hide inside the Guardian's head
Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
Opened up Authority Building and Jazz Club to the Guardian side
Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
Extended cover near Sapphire Orange Guardian to match Amber Blue

Mechanic
Added a game volume slider which will control volume independently from voice chat VoIP
Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
Golden Statues no longer drop powerups time duration buffs. Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
- 0.5% Cooldown Reduction
- 2% Weapon Damage
Movement powerup duration increased from 30s to 50s
Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
Regeneration powerup duration increased from 25s to 45s
Stamina powerup duration increased from 80s to 120s
Cooldown powerup is unchanged
Jumping after a dash jump no longer causes your hero to sometimes jump in place
Zipline Boost ability cooldown reduced from 380s to 340s
Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
Added settings option to allow weapon zoom to be a toggle
General improvements to voice chat quality
Non-matchmaking lobbies are now considered safe to abandon
Greater contrast between team and enemy sounds
Updated headshot hit indicator
Updated McGinnis weapon sounds
Updated Vindicta weapon sounds
Updated Lady Geist weapon sounds
Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
Fixed a bug with releasing Grey Talon's Owl early
Updated Dynamo's animation while using Rejuvenating Aurora
Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
Fixed a bug that could cause button input detection to malfunction
Fixed an issue where the Rejuvenator being stolen was firing incorrectly
Fixed a bug introduced in last week's update that caused gun spreads to not work properly
Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation
Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
- 2 Spirit
- 1.5% Fire Rate
- 3% Ammo
- 15 Max HP this has slightly higher odds of dropping than the others
At defined locations around the map, powerups now spawn starting 10 minutes and every 5 minutes after. There are 6 spots where they spawn and they are indicated on the minimap when they are up.
Clip powerup is unchanged
Breakables initial spawn time increased from 2 min to 3 min
All hero guns' reload time reduced by 5%
Creep waves now land at their lane destinations at the same time as each other
Added connection hallway between outer lane Shop and crate room
Added Veils to entrances to base fountain
Extended alcove on outer lane cover position in front of the Shop
Underground tunnels have more light
Removed underground tunnel alcoves
Added signs for entrance to the underground tunnel from the warehouse side
Items
CD reduction increased +7% → +8%
Active Spirit Power increased +12 → +18
Now a Spirit Item
No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.
Spirit bonus increased +7 → +8
Health increased +135 → +140
Cooldown reduced from 80s to 75s
Fire Rate increased +20% → +22%
Timing window to click increased from 0.2s to 0.3s
Active Bullet Lifesteal increased 30% → 40%
Duration increased from 6s to 8s
Weapon Damage increased 8% → 10%
Weapon Damage increased 10% → 15%
Ammo increased +15% → +20%
Increased 20% → 22%
Spirit Shield Health reduced +500 → +200
Now grants +400 Bullet Shield Health
Max stacks increased 18 → 20
Health increased +50 → +75
Ability Duration reduced 18% → 16%
Healing Reduction improved -65% → -70%
Bleed increased 2.4% → 2.6%
Ammo increased 15% → 20%
Now grants +4 Spirit
Fire Rate reduction reduced -35% → -30%
Fire Rate reduction reduced -35% → -30%
Ammo increased +75% → +90%
Stack duration increased from 10s to 14s
Cooldown reduced from 9s to 8s
Slide Distance increased 25% → 35%
Max DPS increased 85 → 95
Cooldown reduced from 30s to 28s
Weapon Damage increased +12% → +14%
Distance increased from 12m to 13m
Bullet Shield health increased +200 → +225
Now provides +16% Bullet Lifesteal
No longer grants a 10% Fire Rate Aura
Active now grants +20% Fire Rate instead of Bullet Lifesteal
Slow duration increased from 2s to 2.5s
Imbued Ability Spirit Power increased +20 → +24
Duration increased from 3s to 3.5s
Post-cast bonus is now still granted when ending the buff early
Health increased +100 → +125
Now grants +4 Health Regen
Weapon Damage reduced 25% → 20%
Debuff duration reduced from 8s to 5s
Bonus spirit increased +40 → +45
Fire Rate increased +15% → +20%
Whenever you go back above 40%, the buff lingers for 4s
Ammo increased +7 → +9
Cooldown reduced from 30s to 24s
Max HP Steal duration increased from 12s to 15s
Now grants +8% Weapon Damage
Radius increased from 10m to 12m
Cooldown reduced from 12s to 8s

Dynamo
Quantum Entanglement is prevented from being cast when Dynamo is rooted or movement-silenced such as by Slowing Hex
Rejuvenating Aurora T3 reduced +5% → +4%

Haze
Bullet Dance T1 increased from +5 Weapon Damage to +6
Fixed various bugs with the fire rate on Bullet Dance net effect of the bugs was that it often fired a little faster than it was intended to

Infernus
Afterburn base dps reduced 20 → 18
Afterburn T3 reduced +35 → +33

Kelvin
Arctic Beam spirit scaling increased 0.7 → 0.9
Arctic Beam cooldown reduced 25 → 23

Lash
Ground Strike radius reduced from 14m to 13m
Death Slam radius reduced from 20m to 19m

McGinnis
Fixed her gun having a recent regression that caused it to not have any spread
Mini Turret damage reduced by up to 30% at 35m now has bullet falloff from 20m to 35m
Mini Turret deploy time reduced from 2s to 1s
Mini Turret now shows up on the minimap
Medicinal Spectre can no longer be attacked
Spectral Wall height increased by 2m
Spectral Wall slow duration increased from 2s to 2.5s
Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop

Mo & Krill
Base HP regen increased 2.5 → 3
Scorn damage increased 50 → 60
Fixed Scorn not healing for more with things like Mystic Burst
Burrow now destroys breakables in its path
Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
Added a bonus counter to show how much health has been earned by getting a kill during Combo

Paradox
Base movement speed reduced 7 → 6.5
Kinetic Carbine impact radius reduced by 15%
Kinetic Carbine Max Stop Duration reduced 0.75 → 0.5
Kinetic Carbine buff duration reduced 6 → 4
Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
Kinetic Carbine T2 now also increases buff by +2s
Paradoxical Swap range reduced from 35m to 30m

Enchanter's Satchel can now be canceled by shooting

Seven
Fixed Return Fire working with Power Surge
No longer has base +15% Spirit Resistance
Now has base +20% Bullet Resistance
Base health regen reduced 2 → 1
Static Charge T1 improved from -15s Cooldown to -20s

Vindicta
Base movement speed increased 7 → 8
Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2
Assassinate zoom level is reduced a bit

Warden
Willpower no longer loses movement speed when the shield is depleted
Willpower duration reduced from 8s to 7s

Wraith
The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.

Yamato
Power Slash damage reduced 175 → 170
Can now cancel Flying Strike
Shadow Transformation damage and debuff resistance reduced 80% → 70%
Shadow Transformation duration increased from 4.5s to 5s

































