Patch: 06-06-2024 Update

AbramsBebopDynamo

Economy

Soul Vessel dropped from heroes after killing neutrals now scales in size based on how many souls are inside
Strong neutrals souls bounty reduced by 20%
Vaults souls increased 260 300
Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.

NPC

Replaced the neutral vaults with a new model, the Sinner's Sacrifice
Added neutrals to Hero Sandbox the small room in the back on the right
Added new objective health bars for Guardians and Walkers
Increased the speed of Guardian's melee attacks
Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
Removed roof duct on top of low building besides inner Walker
Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
Rejuv now causes all your candle troopers to have double health for 3 minutes
Strong neutrals HP reduced by 20%
4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
Walker bomb damage reduced 300 200
Moved the middle lane Base Guardians further out slightly

Mechanic

Removed Pause cooldown in private bot matches and tutorial/sandbox
Infernus's Afterburn now shows portraits of enemies that are burning for the full duration
Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
Rejuv duration reduced 4 3 minutes
Mid Boss can now only be damaged by enemies inside the bottom pit
Bullet damage falloff now maxes out at ~65m instead of ~70m
Movement Speed powerup duration increased from 12s to 30s
Movement Speed powerup movespeed reduced 2 1
Movement Speed powerup sprint speed increased 2 4
Fire Rate powerup duration increased from 25s to 35s
Health Regen powerup regen reduced 1.5% 1%
Health Regen powerup duration increased from 15s to 25s
Cooldown Reduction powerup reduced 25% 20%
Extra Stamina powerup duration increased from 60s to 80s
Extra Stamina powerup amount reduced 2 1
Crouch movespeed increased 4 4.75
Bullet Shields now block damage from melee similar to resistance
Increased the distance heroes slide when they come to the bottom of a ramp
Decay changed from 2.2% of Max Health to 2.4% Current Health less damage when the target is low, and non-lethal now
Healbane now gives +50 Health
Metal Skin duration reduced from 4s to 3s
Metal Skin cooldown increased from 25s to 30s
Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
Added the ability to change builds while in-game
Build descriptions can now be seen in-game via a tooltip
Added Match History link to the top right
You can now move active item slots on the HUD while holding alt/tab
Improved visibility of the voice icon indicating who is talking
Hero icons on the minimap are scaled up a little when holding alt
Improved networking when there is packet loss or jitter
Improved Grey Talon's trap visibility
Improved menu UI sound feedback
Player's icon is highlighted in the top bar
Added UI sound effects for team and opponent deaths
Added Kinetic Carbine charge audio loop
Updated Vindicta Flight sound effects
Added Vindicta Assassinate sound effect for targeted players
Improved visuals for Kelvin's gun projectile
Fixed some visual issues with Ice Path
Added AoE effect to Pocket's Barrage
Updated weapon buff effect in Pocket's Flying Cloak upgrade
Visual effects updates for melee lifesteal items
Fixed Power Slash sometimes getting stuck on nearby geometry
Updated sound effects for the Sinner's Sacrifice
Updated Pocket's Enchanted Satchel delay and explode sounds
Updated Pocket's Barrage cast and impact sounds
Updated Warden's Binding Word delay and impact sounds
Fixed Dynamo's Quantum Entanglement going through ceilings sometimes
Fixed an HTML exploit with chat
Fixed not being able to place deployable abilities at certain angles
Fixed training Ivy's True Form causing you to get healed
Fixed a bug with Malice firing slightly upward
Changed collision on barrel stand stacks to block bullets
Added zapper on factory outpost building
Added lights to outer lane Cosmic Veil tunnels
More heroes will now compliment on good uses of ultimates instead of just saying "good work"
Fixed more instances of heroes being called out by the wrong name
Base hero kill value increased 150 225
Rejuv buff no longer increases your ammo
Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
Spirit tier bonus increased 3/6/9/12 4/8/12/16
Vitality tier bonus increased 5/10/15/20% 8/12/16/20%
Respawn rate for Destructibles/Statues after initial spawn slowed from 120s to 180s
Mid boss area has reduced destructibles
Fire Rate powerup reduced +20% +15%
Extra Clip powerup reduced from 4 clips to 3

