



Economy
Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x means slightly more to the Assister
Unclaimed souls now convert 10% slower
Vaults base bounty increased 220 → 260

NPC
Updated Trooper and Neutral shooting sound effects
Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
Fixed getting stuck under stair at inner lanes near Guardian
Strong Neutrals Spirit Resist increased 25% → 35%
Medium Neutrals Spirit Resist increased 25% → 30%
Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
Medic Trooper health increased 240 → 260
Sidelane Veils near Guardians are now one-way visibility used to be blocked visibility in both directions
Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
Zipline base speed boost after Base Guardians are killed increased 100% → 120%
Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s

Mechanic
Ally player glow-through-world silhouette now communicates their current health
Various improvements to damage audio clarity for victims and attackers
Fixed various movement stuck bugs with Ivy
Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
Added new slide and reload animation for Wraith
Out of combat run animation variants now only play during sprint state
Spirit scaling reduced by ~15% the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst
Zipline Boost ability speed increased 100% → 130%
Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
Sped up select Amber Hand VO that related to game state shrines being under attack, protecting the urn runner etc
Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
Added post game player reporting option
Added ambient music track
Added unique Haze footstep sound effects
Fixed various issues with mic audio input and lag it introduced
Small adjustments to how the crosshair UI area looks
Mic input device is now selected from in-game settings rather than the steam client
Improved various networking and hit registration related issues this was released a couple days ago
Adding game audio muted indicator in top left if the game is muted
Camera can now be moved while the game is paused in replays
Fixed the Rejuvenator falling during pause
Fixed the Idol falling during pause
Fixed the bottom most shop items having part of their icon be unclickable
Fixed a few unit target abilities that could sometimes select a target behind a nearby wall e.g. Bebop Sticky Bomb
Added some additional visual tells for the receiving end of Lash’s Death Slam
Updated Bullet Shredder debuff effects
Mid-Boss is now invulnerable if there are no enemies it can actually attack
Fixed your active items not hiding in the UI when you are dead and spectating a team mate
Added support for binding mouse1 and mouse2 to any key this was released a couple days ago
Improved Vindicta’s Stake effects to make it a little clearer when you are affected
Fixed upgrading McGinnis’s Medicinal Specter to T3 while active causing it to heal everyone to full instantly
Fixed a bug that could cause all of Paradox Pulse Grenade’s pulses to go off at once
Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see
Fixed Abrams getting stuck on department store facade when using his ult
Sapphire side materials tint color changed to white
Sapphire side street materials changed to new asphalt blend
Fixed missing VO for Yamato ability use/upgrades
Allies now compliment teammates when they see impressive use of channeled abilities for instance, Gigawatt killing three people with Storm Cloud
Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
Improved visibility of Seven’s bullet and travel path
Improved visibility of Paradox’s bullet and travel path
Improved visibility of Wraith’s bullet and travel path
Improved visibility of Haze’s bullet and travel path
Improved visibility of Lady Geist’s bullet and travel path
Added custom tracer and muzzle flash for Seven’s gun
Added custom tracer and muzzle flash for Paradox’s gun
Added custom tracer and muzzle flash for Wraith’s gun
Adjusted map around the middle lanes to have an area with Veils for laning
Being Disarmed no longer prevents you from reloading
Items
Cooldown reduced from 14s to 9s
No longer has +50 Health
Now grants +75 Spirit Shield
Now grants +0.7 HP regen
No longer has +1 HP Regen
Now grants +1 Sprint
Cooldown reduced from 8s to 6s
Moved from T3 to T2
Duration reduced 5s to 3.5s
Cooldown increased from 25s to 40s
Bullet Resist reduced 25% → 20%
Cast range reduced from 20m to 15m
Cooldown increased from 22s to 27s
Range increased 30 → 35
Cooldown reduced from 40s to 35s
Bullet Shield increased 275 → 300
Weapon Damage while Shielded 20% → 24%
Now requires that shotguns middle pellet hit the target
Now displays its current number of charges on its active icon
Moved from T2 to T3
Health increased 50 → 75
Spirit Amp increased 8% → 12%
Cooldown reduced from 70s to 55s
Duration 2.5s to 2.75s
Duration of no damage taken requirement reduced from 5s to 4s
Now gives +75 Health
Flat portion of the lifesteal increased 90 → 110
Spirit bonus reduced 6 → 5
Now grants +2 Sprint
Stun duration starts after hitting the ground
HP regen reduced 6 → 4
Max Bullet Resist increased 30% → 36%
Damage reduced from 11% Max HP to 10%
When below 40% HP you now gain 25% Spirit Resist
Ammo increased 15% → 20%
Now grants +10% Spirit Resist
Fire Rate reduced 15% → 10%
Now provides 15% Ammo
Spirit bonus reduced 12 → 8
Damage reduced 200 → 150

