



Economy
Vault base bounty increased 200 → 225

NPC
Sandbox mode now has troopers spawning on the left side
You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen primarly improves tracking their positions during the lane
Fixed Walker boss moving around while the game is paused
Patron Weakened now has 40hp/s regen when it has not taken damage for 30s
Medic Troopers no longer use their heal on troopers if there is a hero within 30m
Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
Troopers run speed increased from 9.1 m/s to 10 m/s
Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
Troopers DPS vs Walkers from 110 DPS to 80 DPS
Troopers DPS vs Base Guardians from 110 DPS to 80 DPS

Mechanic
Fixed a bug where Pocket’s briefcase would stop animating when the duration upgrade was taken
Updated Divine Barrier sound effects
Fixed Stamina not appearing to regenerate while spectating
Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
Fixed Restorative Locket Spirit Resist not working
Sprint is now always considered active as long as you are out of combat haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat.
Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
Zipline Speed Boost cooldown reduced from 420s to 380s
Damage over time no longer prevents zipline usage
Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
Fixed visual bug on Spirit Urn when dropping on the ground
Sandbox mode now supports entering it with your party
Added Search By Match ID to the Watch Tab
Added Filter By Hero to the Watch Tab
Map is now precached while in the queue to improve loading times into matches
Visual and Audio updates to the shop
Added a key for toggling replays being paused defaults to P
Pocket Affliction visual and sound effects reworked
Pocket Enchanter’s Satchel visual effects updated
Updated Dynamo VO for Quantum Entanglement and a few other missing lines
Hero death voices are now broadcast more widely
Fixed being unable to ping while casting or channeling
Fixed various issues with hero abilities causing you to be stuck in walls
Fixed players being able to kill themselves pre-match and run around in the map
Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
Simplify some visuals with Seven’s Storm Cloud radius indicator to help clarify the bounds
Improve the text display when a replay is still processing after a match
Fixed some controller input issues
Updated Decay item sound effects
Updated Berserker item visuals
Fixed items not updating in the UI when purchased from the shop while spectating a teammate
Items
Buff duration increased from 12s to 18s
Melee damage bonus increased 15% → 20%
Spirit Shield increased +70 → +80
Cooldown reduced from 10s to 8s
Min/Max DPS increased 30/60 → 40/80
Max Stacks increased 12 → 15
Cooldown increased from 15s to 18s
Barrier duration increased from 10s to 13s
Cooldown reduced from 60s to 40s
No longer has Spirit and Fire Rate bonus during the active
Now passively always gives +7 Spirit and +7% Fire Rate
Cooldown reduced from 30s to 25s
Cooldown reduced from 25s to 22s
Cast range increased from 20m to 30m
Movement Speed increased 1 → 1.25
Now provides +50 Health
Now passively has a +10% reload time penalty
No longer restores any Stamina on the target previously fully restored it
No longer slows your hero for 3s
Bullet Resist duration increased from 3s to 5s
Cast range increased from 12m to 20m
Cooldown reduced from 55s to 50s
Now provides +200 Spirit Shield
Resist per stack increased 1% → 2%
Spirit buff duration increased from 5s to 8s
Slow duration increased from 1s to 1.5s
Cooldown reduced from 10s to 8s
Active radius increased from 20m to 30m
Now provides +15% Clip
Duration increased from 3.5s to 3.75s
Now provides +15 Health Regen
No longer passively provides +500 Bullet Shield
Now provides +200 Health
When using the active, gain a temporary +500 Bullet Shield for 7 seconds
Now deals 200 damage on impact
Active Bullet Lifesteal increased 40% → 60%
Movement Speed increased +1 → +1.25
Spirit Lifesteal increased +10% → +15%
Spirit Resist increased +10% → +15%
Headshot Resistance Reduction increased 30% → 35%
Channeling Spirit bonus increased +40 → +50

Abrams
Reduced chances that Leap gets stuck on geometry during the downward phase

Bebop
No longer has an innate +15% Spirit Resist
Now has innate +20% Bullet Resist
Hook cooldown reduced from 27s to 22s
Hook T3 reduced from -15s to -12s Cooldown
Hook Speed increased 2700 → 3000
Hook Return Speed increased 1800 → 2200
Hyper Beam DPS increased 180 → 210

Grey Talon
Charged Shot damage increased 105 → 115
Rain of Arrows Multishot increased 3 → 5

Kelvin
Frost Grenade cooldown reduced from 30s to 26s

Infernus
Fixed Afterburn refreshing from item damage

Ivy
Base stamina increased 3 → 4

Lash
Ground Strike now additionally damages enemies within 2m of Lash on impact
Ground Strike radius reduced from 16m to 14m
Ground Strike's ground preview now lines up under Lash when cast on the ground
Ground Strike T3 reduced +100% → +85%
Bullet Damage growth increased 0.76 → 1.0
Death Slam tether visuals now improved to communicate the different phases its in

Lady Geist
Malice now comes out quicker and no longer slows you

McGinnis
Mini Turret Spirit Resistance increased 50% to 60%
Mini Turret Health increased 30% → 40%
Mini Turret T2 increased from +5m Range to +10m
Fixed issues with Heavy Barrage not damaging units within the target area

Mo & Krill
Base HP increased 650 → 700
Scorn damage increased 40 → 50
Scorn T3 debuff duration increased from 10s to 16s
Sand Blast duration increased from 3.5s to 4s
Combo T3 DPS increased +30 → +40

Paradox
Time Wall bullet freeze duration no longer increases with Spirit or Duration Extender
Time Wall bullet freeze base duration reduced 1.5 → 1.25
Time Wall no longer deals damage to Mid Boss
Kinetic Carbine: Max Damage Amp reduced 150% → 125%
Kinetic Carbine T3 no longer provides +50% Min Damage Amp
Kinetic Carbine T3 reduced from +125% Max Damage to +75%

Gun damage per bullet reduced 6 → 5.6
Affliction DPS reduced 30 → 26

Seven
Power Surge rebalanced around no longer reducing fire rate similar shock value effectiveness as before

Warden
Alchemical Flask damage increased 48 → 55

Yamato
Crimson Slash cooldown reduced from 13s to 11s
Power Slash physics/world collision reduced 15 → 4 allowing it to be more easily used near objects
Shadow Explosion radius increased from 14m to 16m
Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
Shadow Explosion T3 Spirit bonus increased +10% → +15%
Shadow Explosion T3 Fire Rate bonus increased +5% → +10%
Crate Powerups: Removed Zipline buff as a potential drop
Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
Fixed some issues that allowed players to more easily camp players in the spawn area
Note: 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.

























