



Economy
Vault bounty increased 300 → 330

NPC
Enclosed the exterior Medium Neutral Camp with fencing in front of the Theater to match the Amber side Cab Stand
2) Between the exterior Strong Neutral Camps and the outer lane near the T2
Added a new T2 Weapon item, Veil Walker

Mechanic
Dash-Down is now double tap CTRL instead of CTRL+SHIFT
- 8% Spirit Resist
- 50 Health
- 8% Weapon Damage
- 8% Weapon Damage
- 200 Bullet Shield
- 15% Melee Damage
- 75 Health
- 20% Melee Damage
- 20% Weapon Damage
Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time GMT+2.
Removed the invite requirement of Steam friends having been on your list for a number of days affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases
Added search functionality to the shop. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'.
The game will now let you know when it is safe to abandon usually if one person has been disconnected for a while
Your personal builds are now always sorted to the top of the in-game Builds dropdown
Various network related improvements when there is packet loss
Preferred heroes in your roster are now remember on the client across sessions
Fixed chat wheel not working during the post-game sequence
Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance
Re-enabled ultra wide UI mode
Added street names and symbols to the Zipline UI
Updated Sleep Dagger and Silence Glyph tooltips to clarify that they do not cancel channeling abilities
Updated reload animations for Warden, Dynamo, and Ivy
Improved visibility of Inferno's Concussive Combustion
Fixed the unit target UI not showing up for instant-cast abilities MoKrill ult, Lady Geist ult, Bebop bomb
Fixed the unit target UI not showing the activation button hint
Added a Cosmic Veil to the hero demo map
Added Ethereal Shift sounds
Added wind sound when on the Zipline
Rejuv buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values.
Footsteps are now quieter when obstructed by level geometry
Fixed various bugs with Headshot Booster and Sharpshooter
Added another entrance/exit to the underground tunnels from the warehouse interiors
Added two more veils on each side:
1) Between the Drug Store and the Market on Amber, between the Hotel and Pharmacy on Sapphire
Items
Added a new T1 Spirit item, Infuser
- 10% Ammo
Gain 12 Spirit and 20% Spirit Lifesteal for 6 seconds. Cooldown: 35s
Added a new T1 Weapon item, Ammo Scavenger
- 20% Ammo
Anytime you secure or deny a Soul, you get 2 ammo back and have +20% Fire Rate for 4 seconds.
Added a new T2 Weapon item, Active Reload
-20% Reload Time
Pressing the reload key during the halfway point of a reload will cause you to instantly regain your magazine and grant you +30% Bullet Lifesteal and +15% Fire Rate for 6s. The reload UI has an indicator for the trigger window. Cooldown: 25s
Inspired by https://project8.dev/threads/item-idea-trick-reload.2652/
- 15% Ammo
Walking through a Cosmic Veil causes you to become invisible with +3 m/s for 4 seconds and grants you +30% Fire Rate for your next magazine. Cosmic Veils regenerate any shields you have. Cooldown: 20s
Added a new T2 Weapon item, Melee Charge
- 10% Weapon Power
Hitting an enemy with a heavy melee reloads your weapon
Increases your heavy melee charge distance by 40%
Inspired by https://project8.dev/threads/bayonet.5372/ and https://project8.dev/threads/comple...-category-item-that-buffs-charged-melee.5957/
Added a new T4 Vitality item, Colossus
- 500 HP
Gain 40% Bullet and Spirit Resist and apply 20% movement slow to enemies within 10m. Your model size grows by 10%. Lasts 7 seconds. Cooldown: 65s
Duration increased from 15s to 17s total regen increased 350 → 370
Spirit Power increased +6 → +7
Now grants +7% Cooldown Reduction For Charged Abilities
No longer grants +6 Spirit to Charged Abilities
Negative bullet resist reduced -6% → -5%
Spirit scaling increased 0.45 → 0.6
Slow resist increased 35% → 40%
Now grants +1.5 HP Regen
Spirit Resist reduced 8% → 7%
Now provides +7% Bullet Resist
Cooldown reduced from 30s to 24s
Fixed the max stack limit not being followed
Max stacks increased 15 → 18
Bullet Resist Reduction increased -10% → -12%
Bullet Resist Reduction duration increased from 5s to 6s
Cooldown reduced from 27s to 25s
Duration reduced from 4s to 2.5s
Duration increased from 2s to 2.5s
Ammo increased 65% → 75%
Cooldown reduced from 35s to 30s
Cast range increased from 40m to 45m
Cooldown reduced from 45s to 40s
Cooldown reduced from 35s to 30s
Stamina increased +2 → +3
Fire Rate increased +12% → +15%
Spirit Bonus after 2nd jump/dash increased +20 → +25
Slow duration increased from 1.5s to 2s
Heal increased from 40% of damage to 45%
Cooldown increased from 20s to 26s
Damage cooldown window increased from 4s to 5s
Fixed cooldown reduction affecting the damage cooldown
Cooldown reduced from 40s to 30s
Spirit Power increased +15 → +18
Bounce radius increased from 7m to 9m
Now increases your slide distance and duration by 25%
Now prevents all weapon damage instead of blocking bullets this allows procs to go through
Moved from Weapon tree to Vitality
No longer requires the component Slowing Bullets
Now has +175 Health
Weapon Damage reduced 30% → 20%
Bullet and Spirit Lifesteal reduced 15% → 10%
Active Spirit Resistance reduced 40% → 20%
Ricochet Damage increased 40% → 45%
Ammo increased 30% → 35%
Now grants +150 Health
Weapon Damage increased 20% → 25%
Can now be cast while busy such as while you are shooting
Max HP Steal increased 40 → 45
Cooldown reduction increased 10% → 15%
Bonus Spirit Power increased +35 → +40
Low HP Spirit Resist increased +25% → +30%
Fixed tooltip on Spirit Resist missing the %
Now grants +30% Ammo
Ambush Fire Rate increased +50% → +60%
Ambush Spirit Power increased +40 → +55
Invisibility no longer plays footstep sounds general change
Casting the item immediately puts you into Sprint mode
Now grants +7 Spirit
Delayed damage increased 30% → 40%
Spirit Power increased +55 → +60
Bonus Health increased +175 → +200