Items

Extra Regen

Regen increased 1.75 2

@[Enduring Spirit]

Spirit Lifesteal reduced +10% +8%

Reactive Barrier

Cooldown reduced from 35s to 25s
Healbane moved from Spirit tree to Vitality tree

Spirit Lifesteal

Reduced +25% +23%

@[Soul Shredder Bullets]

Spirit Amp reduced +12% +10%

Cold Front

cooldown reduced from 40s to 32s

@[Improved Cooldown]

HP Regen reduced 2 1.5

Knockdown

No longer provides +2 Sprint
Now provides +1 Stamina

@[Shifting Shroud]

Cooldown reduced from 45s to 35s
Bonus spirit duration increased from 6s to 10s

Sharpshooter

Damage falloff bonus reduced 20% 15%

Intensifying Magazine

Time for Max Damage reduced from 4s to 3.5s

Torment Pulse

Interval improved from 2s to 1.5s
Damage per pulse reduced 45 40 total dps 22.5 26.6
HP bonus reduced +150 +125

Majestic Leap

Velocity increased 22.5 27

Leech

Spirit Lifesteal reduced +35% +33%

Refresher

No longer has cast time was 1s

Mystic Reverb

Fixed the damage being reduced by armor twice
Damage reduced 35% 30%

Cursed Relic

No longer prevents stamina usage
Now also prevents item usage
Duration reduced from 3.75s to 3.5s

@[Diviner's Kelvar]

Bullet Shield increased 700 1000

Boundless Spirit

Spirit increased 45 50

Spiritual Overflow

Spirit duration increased from 14s to 18s

Abrams

Base Stats and General

Base HP growth reduced 36 32

Infernal Resilience

Infernal Resilience T2 reduced from +200 Health to +150

Seismic Impact

Seismic Impact personal brief busy state upon landing increased from 0.2s to 0.3s

Bebop

Hyper Beam

Hyper Beam slow now affects stamina dashes

Dynamo

Base Stats and General

Base HP growth reduced 48 44

Quantum Entanglement

Quantum Entanglement fire rate bonus reduced +30% +25%

Singularity

Singularity base radius increased from 8m to 10m

Haze

Sleep Dagger

Sleep Dagger T3 damage reduction on target improved -30% -40%

Smoke Bomb

Smoke Bomb sprint speed now instantly kicks in after casting it

Bullet Dance

Bullet Dance cooldown reduced from 160s to 130s
Bullet Dance T2 changed to -40s Cooldown
Bullet Dance T3 changed to +1 Targets Hit Per Shot

Infernus

Flame Dash

Flame Dash cooldown increased from 30s to 38s

Ivy

Base Stats and General

Watcher's Covenant heal sharing reduced 65% 55%

Kelvin

Ice Path

Ice Path sprint speed increased +1 +2
Ice Path trail duration increased from 12s to 15s

Frozen Shelter

Frozen Shelter T2 changed to -40s Cooldown
Frozen Shelter T3 changed to +70 Health Regen that scales with Spirit
Frozen Shelter can now be dismissed early

McGinnis

Spectral Wall

Spectral Wall can now be dismissed early

Pocket

Barrage

Barrage channel can now be interrupted by casting your other abilities
Barrage radius increased from 6m to 6.5m

Base Stats and General

Enchanted Satchel cast time reduced from 0.25s to 0.15s

Seven

Storm Cloud

Storm Cloud T1 increased +30% +35% Bullet Resist

Vindicta

Flight

Flight spirit bonus damage reduced +12 +10
Flight no longer has +10% bonus range to damage falloff
Flight cooldown increased from 35s to 50s
Flight T2 changed from +12 Spirit Damage to -15s Cooldown
Flight T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage

Base Stats and General

Can no longer melee while flying for extra movement

Assassinate

Assassinate now ramps up its total damage 50% 100% over 1 second of being zoomed UI indication for this
Fixed being unable to move while scoped in with Assassinate

Warden

Base Stats and General

Base ammo increased 14 16

Alchemical Flask

Alchemical Flask T3 increased from +25% Fire Rate Slow to +35%

Willpower

Willpower T3 increased from +150 Spirit Shield to +200