Abrams
Siphon Life T1 and T2 swapped
Shoulder charge now allows for a bit more steering control

Bebop
Sticky Bomb T3 changed from Silence to Disarm
Improved Hook hitbox detection to not grab targets that are behind cover
Hyperbeam width increased from 2.5m to 2.7m

Dynamo
Base gun damage reduced 18 → 15
Gun damage growth reduced +1.1 → +0.8

Grey Talon
Guided Owl Spirit scaling reduced 2.2 → 1.2
Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.

Haze
Sleep Dagger no longer breaks invisibility when cast previously was part of the T3
Sleep Dagger Spirit scaling increased 2.3 → 2.6
Sleep Dagger no longer gets +140 damage with the T3
Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
Bullet Dance cast time increased from 0.7s to 0.8s
Bullet Dance evasion 70% → 50%

Ivy
Kudzu Bomb duration increased from 3.5s to 4s
Kudzu Bomb T2 duration increased from +1.5s to +2s
Watcher's Covenant Replicated Healing increased 50% → 65%
Watcher's Covenant Fire Rate reduced 20% → 15%
Watcher's Covenant T1 changed to +15% Rate

Kelvin
Frost Grenade cooldown reduced from 26s to 23s
While Ice Pathing you no longer slow down when you shoot your gun
Arctic Beam Channel move speed increased 4 → 6
Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown

Lady Geist
Soul Exchange cast time reduced from 0.65s to 0.5s
Fixed Malice clipping aggressively against map geometry edges

Lash
Base Stamina increased 2 → 3
Ground Strike base Damage Per Meter reduced 8 → 6
Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
Flog angle increased from 20 degrees to 30 degrees
Flog cooldown reduced from 35s to 30s

McGinnis
Fixed certain rooftops allowing turrets to be built on them

Mo & Krill
Scorn healing against non-heroes reduced from 1x to 0.7x
Sandblast no longer prevents enemies from reloading while disarmed

Paradox
Kinetic Carbine Max Damage Amp reduced 125% → 100%
Paradoxical Swap range reduced from 45m to 40m

Barrage T3 added, now heals Pocket for 100% of its damage 33% vs non-heroes
Fixed some issues with Barrage projectiles getting caught on map geometry
Flying Cloak pathing improved, it will no longer bounce erratically off map geometry

Vindicta
Flight T3 reduced from +4m/s to +3m/s
Crow Familiar T3 improved from -30% Healing Suppression to -40%

Warden
Alchemical Flask travel speed increased 800 → 1000

Wraith
Royal Flush no longer has a cast delay
Royal Flush time to spawn cards increased from 0.4s to 0.6s
Telekinesis no longer allows the victim to shoot back

Yamato
Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
Shadow Transformation no longer has radius impact behavior
Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
Shadow Transformation cooldown increased from 90s to 100s
Shadow Transformation T2 is now +4 m/s during Shadow Form
Shadow Transformation T3 is now +1s duration



