Abrams
Improved misc issues with Seismic Impact collision
Seismic Impact can be held for up to 3 seconds. Press the ability again anytime to land.

Bebop
Hook hitbox reduced from 36 inches to 33
Hyper Beam cooldown increased from 100s to 110s

Dynamo
Rejuvenating Aurora move speed increased 3.8 → 4.2
Singularity T1 radius reduced from +3m to +2m
Singularity falls 70% slower when Majestic Leap down is used similar to the hero falling slower normally when casting the ability from an elevation

Grey Talon
Fixed Charged Shot being evaded by Haze's Bullet Dance
Rain of Arrows cooldown increased from 30s to 33s
Guided Owl can now explode in the air by pressing the release key

Haze
Sleep Dagger cooldown reduced from 29s to 27s
Sleep Dagger T2 cooldown changed from -15s to -13s
Smoke Bomb T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"
Fixation bonus damage no longer ignores bullet falloff
Bullet Dance cast point reduced from 0.8s to 0.4s
Bullet Dance move speed increased 3.5 → 4

Infernus
Fixed Flame Dash duration not being affected by duration extender

Ivy
Kudzu Bomb now does 50% less damage to objectives

Kelvin
Arctic Beam movespeed limit is now applied via a reduction rather than a speed cap to allow items to be combined for faster movement like Surge of Power

Lady Geist
Essence Bomb no longer starts decaying the arm time while in the air
Essence Bomb arm time reduced from 1s to 0.5s this is a nerf for long distance bombs
Soul Exchange T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"

Lash
Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away

McGinnis
Turret range reduced from 30m to 25m
Turret HP scaling reduced 40% → 30% affects initial HP too
Turret cooldown reduced from 35s to 30s
Turret Charge Time reduced from 8s to 6s
Base Spirit Resist increased 20% → 25%
Base Regen increased 1 → 2
Spectral Wall cooldown reduced from 35s to 30s
Heavy Barrage cooldown reduced from 110s to 100s

Mo & Krill
You can now cast items and Scorn while spinning out of Burrow
Combo bonus health per kill increased 25 → 30

Paradox
Kinetic Carbine cooldown increased from 22s to 24s
Paradoxical Swap cooldown increased from 35s to 45s

Barrage base damage reduced 40 → 35
Barrage T1 reduced +20 → +15
Fixed a recent change causing Enchanter's Satchel to not play damage at the destination when teleporting with Flying Cloak

Seven
Static Charge now uses the new instant cast option that Bebop Bomb uses
Power Surge spirit scaling increased 0.1 → 0.2 new total with T3 is now 0.5 → 0.6

Vindicta
Crow Familiar debuff duration increased from 5s to 6s
Assassinate bonus damage increased 130 → 145

Yamato
Shadow Transformation now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
Shadow Transformation cooldown reduced from 110s to 100s
Shadow Transformation T3 increased from +1s to +1.5s

































