



Economy
Fixed various consistency issues with the presentation of Souls terminology, icons, etc
Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
Vaults base bounty increased 150 → 200

NPC
Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
Troopers DPS vs Lane Guardians reduced 44 → 36

Mechanic
Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
Added a Resources page to the dashboard which contains a browsable item shop
Increased the range of the mouse sensitivity slider from 0.5→4.0 to 0.05→8.0
Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
You are now silenced while carrying the Urn
Urn bounty increased from 900 + 160/minute to 900 + 200/minute
General Changes:
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Added overhead text display when another hero uses active items
The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
Added support for Flex Items in the Hero Sandbox
Increased the default framerate cap 120 → 400
Improved UI display when endgame objectives are being attacked
Added music for when the base is under attack
Changed the local player icon on the the minimap to always be on top of enemy icons
Shop music will now only play for shops players can access
Postgame graphs now default to team stats rather than individual
Added borders around hero icons on the minimap when watching replays/spectating
Top bar now shows incoming players before they are fully connected
Added console command to hide the bar at the bottom in replays 'citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back
Various VOIP improvements
Fixed open mic threshold
Fixed Flying Cloak teleporting players into geometry or out of the world
Fixed Warp Stone teleporting you through geometry
Fixed Fixation decimal point display
Fixed Parry animation not playing
Fixed various issues with the spectate UI display
Removed the slow climbing vertical recoil on Yamato's alt fire
Gameplay Changes:
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The uncapturable zipline nodes near your base now extend out 2 more nodes this means attackers can't capture ziplines quite as close to the enemy base

Abrams
Base Health increased 550 → 600
Siphon DPS increased 24 → 35

Bebop
Weapon no longer has horizontal/vertical recoil

Dynamo
Singularity DPS increased 48 → 60
Singularity T3 Max HP DPS increased 3.2% → 3.8%

Grey Talon
Charge Shot damage increased 95 → 105
Charge Shot T2 damage reduced 80 → 70
Guided Owl damage increased 200 → 300

Haze
Bullet Dance bonus Fire Rate reduced +30 → +20
Smoke Bomb duration scaling from Spirit improved 0.2 → 0.3

Infernus
Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
Concussive Combustion damage increased 130 → 160

Kelvin
Frost Grenade T3 bonus damage increased +100 → +175

Lady Geist
Blood Bomb damage increased 80 → 100
Blood Bomb T2 damage increased +65 → +70
Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
Malice damage amp per shard increased 10% → 15%

Lash
Grapple cooldown reduced 55 → 45
Flog Damage increased 55 → 65
Flog lifesteal from heroes increased 70% → 80% of damage dealt
Flog lifesteal from non-heroes reduced 35% → 30% of damage dealt
Death Slam T1 from +3m to +5m
Fixed Death Slam's targeting cone not finding enemies near the edges
Fixed Death Slam to only target enemies who stay in the targeting cone

McGinnis
Heavy Barrage now reduces your speed rather than setting it to a low cap by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate
Heavy Barrage camera interaction with Fleetfoot Boots has been fixed

Mo & Krill
Sand Blast range increased from 25m to 30m
Sand Blast width increased from 3m to 5m
Sand Blast is now permissive with small obstructions in the way
Burrow no longer loses its state as you change elevations
Burrow now knocks enemies up when you come up
Combo DPS increased 50 → 60
No longer listed as a recommended new player hero

Vindicta
Base Bullet Damage reduced 15 → 14
Bullet Damage gained per boon reduced 0.88 → 0.7 these are gained occasionally as you earn souls, up to 11 times
Stake T1 bonus duration reduced from +1.5s to +1.0s
Is now a recommended hero for new players

Yamato
Crimson Slash radius increased from 11m to 12m
Crimson Slash fire rate debuff duration increased from 3s to 4s
Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
Power Slash T1 Bullet Resist increased 40% → 60%
Flying Strike cooldown reduced 35 → 20
Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
Flying Strike range no longer scales with Spirit
Shadow Explosion bonus Spirit per victim increased 10 → 15
Shadow Explosion bonus Fire Rate per victim increased 5 → 10
Shadow Explosion buff duration increased from 8s to 15s