



Economy
Bots will now replace a human player if the player has been disconnected for more than 30 seconds hero will retreat home first and then after 30 seconds the bot takes over. After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.

NPC
Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
Adjusted the health bar on Walkers to be easier to see
Fixed corner neutral camps not burrowing if they lose line of sight
Lane Guardian HP increased 3750 → 4600
Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
Base Guardians moved a little bit further towards the outside of the base
Crate powerups can now only spawn after 2 minutes when the small neutrals spawn
Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders

Mechanic
Increased the duration text chat is visible
You can now middle mouse click an ability to say its on cooldown
Added option to give fast stamina regen in Hero Sandbox
Fixed zooming bypassing the shooting speed penalty
Added new sprint animations for Abrams
Grey Talon's Charged Shot effect matches the damage radius better
Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
Base zipline speed increased by 10%
Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
Removed 3 bush trees on each inner lane near the urn bridge buildings
Added a temporary matchmaking ban system for people that leave games
Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.
Matches in the watch tab will now indicate if a friend is in that match
A paused a game can only be unpaused by the player that paused for the first 30 seconds
Once you pause a game, you cannot pause it again within 5 minutes
Pause now says the player name pausing it
Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed
Added a sound when you receive a chat message
Increased the base font size for text chat
You can now ping enemy items on the scoreboard to say alert players that the hero has that item.
You can now alt click your active items to say if they are ready or not
Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly
Match found sound now plays regardless of window focus
Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping
Added new effects for Shifting Shroud
T1 Boss now has quicker melee animations
Fixed Turrets causing backdoor protection to be lost
Fixed Guided Owl flying while the game is paused
Fixed a bug with using Melee in the air that could cause you to move a lot
Fixed some sound issues with Pulse Grenade
Various fixes to Lash's Ground Strike visual effects
Fixed various bugs and crashes with hero guides
Fixed Turrets not proccing things like Mystic Vulnerability
Fixed some outdated details on the minimap
Added visual tell for when Assassinate is active
Fixed some bugs that could cause McGinnis gun to be stuck
Fixed an edge case with Unstoppable and a debuff being applied on the same frame
Reduced minimum delay before you can press a button again to cancel a channel/precast 0.5 → 0.2
Fixed getting stuck going up the ramp on the inner lane street
Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse
Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground you had to manually release it before
Airborne Heavy Melee distance increased to match ground version
Heavy Melee time reduced 0.6 → 0.55 same for Air
Added breakable crates inside each lane's Cosmic Veil
Expanded space in some of the lane's Cosmic Veils
Audible distance of enemy footsteps is reduced
Special 15 minute melee creep now upgrades again at 25 minutes
Reduced width of forward base lookout bridges
Items
Ammo reduced +16% → +15%
Weapon Damage reduced +16% → +15%
Cooldown reduced from 9s to 5s
Health Regen increased 0.7 → 1
No longer provides +1 Sprint
- 10% Spirit Lifesteal
Spirit Amp reduced 14% → 12%
Cooldown increased 25 → 27
Spirit increased +4 → +5
Cast range now scales with Spirit 0.2 factor
Fire rate slow increased 30% → 35%
Move Speed increased +1.25 → +1.4
Bullet Resist penalty reduced -8% → -7%
Now grants +5 Spirit
Bullet Shield Health increased +150 → +175
Cooldown reduced 37 → 34
Duration increased 2.75 → 3
Can now be canceled early
Cooldown reduced from 55s to 45s
Cooldown reduced from 50s to 40s
Spirit buff duration increased from 8s to 12s
Melee damage increased +35% → +40%
Now deals half damage against troopers and neutrals
No longer gives +8 Spirit
Weapon Damage reduced +70% → +65%
No longer stops the echo if the target dies
Duration reduced from 5s to 4.5s
Lifesteal increased 60% → 70%
Invis Sprint increased +3 → +5
Now grants +8 Spirit
Spirit Resist increased +10% → +12%
Ammo increased +15% → +20%
Spirit bonus increased 30 → 35
Spirit increased +40 → +45

Abrams
Seismic Impact is now faster to play out
Seismic Impact now has a very brief busy state upon landing

Bebop
Hyperbeam width increased from 2.7m to 2.9m
Base bullet armor increased 20% → 24%

Dynamo
Quantum Entanglement fire rate bonus reduced 35% → 30%
Singularity T1 range increased from +2m to +3m

Grey Talon
Charge Shot spirit scaling improved 1 → 1.3
Guided Owl duration increased from 13s to 14s
Guided Owl T3 increased 20% → 22%
Guided Owl player collision sized increased to regular sizes for these kind of projectiles

Haze
Sleep Dagger cooldown increased 27 → 29
Sleep Dagger spirit scaling increased 2.2 → 2.5
Smoke Bomb T2 and T3 swapped
Smoke Bomb T3 cooldown improved from -20s to -25s

Infernus
Afterburn T3 reduced from +40 dps to +35
Flame Dash T1 duration reduced from 8s to 7s
Flame Dash T1 Fire Rate slow increased +30% → +35%
Flame Dash T2 increased from +40 DPS to +45
Flame Dash T3 increased from -15s to -20s

Ivy
Kudzu Bomb T3 improved from +50 DPS to +60

Kelvin
Base health increased 550 → 600
Frost Grenade radius increased 6 → 6.5
Frost Grenade charge time reduced from 10s to 8s
Players can now slide down the Ice Path
Ice Path slow resistance increased 50% → 60%
Ice Path T3 max spirit increased 40 → 55

Lady Geist
Soul Exchange cast time reduced 0.5 → 0.2

McGinnis
Rocket Barrage now does less damage to objectives similar to other ability damage

Mo & Krill
Sand Blast no longer affects bosses

Paradox
Bullet base damage reduced 8 → 7.2 indirectly affects Kinetic Carbine
Bullet growth reduced 0.48 → 0.42 indirectly affects Kinetic Carbine
Kinetic Carbine damage reduced +100% → +85%
Paradoxical Swap range reduced from 40m to 35m
Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other

Barrage radius increased from 5m to 6m
Barrage cooldown reduced 35 → 30
Barrage T3 increased 100% → 150%
Flying Cloak speed increased by 7%
Flying Cloak T3 increased from +5 damage to +7

Vindicta
Now has -10% Base Bullet Resist
Flight no longer grants +1 bonus air speed
Flight falloff damage increase reduced +20% → +10%
Fixed flight spirit damage being able to pierce Metal Skin

Warden
Willpower T1 improved +15% → +20%
Last Stand duration increased from 5s to 6s

Wraith
Project Mind cooldown reduced from 50s to 45s

Yamato
Power Slash spirit scaling improved 1.6 → 2.0
Power Slash no longer does a very minor movement on enemies hit
Fixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation
Shadow Transformation's ability speedup now affects the post-cast durations as well
Shadow Transformation's ability speedup now improves the visual animations cosmetic only change





















