Patch: 05-16-2024 Update

BebopKelvinGrey Talon

NPC

Redesigned the Walker model and visuals
Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
Updated VO for Amber Hand's Patron
Added a short wall between Shrines level of the base and the Weakened Patron level
Medium and Hard neutrals now spawn at 7 minutes
Neutrals now have 20% Spirit Resist
Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
Basement neutrals are now classified as a Medium camp instead of a Small camp for the purposes of spawn time
Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
Troopers run speed increased from 10 m/s to 11 m/s
Medic Trooper health increased 200 240

Mechanic

Improved player damage received audio feedback
Increased the duration of the item-used popup text a bit
Added clips at outer lane T1 stairs where you could get stuck doing a roll slide
Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
Spirit scaling reduced by ~19% the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst
Zipline Boost ability is now available at the start of the game used to start on cooldown
Shield break cooldown reduced from 80s to 60s
Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
Added ambient sound effects
Added jar smash sound effects
Updated Cold Front sound effects
Improved NPC/minion weapon fire audio feedback for victims
Updated Lash Death Slam sound effects
Various minor fixes to Ground Strike and Death Slam effects
Warden's Last Stand has improved visual effects
Fixed a bug where the shopping book visuals could get stuck on your hero
Vindicta's Crow Familiar projectile effect indicates the radius more accurately now
New voice for Warden in advance of upcoming model swap
Fixed a bug where Warden's second and third abilities were swapped VO wise
Fixed Time Wall damaging units that don't move multiple times instead of once per walk through
Moved the taxi back into the street to fix players getting stuck between the front and the building corner
Moved a truck away from the garage to give wide enough path for Mo & Krill
Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
Fixed Vindicta being able to shoot above the base wall
Fixed gaps where you could climb outside of the map
Fixed a couple of spots where Mo could get stuck between a truck and wall
Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
Fixed no collision on water tower on the garage roof.
Respawn curve adjusted slightly results in a few seconds of increased respawn time in the mid phase, same overall max respawn time

Items

@[Added a new T3 Spirit Item, Shifting Shroud. Innate]

  • 10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.

Mystic Burst

Bonus damage reduced +40 +35

@[Medic Bullets]

Cooldown reduced from 5s to 4s

Headshot Booster

Headshot damage increased +30 +50

Close Quarters

Bullet Shield increased 70 85
Weapon Damage reduced 30% 25%

Healing Rite

Cooldown reduced from 90s to 80s

Kinetic Dash

No longer gives +1 Stamina
Now causes your dash-jumps to only require 1 stamina

Berserker

Weapon Damage Per Stack increased 5% 6%

Mystic Shot

Cooldown increased from 3s to 5s

Reactive Barrier

Now provides a Spirit Shield instead of a Bullet Shield

@[Health Nova]

Now provides +50 Health

Return Fire

Now also reflects 30% of Spirit damage requires line of sight
Bullet damage returned reduced 75% 60%
Fixed not returning fire to McGinnis' sentries

@[Silence Glyph]

Now applies 8% Spirit Amp instead of -15% Bullet Resist
Cooldown increased from 20s to 35s

Decay

Now does 2.2% Max HP DPS instead of flat DPS

Restorative Locket

Now gives +4 Spirit

Alchemical Fire

Moved from T2 to T3
Now grants +150 Bullet Shield
Now grants +12% Weapon Damage
Min/Max DPS increased 40/80 45/85

Majestic Leap

You can now use the active again while in the air to dive down faster

@[Improved Burst]

Max HP bonus damage reduced 13% 11%

Knockdown

Cast range increased from 40m to 50m

Mystic Slow

Now requires Suppressor as a component
Now provides +75 Health, +3 Regen and +6 spirit
Fire Rate slow increased 20% 35%

Lifestrike

Cooldown reduced from 8s to 5s

@[Withering Whip]

Now applies -25% Bullet Resist instead of 25% Spirit Amp
Now grants +15% Ammo

Warp Stone

Removed cast time

Diviner's Kevlar

Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.

Echo Shard

No longer gives +20 Spirit for the second cast

Mystic Reverb

Extra damage on the reverb reduced 40% 35%

Frenzy

Bonus health increased +150 +200

Bebop

Sticky Bomb

Sticky Bomb T3 now applies the silence on cast instead of detonation
Sticky Bomb T3 silence duration reduced from 5s to 3.5s
Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

Kelvin

Base Stats and General

Now has +10% Base Spirit Resistance

Frozen Shelter

Frozen Shelter T1 increased +35% +40% Fire Rate Slow

Ice Path

Ice Path T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.

Grey Talon

Charged Shot

Charged Shot cooldown reduced from 18s to 16s

Haze

Sleep Dagger

Sleep Dagger cooldown increased from 25s to 27s

Smoke Bomb

Smoke Bomb cooldown reduced from 45s to 35s
Smoke Bomb T1 changed to +4 Invis Sprint
Smoke Bomb T2 is now -20s Cooldown

Infernus

Afterburn

Afterburn T2 now reduces enemy Spirit damage by 30%

Ivy

Base Stats and General

True Form cooldown reduced from 50s to 40s

Lady Geist

Soul Exchange

Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

Lash

Ground Strike

Ground Strike Stomp Damage reduced 125 110

Death Slam

Death Slam cooldown increased from 110s to 130s

Grapple

Grapple Bullet Damage bonus increased +4 +6
Grapple cooldown decreased from 45s to 40s

McGinnis

Mini Turret

Mini Turret T1 is now +1 Charge and +25% Movement Slow
Mini Turret T2 is now +10m Attack Range and +10% Fire Rate

Spectral Wall

Spectral Wall cooldown reduced from 40s to 35s

Mo & Krill

Combo

Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

Paradox

Kinetic Carbine

Kinetic Carbine T3 reduced +75% +50%

Vindicta

Flight

Flight spirit bullet damage now has range effectiveness previously the magic bullets did max damage from any range
Flight spirit damage per bullet increased 8 12
Flight T2 bonus spirit damage per bullet increased 8 12

Warden

Last Stand

Last Stand no longer goes on cooldown when it is interrupted during its initial cast delay

Yamato

Base Stats and General

Shadow Explosion cooldown reduced from 120s to 90s